Лабораторная работа №1
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectElectricLocomotive;
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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namespace ProjectElectricLocomotive;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта - сущности
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/// </summary>
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public class DrawningElectricLocomotive
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки электровоза
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки электровоза
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки электровоза
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/// </summary>
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private readonly int _drawningElectricLocomotiveWidth = 100;
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/// <summary>
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/// Высота прорисовки электровоза
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/// </summary>
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private readonly int _drawingElectricLocomotiveHeight = 45;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodyColor"></param>
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/// <param name="additionalColor"></param>
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/// <param name="bodyKit"></param>
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/// <param name="electricHorns"></param>
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/// <param name="batteryPlacement"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool electricHorns, bool batteryPlacement, int wheelsAmount)
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{
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EntityElectricLocomotive = new EntityElectricLocomotive();
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EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, bodyKit, electricHorns, batteryPlacement, wheelsAmount);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// Проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if(_drawingElectricLocomotiveHeight > height || _drawningElectricLocomotiveWidth > width)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">КоОрдината X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if(!_pictureHeight.HasValue || !_pictureWidth.HasValue) {
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return;
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}
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if (_drawingElectricLocomotiveHeight + y > _pictureHeight || _drawningElectricLocomotiveWidth + x > _pictureWidth)
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{
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_startPosX = 0;
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_startPosY = 0;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if(EntityElectricLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch(direction)
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{
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//влево
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case DirectionType.Left:
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if(_startPosX.Value - EntityElectricLocomotive.Step + 20 > 0)
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{
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_startPosX -= (int)EntityElectricLocomotive.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if(_startPosY.Value - EntityElectricLocomotive.Step + 3 > 0)
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{
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_startPosY -= (int)EntityElectricLocomotive.Step;
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}
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return true;
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//вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningElectricLocomotiveWidth + EntityElectricLocomotive.Step < _pictureWidth)
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{
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_startPosX += (int)EntityElectricLocomotive.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawingElectricLocomotiveHeight + EntityElectricLocomotive.Step < _pictureHeight)
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{
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_startPosY += (int)EntityElectricLocomotive.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityElectricLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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//Создание перьев и кистей для прорисовки электровоза
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Pen pen = new(Color.Black);
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Pen penSolid = new(Color.Black, 2);
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Pen penSolidYellow = new(Color.Yellow, 0.5f);
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Pen windowPen = new(Color.DeepSkyBlue);
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Brush additionalBrush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
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Brush blackBrush = new SolidBrush(Color.Black);
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Brush whiteBrush = new SolidBrush(Color.White);
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//Инициализация опорных точек для прорисовки корпуса
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Point pointStart = new Point(_startPosX.Value + 90, _startPosY.Value + 20);
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Point point1 = new Point(_startPosX.Value + 90, _startPosY.Value + 5);
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Point point2 = new Point(_startPosX.Value + 25, _startPosY.Value + 5);
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Point pointFinish = new Point(_startPosX.Value + 20, _startPosY.Value + 20);
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//Инициализация опорных точек для прорисовки первой "юбки"
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Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 37);
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Point point4 = new Point(_startPosX.Value + 15, _startPosY.Value + 37 +6 );
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Point point5 = new Point(_startPosX.Value + 22, _startPosY.Value + 37 + 6 );
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//Инициализация опорных точек для прорисовки второй "юбки"
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Point point6 = new Point(_startPosX.Value + 84, _startPosY.Value + 37);
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Point point7 = new Point(_startPosX.Value + 90 + 7, _startPosY.Value + 37 + 6);
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Point point8 = new Point(_startPosX.Value + 84, _startPosY.Value + 37 + 6);
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//Инициализация опорных точек для прорисовки "рогов"
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Point pointHorns1 = new Point(_startPosX.Value + 28, _startPosY.Value+5);
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Point pointHorns2 = new Point(_startPosX.Value + 31, _startPosY.Value + 2);
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Point pointHorns3 = new Point(_startPosX.Value + 26, _startPosY.Value);
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//Инициализация опорных точек для прорисовки молнии на хранилище батарей
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Point pointLightning1 = new Point(_startPosX.Value + 54, _startPosY.Value + 37);
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Point pointLightning2 = new Point(_startPosX.Value + 52, _startPosY.Value + 39);
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Point pointLightning3 = new Point(_startPosX.Value + 54, _startPosY.Value + 40);
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Point pointLightning4 = new Point(_startPosX.Value + 52, _startPosY.Value + 41);
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//Совокупность точек полигона уголка первой "юбки"
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Point[] firstTrianglePoints =
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{
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point3,
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point4,
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point5,
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};
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//Совокупность точек полигона уголка второй "юбки"
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Point[] secondTrianglePoints =
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{
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point6,
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point7,
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point8,
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};
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// Прорисовка уголков "юбок"
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g.FillPolygon(blackBrush, firstTrianglePoints);
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g.FillPolygon(blackBrush, secondTrianglePoints);
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//Прорисовка корпуса
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 20, 70, 17);
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g.DrawLine(pen, point3, point4);
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g.DrawLine(pen, pointStart, point1);
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g.DrawLine(pen, point1, point2);
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g.DrawLine(pen, point2, pointFinish);
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//Прорисовка передней и задней "юбки"
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g.FillRectangle(blackBrush, _startPosX.Value + 22, _startPosY.Value + 37, 25, 5.3f);
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g.FillRectangle(blackBrush, _startPosX.Value + 62, _startPosY.Value + 37, 22, 5.3f);
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//Прорисовка двух передних колёс
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g.FillEllipse(whiteBrush, _startPosX.Value + 21.3f, _startPosY.Value + 37, 10, 10);
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g.DrawEllipse(penSolid, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
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g.FillEllipse(additionalBrush, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
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g.DrawEllipse(penSolid, _startPosX.Value + 39, _startPosY.Value + 37, 8, 8);
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g.FillEllipse(additionalBrush, _startPosX.Value + 39, _startPosY.Value + 37, 8, 8);
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//Прорисовка "рогов" электровоза
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g.DrawLine(penSolid, pointHorns1, pointHorns2);
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g.DrawLine(penSolid, pointHorns2, pointHorns3);
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//Прорисовка "хранилища батарей" электровоза
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g.FillRectangle(blackBrush, _startPosX.Value + 51, _startPosY.Value + 37, 8, 4.5f);
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g.DrawLine(penSolidYellow, pointLightning1, pointLightning2);
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g.DrawLine(penSolidYellow, pointLightning2, pointLightning3);
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g.DrawLine(penSolidYellow, pointLightning3, pointLightning4);
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//Прорисовка двух задних колёс
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g.FillEllipse(whiteBrush, _startPosX.Value + 40 + 38, _startPosY.Value + 37, 10, 10);
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g.DrawEllipse(penSolid, _startPosX.Value + 40 + 26, _startPosY.Value + 37, 8, 8);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40 + 26, _startPosY.Value + 37, 8, 8);
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g.DrawEllipse(penSolid, _startPosX.Value+ 40 + 37, _startPosY.Value + 37, 8, 8);
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g.FillEllipse(additionalBrush, _startPosX.Value + 40 + 37, _startPosY.Value + 37, 8, 8);
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//Прорисовка заднего "шлюза"
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g.FillRectangle(blackBrush, _startPosX.Value + 90, _startPosY.Value + 9, 5.7f, 27.4f);
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//Прорисовка первого и третьего окна
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g.DrawRectangle(windowPen, _startPosX.Value + 27, _startPosY.Value + 9, 8, 8);
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g.DrawRectangle(windowPen, _startPosX.Value + 78, _startPosY.Value + 9, 8, 8);
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//TODO Опциональная прорисовка колёс для усложненной работы
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//switch (EntityElectricLocomotive.WheelsAmount)
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//{
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// case 4:
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// //TODO
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// case 3:
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// //TODO
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// case 2:
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// //TODO
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// case 1:
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// //TODO
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// return;
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//}
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//Прорисовка опциональных элементов (второе окно и дверь)
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if (EntityElectricLocomotive.BodyKit)
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{
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Brush brWhite = new SolidBrush(Color.White);
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g.DrawRectangle(windowPen, _startPosX.Value + 39.3f, _startPosY.Value + 9, 8, 8);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 14, 8, 12);
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g.FillRectangle(brWhite, _startPosX.Value + 51, _startPosY.Value + 16, 7, 10);
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}
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}
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}
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namespace ProjectElectricLocomotive;
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/// <summary>
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/// Класс-сущность "Тепловоз"
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/// </summary>
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public class EntityElectricLocomotive
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для дополнительных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия обвеса
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак (опция) наличия "рогов"
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/// </summary>
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public bool ElectricHorns { get; private set; }
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/// <summary>
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/// Признак (опция) количества колёс
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/// </summary>
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public int WheelsAmount { get; private set; }
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/// <summary>
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/// Признак (опция) наличия места под батарею
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/// </summary>
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public bool BatteryPlacement { get; private set; }
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/// <summary>
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/// Шаг перемещения объекта
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса тепловоза
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="weight"></param>
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/// <param name="bodycolor"></param>
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/// <param name="additionalcolor"></param>
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/// <param name="bodykit"></param>
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/// <param name="electrichorns"></param>
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/// <param name="batteryplacement"></param>
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/// <param name="wheelsAmount"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool electricHorns, bool batteryPlacement, int wheelsAmount)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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ElectricHorns = electricHorns;
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BatteryPlacement = batteryPlacement;
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WheelsAmount = wheelsAmount;
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}
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}
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namespace ProjectElectricLocomotive
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "Form1";
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}
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#endregion
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}
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}
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@ -1,10 +0,0 @@
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namespace ProjectElectricLocomotive
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{
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public partial class Form1 : Form
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{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
138
ProjectElectricLocomotive/ProjectElectricLocomotive/FormElectricLocomotive.Designer.cs
generated
Normal file
138
ProjectElectricLocomotive/ProjectElectricLocomotive/FormElectricLocomotive.Designer.cs
generated
Normal file
@ -0,0 +1,138 @@
|
||||
namespace ProjectElectricLocomotive
|
||||
{
|
||||
partial class FormElectricLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxElectricLocomotive = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxElectricLocomotive
|
||||
//
|
||||
pictureBoxElectricLocomotive.Dock = DockStyle.Fill;
|
||||
pictureBoxElectricLocomotive.Location = new Point(0, 0);
|
||||
pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
|
||||
pictureBoxElectricLocomotive.Size = new Size(866, 479);
|
||||
pictureBoxElectricLocomotive.TabIndex = 0;
|
||||
pictureBoxElectricLocomotive.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 430);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(104, 37);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackColor = Color.Snow;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.buttonLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(695, 405);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(45, 45);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = false;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackColor = Color.Snow;
|
||||
buttonDown.BackgroundImage = Properties.Resources.buttonDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(746, 405);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(45, 45);
|
||||
buttonDown.TabIndex = 3;
|
||||
buttonDown.UseVisualStyleBackColor = false;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackColor = Color.Snow;
|
||||
buttonRight.BackgroundImage = Properties.Resources.buttonRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(795, 405);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(45, 45);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackColor = Color.Snow;
|
||||
buttonUp.BackgroundImage = Properties.Resources.buttonUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(746, 354);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(45, 45);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = false;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormElectricLocomotive
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(866, 479);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxElectricLocomotive);
|
||||
Name = "FormElectricLocomotive";
|
||||
Text = "Электровоз";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxElectricLocomotive;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
}
|
||||
}
|
@ -0,0 +1,95 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectElectricLocomotive;
|
||||
|
||||
public partial class FormElectricLocomotive : Form
|
||||
{
|
||||
private DrawningElectricLocomotive? _drawningElectricLocomotive;
|
||||
|
||||
public FormElectricLocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Метод прорисовки электровоза
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningElectricLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxElectricLocomotive.Width,
|
||||
pictureBoxElectricLocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningElectricLocomotive.DrawTransport(gr);
|
||||
pictureBoxElectricLocomotive.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningElectricLocomotive = new DrawningElectricLocomotive();
|
||||
_drawningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), random.Next(1, 5));
|
||||
_drawningElectricLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
|
||||
_drawningElectricLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Bitmap bmp = new(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningElectricLocomotive.DrawTransport(gr);
|
||||
pictureBoxElectricLocomotive.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningElectricLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningElectricLocomotive.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -11,7 +11,7 @@ namespace ProjectElectricLocomotive
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormElectricLocomotive());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,19 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectElectricLocomotive/ProjectElectricLocomotive/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectElectricLocomotive/ProjectElectricLocomotive/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectElectricLocomotive.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttonDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttonDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttonLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttonLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttonRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttonRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap buttonUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("buttonUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="buttonLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttonLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="buttonDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttonDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="buttonUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttonUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="buttonRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\buttonRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
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Loading…
Reference in New Issue
Block a user