PIbd-21 Belianin N.N. LabWork02 #2
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.6.33801.468
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||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tank", "Tank\Tank.csproj", "{394C34D3-98AF-48A5-B765-763149963292}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tank", "Tank\Tank.csproj", "{19BA0FA1-372B-490A-AA7F-757B0B8F322B}"
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||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
@ -11,15 +11,15 @@ Global
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{394C34D3-98AF-48A5-B765-763149963292}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{394C34D3-98AF-48A5-B765-763149963292}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{394C34D3-98AF-48A5-B765-763149963292}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{394C34D3-98AF-48A5-B765-763149963292}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {29179072-02D8-4625-BA39-9548F5C3A015}
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||||
SolutionGuid = {5332F2FC-D1C2-4B42-B32E-53ECC094BBB7}
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||||
EndGlobalSection
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||||
EndGlobal
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||||
|
73
Tank/Tank/AbstractStrategy.cs
Normal file
73
Tank/Tank/AbstractStrategy.cs
Normal file
@ -0,0 +1,73 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject? _moveableObject;
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private Status _state = Status.NotInit;
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protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public Status GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldHeight = height;
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FieldWidth = width;
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}
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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return;
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if (IsTargetDestination())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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protected bool MoveLeft() => MoveTo(Direction.Left);
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protected bool MoveRight() => MoveTo(Direction.Right);
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protected bool MoveUp() => MoveTo(Direction.Up);
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protected bool MoveDown() => MoveTo(Direction.Down);
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
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||||
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||||
protected int? GetStep()
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||||
{
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||||
if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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protected abstract void MoveToTarget();
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protected abstract bool IsTargetDestination();
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private bool MoveTo(Direction direction)
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{
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if (_state != Status.InProgress)
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return false;
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if (_moveableObject?.CheckCanMove(direction) ?? false)
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{
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_moveableObject.MoveObject(direction);
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return true;
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}
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return false;
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}
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}
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}
|
128
Tank/Tank/DrawArmoVehicle.cs
Normal file
128
Tank/Tank/DrawArmoVehicle.cs
Normal file
@ -0,0 +1,128 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography.Pkcs;
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using System.Text;
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using System.Threading.Tasks;
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using Tank.Entities;
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namespace Tank
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{
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public class DrawArmoVehicle
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{
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public EntityBase? Tank { get; protected set; }
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protected int _pictureWidth;
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protected int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _Width = 160;
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protected readonly int _Height = 90;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _Width;
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public int GetHeight => _Height;
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// Конструктор класса
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public DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureHeight = height;
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_pictureWidth = width;
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if (_pictureHeight < _Height || _pictureWidth < _Width)
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return;
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Tank = new EntityBase(speed, weight, bodyColor);
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}
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protected DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height, int tankWidth, int tankHeight)
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{
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_pictureHeight = height;
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_pictureWidth = width;
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_Height = tankHeight;
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_Width = tankWidth;
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if (_pictureHeight < _Height || _pictureWidth < _Width)
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return;
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Tank = new EntityBase(speed, weight, bodyColor);
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}
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public bool CanMove(Direction direction)
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{
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if (Tank == null)
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return false;
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return direction switch
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{
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Direction.Left => _startPosX - Tank.Step > 0,
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Direction.Up => _startPosY - Tank.Step > 0,
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Direction.Right => _startPosX + _Width + Tank.Step < _pictureWidth,
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Direction.Down => _startPosY + _Height + Tank.Step < _pictureHeight,
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_ => false
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};
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}
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(Direction direction)
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{
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if (!CanMove(direction) || Tank == null)
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return;
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switch (direction)
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{
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case Direction.Left:
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{
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if (_startPosX - Tank.Step > 0)
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{
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_startPosX -= (int)Tank.Step;
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}
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}
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break;
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case Direction.Up:
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{
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if (_startPosY - Tank.Step > 0)
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{
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_startPosY -= (int)Tank.Step;
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}
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}
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break;
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case Direction.Right:
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{
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if (_startPosX + _Width + Tank.Step < _pictureWidth)
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{
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_startPosX += (int)Tank.Step;
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}
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}
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break;
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case Direction.Down:
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{
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if (_startPosY + Tank.Step + _Height < _pictureHeight)
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{
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_startPosY += (int)Tank.Step;
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}
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (Tank == null)
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return;
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Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
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//Корпус
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Point[] pointsbody = { new Point(_startPosX + 5, _startPosY + 30), new Point(_startPosX + 110, _startPosY + 30),
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new Point(_startPosX + 142, _startPosY + 30), new Point(_startPosX + 120, _startPosY + 45), new Point(_startPosX + 12, _startPosY + 45) };
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g.FillPolygon(BrushRandom, pointsbody);
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// Колеса, катки
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Brush ColorBlack = new SolidBrush(Color.Black);
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g.FillEllipse(ColorBlack, 10 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 35 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 60 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 85 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 110 + _startPosX, 42 + _startPosY, 20, 20);
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}
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}
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}
|
64
Tank/Tank/DrawTank.cs
Normal file
64
Tank/Tank/DrawTank.cs
Normal file
@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tank.Entities;
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namespace Tank.DrawningObjects
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{
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public class DrawTank : DrawArmoVehicle
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{
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public DrawTank(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower, int width, int height) : base(speed, weight, bodyColor, width, height)
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{
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if (Tank != null)
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{
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Tank = new EntityAddBase(speed, weight, bodyColor, additionalColor, bodyKit, caterpillar, tower);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (Tank is not EntityAddBase ArmoVehicle)
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return;
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base.DrawTransport(g);
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if (ArmoVehicle.BodyKit)
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{
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Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
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// Корпус танка
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Point[] pointtower = { new Point(_startPosX + 52, _startPosY + 30), new Point(_startPosX + 52, _startPosY + 27), new Point(_startPosX + 40, _startPosY + 23),
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new Point(_startPosX + 15, _startPosY + 18), new Point(_startPosX + 15,_startPosY + 15), new Point(_startPosX + 60, _startPosY + 11), new Point(_startPosX + 90, _startPosY + 11),
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new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 100,_startPosY + 25), new Point(_startPosX + 95, _startPosY + 27), new Point(_startPosX + 90, _startPosY + 30)};
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g.FillPolygon(bodyBrush, pointtower);
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}
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if (ArmoVehicle.Caterpillar)
|
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{
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// Гусеница. Отрисовка танковых катков
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Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
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g.FillRectangle(BrushRandom, 28 + _startPosX, 50 + _startPosY, 10, 3);
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g.FillRectangle(BrushRandom, 53 + _startPosX, 50 + _startPosY, 10, 3);
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g.FillRectangle(BrushRandom, 78 + _startPosX, 50 + _startPosY, 10, 3);
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g.FillRectangle(BrushRandom, 103 + _startPosX, 50 + _startPosY, 10, 3);
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}
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if (ArmoVehicle.Tower)
|
||||
{
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||||
// Орудие
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Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
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g.FillRectangle(bodyBrush, _startPosX + 111, _startPosY + 17, 70, 5);
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// Зенитное орудие
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Point[] pointgun = { new Point(_startPosX + 44, _startPosY + 13), new Point(_startPosX + 45, _startPosY + 12), new Point(_startPosX + 41, _startPosY + 8), new Point(_startPosX + 41, _startPosY + 7),
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new Point(_startPosX + 42, _startPosY + 5), new Point(_startPosX + 41, _startPosY + 4), new Point(_startPosX + 44, _startPosY + 3), new Point(_startPosX + 50, _startPosY + 3),
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new Point(_startPosX + 52, _startPosY + 5), new Point(_startPosX + 53, _startPosY + 7), new Point(_startPosX + 58, _startPosY + 11)};
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g.FillPolygon(bodyBrush, pointgun);
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||||
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||||
g.FillRectangle(bodyBrush, _startPosX + 50, _startPosY + 5, 20, 2);
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
31
Tank/Tank/DrawingObjectTank.cs
Normal file
31
Tank/Tank/DrawingObjectTank.cs
Normal file
@ -0,0 +1,31 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Tank.DrawningObjects;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class DrawingObjectTank : IMoveableObject
|
||||
{
|
||||
private readonly DrawArmoVehicle? _drawTank = null;
|
||||
public DrawingObjectTank(DrawArmoVehicle drawTank)
|
||||
{
|
||||
_drawTank = drawTank;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectParameters
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawTank == null || _drawTank.Tank == null)
|
||||
return null;
|
||||
return new ObjectParameters(_drawTank.GetPosX, _drawTank.GetPosY, _drawTank.GetWidth, _drawTank.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawTank?.Tank?.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) => _drawTank?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) => _drawTank?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -1,139 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public class DrawingTank
|
||||
{
|
||||
public EntityTank Tank { get; set; }
|
||||
private int _startPosX;
|
||||
private int _startPosY;
|
||||
private int? _pictureWidth = null;
|
||||
private int? _pictureHeight = null;
|
||||
private readonly int _TankWidth = 160;
|
||||
public readonly int _TankHeight = 90;
|
||||
|
||||
public void Init(int speed, float weight, Color bodyColor, Color additionalColor, int Step, int width, int height, bool bodykit, bool wing, bool roadline)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
Tank = new EntityTank();
|
||||
Tank.Init(speed, weight, bodyColor, additionalColor, Step, width, height, bodykit, wing, roadline);
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y, int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (x >= 0 && x + _TankWidth <= width && y >= 0 && y + _TankHeight <= height)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
}
|
||||
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
if (_startPosX + _TankWidth + Tank.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += Tank.Step;
|
||||
}
|
||||
break;
|
||||
// влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - Tank.Step > 0)
|
||||
{
|
||||
_startPosX -= Tank.Step;
|
||||
}
|
||||
break;
|
||||
// вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - Tank.Step > 0)
|
||||
{
|
||||
_startPosY -= Tank.Step;
|
||||
}
|
||||
break;
|
||||
// вниз
|
||||
case Direction.Down:
|
||||
if (_startPosY + _TankHeight + Tank.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += Tank.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
// Отрисовка танковых катков
|
||||
Brush BrushBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(BrushBlack, _startPosX + 113, _startPosY + 41, 11, 11);
|
||||
g.FillEllipse(BrushBlack, _startPosX + 13, _startPosY + 40, 11, 11);
|
||||
|
||||
// Гусеница
|
||||
Brush BrushGray = new SolidBrush(Color.DarkGray);
|
||||
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 30, 120, 30);
|
||||
|
||||
// Корпус танка
|
||||
Point[] pointsbody = { new Point(_startPosX + 5, _startPosY + 30), new Point(_startPosX + 140, _startPosY + 30),
|
||||
new Point(_startPosX + 130, _startPosY + 42), new Point(_startPosX + 12, _startPosY + 42) };
|
||||
g.FillPolygon(BrushGray, pointsbody);
|
||||
|
||||
Point[] pointtower = { new Point(_startPosX + 52, _startPosY + 30), new Point(_startPosX + 52, _startPosY + 27), new Point(_startPosX + 40, _startPosY + 23),
|
||||
new Point(_startPosX + 15, _startPosY + 18), new Point(_startPosX + 15,_startPosY + 15), new Point(_startPosX + 60, _startPosY + 11), new Point(_startPosX + 90, _startPosY + 11),
|
||||
new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 100,_startPosY + 25), new Point(_startPosX + 95, _startPosY + 27), new Point(_startPosX + 90, _startPosY + 30)};
|
||||
|
||||
g.FillPolygon(BrushGray, pointtower);
|
||||
|
||||
// Орудие
|
||||
g.FillRectangle(BrushGray, _startPosX + 111, _startPosY + 17, 55, 5);
|
||||
|
||||
// Зенитное орудие
|
||||
Brush BrushRandom = new SolidBrush(Tank?.AdditionalColor ?? Color.Black);
|
||||
Point[] pointgun = { new Point(_startPosX + 44, _startPosY + 13), new Point(_startPosX + 45, _startPosY + 12), new Point(_startPosX + 41, _startPosY + 8), new Point(_startPosX + 41, _startPosY + 7),
|
||||
new Point(_startPosX + 42, _startPosY + 5), new Point(_startPosX + 41, _startPosY + 4), new Point(_startPosX + 44, _startPosY + 3), new Point(_startPosX + 50, _startPosY + 3),
|
||||
new Point(_startPosX + 52, _startPosY + 5), new Point(_startPosX + 53, _startPosY + 7), new Point(_startPosX + 58, _startPosY + 11)};
|
||||
g.FillPolygon(BrushRandom, pointgun);
|
||||
|
||||
g.FillRectangle(BrushRandom, _startPosX + 50, _startPosY + 5, 20, 2);
|
||||
}
|
||||
|
||||
public void ChangeBorders(int width, int height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth <= _TankWidth || _pictureHeight <= _TankHeight)
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
return;
|
||||
}
|
||||
if (_startPosX + _TankWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth.Value - _TankWidth;
|
||||
}
|
||||
if (_startPosY + _TankHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight.Value - _TankHeight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
23
Tank/Tank/EntityAddBase.cs
Normal file
23
Tank/Tank/EntityAddBase.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.Entities
|
||||
{
|
||||
public class EntityAddBase : EntityBase
|
||||
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool BodyKit { get; private set; }
|
||||
public bool Caterpillar { get; private set; }
|
||||
public bool Tower { get; private set; }
|
||||
public EntityAddBase(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Caterpillar = caterpillar;
|
||||
Tower = tower;
|
||||
}
|
||||
}
|
||||
}
|
22
Tank/Tank/EntityBase.cs
Normal file
22
Tank/Tank/EntityBase.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.Entities
|
||||
{
|
||||
public class EntityBase
|
||||
eegov
commented
Имя класса не соответствует указанному в задании Имя класса не соответствует указанному в задании
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public EntityBase(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,34 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public class EntityTank
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public float Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public int Step => Speed * 100 / (int)Weight;
|
||||
|
||||
public bool BodyKit { get; private set; }
|
||||
public bool Wing { get; private set; }
|
||||
public bool RoadLine { get; private set; }
|
||||
|
||||
public void Init(int speed, float weight, Color bodyColor, Color additionalcolor, int step, int width, int height, bool bodyKit, bool wing, bool roadline)
|
||||
{
|
||||
Random random = new Random();
|
||||
Speed = speed <= 0 ? random.Next(50, 100) : speed;
|
||||
Weight = weight <= 0 ? random.Next(30,60) : weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalcolor;
|
||||
BodyKit = bodyKit;
|
||||
Wing = wing;
|
||||
RoadLine = roadline;
|
||||
}
|
||||
}
|
||||
}
|
57
Tank/Tank/FormTank.Designer.cs
generated
57
Tank/Tank/FormTank.Designer.cs
generated
@ -34,6 +34,9 @@
|
||||
keyUp = new Button();
|
||||
keyLeft = new Button();
|
||||
keyRight = new Button();
|
||||
buttonArmVechicle = new Button();
|
||||
buttonStep = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -48,21 +51,21 @@
|
||||
//
|
||||
// ButtonCreate
|
||||
//
|
||||
ButtonCreate.Location = new Point(14, 523);
|
||||
ButtonCreate.Location = new Point(14, 500);
|
||||
ButtonCreate.Margin = new Padding(3, 4, 3, 4);
|
||||
ButtonCreate.Name = "ButtonCreate";
|
||||
ButtonCreate.Size = new Size(90, 31);
|
||||
ButtonCreate.Size = new Size(145, 53);
|
||||
ButtonCreate.TabIndex = 1;
|
||||
ButtonCreate.Text = "button";
|
||||
ButtonCreate.Text = "Создание танка";
|
||||
ButtonCreate.UseVisualStyleBackColor = true;
|
||||
ButtonCreate.Click += ButtonCreate_Click;
|
||||
ButtonCreate.Click += ButtonCreateTank_Click;
|
||||
//
|
||||
// keyDown
|
||||
//
|
||||
keyDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyDown.BackgroundImage = Properties.Resources.KeyDown;
|
||||
keyDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyDown.Location = new Point(820, 514);
|
||||
keyDown.Location = new Point(821, 515);
|
||||
keyDown.Margin = new Padding(3, 4, 3, 4);
|
||||
keyDown.Name = "keyDown";
|
||||
keyDown.Size = new Size(34, 40);
|
||||
@ -75,7 +78,7 @@
|
||||
keyUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyUp.BackgroundImage = Properties.Resources.KeyUp;
|
||||
keyUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyUp.Location = new Point(820, 466);
|
||||
keyUp.Location = new Point(821, 467);
|
||||
keyUp.Margin = new Padding(3, 4, 3, 4);
|
||||
keyUp.Name = "keyUp";
|
||||
keyUp.Size = new Size(34, 40);
|
||||
@ -88,7 +91,7 @@
|
||||
keyLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyLeft.BackgroundImage = Properties.Resources.KeyLeft;
|
||||
keyLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyLeft.Location = new Point(779, 514);
|
||||
keyLeft.Location = new Point(779, 515);
|
||||
keyLeft.Margin = new Padding(3, 4, 3, 4);
|
||||
keyLeft.Name = "keyLeft";
|
||||
keyLeft.Size = new Size(34, 40);
|
||||
@ -101,7 +104,7 @@
|
||||
keyRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyRight.BackgroundImage = Properties.Resources.KeyRight;
|
||||
keyRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyRight.Location = new Point(861, 514);
|
||||
keyRight.Location = new Point(861, 515);
|
||||
keyRight.Margin = new Padding(3, 4, 3, 4);
|
||||
keyRight.Name = "keyRight";
|
||||
keyRight.Size = new Size(34, 40);
|
||||
@ -109,11 +112,46 @@
|
||||
keyRight.UseVisualStyleBackColor = true;
|
||||
keyRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonArmVechicle
|
||||
//
|
||||
buttonArmVechicle.Location = new Point(176, 501);
|
||||
buttonArmVechicle.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonArmVechicle.Name = "buttonArmVechicle";
|
||||
buttonArmVechicle.Size = new Size(145, 53);
|
||||
buttonArmVechicle.TabIndex = 15;
|
||||
buttonArmVechicle.Text = "Создание бронеавтомобиля";
|
||||
buttonArmVechicle.UseVisualStyleBackColor = true;
|
||||
buttonArmVechicle.Click += CreateButtonArmoVehicle_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(815, 71);
|
||||
buttonStep.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(86, 31);
|
||||
buttonStep.TabIndex = 17;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
|
||||
comboBoxStrategy.Location = new Point(749, 24);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 19;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = SystemColors.ButtonHighlight;
|
||||
ClientSize = new Size(914, 568);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonArmVechicle);
|
||||
Controls.Add(keyRight);
|
||||
Controls.Add(keyLeft);
|
||||
Controls.Add(keyUp);
|
||||
@ -135,5 +173,8 @@
|
||||
private Button keyLeft;
|
||||
private Button keyUp;
|
||||
private Button keyDown;
|
||||
private Button buttonArmVechicle;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
}
|
||||
}
|
@ -1,8 +1,13 @@
|
||||
using Tank.DrawningObjects;
|
||||
using Tank.MovementStrategy;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
private DrawingTank _Tank;
|
||||
private DrawArmoVehicle? _Tank;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -10,29 +15,34 @@ namespace Tank
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_Tank == null)
|
||||
return;
|
||||
|
||||
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_Tank?.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bmp;
|
||||
}
|
||||
private void PictureBoxTank_Resize(object sender, EventArgs e)
|
||||
{
|
||||
_Tank?.ChangeBorders(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
|
||||
private void ButtonCreateTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_Tank = new DrawingTank();
|
||||
_Tank.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), 0, pictureBoxTank.Width, pictureBoxTank.Height, true, true, true);
|
||||
_Tank.SetPosition(rnd.Next(10, 50), rnd.Next(30, 70), pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_Tank = new DrawTank(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)),
|
||||
pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_Tank.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//ïîëó÷àåì èìÿ êíîïêè
|
||||
if (_Tank == null)
|
||||
return;
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
@ -51,5 +61,46 @@ namespace Tank
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
private void CreateButtonArmoVehicle_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
_Tank = new DrawArmoVehicle(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||
pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
|
||||
_Tank.SetPosition(rnd.Next(10, 50), rnd.Next(30, 70));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_Tank == null)
|
||||
return;
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
return;
|
||||
_abstractStrategy.SetData(new DrawingObjectTank(_Tank), pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
return;
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
16
Tank/Tank/IMoveableObject.cs
Normal file
16
Tank/Tank/IMoveableObject.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters? GetObjectParameters { get; }
|
||||
int GetStep { get; }
|
||||
bool CheckCanMove(Direction direction);
|
||||
void MoveObject(Direction direction);
|
||||
}
|
||||
}
|
47
Tank/Tank/MoveToBorder.cs
Normal file
47
Tank/Tank/MoveToBorder.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (diffX >= 0)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
else if (diffY >= 0)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else if (Math.Abs(diffX) > Math.Abs(diffY))
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
Tank/Tank/MoveToCenter.cs
Normal file
54
Tank/Tank/MoveToCenter.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
31
Tank/Tank/ObjectParameters.cs
Normal file
31
Tank/Tank/ObjectParameters.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
public int LeftBorder => _x; // Левая граница
|
||||
public int TopBorder => _y; // Верхняя граница
|
||||
public int RightBorder => _width + _x; // Правая граница
|
||||
public int DownBorder => _height + _y; // Нижняя граница
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2; // Середина по горизонтали
|
||||
public int ObjectMiddleVertical => _y + _height / 2; // Середина по вертикали
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
15
Tank/Tank/Status.cs
Normal file
15
Tank/Tank/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit = 0,
|
||||
InProgress = 1,
|
||||
Finish = 2
|
||||
}
|
||||
}
|
@ -8,19 +8,4 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user
Имя класса не соответствует указанному в задании