Polevoy S.V Lab_work1 #1
140
SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
generated
140
SelfPropelledArtilleryUnit/FormArtillery.Designer.cs
generated
@ -1,4 +1,4 @@
|
||||
namespace SelfPropelledArtilleryUnit
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||||
namespace Artilleries
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{
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partial class FormArtillery
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{
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@ -28,19 +28,155 @@
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/// </summary>
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||||
private void InitializeComponent()
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||||
{
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||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
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||||
this.SpeedStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
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||||
this.WeightStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
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this.ColorStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
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this.toolStripStatusLabel1 = new System.Windows.Forms.ToolStripStatusLabel();
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||||
this.pictureBoxArtilleries = new System.Windows.Forms.PictureBox();
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||||
this.buttonCreate = new System.Windows.Forms.Button();
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||||
this.buttonLeft = new System.Windows.Forms.Button();
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||||
this.buttonUp = new System.Windows.Forms.Button();
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||||
this.buttonDown = new System.Windows.Forms.Button();
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||||
this.buttonRight = new System.Windows.Forms.Button();
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this.statusStrip1.SuspendLayout();
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||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxArtilleries)).BeginInit();
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this.SuspendLayout();
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//
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// statusStrip1
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||||
//
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this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
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||||
this.SpeedStatusLabel,
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this.WeightStatusLabel,
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this.ColorStatusLabel});
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||||
this.statusStrip1.Location = new System.Drawing.Point(0, 419);
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||||
this.statusStrip1.Name = "statusStrip1";
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||||
this.statusStrip1.Size = new System.Drawing.Size(624, 22);
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this.statusStrip1.TabIndex = 0;
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||||
//
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// SpeedStatusLabel
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||||
//
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this.SpeedStatusLabel.Name = "SpeedStatusLabel";
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this.SpeedStatusLabel.Size = new System.Drawing.Size(62, 17);
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this.SpeedStatusLabel.Text = "Скорость:";
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//
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// WeightStatusLabel
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||||
//
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this.WeightStatusLabel.Name = "WeightStatusLabel";
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||||
this.WeightStatusLabel.Size = new System.Drawing.Size(29, 17);
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this.WeightStatusLabel.Text = "Вес:";
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||||
//
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// ColorStatusLabel
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//
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this.ColorStatusLabel.Name = "ColorStatusLabel";
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||||
this.ColorStatusLabel.Size = new System.Drawing.Size(36, 17);
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this.ColorStatusLabel.Text = "Цвет:";
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//
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// toolStripStatusLabel1
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//
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this.toolStripStatusLabel1.Name = "toolStripStatusLabel1";
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this.toolStripStatusLabel1.Size = new System.Drawing.Size(23, 23);
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//
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// pictureBoxArtilleries
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//
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this.pictureBoxArtilleries.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBoxArtilleries.Location = new System.Drawing.Point(0, 0);
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this.pictureBoxArtilleries.Name = "pictureBoxArtilleries";
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||||
this.pictureBoxArtilleries.Size = new System.Drawing.Size(624, 419);
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||||
this.pictureBoxArtilleries.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
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this.pictureBoxArtilleries.TabIndex = 1;
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this.pictureBoxArtilleries.TabStop = false;
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//
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// buttonCreate
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||||
//
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this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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||||
this.buttonCreate.Location = new System.Drawing.Point(12, 382);
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this.buttonCreate.Name = "buttonCreate";
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||||
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
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this.buttonCreate.TabIndex = 2;
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this.buttonCreate.Text = "Создать";
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this.buttonCreate.UseVisualStyleBackColor = true;
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this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
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//
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// buttonLeft
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//
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this.buttonLeft.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowLeft;
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||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonLeft.Location = new System.Drawing.Point(509, 375);
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this.buttonLeft.Name = "buttonLeft";
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||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
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this.buttonLeft.TabIndex = 3;
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this.buttonLeft.UseVisualStyleBackColor = true;
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this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonUp
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//
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this.buttonUp.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowUp;
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this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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||||
this.buttonUp.Location = new System.Drawing.Point(543, 342);
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this.buttonUp.Name = "buttonUp";
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this.buttonUp.Size = new System.Drawing.Size(30, 30);
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this.buttonUp.TabIndex = 4;
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this.buttonUp.UseVisualStyleBackColor = true;
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this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonDown
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//
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this.buttonDown.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowDown;
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this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonDown.Location = new System.Drawing.Point(543, 375);
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this.buttonDown.Name = "buttonDown";
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this.buttonDown.Size = new System.Drawing.Size(30, 30);
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this.buttonDown.TabIndex = 5;
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this.buttonDown.UseVisualStyleBackColor = true;
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this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// buttonRight
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//
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this.buttonRight.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowRight;
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this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
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this.buttonRight.Location = new System.Drawing.Point(579, 375);
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||||
this.buttonRight.Name = "buttonRight";
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||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
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this.buttonRight.TabIndex = 6;
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this.buttonRight.UseVisualStyleBackColor = true;
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this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
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//
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// FormArtillery
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.ClientSize = new System.Drawing.Size(624, 441);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonDown);
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.buttonLeft);
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this.Controls.Add(this.buttonCreate);
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this.Controls.Add(this.pictureBoxArtilleries);
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this.Controls.Add(this.statusStrip1);
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this.Name = "FormArtillery";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Artillery";
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this.statusStrip1.ResumeLayout(false);
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this.statusStrip1.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxArtilleries)).EndInit();
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this.ResumeLayout(false);
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this.PerformLayout();
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||||
}
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||||
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#endregion
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private StatusStrip statusStrip1;
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private ToolStripStatusLabel toolStripStatusLabel1;
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private ToolStripStatusLabel SpeedStatusLabel;
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private ToolStripStatusLabel WeightStatusLabel;
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private ToolStripStatusLabel ColorStatusLabel;
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private PictureBox pictureBoxArtilleries;
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private Button buttonCreate;
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private Button buttonLeft;
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private Button buttonUp;
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private Button buttonDown;
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private Button buttonRight;
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}
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||||
}
|
@ -1,10 +1,58 @@
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namespace SelfPropelledArtilleryUnit
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namespace Artilleries
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{
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public partial class FormArtillery : Form
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{
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private DrawingArtillery _artillery;
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public FormArtillery()
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{
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InitializeComponent();
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}
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private void Draw()
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{
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Bitmap bmp = new(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_artillery?.DrawTransport(gr);
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pictureBoxArtilleries.Image = bmp;
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_artillery = new DrawingArtillery();
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_artillery.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
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SpeedStatusLabel.Text = $"Ñêîðîñòü: {_artillery.Artillery.Speed}";
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eegov
commented
Дополнительное задание в итоговый код не включается Дополнительное задание в итоговый код не включается
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WeightStatusLabel.Text = $"Âåñ: {_artillery.Artillery.Weight}";
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ColorStatusLabel.Text = $"Öâåò: {_artillery.Artillery.BodyColor.Name}";
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Draw();
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}
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private void buttonMove_Click(object sender, EventArgs e)
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{
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "buttonUp":
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_artillery?.MoveTransport(Direction.Up);
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break;
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case "buttonDown":
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_artillery?.MoveTransport(Direction.Down);
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break;
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||||
case "buttonLeft":
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_artillery?.MoveTransport(Direction.Left);
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break;
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case "buttonRight":
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_artillery?.MoveTransport(Direction.Right);
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break;
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}
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Draw();
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}
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||||
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private void pictureBoxArtilleries_Resize(object sender, EventArgs e)
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||||
{
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||||
_artillery?.ChangeBorders(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
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Draw();
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||||
}
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||||
}
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||||
}
|
@ -57,4 +57,7 @@
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||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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||||
<value>17, 17</value>
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||||
</metadata>
|
||||
</root>
|
@ -1,15 +1,10 @@
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namespace SelfPropelledArtilleryUnit
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||||
namespace Artilleries
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
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||||
/// </summary>
|
||||
[STAThread]
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||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
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||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
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||||
Application.Run(new FormArtillery());
|
||||
}
|
||||
|
103
SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
103
SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace SelfPropelledArtilleryUnit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ArrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ArrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
SelfPropelledArtilleryUnit/Properties/Resources.resx
Normal file
133
SelfPropelledArtilleryUnit/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="ArrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ArrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ArrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
SelfPropelledArtilleryUnit/Resources/ArrowDown.png
Normal file
BIN
SelfPropelledArtilleryUnit/Resources/ArrowDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
SelfPropelledArtilleryUnit/Resources/ArrowLeft.png
Normal file
BIN
SelfPropelledArtilleryUnit/Resources/ArrowLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
SelfPropelledArtilleryUnit/Resources/ArrowRight.png
Normal file
BIN
SelfPropelledArtilleryUnit/Resources/ArrowRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.3 KiB |
BIN
SelfPropelledArtilleryUnit/Resources/ArrowUp.png
Normal file
BIN
SelfPropelledArtilleryUnit/Resources/ArrowUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
Loading…
Reference in New Issue
Block a user
Имя класса не соответствует заданию