PIbd-23_Polevoy_S.V._SelfPr.../SelfPropelledArtilleryUnit/AbstractMap.cs

127 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new Random();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
{
_width = width;
_height = height;
_drawingObject = drawingObject;
do
{
GenerateMap();
}
while (!SetObjectOnMap());
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
_drawingObject.MoveObject(direction);
if (ObjectIntersects())
{
switch (direction)
{
case Direction.Left:
_drawingObject.MoveObject(Direction.Right);
break;
case Direction.Right:
_drawingObject.MoveObject(Direction.Left);
break;
case Direction.Up:
_drawingObject.MoveObject(Direction.Down);
break;
case Direction.Down:
_drawingObject.MoveObject(Direction.Up);
break;
}
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
for (int i = 2; i < _map.GetLength(0); i++)
{
for (int j = 2; j < _map.GetLength(1); j++)
{
_drawingObject.SetObject((int) (i * _size_x), (int) (j * _size_y), _width, _height);
if (!ObjectIntersects()) return true;
}
}
return true;
}
private bool ObjectIntersects()
{
var location = _drawingObject.GetCurrentPosition();
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
if (_map[i, j] == _barrier)
{
if (i * _size_x >= location.Left && (i + 1) * _size_x <= location.Right && j * _size_y >= location.Top && (j + 1) * _size_y <= location.Bottom)
{
return true;
}
}
}
}
return false;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new Bitmap(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics g = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(g, i, j);
} else if (_map[i, j] == _barrier)
{
DrawBarrierPart(g, i, j);
}
}
}
_drawingObject.DrawingObject(g);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}