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11 Commits

Author SHA1 Message Date
c9ad85768c Merge pull request 'Polevoy S.V Lab_work2' (#2) from LabWork02 into LabWork01
Reviewed-on: http://student.git.athene.tech/ChipsEater/PIbd-23_Polevoy_S.V._SelfPropelledArtilleryUnit_Base/pulls/2
2022-09-30 09:40:07 +04:00
396df2c24c Исправления 2022-09-26 23:57:25 +04:00
ceea6b5010 Добавлена лесная карта 2022-09-26 23:12:22 +04:00
5de212b434 Добавлена новая форма 2022-09-26 22:02:22 +04:00
a97a85a7a2 Добавлена простая карта 2022-09-26 21:05:31 +04:00
e84730b951 Исправления и абстрактная карта 2022-09-26 20:56:35 +04:00
cf030e5d6b Доделана отрисовка артиллерии 2022-09-26 20:23:23 +04:00
0b3de31bdb Добавлен интерфейс и продвинутый объект 2022-09-26 19:55:09 +04:00
fbd570c22d Добален дополнительный конструктор и метод стал virtual 2022-09-26 18:36:46 +04:00
40820059a5 Добавлена продвинутая сущность и интерфейс 2022-09-26 18:28:05 +04:00
d9e184ca89 Добавлены конструкторы 2022-09-26 17:35:01 +04:00
15 changed files with 737 additions and 19 deletions

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@ -0,0 +1,126 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new Random();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
{
_width = width;
_height = height;
_drawingObject = drawingObject;
do
{
GenerateMap();
}
while (!SetObjectOnMap());
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
_drawingObject.MoveObject(direction);
if (ObjectIntersects())
{
switch (direction)
{
case Direction.Left:
_drawingObject.MoveObject(Direction.Right);
break;
case Direction.Right:
_drawingObject.MoveObject(Direction.Left);
break;
case Direction.Up:
_drawingObject.MoveObject(Direction.Down);
break;
case Direction.Down:
_drawingObject.MoveObject(Direction.Up);
break;
}
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
for (int i = 2; i < _map.GetLength(0); i++)
{
for (int j = 2; j < _map.GetLength(1); j++)
{
_drawingObject.SetObject((int) (i * _size_x), (int) (j * _size_y), _width, _height);
if (!ObjectIntersects()) return true;
}
}
return true;
}
private bool ObjectIntersects()
{
var location = _drawingObject.GetCurrentPosition();
for (int i = 0; i < _map.GetLength(0); i++)
{
for (int j = 0; j < _map.GetLength(1); j++)
{
if (_map[i, j] == _barrier)
{
if (i * _size_x >= location.Left && (i + 1) * _size_x <= location.Right && j * _size_y >= location.Top && (j + 1) * _size_y <= location.Bottom)
{
return true;
}
}
}
}
return false;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new Bitmap(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics g = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(g, i, j);
} else if (_map[i, j] == _barrier)
{
DrawBarrierPart(g, i, j);
}
}
}
_drawingObject.DrawingObject(g);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -11,6 +11,7 @@ namespace Artilleries
Up = 1, Up = 1,
Down = 2, Down = 2,
Left = 3, Left = 3,
Right = 4 Right = 4,
None
} }
} }

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@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.AccessControl;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class DrawingAdvancedArtillery : DrawingArtillery
{
public DrawingAdvancedArtillery(int speed, float weight, Color bodyColor, Color dopColor, bool weapon, bool salvoBattery) : base(speed, weight, bodyColor, 80, 50)
{
Artillery = new EntityAdvancedArtillery(speed, weight, bodyColor, dopColor, weapon, salvoBattery);
}
public override void DrawTransport(Graphics g)
{
if (Artillery is not EntityAdvancedArtillery advancedArtillery)
{
return;
}
Pen pen = new Pen(advancedArtillery.DopColor, 8);
Brush brush = new SolidBrush(advancedArtillery.DopColor);
if (advancedArtillery.Weapon)
{
g.DrawLine(pen, _startPosX + _artilleryWidth / 2, _startPosY + _artilleryHeight / 10, _startPosX + _artilleryWidth, _startPosY);
}
pen.Width = 6;
if (advancedArtillery.SalvoBattery)
{
g.DrawLine(pen, _startPosX + _artilleryWidth / 4, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4 + _artilleryHeight / 4, _startPosY - 5);
g.DrawLine(pen, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 4, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4, _startPosY - 5);
g.DrawLine(pen, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 2, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 4, _startPosY - 5);
}
base.DrawTransport(g);
}
}
}

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@ -1,6 +1,8 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -8,18 +10,25 @@ namespace Artilleries
{ {
internal class DrawingArtillery internal class DrawingArtillery
{ {
public EntityArtillery Artillery { private set; get; } public EntityArtillery Artillery { protected set; get; }
private float _startPosX; protected float _startPosX;
private float _startPosY; protected float _startPosY;
private int? _pictureWidth = null; private int? _pictureWidth = null;
private int? _pictureHeight = null; private int? _pictureHeight = null;
private readonly int _artilleryWidth = 80; protected readonly int _artilleryWidth = 80;
private readonly int _artilleryHeight = 50; protected readonly int _artilleryHeight = 50;
public void Init(int speed, float weight, Color bodyColor)
public DrawingArtillery(int speed, float weight, Color bodyColor)
{ {
Artillery = new EntityArtillery(); Artillery = new EntityArtillery(speed, weight, bodyColor);
Artillery.Init(speed, weight, bodyColor);
} }
protected DrawingArtillery(int speed, float weight, Color bodyColor, int artilleryWidth, int artilleryHeight) : this(speed, weight, bodyColor)
{
_artilleryWidth = artilleryWidth;
_artilleryHeight = artilleryHeight;
}
public void SetPosition(int x, int y, int width, int height) public void SetPosition(int x, int y, int width, int height)
{ {
if (x < 0 || x + _artilleryWidth >= width) if (x < 0 || x + _artilleryWidth >= width)
@ -74,14 +83,14 @@ namespace Artilleries
} }
} }
public void DrawTransport(Graphics g) public virtual void DrawTransport(Graphics g)
{ {
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue) if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{ {
return; return;
} }
Brush brush = new SolidBrush(Artillery?.BodyColor ?? Color.Black); Brush brush = new SolidBrush(Artillery?.BodyColor ?? Color.Black);
g.FillRectangle(brush, _startPosX + _artilleryWidth / 8 * 2, _startPosY, _artilleryWidth / 8 * 4, _artilleryWidth / 5); g.FillRectangle(brush, _startPosX + _artilleryWidth / 8 * 2, _startPosY, _artilleryWidth / 8 * 4, _artilleryHeight / 5);
g.FillRectangle(brush, _startPosX, _startPosY + _artilleryHeight / 5, _artilleryWidth, _artilleryHeight / 3); g.FillRectangle(brush, _startPosX, _startPosY + _artilleryHeight / 5, _artilleryWidth, _artilleryHeight / 3);
Brush blackBrush = new SolidBrush(Color.Black); Brush blackBrush = new SolidBrush(Color.Black);
@ -114,5 +123,10 @@ namespace Artilleries
_startPosY = _pictureHeight.Value - _artilleryHeight; _startPosY = _pictureHeight.Value - _artilleryHeight;
} }
} }
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosX + _artilleryWidth - 1, _startPosY, _startPosY + _artilleryHeight - 1);
}
} }
} }

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@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class DrawingObjectArtillery : IDrawingObject
{
private DrawingArtillery _artillery = null;
public DrawingObjectArtillery(DrawingArtillery artillery)
{
_artillery = artillery;
}
public float Step => _artillery?.Artillery?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _artillery?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_artillery?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_artillery.SetPosition(x, y, width, height);
}
public void DrawingObject(Graphics g)
{
_artillery.DrawTransport(g);
}
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class EntityAdvancedArtillery : EntityArtillery
{
public Color DopColor { get; private set; }
public bool Weapon { get; private set; }
public bool SalvoBattery { get; private set; }
public EntityAdvancedArtillery(int speed, float weight, Color bodyColor, Color dopColor, bool weapon, bool salvoBattery) : base(speed, weight, bodyColor)
{
DopColor = dopColor;
Weapon = weapon;
SalvoBattery = salvoBattery;
}
}
}

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@ -12,7 +12,7 @@ namespace Artilleries
public float Weight { get; private set; } public float Weight { get; private set; }
public Color BodyColor { get; private set; } public Color BodyColor { get; private set; }
public float Step => Speed * 100 / Weight; public float Step => Speed * 100 / Weight;
public void Init(int speed, float weight, Color bodyColor) public EntityArtillery(int speed, float weight, Color bodyColor)
{ {
Random rnd = new(); Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed; Speed = speed <= 0 ? rnd.Next(50, 150) : speed;

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class ForestMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.Green);
private readonly Brush roadColor = new SolidBrush(Color.Brown);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 20)
{
int x = _random.Next(2, 49);
int y = _random.Next(3, 50);
var points = new int[] { _map[x, y], _map[x, y - 1], _map[x, y - 2], _map[x - 1, y - 2], _map[x + 1, y - 2], _map[x, y - 3] };
var forComparison = new int[] { _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad };
if (points.SequenceEqual(forComparison))
{
_map[x, y] = _barrier;
_map[x, y - 1] = _barrier;
_map[x, y - 2] = _barrier;
_map[x - 1, y - 2] = _barrier;
_map[x + 1, y - 2] = _barrier;
_map[x, y - 3] = _barrier;
counter++;
}
}
}
}
}

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@ -20,12 +20,11 @@ namespace Artilleries
private void buttonCreate_Click(object sender, EventArgs e) private void buttonCreate_Click(object sender, EventArgs e)
{ {
Random rnd = new(); Random rnd = new();
_artillery = new DrawingArtillery(); _artillery = new DrawingArtillery(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_artillery.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256))); _artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
_artillery.SetPosition(rnd.Next(pictureBoxArtilleries.Width - 161, pictureBoxArtilleries.Width - 81), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height); SpeedStatusLabel.Text = $"Ñêîðîñòü: {_artillery.Artillery.Speed}";
SpeedStatusLabel.Text = $"Скорость: {_artillery.Artillery.Speed}"; WeightStatusLabel.Text = $"Âåñ: {_artillery.Artillery.Weight}";
WeightStatusLabel.Text = $"Вес: {_artillery.Artillery.Weight}"; ColorStatusLabel.Text = $"Öâåò: {_artillery.Artillery.BodyColor.Name}";
ColorStatusLabel.Text = $"Цвет: {_artillery.Artillery.BodyColor.Name}";
Draw(); Draw();
} }

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@ -0,0 +1,208 @@
namespace Artilleries
{
partial class FormMap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.createAdvancedButton = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonCreate = new System.Windows.Forms.Button();
this.pictureBoxArtilleries = new System.Windows.Forms.PictureBox();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.SpeedStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
this.WeightStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
this.ColorStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxArtilleries)).BeginInit();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
//
// createAdvancedButton
//
this.createAdvancedButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.createAdvancedButton.Location = new System.Drawing.Point(105, 382);
this.createAdvancedButton.Name = "createAdvancedButton";
this.createAdvancedButton.Size = new System.Drawing.Size(95, 23);
this.createAdvancedButton.TabIndex = 15;
this.createAdvancedButton.Text = "Модификация";
this.createAdvancedButton.UseVisualStyleBackColor = true;
this.createAdvancedButton.Click += new System.EventHandler(this.createAdvancedButton_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonRight.Location = new System.Drawing.Point(579, 375);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 14;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonDown.Location = new System.Drawing.Point(543, 375);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 13;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonUp.Location = new System.Drawing.Point(543, 342);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 12;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.buttonLeft.Location = new System.Drawing.Point(509, 375);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 11;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(12, 382);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
this.buttonCreate.TabIndex = 10;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
//
// pictureBoxArtilleries
//
this.pictureBoxArtilleries.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxArtilleries.Location = new System.Drawing.Point(0, 0);
this.pictureBoxArtilleries.Name = "pictureBoxArtilleries";
this.pictureBoxArtilleries.Size = new System.Drawing.Size(624, 419);
this.pictureBoxArtilleries.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxArtilleries.TabIndex = 9;
this.pictureBoxArtilleries.TabStop = false;
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.SpeedStatusLabel,
this.WeightStatusLabel,
this.ColorStatusLabel});
this.statusStrip1.Location = new System.Drawing.Point(0, 419);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(624, 22);
this.statusStrip1.TabIndex = 8;
//
// SpeedStatusLabel
//
this.SpeedStatusLabel.Name = "SpeedStatusLabel";
this.SpeedStatusLabel.Size = new System.Drawing.Size(62, 17);
this.SpeedStatusLabel.Text = "Скорость:";
//
// WeightStatusLabel
//
this.WeightStatusLabel.Name = "WeightStatusLabel";
this.WeightStatusLabel.Size = new System.Drawing.Size(29, 17);
this.WeightStatusLabel.Text = "Вес:";
//
// ColorStatusLabel
//
this.ColorStatusLabel.Name = "ColorStatusLabel";
this.ColorStatusLabel.Size = new System.Drawing.Size(36, 17);
this.ColorStatusLabel.Text = "Цвет:";
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Лесная карта"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23);
this.comboBoxSelectorMap.TabIndex = 16;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxSelectorMap_SelectedIndexChanged);
//
// FormMap
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(624, 441);
this.Controls.Add(this.comboBoxSelectorMap);
this.Controls.Add(this.createAdvancedButton);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxArtilleries);
this.Controls.Add(this.statusStrip1);
this.Name = "FormMap";
this.Text = "Artillery";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxArtilleries)).EndInit();
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Button createAdvancedButton;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
private Button buttonLeft;
private Button buttonCreate;
private PictureBox pictureBoxArtilleries;
private StatusStrip statusStrip1;
private ToolStripStatusLabel SpeedStatusLabel;
private ToolStripStatusLabel WeightStatusLabel;
private ToolStripStatusLabel ColorStatusLabel;
private ComboBox comboBoxSelectorMap;
}
}

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@ -0,0 +1,88 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Artilleries
{
public partial class FormMap : Form
{
private AbstractMap _abstractMap;
public FormMap()
{
InitializeComponent();
_abstractMap = new SimpleMap();
}
private void SetData(DrawingArtillery artillery)
{
Random rnd = new();
artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
SpeedStatusLabel.Text = $"Скорость: {artillery.Artillery.Speed}";
WeightStatusLabel.Text = $"Вес: {artillery.Artillery.Weight}";
ColorStatusLabel.Text = $"Цвет: {artillery.Artillery.BodyColor.Name}";
pictureBoxArtilleries.Image = _abstractMap.CreateMap(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height, new DrawingObjectArtillery(artillery));
}
private void createAdvancedButton_Click(object sender, EventArgs e)
{
Random rnd = new();
var artillery = new DrawingAdvancedArtillery(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
rnd.Next(0, 2) == 1, rnd.Next(0, 2) == 1
);
SetData(artillery);
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
var artillery = new DrawingArtillery(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
SetData(artillery);
}
private void buttonMove_Click(object sender, EventArgs e)
{
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBoxArtilleries.Image = _abstractMap?.MoveObject(dir);
}
private void comboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectorMap.Text)
{
case "Простая карта":
_abstractMap = new SimpleMap();
break;
case "Лесная карта":
_abstractMap = new ForestMap();
break;
}
}
}
}

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@ -0,0 +1,63 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal interface IDrawingObject
{
public float Step { get; }
void SetObject(int x, int y, int width, int height);
void MoveObject(Direction direction);
void DrawingObject(Graphics g);
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

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@ -6,7 +6,7 @@ namespace Artilleries
static void Main() static void Main()
{ {
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new FormArtillery()); Application.Run(new FormMap());
} }
} }
} }

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class SimpleMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.Black);
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}