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@ -1,25 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34031.279
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tank", "Tank\Tank.csproj", "{5C602C58-ECEC-4FAB-BA10-FB671582D227}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {73BF3262-E499-401F-BDBD-BD2BC7D3C324}
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EndGlobalSection
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EndGlobal
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@ -1,73 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject? _moveableObject;
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private Status _state = Status.NotInit;
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protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public Status GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldHeight = height;
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FieldWidth = width;
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}
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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return;
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if (IsTargetDestination())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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protected bool MoveLeft() => MoveTo(Direction.Left);
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protected bool MoveRight() => MoveTo(Direction.Right);
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protected bool MoveUp() => MoveTo(Direction.Up);
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protected bool MoveDown() => MoveTo(Direction.Down);
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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protected abstract void MoveToTarget();
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protected abstract bool IsTargetDestination();
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private bool MoveTo(Direction direction)
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{
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if (_state != Status.InProgress)
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return false;
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if (_moveableObject?.CheckCanMove(direction) ?? false)
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{
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_moveableObject.MoveObject(direction);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,16 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank
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{
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public enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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@ -1,131 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography.Pkcs;
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using System.Text;
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using System.Threading.Tasks;
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using Tank.Entities;
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using Tank.MovementStrategy;
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namespace Tank
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{
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public class DrawArmoVehicle
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{
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public EntityArmoVehicle? Tank { get; protected set; }
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protected int _pictureWidth;
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protected int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _Width = 160;
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protected readonly int _Height = 90;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _Width;
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public int GetHeight => _Height;
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// Конструктор класса
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public DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureHeight = height;
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_pictureWidth = width;
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if (_pictureHeight < _Height || _pictureWidth < _Width)
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return;
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Tank = new EntityArmoVehicle(speed, weight, bodyColor);
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}
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protected DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height, int tankWidth, int tankHeight)
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{
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_pictureHeight = height;
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_pictureWidth = width;
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_Height = tankHeight;
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_Width = tankWidth;
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if (_pictureHeight < _Height || _pictureWidth < _Width)
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return;
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Tank = new EntityArmoVehicle(speed, weight, bodyColor);
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}
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public bool CanMove(Direction direction)
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{
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if (Tank == null)
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return false;
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return direction switch
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{
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Direction.Left => _startPosX - Tank.Step > 0,
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Direction.Up => _startPosY - Tank.Step > 0,
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Direction.Right => _startPosX + _Width + Tank.Step < _pictureWidth,
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Direction.Down => _startPosY + _Height + Tank.Step < _pictureHeight,
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_ => false
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};
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}
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(Direction direction)
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{
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if (!CanMove(direction) || Tank == null)
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return;
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switch (direction)
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{
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case Direction.Left:
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{
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if (_startPosX - Tank.Step > 0)
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{
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_startPosX -= (int)Tank.Step;
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}
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}
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break;
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case Direction.Up:
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{
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if (_startPosY - Tank.Step > 0)
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{
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_startPosY -= (int)Tank.Step;
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}
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}
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break;
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case Direction.Right:
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{
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if (_startPosX + _Width + Tank.Step < _pictureWidth)
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{
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_startPosX += (int)Tank.Step;
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}
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}
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break;
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case Direction.Down:
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{
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if (_startPosY + Tank.Step + _Height < _pictureHeight)
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{
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_startPosY += (int)Tank.Step;
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}
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (Tank == null)
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return;
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Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
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//Корпус
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Point[] pointsbody = { new Point(_startPosX + 5, _startPosY + 30), new Point(_startPosX + 110, _startPosY + 30),
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new Point(_startPosX + 142, _startPosY + 30), new Point(_startPosX + 120, _startPosY + 45), new Point(_startPosX + 12, _startPosY + 45) };
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g.FillPolygon(BrushRandom, pointsbody);
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// Колеса, катки
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Brush ColorBlack = new SolidBrush(Color.Black);
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g.FillEllipse(ColorBlack, 10 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 35 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 60 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 85 + _startPosX, 42 + _startPosY, 20, 20);
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g.FillEllipse(ColorBlack, 110 + _startPosX, 42 + _startPosY, 20, 20);
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}
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public IMoveableObject GetMoveableObject => new DrawingObjectTank(this);
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}
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}
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@ -1,64 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tank.Entities;
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namespace Tank.DrawningObjects
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{
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public class DrawTank : DrawArmoVehicle
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{
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public DrawTank(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower, int width, int height) : base(speed, weight, bodyColor, width, height)
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{
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if (Tank != null)
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{
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Tank = new EntityTank(speed, weight, bodyColor, additionalColor, bodyKit, caterpillar, tower);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (Tank is not EntityTank ArmoVehicle)
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return;
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base.DrawTransport(g);
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if (ArmoVehicle.BodyKit)
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{
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Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
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// Корпус танка
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Point[] pointtower = { new Point(_startPosX + 52, _startPosY + 30), new Point(_startPosX + 52, _startPosY + 27), new Point(_startPosX + 40, _startPosY + 23),
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new Point(_startPosX + 15, _startPosY + 18), new Point(_startPosX + 15,_startPosY + 15), new Point(_startPosX + 60, _startPosY + 11), new Point(_startPosX + 90, _startPosY + 11),
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new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 100,_startPosY + 25), new Point(_startPosX + 95, _startPosY + 27), new Point(_startPosX + 90, _startPosY + 30)};
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g.FillPolygon(bodyBrush, pointtower);
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}
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if (ArmoVehicle.Caterpillar)
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{
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// Гусеница. Отрисовка танковых катков
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Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
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g.FillRectangle(BrushRandom, 28 + _startPosX, 50 + _startPosY, 10, 3);
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g.FillRectangle(BrushRandom, 53 + _startPosX, 50 + _startPosY, 10, 3);
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g.FillRectangle(BrushRandom, 78 + _startPosX, 50 + _startPosY, 10, 3);
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g.FillRectangle(BrushRandom, 103 + _startPosX, 50 + _startPosY, 10, 3);
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}
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if (ArmoVehicle.Tower)
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{
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// Орудие
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Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
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g.FillRectangle(bodyBrush, _startPosX + 111, _startPosY + 17, 60, 5);
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// Зенитное орудие
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Point[] pointgun = { new Point(_startPosX + 44, _startPosY + 13), new Point(_startPosX + 45, _startPosY + 12), new Point(_startPosX + 41, _startPosY + 8), new Point(_startPosX + 41, _startPosY + 7),
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new Point(_startPosX + 42, _startPosY + 5), new Point(_startPosX + 41, _startPosY + 4), new Point(_startPosX + 44, _startPosY + 3), new Point(_startPosX + 50, _startPosY + 3),
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new Point(_startPosX + 52, _startPosY + 5), new Point(_startPosX + 53, _startPosY + 7), new Point(_startPosX + 58, _startPosY + 11)};
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g.FillPolygon(bodyBrush, pointgun);
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g.FillRectangle(bodyBrush, _startPosX + 50, _startPosY + 5, 20, 2);
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||||||
}
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||||||
}
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||||||
}
|
|
||||||
}
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|
@ -1,31 +0,0 @@
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|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Tank.DrawningObjects;
|
|
||||||
|
|
||||||
namespace Tank.MovementStrategy
|
|
||||||
{
|
|
||||||
public class DrawingObjectTank : IMoveableObject
|
|
||||||
{
|
|
||||||
private readonly DrawArmoVehicle? _drawTank = null;
|
|
||||||
public DrawingObjectTank(DrawArmoVehicle drawTank)
|
|
||||||
{
|
|
||||||
_drawTank = drawTank;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ObjectParameters? GetObjectParameters
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_drawTank == null || _drawTank.Tank == null)
|
|
||||||
return null;
|
|
||||||
return new ObjectParameters(_drawTank.GetPosX, _drawTank.GetPosY, _drawTank.GetWidth, _drawTank.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_drawTank?.Tank?.Step ?? 0);
|
|
||||||
public bool CheckCanMove(Direction direction) => _drawTank?.CanMove(direction) ?? false;
|
|
||||||
public void MoveObject(Direction direction) => _drawTank?.MoveTransport(direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank.Entities
|
|
||||||
{
|
|
||||||
public class EntityArmoVehicle
|
|
||||||
{
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
public EntityArmoVehicle(int speed, double weight, Color bodyColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,23 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank.Entities
|
|
||||||
{
|
|
||||||
public class EntityTank : EntityArmoVehicle
|
|
||||||
{
|
|
||||||
public Color AdditionalColor { get; private set; }
|
|
||||||
public bool BodyKit { get; private set; }
|
|
||||||
public bool Caterpillar { get; private set; }
|
|
||||||
public bool Tower { get; private set; }
|
|
||||||
public EntityTank(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower) : base(speed, weight, bodyColor)
|
|
||||||
{
|
|
||||||
AdditionalColor = additionalColor;
|
|
||||||
BodyKit = bodyKit;
|
|
||||||
Caterpillar = caterpillar;
|
|
||||||
Tower = tower;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
193
Tank/Tank/FormTank.Designer.cs
generated
193
Tank/Tank/FormTank.Designer.cs
generated
@ -1,193 +0,0 @@
|
|||||||
namespace Tank
|
|
||||||
{
|
|
||||||
partial class FormTank
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxTank = new PictureBox();
|
|
||||||
ButtonCreate = new Button();
|
|
||||||
keyDown = new Button();
|
|
||||||
keyUp = new Button();
|
|
||||||
keyLeft = new Button();
|
|
||||||
keyRight = new Button();
|
|
||||||
buttonArmVechicle = new Button();
|
|
||||||
buttonStep = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
ChooseCar = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxTank
|
|
||||||
//
|
|
||||||
pictureBoxTank.Location = new Point(1, 0);
|
|
||||||
pictureBoxTank.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
pictureBoxTank.Name = "pictureBoxTank";
|
|
||||||
pictureBoxTank.Size = new Size(913, 571);
|
|
||||||
pictureBoxTank.TabIndex = 0;
|
|
||||||
pictureBoxTank.TabStop = false;
|
|
||||||
//
|
|
||||||
// ButtonCreate
|
|
||||||
//
|
|
||||||
ButtonCreate.Location = new Point(14, 500);
|
|
||||||
ButtonCreate.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
ButtonCreate.Name = "ButtonCreate";
|
|
||||||
ButtonCreate.Size = new Size(145, 53);
|
|
||||||
ButtonCreate.TabIndex = 1;
|
|
||||||
ButtonCreate.Text = "Создание танка";
|
|
||||||
ButtonCreate.UseVisualStyleBackColor = true;
|
|
||||||
ButtonCreate.Click += ButtonCreateTank_Click;
|
|
||||||
//
|
|
||||||
// keyDown
|
|
||||||
//
|
|
||||||
keyDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
keyDown.BackgroundImage = Properties.Resources.KeyDown;
|
|
||||||
keyDown.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
keyDown.Location = new Point(821, 515);
|
|
||||||
keyDown.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
keyDown.Name = "keyDown";
|
|
||||||
keyDown.Size = new Size(34, 40);
|
|
||||||
keyDown.TabIndex = 11;
|
|
||||||
keyDown.UseVisualStyleBackColor = true;
|
|
||||||
keyDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// keyUp
|
|
||||||
//
|
|
||||||
keyUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
keyUp.BackgroundImage = Properties.Resources.KeyUp;
|
|
||||||
keyUp.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
keyUp.Location = new Point(821, 467);
|
|
||||||
keyUp.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
keyUp.Name = "keyUp";
|
|
||||||
keyUp.Size = new Size(34, 40);
|
|
||||||
keyUp.TabIndex = 12;
|
|
||||||
keyUp.UseVisualStyleBackColor = true;
|
|
||||||
keyUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// keyLeft
|
|
||||||
//
|
|
||||||
keyLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
keyLeft.BackgroundImage = Properties.Resources.KeyLeft;
|
|
||||||
keyLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
keyLeft.Location = new Point(779, 515);
|
|
||||||
keyLeft.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
keyLeft.Name = "keyLeft";
|
|
||||||
keyLeft.Size = new Size(34, 40);
|
|
||||||
keyLeft.TabIndex = 13;
|
|
||||||
keyLeft.UseVisualStyleBackColor = true;
|
|
||||||
keyLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// keyRight
|
|
||||||
//
|
|
||||||
keyRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
keyRight.BackgroundImage = Properties.Resources.KeyRight;
|
|
||||||
keyRight.BackgroundImageLayout = ImageLayout.Stretch;
|
|
||||||
keyRight.Location = new Point(861, 515);
|
|
||||||
keyRight.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
keyRight.Name = "keyRight";
|
|
||||||
keyRight.Size = new Size(34, 40);
|
|
||||||
keyRight.TabIndex = 14;
|
|
||||||
keyRight.UseVisualStyleBackColor = true;
|
|
||||||
keyRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonArmVechicle
|
|
||||||
//
|
|
||||||
buttonArmVechicle.Location = new Point(176, 501);
|
|
||||||
buttonArmVechicle.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
buttonArmVechicle.Name = "buttonArmVechicle";
|
|
||||||
buttonArmVechicle.Size = new Size(150, 53);
|
|
||||||
buttonArmVechicle.TabIndex = 15;
|
|
||||||
buttonArmVechicle.Text = "Создание бронеавтомобиля";
|
|
||||||
buttonArmVechicle.UseVisualStyleBackColor = true;
|
|
||||||
buttonArmVechicle.Click += CreateButtonArmoVehicle_Click;
|
|
||||||
//
|
|
||||||
// buttonStep
|
|
||||||
//
|
|
||||||
buttonStep.Location = new Point(815, 71);
|
|
||||||
buttonStep.Margin = new Padding(3, 4, 3, 4);
|
|
||||||
buttonStep.Name = "buttonStep";
|
|
||||||
buttonStep.Size = new Size(86, 31);
|
|
||||||
buttonStep.TabIndex = 17;
|
|
||||||
buttonStep.Text = "Шаг";
|
|
||||||
buttonStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStep.Click += ButtonStep_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
|
|
||||||
comboBoxStrategy.Location = new Point(749, 24);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(151, 28);
|
|
||||||
comboBoxStrategy.TabIndex = 19;
|
|
||||||
//
|
|
||||||
// ChooseCar
|
|
||||||
//
|
|
||||||
ChooseCar.Location = new Point(807, 120);
|
|
||||||
ChooseCar.Name = "ChooseCar";
|
|
||||||
ChooseCar.Size = new Size(94, 52);
|
|
||||||
ChooseCar.TabIndex = 20;
|
|
||||||
ChooseCar.Text = "Выбрать технику";
|
|
||||||
ChooseCar.UseVisualStyleBackColor = true;
|
|
||||||
ChooseCar.Click += ButtonSelectTank_Click;
|
|
||||||
//
|
|
||||||
// FormTank
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
BackColor = SystemColors.ButtonHighlight;
|
|
||||||
ClientSize = new Size(914, 568);
|
|
||||||
Controls.Add(ChooseCar);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonStep);
|
|
||||||
Controls.Add(buttonArmVechicle);
|
|
||||||
Controls.Add(keyRight);
|
|
||||||
Controls.Add(keyLeft);
|
|
||||||
Controls.Add(keyUp);
|
|
||||||
Controls.Add(keyDown);
|
|
||||||
Controls.Add(ButtonCreate);
|
|
||||||
Controls.Add(pictureBoxTank);
|
|
||||||
Margin = new Padding(3, 4, 3, 4);
|
|
||||||
Name = "FormTank";
|
|
||||||
Text = "FormTank";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxTank;
|
|
||||||
private Button ButtonCreate;
|
|
||||||
private Button keyRight;
|
|
||||||
private Button keyLeft;
|
|
||||||
private Button keyUp;
|
|
||||||
private Button keyDown;
|
|
||||||
private Button buttonArmVechicle;
|
|
||||||
private Button buttonStep;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button ChooseCar;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,132 +0,0 @@
|
|||||||
using Tank.DrawningObjects;
|
|
||||||
using Tank.MovementStrategy;
|
|
||||||
|
|
||||||
namespace Tank
|
|
||||||
{
|
|
||||||
public partial class FormTank : Form
|
|
||||||
{
|
|
||||||
private DrawArmoVehicle? _Tank;
|
|
||||||
private AbstractStrategy? _abstractStrategy;
|
|
||||||
public DrawArmoVehicle? SelectedTank { get; private set; }
|
|
||||||
|
|
||||||
public FormTank()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_abstractStrategy = null;
|
|
||||||
SelectedTank = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_Tank == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Bitmap bitmap = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bitmap);
|
|
||||||
_Tank?.DrawTransport(gr);
|
|
||||||
pictureBoxTank.Image = bitmap;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void ButtonCreateTank_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
Color mainColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
mainColor = dialog.Color;
|
|
||||||
}
|
|
||||||
Color addColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
addColor = dialog.Color;
|
|
||||||
}
|
|
||||||
|
|
||||||
_Tank = new DrawTank(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
|
||||||
mainColor, addColor,
|
|
||||||
Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)),
|
|
||||||
pictureBoxTank.Width, pictureBoxTank.Height);
|
|
||||||
_Tank.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
//ïîëó÷àåì èìÿ êíîïêè
|
|
||||||
if (_Tank == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "keyUp":
|
|
||||||
_Tank?.MoveTransport(Direction.Up);
|
|
||||||
break;
|
|
||||||
case "keyDown":
|
|
||||||
_Tank?.MoveTransport(Direction.Down);
|
|
||||||
break;
|
|
||||||
case "keyLeft":
|
|
||||||
_Tank?.MoveTransport(Direction.Left);
|
|
||||||
break;
|
|
||||||
case "keyRight":
|
|
||||||
_Tank?.MoveTransport(Direction.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void CreateButtonArmoVehicle_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
color = dialog.Color;
|
|
||||||
}
|
|
||||||
|
|
||||||
_Tank = new DrawArmoVehicle(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
|
||||||
color, pictureBoxTank.Width, pictureBoxTank.Height);
|
|
||||||
|
|
||||||
_Tank.SetPosition(rnd.Next(10, 50), rnd.Next(30, 70));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void ButtonStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_Tank == null)
|
|
||||||
return;
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null
|
|
||||||
};
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
return;
|
|
||||||
_abstractStrategy.SetData(new DrawingObjectTank(_Tank), pictureBoxTank.Width, pictureBoxTank.Height);
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
}
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
return;
|
|
||||||
_abstractStrategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_abstractStrategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonSelectTank_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
SelectedTank = _Tank;
|
|
||||||
DialogResult = DialogResult.OK;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
135
Tank/Tank/FormTanksCollections.Designer.cs
generated
135
Tank/Tank/FormTanksCollections.Designer.cs
generated
@ -1,135 +0,0 @@
|
|||||||
namespace Tank
|
|
||||||
{
|
|
||||||
partial class FormTanksCollections
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
panel1 = new Panel();
|
|
||||||
UpdateButton = new Button();
|
|
||||||
DeleteButton = new Button();
|
|
||||||
AddButton = new Button();
|
|
||||||
InputNum = new TextBox();
|
|
||||||
label1 = new Label();
|
|
||||||
DrawTank = new PictureBox();
|
|
||||||
panel1.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)DrawTank).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// panel1
|
|
||||||
//
|
|
||||||
panel1.Controls.Add(UpdateButton);
|
|
||||||
panel1.Controls.Add(DeleteButton);
|
|
||||||
panel1.Controls.Add(AddButton);
|
|
||||||
panel1.Controls.Add(InputNum);
|
|
||||||
panel1.Controls.Add(label1);
|
|
||||||
panel1.Dock = DockStyle.Right;
|
|
||||||
panel1.Location = new Point(550, 0);
|
|
||||||
panel1.Name = "panel1";
|
|
||||||
panel1.Size = new Size(250, 451);
|
|
||||||
panel1.TabIndex = 0;
|
|
||||||
//
|
|
||||||
// UpdateButton
|
|
||||||
//
|
|
||||||
UpdateButton.Location = new Point(10, 241);
|
|
||||||
UpdateButton.Name = "UpdateButton";
|
|
||||||
UpdateButton.Size = new Size(229, 37);
|
|
||||||
UpdateButton.TabIndex = 4;
|
|
||||||
UpdateButton.Text = "Обновить коллекцию";
|
|
||||||
UpdateButton.UseVisualStyleBackColor = true;
|
|
||||||
UpdateButton.Click += ButtonRefreshCollection_Click;
|
|
||||||
//
|
|
||||||
// DeleteButton
|
|
||||||
//
|
|
||||||
DeleteButton.Location = new Point(10, 176);
|
|
||||||
DeleteButton.Name = "DeleteButton";
|
|
||||||
DeleteButton.Size = new Size(229, 37);
|
|
||||||
DeleteButton.TabIndex = 3;
|
|
||||||
DeleteButton.Text = "Удалить технику";
|
|
||||||
DeleteButton.UseVisualStyleBackColor = true;
|
|
||||||
DeleteButton.Click += ButtonRemoveTank_Click;
|
|
||||||
//
|
|
||||||
// AddButton
|
|
||||||
//
|
|
||||||
AddButton.Location = new Point(10, 53);
|
|
||||||
AddButton.Name = "AddButton";
|
|
||||||
AddButton.Size = new Size(229, 37);
|
|
||||||
AddButton.TabIndex = 2;
|
|
||||||
AddButton.Text = "Добавить технику";
|
|
||||||
AddButton.UseVisualStyleBackColor = true;
|
|
||||||
AddButton.Click += ButtonAddTank_Click;
|
|
||||||
//
|
|
||||||
// InputNum
|
|
||||||
//
|
|
||||||
InputNum.Location = new Point(10, 133);
|
|
||||||
InputNum.Name = "InputNum";
|
|
||||||
InputNum.Size = new Size(228, 27);
|
|
||||||
InputNum.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// label1
|
|
||||||
//
|
|
||||||
label1.AutoSize = true;
|
|
||||||
label1.Location = new Point(2, 3);
|
|
||||||
label1.Name = "label1";
|
|
||||||
label1.Size = new Size(103, 20);
|
|
||||||
label1.TabIndex = 0;
|
|
||||||
label1.Text = "Инструменты";
|
|
||||||
//
|
|
||||||
// DrawTank
|
|
||||||
//
|
|
||||||
DrawTank.Dock = DockStyle.Fill;
|
|
||||||
DrawTank.Location = new Point(0, 0);
|
|
||||||
DrawTank.Name = "DrawTank";
|
|
||||||
DrawTank.Size = new Size(550, 451);
|
|
||||||
DrawTank.TabIndex = 1;
|
|
||||||
DrawTank.TabStop = false;
|
|
||||||
//
|
|
||||||
// CollectionsFrame
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(800, 451);
|
|
||||||
Controls.Add(DrawTank);
|
|
||||||
Controls.Add(panel1);
|
|
||||||
Name = "CollectionsFrame";
|
|
||||||
Text = "CollectionsFrame";
|
|
||||||
panel1.ResumeLayout(false);
|
|
||||||
panel1.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)DrawTank).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private Panel panel1;
|
|
||||||
private Button UpdateButton;
|
|
||||||
private Button DeleteButton;
|
|
||||||
private Button AddButton;
|
|
||||||
private TextBox InputNum;
|
|
||||||
private Label label1;
|
|
||||||
private PictureBox DrawTank;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,71 +0,0 @@
|
|||||||
using Tank.DrawningObjects;
|
|
||||||
using Tank.Generics;
|
|
||||||
using Tank.MovementStrategy;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Tank
|
|
||||||
{
|
|
||||||
public partial class FormTanksCollections : Form
|
|
||||||
{
|
|
||||||
private readonly TanksGenericCollection<DrawArmoVehicle, DrawingObjectTank> _tanks;
|
|
||||||
|
|
||||||
public FormTanksCollections()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_tanks = new TanksGenericCollection<DrawArmoVehicle, DrawingObjectTank>(DrawTank.Width, DrawTank.Height);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonAddTank_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
FormTank form = new FormTank();
|
|
||||||
if (form.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
if (_tanks + form.SelectedTank != -1)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
DrawTank.Image = _tanks.ShowTanks();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void ButtonRemoveTank_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
|
||||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = -1;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
pos = Convert.ToInt32(InputNum.Text);
|
|
||||||
}
|
|
||||||
catch (Exception ex) { }
|
|
||||||
if (_tanks - pos)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
DrawTank.Image = _tanks.ShowTanks();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
DrawTank.Image = _tanks.ShowTanks();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,16 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank.MovementStrategy
|
|
||||||
{
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
ObjectParameters? GetObjectParameters { get; }
|
|
||||||
int GetStep { get; }
|
|
||||||
bool CheckCanMove(Direction direction);
|
|
||||||
void MoveObject(Direction direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,47 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank.MovementStrategy
|
|
||||||
{
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
var diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (diffX >= 0)
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
else if (diffY >= 0)
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
else if (Math.Abs(diffX) > Math.Abs(diffY))
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,54 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank.MovementStrategy
|
|
||||||
{
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestination()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,31 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank.MovementStrategy
|
|
||||||
{
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
private readonly int _x;
|
|
||||||
private readonly int _y;
|
|
||||||
private readonly int _width;
|
|
||||||
private readonly int _height;
|
|
||||||
|
|
||||||
public int LeftBorder => _x; // Левая граница
|
|
||||||
public int TopBorder => _y; // Верхняя граница
|
|
||||||
public int RightBorder => _width + _x; // Правая граница
|
|
||||||
public int DownBorder => _height + _y; // Нижняя граница
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2; // Середина по горизонтали
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2; // Середина по вертикали
|
|
||||||
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
namespace Tank
|
|
||||||
{
|
|
||||||
internal static class Program
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The main entry point for the application.
|
|
||||||
/// </summary>
|
|
||||||
[STAThread]
|
|
||||||
static void Main()
|
|
||||||
{
|
|
||||||
// To customize application configuration such as set high DPI settings or default font,
|
|
||||||
// see https://aka.ms/applicationconfiguration.
|
|
||||||
ApplicationConfiguration.Initialize();
|
|
||||||
Application.Run(new FormTanksCollections());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
103
Tank/Tank/Properties/Resources.Designer.cs
generated
103
Tank/Tank/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Tank.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tank.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap KeyDown {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("KeyDown", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap KeyLeft {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("KeyLeft", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap KeyRight {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("KeyRight", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap KeyUp {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("KeyUp", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="KeyDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\KeyDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="KeyLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\KeyLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="KeyRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\KeyRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="KeyUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\KeyUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 1.3 KiB |
Binary file not shown.
Before Width: | Height: | Size: 1.2 KiB |
@ -1,91 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank
|
|
||||||
{
|
|
||||||
internal class SetGeneric<T> where T : class
|
|
||||||
{
|
|
||||||
// Массив объектов, которые храним
|
|
||||||
private readonly T?[] _places;
|
|
||||||
|
|
||||||
// Количество объектов в массиве
|
|
||||||
public int Count => _places.Length;
|
|
||||||
|
|
||||||
// Конструктор
|
|
||||||
public SetGeneric(int count)
|
|
||||||
{
|
|
||||||
_places = new T?[count];
|
|
||||||
}
|
|
||||||
|
|
||||||
//Добавление объекта в набор
|
|
||||||
public int Insert(T tank)
|
|
||||||
{
|
|
||||||
int index = -1;
|
|
||||||
for(int i = 0; i < _places.Length; i++)
|
|
||||||
{
|
|
||||||
if (_places[i] == null)
|
|
||||||
{
|
|
||||||
index = i; break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (index < 0)
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
for(int i = index; i > 0; i--)
|
|
||||||
{
|
|
||||||
_places[i] = _places[i - 1];
|
|
||||||
}
|
|
||||||
_places[0] = tank;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Добавление объекта в набор на конкретную позицию
|
|
||||||
public bool Insert(T tank, int position)
|
|
||||||
{
|
|
||||||
if (position < 0 || position >= Count)
|
|
||||||
return false;
|
|
||||||
if (_places[position] == null)
|
|
||||||
{
|
|
||||||
_places[position] = tank;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
int index = -1;
|
|
||||||
for(int i = position; i < Count; i++)
|
|
||||||
{
|
|
||||||
if (_places[i] == null)
|
|
||||||
{
|
|
||||||
index = i; break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (index < 0)
|
|
||||||
return false;
|
|
||||||
for(int i = index; index > position; i--)
|
|
||||||
{
|
|
||||||
_places[i] = _places[i - 1];
|
|
||||||
}
|
|
||||||
_places[position] = tank;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Удаление объекта из набора с конкретной позиции
|
|
||||||
public bool Remove(int position)
|
|
||||||
{
|
|
||||||
if (position < 0 || position >= Count)
|
|
||||||
return false;
|
|
||||||
_places[position] = null;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Получение объекта из набора по позиции
|
|
||||||
public T? Get(int position)
|
|
||||||
{
|
|
||||||
if (position < 0 || position >= Count)
|
|
||||||
return null;
|
|
||||||
return _places[position];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,15 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Tank
|
|
||||||
{
|
|
||||||
public enum Status
|
|
||||||
{
|
|
||||||
NotInit = 0,
|
|
||||||
InProgress = 1,
|
|
||||||
Finish = 2
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<TargetFramework>net6.0-windows</TargetFramework>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
@ -1,108 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms.VisualStyles;
|
|
||||||
using Tank.DrawningObjects;
|
|
||||||
using Tank.MovementStrategy;
|
|
||||||
|
|
||||||
namespace Tank.Generics
|
|
||||||
{
|
|
||||||
internal class TanksGenericCollection<T, U>
|
|
||||||
where T : DrawArmoVehicle
|
|
||||||
where U : IMoveableObject
|
|
||||||
{
|
|
||||||
// Ширина и высота окна прорисовки
|
|
||||||
private readonly int _pictureWidth;
|
|
||||||
private readonly int _pictureHeight;
|
|
||||||
|
|
||||||
// Размеры занимаемого объектом места
|
|
||||||
private readonly int _placeSizeWidth = 180;
|
|
||||||
private readonly int _placeSizeHeight = 90;
|
|
||||||
|
|
||||||
// Набор объектов
|
|
||||||
private readonly SetGeneric<T> _collection;
|
|
||||||
|
|
||||||
// Конструктор
|
|
||||||
public TanksGenericCollection(int pictureWidth, int pictureHeight)
|
|
||||||
{
|
|
||||||
int width = pictureWidth / _placeSizeWidth;
|
|
||||||
int height = pictureHeight / _placeSizeHeight;
|
|
||||||
_pictureWidth = pictureWidth;
|
|
||||||
_pictureHeight = pictureHeight;
|
|
||||||
_collection = new SetGeneric<T>(width * height);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Перегрузка оператора сложения
|
|
||||||
public static int? operator +(TanksGenericCollection<T, U> collect, T? obj)
|
|
||||||
{
|
|
||||||
if (obj == null)
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
return collect?._collection.Insert(obj);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Перегрузка оператора вычитания
|
|
||||||
public static bool operator -(TanksGenericCollection<T, U> collect, int pos)
|
|
||||||
{
|
|
||||||
T? obj = collect._collection.Get(pos);
|
|
||||||
if (obj == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return collect._collection.Remove(pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Получение объекта IMoveableObject
|
|
||||||
public U? GetU(int pos)
|
|
||||||
{
|
|
||||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Вывод всего набора объектов
|
|
||||||
public Bitmap ShowTanks()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
DrawBackground(gr);
|
|
||||||
DrawObjects(gr);
|
|
||||||
return bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Метод отрисовки фона
|
|
||||||
private void DrawBackground(Graphics g)
|
|
||||||
{
|
|
||||||
Pen pen = new(Color.Black, 3);
|
|
||||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
|
||||||
{
|
|
||||||
//Линия разметки места
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
|
||||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
|
||||||
_placeSizeHeight);
|
|
||||||
}
|
|
||||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
|
||||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Метод прорисовки объектов
|
|
||||||
private void DrawObjects(Graphics g)
|
|
||||||
{
|
|
||||||
int width = _pictureWidth / _placeSizeWidth;
|
|
||||||
int height = _pictureHeight / _placeSizeHeight;
|
|
||||||
for (int i = 0; i < _collection.Count; i++)
|
|
||||||
{
|
|
||||||
DrawArmoVehicle? tank = _collection.Get(i);
|
|
||||||
if (tank == null)
|
|
||||||
continue;
|
|
||||||
tank.SetPosition((i % (_pictureWidth / _placeSizeWidth)) * _placeSizeWidth, (i / (_pictureWidth / _placeSizeWidth)) * _placeSizeHeight);
|
|
||||||
tank.DrawTransport(g);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user