PIbd-14_Calimullin_A.R._11AirFighter_Lab01_Simple #1

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Bloody_Arthur wants to merge 1 commits from Lab01 into main
16 changed files with 931 additions and 75 deletions

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namespace ProjectAirFighter;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectAirFighter;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningAirFighter
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAirFighter? EntityAirFighter { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки истребителя
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки истребителя
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки истребителя
/// </summary>
private readonly int _drawningAirFighterWidth = 76;
/// <summary>
/// Высота прорисовки истребителя
/// </summary>
private readonly int _drawningAirFighterHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pgo">Признак наличия ПГО</param>
/// <param name="rockets">Признак наличия ракет</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pgo, bool rockets)
{
EntityAirFighter = new EntityAirFighter();
EntityAirFighter.Init(speed, weight, bodyColor, additionalColor, pgo, rockets);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningAirFighterWidth > width || _drawningAirFighterHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
///
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _drawningAirFighterWidth)
{
x = _pictureWidth.Value - _drawningAirFighterWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _drawningAirFighterHeight)
{
y = _pictureHeight.Value - _drawningAirFighterHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityAirFighter.Step > 0)
{
_startPosX -= (int)EntityAirFighter.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityAirFighter.Step > 0)
{
_startPosY -= (int)EntityAirFighter.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityAirFighter.Step < _pictureWidth - _drawningAirFighterWidth)
{
_startPosX += (int)EntityAirFighter.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityAirFighter.Step < _pictureHeight - _drawningAirFighterHeight)
{
_startPosY += (int)EntityAirFighter.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
//ПГО
if (EntityAirFighter.Pgo)
{
Point[] pgo1 = new Point[] {
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 25},
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 15},
new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 25}
};
g.DrawPolygon(pen, pgo1);
g.FillPolygon(additionalBrush, pgo1);
Point[] pgo2 = new Point[] {
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 49},
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 59},
new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 49}
};
g.DrawPolygon(pen, pgo2);
g.FillPolygon(additionalBrush, pgo2);
}
//фюзеляж
Brush br = new SolidBrush(EntityAirFighter.BodyColor);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 25, 50, 24);
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 25, 50, 24);
Point[] nose = new Point[] {
new Point { X = _startPosX.Value + 60, Y = _startPosY.Value + 25},
new Point { X = _startPosX.Value + 76, Y = _startPosY.Value + 37},
new Point { X = _startPosX.Value + 60, Y = _startPosY.Value + 49}
};
g.DrawPolygon(pen, nose);
Brush brgray = new SolidBrush(Color.Gray);
g.FillPolygon(brgray, nose);
//левое крыло
Point[] wingl = new Point[] {
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 25},
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value},
new Point { X = _startPosX.Value + 37, Y = _startPosY.Value},
new Point { X = _startPosX.Value + 30, Y = _startPosY.Value + 25}
};
g.DrawPolygon(pen, wingl);
g.FillPolygon(br, wingl);
//правое крыло
Point[] wingr = new Point[] {
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 49},
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 74},
new Point { X = _startPosX.Value + 37, Y = _startPosY.Value + 74},
new Point { X = _startPosX.Value + 30, Y = _startPosY.Value + 49}
};
g.DrawPolygon(pen, wingr);
g.FillPolygon(br, wingr);
//левый хвост
Point[] ltail = new Point[] {
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 49},
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 66},
new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 57},
new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 49}
};
g.DrawPolygon(pen, ltail);
g.FillPolygon(br, ltail);
//правый хвост
Point[] rtail = new Point[] {
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 25},
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 8},
new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 17},
new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 25}
};
g.DrawPolygon(pen, rtail);
g.FillPolygon(br, rtail);
// ракеты
if (EntityAirFighter.Rockets)
{
Point[] rocket1 = new Point[] {
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 71},
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 74},
new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 69},
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 64}
};
g.DrawPolygon(pen, rocket1);
g.FillPolygon(additionalBrush, rocket1);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 67, 5, 4);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 67, 5, 4);
Point[] rocket2 = new Point[] {
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value +7},
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 10},
new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 5},
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value}
};
g.DrawPolygon(pen, rocket2);
g.FillPolygon(additionalBrush, rocket2);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 3, 5, 4);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 3, 5, 4);
}
//обводка
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 25, 50, 24);
g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 25, _startPosX.Value + 76, _startPosY.Value + 37);
g.DrawLine(pen, _startPosX.Value + 76, _startPosY.Value + 37, _startPosX.Value + 60, _startPosY.Value + 49);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 25, _startPosX.Value + 45, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value, _startPosX.Value + 37, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value, _startPosX.Value + 30, _startPosY.Value + 25);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 49, _startPosX.Value + 45, _startPosY.Value + 74);
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 74, _startPosX.Value + 37, _startPosY.Value + 74);
g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value + 74, _startPosX.Value + 30, _startPosY.Value + 49);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 49, _startPosX.Value + 10, _startPosY.Value + 66);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 66, _startPosX.Value + 20, _startPosY.Value + 57);
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 57, _startPosX.Value + 20, _startPosY.Value + 49);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 25, _startPosX.Value + 10, _startPosY.Value + 8);
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 8, _startPosX.Value + 20, _startPosY.Value + 17);
g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 17, _startPosX.Value + 20, _startPosY.Value + 25);
if (EntityAirFighter.Rockets)
{
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 67, 5, 4);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 71, _startPosX.Value + 50, _startPosY.Value + 74);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 74, _startPosX.Value + 55, _startPosY.Value + 69);
g.DrawLine(pen, _startPosX.Value + 55, _startPosY.Value + 69, _startPosX.Value + 50, _startPosY.Value + 64);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 64, _startPosX.Value + 50, _startPosY.Value + 71);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 3, 5, 4);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 7, _startPosX.Value + 50, _startPosY.Value + 10);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 10, _startPosX.Value + 55, _startPosY.Value + 5);
g.DrawLine(pen, _startPosX.Value + 55, _startPosY.Value + 5, _startPosX.Value + 50, _startPosY.Value);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 50, _startPosY.Value + 7);
}
if (EntityAirFighter.Pgo)
{
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 25, _startPosX.Value + 50, _startPosY.Value + 15);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 15, _startPosX.Value + 55, _startPosY.Value + 25);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 49, _startPosX.Value + 50, _startPosY.Value + 59);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 59, _startPosX.Value + 55, _startPosY.Value + 49);
}
}
}

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namespace ProjectAirFighter;
/// <summary>
/// Класс-сущность "Истребитель"
/// </summary>
public class EntityAirFighter
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия Переднего Горизонтального Оперения(ПГО)
/// </summary>
public bool Pgo { get; private set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Шаг перемещения истребителя
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса истребителя
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес истребителя</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="pgo">Признак наличия ПГО</param>
/// <param name="rockets">Признак наличия ракет"</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pgo , bool rockets)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Pgo = pgo;
Rockets = rockets;
}
}

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namespace ProjectAirFighter
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectAirFighter
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectAirFighter
{
partial class FormAirFighter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirFighter = new PictureBox();
buttonCreateAirFighter = new Button();
buttonLeft = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
SuspendLayout();
//
// pictureBoxAirFighter
//
pictureBoxAirFighter.Dock = DockStyle.Fill;
pictureBoxAirFighter.Location = new Point(0, 0);
pictureBoxAirFighter.Name = "pictureBoxAirFighter";
pictureBoxAirFighter.Size = new Size(800, 521);
pictureBoxAirFighter.TabIndex = 0;
pictureBoxAirFighter.TabStop = false;
//
// buttonCreateAirFighter
//
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateAirFighter.Location = new Point(31, 470);
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
buttonCreateAirFighter.Size = new Size(94, 39);
buttonCreateAirFighter.TabIndex = 1;
buttonCreateAirFighter.Text = "Создать";
buttonCreateAirFighter.UseVisualStyleBackColor = true;
buttonCreateAirFighter.Click += ButtonCreateAirFighter_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(602, 459);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(50, 50);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(657, 403);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(50, 50);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(712, 459);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(50, 50);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(657, 459);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(50, 50);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// FormAirFighter
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 521);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonLeft);
Controls.Add(buttonCreateAirFighter);
Controls.Add(pictureBoxAirFighter);
Name = "FormAirFighter";
Text = "Истребитель";
Click += ButtonMove_Click;
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxAirFighter;
private Button buttonCreateAirFighter;
private Button buttonLeft;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
}
}

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namespace ProjectAirFighter;
/// <summary>
/// Форма работы с объектом "Истребитель"
/// </summary>
public partial class FormAirFighter : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningAirFighter? _drawningAirFighter;
/// <summary>
/// Конструктор формы
/// </summary>
public FormAirFighter()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки истребителя
/// </summary>
private void Draw()
{
if (_drawningAirFighter == null)
{
return;
}
Bitmap bmp = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningAirFighter.DrawTransport(gr);
pictureBoxAirFighter.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateAirFighter_Click(object sender, EventArgs e)
{
Random random = new();
_drawningAirFighter = new DrawningAirFighter();
_drawningAirFighter.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningAirFighter.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
_drawningAirFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningAirFighter == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningAirFighter.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningAirFighter.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningAirFighter.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningAirFighter.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -11,7 +11,7 @@ namespace ProjectAirFighter
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormAirFighter());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectAirFighter.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectAirFighter.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap down {
get {
object obj = ResourceManager.GetObject("down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap left {
get {
object obj = ResourceManager.GetObject("left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap right {
get {
object obj = ResourceManager.GetObject("right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap up {
get {
object obj = ResourceManager.GetObject("up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\up.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\right.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\left.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\down.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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