using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Artilleries { internal abstract class AbstractMap { private IDrawingObject _drawingObject = null; protected int[,] _map = null; protected int _width; protected int _height; protected float _size_x; protected float _size_y; protected readonly Random _random = new Random(); protected readonly int _freeRoad = 0; protected readonly int _barrier = 1; public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject) { _width = width; _height = height; _drawingObject = drawingObject; do { GenerateMap(); } while (!SetObjectOnMap()); return DrawMapWithObject(); } public Bitmap MoveObject(Direction direction) { _drawingObject.MoveObject(direction); if (ObjectIntersects()) { switch (direction) { case Direction.Left: _drawingObject.MoveObject(Direction.Right); break; case Direction.Right: _drawingObject.MoveObject(Direction.Left); break; case Direction.Up: _drawingObject.MoveObject(Direction.Down); break; case Direction.Down: _drawingObject.MoveObject(Direction.Up); break; } } return DrawMapWithObject(); } private bool SetObjectOnMap() { if (_drawingObject == null || _map == null) { return false; } for (int i = 2; i < _map.GetLength(0); i++) { for (int j = 2; j < _map.GetLength(1); j++) { _drawingObject.SetObject((int) (i * _size_x), (int) (j * _size_y), _width, _height); if (!ObjectIntersects()) return true; } } return true; } private bool ObjectIntersects() { var location = _drawingObject.GetCurrentPosition(); for (int i = 0; i < _map.GetLength(0); i++) { for (int j = 0; j < _map.GetLength(1); j++) { if (_map[i, j] == _barrier) { if (i * _size_x >= location.Left && (i + 1) * _size_x <= location.Right && j * _size_y >= location.Top && (j + 1) * _size_y <= location.Bottom) { return true; } } } } return false; } private Bitmap DrawMapWithObject() { Bitmap bmp = new Bitmap(_width, _height); if (_drawingObject == null || _map == null) { return bmp; } Graphics g = Graphics.FromImage(bmp); for (int i = 0; i < _map.GetLength(0); ++i) { for (int j = 0; j < _map.GetLength(1); ++j) { if (_map[i, j] == _freeRoad) { DrawRoadPart(g, i, j); } else if (_map[i, j] == _barrier) { DrawBarrierPart(g, i, j); } } } _drawingObject.DrawingObject(g); return bmp; } protected abstract void GenerateMap(); protected abstract void DrawRoadPart(Graphics g, int i, int j); protected abstract void DrawBarrierPart(Graphics g, int i, int j); } }