Compare commits
11 Commits
13a011a189
...
c9ad85768c
Author | SHA1 | Date | |
---|---|---|---|
c9ad85768c | |||
396df2c24c | |||
ceea6b5010 | |||
5de212b434 | |||
a97a85a7a2 | |||
e84730b951 | |||
cf030e5d6b | |||
0b3de31bdb | |||
fbd570c22d | |||
40820059a5 | |||
d9e184ca89 |
126
SelfPropelledArtilleryUnit/AbstractMap.cs
Normal file
126
SelfPropelledArtilleryUnit/AbstractMap.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
internal abstract class AbstractMap
|
||||
{
|
||||
private IDrawingObject _drawingObject = null;
|
||||
protected int[,] _map = null;
|
||||
protected int _width;
|
||||
protected int _height;
|
||||
protected float _size_x;
|
||||
protected float _size_y;
|
||||
protected readonly Random _random = new Random();
|
||||
protected readonly int _freeRoad = 0;
|
||||
protected readonly int _barrier = 1;
|
||||
|
||||
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
_drawingObject = drawingObject;
|
||||
do
|
||||
{
|
||||
GenerateMap();
|
||||
}
|
||||
while (!SetObjectOnMap());
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
_drawingObject.MoveObject(direction);
|
||||
if (ObjectIntersects())
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Left:
|
||||
_drawingObject.MoveObject(Direction.Right);
|
||||
break;
|
||||
case Direction.Right:
|
||||
_drawingObject.MoveObject(Direction.Left);
|
||||
break;
|
||||
case Direction.Up:
|
||||
_drawingObject.MoveObject(Direction.Down);
|
||||
break;
|
||||
case Direction.Down:
|
||||
_drawingObject.MoveObject(Direction.Up);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return DrawMapWithObject();
|
||||
}
|
||||
|
||||
private bool SetObjectOnMap()
|
||||
{
|
||||
if (_drawingObject == null || _map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 2; i < _map.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 2; j < _map.GetLength(1); j++)
|
||||
{
|
||||
_drawingObject.SetObject((int) (i * _size_x), (int) (j * _size_y), _width, _height);
|
||||
if (!ObjectIntersects()) return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ObjectIntersects()
|
||||
{
|
||||
var location = _drawingObject.GetCurrentPosition();
|
||||
for (int i = 0; i < _map.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); j++)
|
||||
{
|
||||
if (_map[i, j] == _barrier)
|
||||
{
|
||||
if (i * _size_x >= location.Left && (i + 1) * _size_x <= location.Right && j * _size_y >= location.Top && (j + 1) * _size_y <= location.Bottom)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private Bitmap DrawMapWithObject()
|
||||
{
|
||||
Bitmap bmp = new Bitmap(_width, _height);
|
||||
if (_drawingObject == null || _map == null)
|
||||
{
|
||||
return bmp;
|
||||
}
|
||||
Graphics g = Graphics.FromImage(bmp);
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
if (_map[i, j] == _freeRoad)
|
||||
{
|
||||
DrawRoadPart(g, i, j);
|
||||
} else if (_map[i, j] == _barrier)
|
||||
{
|
||||
DrawBarrierPart(g, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
_drawingObject.DrawingObject(g);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
protected abstract void GenerateMap();
|
||||
protected abstract void DrawRoadPart(Graphics g, int i, int j);
|
||||
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ namespace Artilleries
|
||||
Up = 1,
|
||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
Right = 4,
|
||||
None
|
||||
}
|
||||
}
|
||||
|
42
SelfPropelledArtilleryUnit/DrawingAdvancedArtillery.cs
Normal file
42
SelfPropelledArtilleryUnit/DrawingAdvancedArtillery.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
internal class DrawingAdvancedArtillery : DrawingArtillery
|
||||
{
|
||||
public DrawingAdvancedArtillery(int speed, float weight, Color bodyColor, Color dopColor, bool weapon, bool salvoBattery) : base(speed, weight, bodyColor, 80, 50)
|
||||
{
|
||||
Artillery = new EntityAdvancedArtillery(speed, weight, bodyColor, dopColor, weapon, salvoBattery);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Artillery is not EntityAdvancedArtillery advancedArtillery)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new Pen(advancedArtillery.DopColor, 8);
|
||||
Brush brush = new SolidBrush(advancedArtillery.DopColor);
|
||||
|
||||
if (advancedArtillery.Weapon)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX + _artilleryWidth / 2, _startPosY + _artilleryHeight / 10, _startPosX + _artilleryWidth, _startPosY);
|
||||
}
|
||||
pen.Width = 6;
|
||||
if (advancedArtillery.SalvoBattery)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX + _artilleryWidth / 4, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4 + _artilleryHeight / 4, _startPosY - 5);
|
||||
g.DrawLine(pen, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 4, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4, _startPosY - 5);
|
||||
g.DrawLine(pen, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 2, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 4, _startPosY - 5);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@ -8,18 +10,25 @@ namespace Artilleries
|
||||
{
|
||||
internal class DrawingArtillery
|
||||
{
|
||||
public EntityArtillery Artillery { private set; get; }
|
||||
private float _startPosX;
|
||||
private float _startPosY;
|
||||
public EntityArtillery Artillery { protected set; get; }
|
||||
protected float _startPosX;
|
||||
protected float _startPosY;
|
||||
private int? _pictureWidth = null;
|
||||
private int? _pictureHeight = null;
|
||||
private readonly int _artilleryWidth = 80;
|
||||
private readonly int _artilleryHeight = 50;
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
protected readonly int _artilleryWidth = 80;
|
||||
protected readonly int _artilleryHeight = 50;
|
||||
|
||||
public DrawingArtillery(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Artillery = new EntityArtillery();
|
||||
Artillery.Init(speed, weight, bodyColor);
|
||||
Artillery = new EntityArtillery(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
protected DrawingArtillery(int speed, float weight, Color bodyColor, int artilleryWidth, int artilleryHeight) : this(speed, weight, bodyColor)
|
||||
{
|
||||
_artilleryWidth = artilleryWidth;
|
||||
_artilleryHeight = artilleryHeight;
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
if (x < 0 || x + _artilleryWidth >= width)
|
||||
@ -74,14 +83,14 @@ namespace Artilleries
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Brush brush = new SolidBrush(Artillery?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(brush, _startPosX + _artilleryWidth / 8 * 2, _startPosY, _artilleryWidth / 8 * 4, _artilleryWidth / 5);
|
||||
g.FillRectangle(brush, _startPosX + _artilleryWidth / 8 * 2, _startPosY, _artilleryWidth / 8 * 4, _artilleryHeight / 5);
|
||||
g.FillRectangle(brush, _startPosX, _startPosY + _artilleryHeight / 5, _artilleryWidth, _artilleryHeight / 3);
|
||||
|
||||
Brush blackBrush = new SolidBrush(Color.Black);
|
||||
@ -114,5 +123,10 @@ namespace Artilleries
|
||||
_startPosY = _pictureHeight.Value - _artilleryHeight;
|
||||
}
|
||||
}
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return (_startPosX, _startPosX + _artilleryWidth - 1, _startPosY, _startPosY + _artilleryHeight - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
40
SelfPropelledArtilleryUnit/DrawingObjectArtillery.cs
Normal file
40
SelfPropelledArtilleryUnit/DrawingObjectArtillery.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
internal class DrawingObjectArtillery : IDrawingObject
|
||||
{
|
||||
private DrawingArtillery _artillery = null;
|
||||
|
||||
public DrawingObjectArtillery(DrawingArtillery artillery)
|
||||
{
|
||||
_artillery = artillery;
|
||||
}
|
||||
|
||||
public float Step => _artillery?.Artillery?.Step ?? 0;
|
||||
|
||||
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
|
||||
{
|
||||
return _artillery?.GetCurrentPosition() ?? default;
|
||||
}
|
||||
|
||||
public void MoveObject(Direction direction)
|
||||
{
|
||||
_artillery?.MoveTransport(direction);
|
||||
}
|
||||
|
||||
public void SetObject(int x, int y, int width, int height)
|
||||
{
|
||||
_artillery.SetPosition(x, y, width, height);
|
||||
}
|
||||
|
||||
public void DrawingObject(Graphics g)
|
||||
{
|
||||
_artillery.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
21
SelfPropelledArtilleryUnit/EntityAdvancedArtillery.cs
Normal file
21
SelfPropelledArtilleryUnit/EntityAdvancedArtillery.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
internal class EntityAdvancedArtillery : EntityArtillery
|
||||
{
|
||||
public Color DopColor { get; private set; }
|
||||
public bool Weapon { get; private set; }
|
||||
public bool SalvoBattery { get; private set; }
|
||||
public EntityAdvancedArtillery(int speed, float weight, Color bodyColor, Color dopColor, bool weapon, bool salvoBattery) : base(speed, weight, bodyColor)
|
||||
{
|
||||
DopColor = dopColor;
|
||||
Weapon = weapon;
|
||||
SalvoBattery = salvoBattery;
|
||||
}
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ namespace Artilleries
|
||||
public float Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public float Step => Speed * 100 / Weight;
|
||||
public void Init(int speed, float weight, Color bodyColor)
|
||||
public EntityArtillery(int speed, float weight, Color bodyColor)
|
||||
{
|
||||
Random rnd = new();
|
||||
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
|
||||
|
53
SelfPropelledArtilleryUnit/ForestMap.cs
Normal file
53
SelfPropelledArtilleryUnit/ForestMap.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
internal class ForestMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Green);
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Brown);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[50, 50];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 20)
|
||||
{
|
||||
int x = _random.Next(2, 49);
|
||||
int y = _random.Next(3, 50);
|
||||
var points = new int[] { _map[x, y], _map[x, y - 1], _map[x, y - 2], _map[x - 1, y - 2], _map[x + 1, y - 2], _map[x, y - 3] };
|
||||
var forComparison = new int[] { _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad };
|
||||
if (points.SequenceEqual(forComparison))
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
_map[x, y - 1] = _barrier;
|
||||
_map[x, y - 2] = _barrier;
|
||||
_map[x - 1, y - 2] = _barrier;
|
||||
_map[x + 1, y - 2] = _barrier;
|
||||
_map[x, y - 3] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -20,12 +20,11 @@ namespace Artilleries
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_artillery = new DrawingArtillery();
|
||||
_artillery.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_artillery.SetPosition(rnd.Next(pictureBoxArtilleries.Width - 161, pictureBoxArtilleries.Width - 81), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
|
||||
SpeedStatusLabel.Text = $"Скорость: {_artillery.Artillery.Speed}";
|
||||
WeightStatusLabel.Text = $"Вес: {_artillery.Artillery.Weight}";
|
||||
ColorStatusLabel.Text = $"Цвет: {_artillery.Artillery.BodyColor.Name}";
|
||||
_artillery = new DrawingArtillery(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
_artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
|
||||
SpeedStatusLabel.Text = $"Ñêîðîñòü: {_artillery.Artillery.Speed}";
|
||||
WeightStatusLabel.Text = $"Âåñ: {_artillery.Artillery.Weight}";
|
||||
ColorStatusLabel.Text = $"Öâåò: {_artillery.Artillery.BodyColor.Name}";
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
208
SelfPropelledArtilleryUnit/FormMap.Designer.cs
generated
Normal file
208
SelfPropelledArtilleryUnit/FormMap.Designer.cs
generated
Normal file
@ -0,0 +1,208 @@
|
||||
namespace Artilleries
|
||||
{
|
||||
partial class FormMap
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.createAdvancedButton = new System.Windows.Forms.Button();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.pictureBoxArtilleries = new System.Windows.Forms.PictureBox();
|
||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
||||
this.SpeedStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.WeightStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.ColorStatusLabel = new System.Windows.Forms.ToolStripStatusLabel();
|
||||
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxArtilleries)).BeginInit();
|
||||
this.statusStrip1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// createAdvancedButton
|
||||
//
|
||||
this.createAdvancedButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.createAdvancedButton.Location = new System.Drawing.Point(105, 382);
|
||||
this.createAdvancedButton.Name = "createAdvancedButton";
|
||||
this.createAdvancedButton.Size = new System.Drawing.Size(95, 23);
|
||||
this.createAdvancedButton.TabIndex = 15;
|
||||
this.createAdvancedButton.Text = "Модификация";
|
||||
this.createAdvancedButton.UseVisualStyleBackColor = true;
|
||||
this.createAdvancedButton.Click += new System.EventHandler(this.createAdvancedButton_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(579, 375);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 14;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(543, 375);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 13;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(543, 342);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 12;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::SelfPropelledArtilleryUnit.Properties.Resources.ArrowLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(509, 375);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 11;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 382);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCreate.TabIndex = 10;
|
||||
this.buttonCreate.Text = "Создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// pictureBoxArtilleries
|
||||
//
|
||||
this.pictureBoxArtilleries.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxArtilleries.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxArtilleries.Name = "pictureBoxArtilleries";
|
||||
this.pictureBoxArtilleries.Size = new System.Drawing.Size(624, 419);
|
||||
this.pictureBoxArtilleries.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBoxArtilleries.TabIndex = 9;
|
||||
this.pictureBoxArtilleries.TabStop = false;
|
||||
//
|
||||
// statusStrip1
|
||||
//
|
||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.SpeedStatusLabel,
|
||||
this.WeightStatusLabel,
|
||||
this.ColorStatusLabel});
|
||||
this.statusStrip1.Location = new System.Drawing.Point(0, 419);
|
||||
this.statusStrip1.Name = "statusStrip1";
|
||||
this.statusStrip1.Size = new System.Drawing.Size(624, 22);
|
||||
this.statusStrip1.TabIndex = 8;
|
||||
//
|
||||
// SpeedStatusLabel
|
||||
//
|
||||
this.SpeedStatusLabel.Name = "SpeedStatusLabel";
|
||||
this.SpeedStatusLabel.Size = new System.Drawing.Size(62, 17);
|
||||
this.SpeedStatusLabel.Text = "Скорость:";
|
||||
//
|
||||
// WeightStatusLabel
|
||||
//
|
||||
this.WeightStatusLabel.Name = "WeightStatusLabel";
|
||||
this.WeightStatusLabel.Size = new System.Drawing.Size(29, 17);
|
||||
this.WeightStatusLabel.Text = "Вес:";
|
||||
//
|
||||
// ColorStatusLabel
|
||||
//
|
||||
this.ColorStatusLabel.Name = "ColorStatusLabel";
|
||||
this.ColorStatusLabel.Size = new System.Drawing.Size(36, 17);
|
||||
this.ColorStatusLabel.Text = "Цвет:";
|
||||
//
|
||||
// comboBoxSelectorMap
|
||||
//
|
||||
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxSelectorMap.FormattingEnabled = true;
|
||||
this.comboBoxSelectorMap.Items.AddRange(new object[] {
|
||||
"Простая карта",
|
||||
"Лесная карта"});
|
||||
this.comboBoxSelectorMap.Location = new System.Drawing.Point(12, 12);
|
||||
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
|
||||
this.comboBoxSelectorMap.Size = new System.Drawing.Size(121, 23);
|
||||
this.comboBoxSelectorMap.TabIndex = 16;
|
||||
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.comboBoxSelectorMap_SelectedIndexChanged);
|
||||
//
|
||||
// FormMap
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(624, 441);
|
||||
this.Controls.Add(this.comboBoxSelectorMap);
|
||||
this.Controls.Add(this.createAdvancedButton);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBoxArtilleries);
|
||||
this.Controls.Add(this.statusStrip1);
|
||||
this.Name = "FormMap";
|
||||
this.Text = "Artillery";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxArtilleries)).EndInit();
|
||||
this.statusStrip1.ResumeLayout(false);
|
||||
this.statusStrip1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button createAdvancedButton;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreate;
|
||||
private PictureBox pictureBoxArtilleries;
|
||||
private StatusStrip statusStrip1;
|
||||
private ToolStripStatusLabel SpeedStatusLabel;
|
||||
private ToolStripStatusLabel WeightStatusLabel;
|
||||
private ToolStripStatusLabel ColorStatusLabel;
|
||||
private ComboBox comboBoxSelectorMap;
|
||||
}
|
||||
}
|
88
SelfPropelledArtilleryUnit/FormMap.cs
Normal file
88
SelfPropelledArtilleryUnit/FormMap.cs
Normal file
@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
public partial class FormMap : Form
|
||||
{
|
||||
private AbstractMap _abstractMap;
|
||||
|
||||
public FormMap()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractMap = new SimpleMap();
|
||||
}
|
||||
|
||||
private void SetData(DrawingArtillery artillery)
|
||||
{
|
||||
Random rnd = new();
|
||||
artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
|
||||
SpeedStatusLabel.Text = $"Скорость: {artillery.Artillery.Speed}";
|
||||
WeightStatusLabel.Text = $"Вес: {artillery.Artillery.Weight}";
|
||||
ColorStatusLabel.Text = $"Цвет: {artillery.Artillery.BodyColor.Name}";
|
||||
pictureBoxArtilleries.Image = _abstractMap.CreateMap(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height, new DrawingObjectArtillery(artillery));
|
||||
}
|
||||
|
||||
private void createAdvancedButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var artillery = new DrawingAdvancedArtillery(
|
||||
rnd.Next(100, 300),
|
||||
rnd.Next(1000, 2000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
rnd.Next(0, 2) == 1, rnd.Next(0, 2) == 1
|
||||
);
|
||||
SetData(artillery);
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
var artillery = new DrawingArtillery(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
||||
SetData(artillery);
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
Direction dir = Direction.None;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
dir = Direction.Up;
|
||||
break;
|
||||
case "buttonDown":
|
||||
dir = Direction.Down;
|
||||
break;
|
||||
case "buttonLeft":
|
||||
dir = Direction.Left;
|
||||
break;
|
||||
case "buttonRight":
|
||||
dir = Direction.Right;
|
||||
break;
|
||||
}
|
||||
pictureBoxArtilleries.Image = _abstractMap?.MoveObject(dir);
|
||||
}
|
||||
|
||||
private void comboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorMap.Text)
|
||||
{
|
||||
case "Простая карта":
|
||||
_abstractMap = new SimpleMap();
|
||||
break;
|
||||
case "Лесная карта":
|
||||
_abstractMap = new ForestMap();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
63
SelfPropelledArtilleryUnit/FormMap.resx
Normal file
63
SelfPropelledArtilleryUnit/FormMap.resx
Normal file
@ -0,0 +1,63 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
17
SelfPropelledArtilleryUnit/IDrawingObject.cs
Normal file
17
SelfPropelledArtilleryUnit/IDrawingObject.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
internal interface IDrawingObject
|
||||
{
|
||||
public float Step { get; }
|
||||
void SetObject(int x, int y, int width, int height);
|
||||
void MoveObject(Direction direction);
|
||||
void DrawingObject(Graphics g);
|
||||
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ namespace Artilleries
|
||||
static void Main()
|
||||
{
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormArtillery());
|
||||
Application.Run(new FormMap());
|
||||
}
|
||||
}
|
||||
}
|
46
SelfPropelledArtilleryUnit/SimpleMap.cs
Normal file
46
SelfPropelledArtilleryUnit/SimpleMap.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Artilleries
|
||||
{
|
||||
internal class SimpleMap : AbstractMap
|
||||
{
|
||||
private readonly Brush barrierColor = new SolidBrush(Color.Black);
|
||||
private readonly Brush roadColor = new SolidBrush(Color.Gray);
|
||||
protected override void DrawBarrierPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void DrawRoadPart(Graphics g, int i, int j)
|
||||
{
|
||||
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
|
||||
}
|
||||
protected override void GenerateMap()
|
||||
{
|
||||
_map = new int[100, 100];
|
||||
_size_x = (float)_width / _map.GetLength(0);
|
||||
_size_y = (float)_height / _map.GetLength(1);
|
||||
int counter = 0;
|
||||
for (int i = 0; i < _map.GetLength(0); ++i)
|
||||
{
|
||||
for (int j = 0; j < _map.GetLength(1); ++j)
|
||||
{
|
||||
_map[i, j] = _freeRoad;
|
||||
}
|
||||
}
|
||||
while (counter < 50)
|
||||
{
|
||||
int x = _random.Next(0, 100);
|
||||
int y = _random.Next(0, 100);
|
||||
if (_map[x, y] == _freeRoad)
|
||||
{
|
||||
_map[x, y] = _barrier;
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user