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using ProjectElectricLocomotive.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.CollectionGenericObjects;
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 147;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 60;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningLocomotive>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция грузовиков</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningLocomotive> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="car">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningLocomotive truck)
{
return company._collection.Insert(truck);
}
// <summary>
// Перегрузка оператора удаления для класса
// </summary>
// <param name = "company" > Компания </ param >
// < param name="position">Номер удаляемого объекта</param>
// <returns></returns>
public static DrawningLocomotive operator -(AbstractCompany company, int position)
{
return company._collection.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningLocomotive? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningLocomotive? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.CollectionGenericObjects;
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// /// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.CollectionGenericObjects;
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
// проверка позиции
if (position >= Count || position < 0)
{
return null;
}
return _collection[position];
}
public int Insert(T obj)
{
if (Count == _maxCount) return -1;
_collection.Add(obj);
return Count;
}
public int Insert(T obj, int position)
{
// проверка, что не превышено максимальное количество элементов
// проверка позиции
// вставка по позиции
if (position >= Count || position < 0)
{
return -1;
}
if (Count == _maxCount)
{
return -1;
}
_collection.Insert(position, obj);
return position;
}
public T Remove(int position)
{
// проверка позиции
// удаление объекта из списка
if (position >= Count || position < 0) return null;
T obj = _collection[position];
_collection.RemoveAt(position);
return obj;
}
}

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using ProjectElectricLocomotive.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.CollectionGenericObjects;
public class LocomotiveDepot : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина</param>
/// <param name="picHeight">Высота</param>
/// <param name="collection">Коллекция</param>
public LocomotiveDepot(int picWidth, int picHeight, ICollectionGenericObjects<DrawningLocomotive> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int count_width = _pictureWidth / _placeSizeWidth; // кол-во мест в ширину
int count_height = _pictureHeight / _placeSizeHeight; // кол-во мест в длинну
Pen pen = new(Color.Black, 3);
for (int i = 0; i < count_width; i++)
{
for (int j = 0; j < count_height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth + 10, j * _placeSizeHeight + 5 , i * _placeSizeWidth + _placeSizeWidth - 50, j * _placeSizeHeight + 5);
g.DrawLine(pen, i * _placeSizeWidth + 10, j * _placeSizeHeight , i * _placeSizeWidth + 10, j * _placeSizeHeight + _placeSizeHeight );
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int positionWidth = 0;
int positionHeight = height - 1;
if (_collection?.Count != null)
{
for (int i = 0; i < (_collection.Count); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * positionWidth + 25, positionHeight * _placeSizeHeight + 10);
}
if (positionWidth < width - 1)
{
positionWidth++;
}
else
{
positionWidth = 0;
positionHeight--;
}
if (positionHeight < 0)
{
return;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount { set { if (Count > 0) { Array.Resize(ref _collection, value); } else { _collection = new T?[value]; } } }
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// проверка позиции
if (position >= Count || position < 0)
{
return null;
}
return _collection[position];
}
public int Insert(T obj)
{
// вставка в свободное место набора
for (int i = 0; i < Count; ++i)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
return -1;
}
public int Insert(T obj, int position)
{
// проверка позиции
// проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда, если нет после, ищем до
// вставка
if (position >= Count || position < 0)
{
return -1;
}
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
else
{
for (int i = 1; i < Count; ++i)
{
if (_collection[position + i] == null)
{
_collection[position + i] = obj;
return position + i;
}
for (i = position - 1; i >= 0; i--)
{
if (_collection[i] == null)
{
_collection[i] = obj;
return i;
}
}
}
}
return -1;
}
public T? Remove(int position)
{
//// проверка позиции
//// удаление объекта из массива, присвоив элементу массива значение null
if (position >= Count || position < 0 || _collection[position] == null) return null;
T removedObject = _collection[position];
_collection[position] = null;
return removedObject;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.CollectionGenericObjects;
/// <summary>
/// Класс - хранилище коллекций
/// </summary>
/// <typeparam name="T"></typeparam>
public class StorageCollection<T>
where T : class
{
/// <summary>
/// Словарь с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Имя коллекции</param>
/// <param name="collectionType">Тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
// проверка что name не пустой и нет в словаре записи с таким ключом
// логика добавления
if (string.IsNullOrEmpty(name) || _storages.ContainsKey(name) || collectionType == CollectionType.None) return;
if (collectionType == CollectionType.Massive)
{
_storages[name] = new MassiveGenericObjects<T>();
}
else if (collectionType == CollectionType.List)
{
_storages[name] = new ListGenericObjects<T>();
}
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Имя коллекции</param>
public void DelCollection(string name)
{
if (_storages.ContainsKey(name))
{
_storages.Remove(name);
}
}
public ICollectionGenericObjects<T>? this[string name]
{
get
{
// логика получения объекта (если есть запись с ключом мы должны вернуть объект иначе значение словаря по ключу)
if (_storages.ContainsKey(name))
{
return _storages[name];
}
else
{
return null;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectElectricLocomotive.Entities;
namespace ProjectElectricLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта - сущности
/// </summary>
public class DrawningElectricLocomotive : DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="electricHorns"></param>
/// <param name="batteryPlacement"></param>
public DrawningElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement) : base(83,45)
{
EntityLocomotive = new EntityElectricLocomotive(speed, weight, bodyColor, additionalColor, electricHorns, batteryPlacement);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityElectricLocomotive electricLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
//Создание перьев и кистей для прорисовки электровоза
Brush blackBrush = new SolidBrush(Color.Black);
Pen penSolid = new(electricLocomotive.AdditionalColor, 2);
Pen penSolidYellow = new(Color.Yellow, 0.5f);
Brush additionalBrush = new SolidBrush(electricLocomotive.AdditionalColor);
//Прорисовка дополнительного элемента (рогов)
if (electricLocomotive.ElectricHorns)
{
//Инициализация опорных точек для прорисовки "рогов"
Point pointHorns1 = new Point(_startPosX.Value + 13, _startPosY.Value + 5);
Point pointHorns2 = new Point(_startPosX.Value + 16, _startPosY.Value + 2);
Point pointHorns3 = new Point(_startPosX.Value + 11, _startPosY.Value);
//Прорисовка "рогов" электровоза
g.DrawLine(penSolid, pointHorns1, pointHorns2);
g.DrawLine(penSolid, pointHorns2, pointHorns3);
}
//Прорисовка дополнительного элемента (места под батарею)
if (electricLocomotive.BatteryPlacement)
{
//Инициализация опорных точек для прорисовки молнии на хранилище батарей
Point pointLightning1 = new Point(_startPosX.Value + 39, _startPosY.Value + 37);
Point pointLightning2 = new Point(_startPosX.Value + 37, _startPosY.Value + 39);
Point pointLightning3 = new Point(_startPosX.Value + 39, _startPosY.Value + 40);
Point pointLightning4 = new Point(_startPosX.Value + 37, _startPosY.Value + 41);
//Прорисовка "хранилища батарей" электровоза
g.FillRectangle(additionalBrush, _startPosX.Value + 36, _startPosY.Value + 37, 8, 4.5f);
g.DrawLine(penSolidYellow, pointLightning1, pointLightning2);
g.DrawLine(penSolidYellow, pointLightning2, pointLightning3);
g.DrawLine(penSolidYellow, pointLightning3, pointLightning4);
}
_startPosY += 5;
base.DrawTransport(g);
_startPosY -= 5;
}
}

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using ProjectElectricLocomotive.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Drawnings;
public class DrawningLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLocomotive? EntityLocomotive { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки локомотива
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки локомотива
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки локомотива
/// </summary>
private readonly int _drawningLocomotiveWidth = 83;
/// <summary>
/// Высота прорисовки локомотива
/// </summary>
private readonly int _drawningLocomotiveHeight = 40;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
{
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningLocomotiveWidth">Ширина прорисовки локомотива</param>
/// <param name="drawningLocomotiveHeight">Высота прорисовки локомотива</param>
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveWidth = drawningLocomotiveWidth;
_drawningLocomotiveHeight = drawningLocomotiveHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningLocomotiveHeight > height || _drawningLocomotiveWidth > width)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosY.HasValue && _startPosY + _drawningLocomotiveHeight < _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
if (_startPosX.HasValue && _startPosX + _drawningLocomotiveWidth < _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">КоОрдината X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
if (_drawningLocomotiveHeight + y > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLocomotiveHeight;
}
if (_drawningLocomotiveWidth + x > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningLocomotiveWidth;
}
if (x < 0)
{
_startPosX = 0;
}
if (y < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLocomotive.Step > 0)
{
_startPosX -= (int)EntityLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLocomotive.Step > 0)
{
_startPosY -= (int)EntityLocomotive.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningLocomotiveWidth + EntityLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningLocomotiveHeight + EntityLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityLocomotive.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
//Создание перьев и кистей для прорисовки электровоза
Pen pen = new(Color.Black);
Pen penSolid = new(Color.Black, 2);
Pen penSolidYellow = new(Color.Yellow, 0.5f);
Pen windowPen = new(Color.DeepSkyBlue);
Brush blackBrush = new SolidBrush(Color.Black);
Brush whiteBrush = new SolidBrush(Color.White);
Brush additionalBrush = new SolidBrush(EntityLocomotive.BodyColor);
//Инициализация опорных точек для прорисовки корпуса
Point pointStart = new Point(_startPosX.Value + 75, _startPosY.Value + 15);
Point point1 = new Point(_startPosX.Value + 75, _startPosY.Value);
Point point2 = new Point(_startPosX.Value + 10, _startPosY.Value);
Point pointFinish = new Point(_startPosX.Value + 5, _startPosY.Value + 15);
//Инициализация опорных точек для прорисовки первой "юбки"
Point point3 = new Point(_startPosX.Value + 7, _startPosY.Value + 32);
Point point4 = new Point(_startPosX.Value, _startPosY.Value + 32 + 6);
Point point5 = new Point(_startPosX.Value + 7, _startPosY.Value + 32 + 6);
//Инициализация опорных точек для прорисовки второй "юбки"
Point point6 = new Point(_startPosX.Value + 69, _startPosY.Value + 32);
Point point7 = new Point(_startPosX.Value + 75 + 7, _startPosY.Value + 32 + 6);
Point point8 = new Point(_startPosX.Value + 69, _startPosY.Value + 32 + 6);
//Совокупность точек полигона уголка первой "юбки"
Point[] firstTrianglePoints =
{
point3,
point4,
point5,
};
//Совокупность точек полигона уголка второй "юбки"
Point[] secondTrianglePoints =
{
point6,
point7,
point8,
};
// Прорисовка уголков "юбок"
g.FillPolygon(blackBrush, firstTrianglePoints);
g.FillPolygon(blackBrush, secondTrianglePoints);
//Прорисовка корпуса
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 15, 70, 17);
g.DrawLine(pen, point3, point4);
g.DrawLine(pen, pointStart, point1);
g.DrawLine(pen, point1, point2);
g.DrawLine(pen, point2, pointFinish);
Brush brWhite = new SolidBrush(Color.White);
g.DrawRectangle(windowPen, _startPosX.Value + 24.3f, _startPosY.Value + 4, 8, 8);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 9, 8, 12);
g.FillRectangle(brWhite, _startPosX.Value + 36, _startPosY.Value + 11, 7, 10);
//Прорисовка передней и задней "юбки"
g.FillRectangle(blackBrush, _startPosX.Value + 7, _startPosY.Value + 32, 25, 5.3f);
g.FillRectangle(blackBrush, _startPosX.Value + 47, _startPosY.Value + 32, 22, 5.3f);
//Прорисовка двух передних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 6.3f, _startPosY.Value + 32, 10, 10);
g.DrawEllipse(penSolid, _startPosX.Value + 9, _startPosY.Value + 32, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value + 24, _startPosY.Value + 32, 8, 8);
//Прорисовка двух задних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 25 + 38, _startPosY.Value + 32, 10, 10);
g.DrawEllipse(penSolid, _startPosX.Value + 25 + 26, _startPosY.Value + 32, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value + 25 + 37, _startPosY.Value + 32, 8, 8);
//Прорисовка заднего "шлюза"
g.FillRectangle(blackBrush, _startPosX.Value + 75, _startPosY.Value + 4, 5.7f, 27.4f);
//Прорисовка первого и третьего окна
g.DrawRectangle(windowPen, _startPosX.Value + 12, _startPosY.Value + 4, 8, 8);
g.DrawRectangle(windowPen, _startPosX.Value + 63, _startPosY.Value + 4, 8, 8);
//Опциональная прорисовка цвета передних колёс
g.FillEllipse(additionalBrush, _startPosX.Value + 9, _startPosY.Value + 32, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 24, _startPosY.Value + 32, 8, 8);
//Опциональная прорисовка цвета задних колёс
g.FillEllipse(additionalBrush, _startPosX.Value + 25 + 26, _startPosY.Value + 32, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 25 + 37, _startPosY.Value + 32, 8, 8);
}
}

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@ -0,0 +1,40 @@

namespace ProjectElectricLocomotive.Entities;
/// <summary>
/// Класс-сущность "Электровоз"
/// </summary>
public class EntityElectricLocomotive : EntityLocomotive
{
/// <summary>
/// Дополнительный цвет (для дополнительных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия "корпус"
/// </summary>
public bool ElectricHorns { get; private set; }
/// <summary>
/// Признак (опция) наличия места под батарею
/// </summary>
public bool BatteryPlacement { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса тепловоза
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
/// <param name="additionalcolor"></param>
/// <param name="electrichorns"></param>
/// <param name="batteryplacement"></param>
public EntityElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
ElectricHorns = electricHorns;
BatteryPlacement = batteryPlacement;
}
}

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@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Entities;
/// <summary>
/// Класс-сущность "Локомотив"
/// </summary>
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -1,39 +0,0 @@
namespace ProjectElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ProjectElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,150 @@
namespace ProjectElectricLocomotive
{
partial class FormElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxElectricLocomotive = new PictureBox();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
SuspendLayout();
//
// pictureBoxElectricLocomotive
//
pictureBoxElectricLocomotive.Dock = DockStyle.Fill;
pictureBoxElectricLocomotive.Location = new Point(0, 0);
pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
pictureBoxElectricLocomotive.Size = new Size(866, 479);
pictureBoxElectricLocomotive.TabIndex = 0;
pictureBoxElectricLocomotive.TabStop = false;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackColor = Color.Snow;
buttonLeft.BackgroundImage = Properties.Resources.buttonLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(695, 405);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(45, 45);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = false;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackColor = Color.Snow;
buttonDown.BackgroundImage = Properties.Resources.buttonDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(746, 405);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(45, 45);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = false;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackColor = Color.Snow;
buttonRight.BackgroundImage = Properties.Resources.buttonRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(795, 405);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(45, 45);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = false;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackColor = Color.Snow;
buttonUp.BackgroundImage = Properties.Resources.buttonUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(746, 354);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(45, 45);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = false;
buttonUp.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(733, 24);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(764, 72);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(90, 33);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormElectricLocomotive
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(866, 479);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxElectricLocomotive);
Name = "FormElectricLocomotive";
Text = "Электровоз";
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxElectricLocomotive;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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@ -0,0 +1,137 @@
using ProjectElectricLocomotive.Drawnings;
using ProjectElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectElectricLocomotive;
public partial class FormElectricLocomotive : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningLocomotive? _drawningLocomotive;
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningLocomotive SetLocomotive
{
set
{
_drawningLocomotive = value;
_drawningLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormElectricLocomotive()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки электровоза
/// </summary>
private void Draw()
{
if (_drawningLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectricLocomotive.Width,
pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null) return;
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null) return;
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
}
if (_strategy == null) return;
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -0,0 +1,300 @@
namespace ProjectElectricLocomotive
{
partial class FormLocomotiveCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonCreateCompany = new Button();
comboBoxSelectorCompany = new ComboBox();
panelCompanyTools = new Panel();
buttonAddLocomotive = new Button();
buttonAddElectricLocomotiv = new Button();
buttonRefresh = new Button();
maskedTextBoxPosition = new MaskedTextBox();
buttonGoToCheck = new Button();
buttonRemoveLocomotive = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonCollectionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
pictureBox = new PictureBox();
colorDialog1 = new ColorDialog();
groupBoxTools.SuspendLayout();
panelCompanyTools.SuspendLayout();
panelStorage.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(buttonCreateCompany);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Controls.Add(panelCompanyTools);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(640, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(200, 593);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(6, 336);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(188, 22);
buttonCreateCompany.TabIndex = 7;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += ButtonCreateCompany_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(6, 307);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(182, 23);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(buttonAddLocomotive);
panelCompanyTools.Controls.Add(buttonAddElectricLocomotiv);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(maskedTextBoxPosition);
panelCompanyTools.Controls.Add(buttonGoToCheck);
panelCompanyTools.Controls.Add(buttonRemoveLocomotive);
panelCompanyTools.Dock = DockStyle.Bottom;
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(3, 364);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(194, 226);
panelCompanyTools.TabIndex = 8;
//
// buttonAddLocomotive
//
buttonAddLocomotive.Location = new Point(3, 3);
buttonAddLocomotive.Name = "buttonAddLocomotive";
buttonAddLocomotive.Size = new Size(188, 31);
buttonAddLocomotive.TabIndex = 1;
buttonAddLocomotive.Text = "Добавить локомотив";
buttonAddLocomotive.UseVisualStyleBackColor = true;
buttonAddLocomotive.Click += ButtonAddLocomotive_Click;
//
// buttonAddElectricLocomotiv
//
buttonAddElectricLocomotiv.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddElectricLocomotiv.Location = new Point(3, 40);
buttonAddElectricLocomotiv.Name = "buttonAddElectricLocomotiv";
buttonAddElectricLocomotiv.Size = new Size(188, 31);
buttonAddElectricLocomotiv.TabIndex = 2;
buttonAddElectricLocomotiv.Text = "Добавить электровоз";
buttonAddElectricLocomotiv.UseVisualStyleBackColor = true;
buttonAddElectricLocomotiv.Click += ButtonAddElectricLocomotive_Click;
//
// buttonRefresh
//
buttonRefresh.Location = new Point(3, 180);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(188, 37);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// maskedTextBoxPosition
//
maskedTextBoxPosition.Location = new Point(3, 77);
maskedTextBoxPosition.Mask = "00";
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
maskedTextBoxPosition.Size = new Size(188, 23);
maskedTextBoxPosition.TabIndex = 3;
maskedTextBoxPosition.ValidatingType = typeof(int);
//
// buttonGoToCheck
//
buttonGoToCheck.Location = new Point(3, 143);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(188, 31);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Поставить на пути";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveLocomotive
//
buttonRemoveLocomotive.Location = new Point(3, 106);
buttonRemoveLocomotive.Name = "buttonRemoveLocomotive";
buttonRemoveLocomotive.Size = new Size(188, 31);
buttonRemoveLocomotive.TabIndex = 4;
buttonRemoveLocomotive.Text = "Удалить локомотив";
buttonRemoveLocomotive.UseVisualStyleBackColor = true;
buttonRemoveLocomotive.Click += ButtonRemoveLocomotive_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollectionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 19);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(194, 282);
panelStorage.TabIndex = 7;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(3, 245);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(188, 23);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += ButtonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.ItemHeight = 15;
listBoxCollection.Location = new Point(3, 130);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(188, 109);
listBoxCollection.TabIndex = 5;
//
// buttonCollectionAdd
//
buttonCollectionAdd.Location = new Point(3, 101);
buttonCollectionAdd.Name = "buttonCollectionAdd";
buttonCollectionAdd.Size = new Size(188, 23);
buttonCollectionAdd.TabIndex = 4;
buttonCollectionAdd.Text = "Добавить коллекцию";
buttonCollectionAdd.UseVisualStyleBackColor = true;
buttonCollectionAdd.Click += ButtonCollectionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(97, 76);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(66, 19);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(15, 76);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(67, 19);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(3, 47);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(188, 23);
textBoxCollectionName.TabIndex = 1;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(27, 15);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(122, 15);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции";
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(640, 593);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormLocomotiveCollection
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(840, 593);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormLocomotiveCollection";
Text = "FormLocomotiveCollection";
groupBoxTools.ResumeLayout(false);
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button buttonAddLocomotive;
private Button buttonRemoveLocomotive;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonAddElectricLocomotiv;
private PictureBox pictureBox;
private Button buttonGoToCheck;
private Button buttonRefresh;
private ColorDialog colorDialog1;
private Panel panelStorage;
private TextBox textBoxCollectionName;
private Label labelCollectionName;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private ListBox listBoxCollection;
private Button buttonCollectionAdd;
private RadioButton radioButtonList;
private RadioButton radioButtonMassive;
private Panel panelCompanyTools;
}
}

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using ProjectElectricLocomotive.CollectionGenericObjects;
using ProjectElectricLocomotive.Drawnings;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectElectricLocomotive;
public partial class FormLocomotiveCollection : Form
{
/// <summary>
/// Хранилище коллекций
/// </summary>
private readonly StorageCollection<DrawningLocomotive> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormLocomotiveCollection()
{
InitializeComponent();
_storageCollection = new();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
panelCompanyTools.Enabled = false;
}
/// <summary>
/// Добавление грузовика
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
/// <summary>
/// Добавление бензовоза
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddElectricLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningElectricLocomotive));
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawningLocomotive DrawningLocomotive;
switch (type)
{
case nameof(DrawningLocomotive):
DrawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawningElectricLocomotive):
DrawningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 5000), GetColor(random), GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + DrawningLocomotive != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveLocomotive_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Перерисовка коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
/// <summary>
/// Передача объекта в другую форму
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningLocomotive? locomotive = null;
int counter = 100;
while (locomotive == null)
{
locomotive = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (locomotive == null)
{
return;
}
FormElectricLocomotive form = new()
{
SetLocomotive = locomotive
};
form.ShowDialog();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCollectionAdd_Click(object sender, EventArgs e)
{
if(string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if(radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text, collectionType);
RefreshListBoxItems();
}
/// <summary>
/// Добавление коллекции
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCollectionDel_Click(object sender, EventArgs e)
{
//TODO логика удаления элемента из коллекции
//убедиться что есть выбранная коллекция
//спросить через месседжбокс что он пождтверждает что хочет удалить запись
//удалить и обновить ListBox
if (listBoxCollection.SelectedIndex < 0)
{
MessageBox.Show("Коллекция не существует");
return;
}
if (MessageBox.Show("Вы хотите удалить коллекцию?", "Коллекция удалена", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) return;
_storageCollection.DelCollection(listBoxCollection.SelectedItem?.ToString() ?? string.Empty);
RefreshListBoxItems();
}
/// <summary>
/// Обновление списка в listBoxCollection
/// </summary>
private void RefreshListBoxItems()
{
listBoxCollection.Items.Clear();
for(int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if(!string.IsNullOrEmpty(colName) )
{
listBoxCollection.Items.Add(colName);
}
}
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningLocomotive>? collection = _storageCollection[listBoxCollection.SelectedItem?.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проиннициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new LocomotiveDepot(pictureBox.Width, pictureBox.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
RefreshListBoxItems();
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<metadata name="colorDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -0,0 +1,140 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координат объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>True - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
/// <summary>
/// Метод интерфейса для доп.задания
/// </summary>
/// <returns></returns>
}

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using ProjectElectricLocomotive.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject c использованием DrawningLocomotive
/// </summary>
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningLocomotive или его наследника
/// </summary>
private readonly DrawningLocomotive? _locomotive = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="locomotive">Объект класса DrawningLocomotive</param>
public MoveableLocomotive(DrawningLocomotive locomotive)
{
_locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
}
}
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_locomotive == null || _locomotive.EntityLocomotive == null)
{
return false;
}
return _locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0) MoveLeft();
else MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0) MoveUp();
else MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0) MoveLeft();
else MoveRight();
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0) MoveUp();
else MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вверх
/// </summary>
Down = 2,
/// <summary>
/// Вверх
/// </summary>
Left = 3,
/// <summary>
/// Вверх
/// </summary>
Right = 4,
}

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@ -0,0 +1,76 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата x
/// </summary>
private readonly int _x;
/// <summary>
/// Координата y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата x</param>
/// <param name="y">Координата y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectElectricLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormLocomotiveCollection());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonDown {
get {
object obj = ResourceManager.GetObject("buttonDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonLeft {
get {
object obj = ResourceManager.GetObject("buttonLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonRight {
get {
object obj = ResourceManager.GetObject("buttonRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonUp {
get {
object obj = ResourceManager.GetObject("buttonUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
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