Compare commits
11 Commits
Author | SHA1 | Date | |
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b54059d598 | ||
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a17318de92 | ||
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af6582be5e | ||
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e0874c2924 | ||
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72a71f346b | ||
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ce4b2141be |
25
Tank/Tank.sln
Normal file
25
Tank/Tank.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.7.34031.279
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tank", "Tank\Tank.csproj", "{5C602C58-ECEC-4FAB-BA10-FB671582D227}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5C602C58-ECEC-4FAB-BA10-FB671582D227}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {73BF3262-E499-401F-BDBD-BD2BC7D3C324}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
73
Tank/Tank/AbstractStrategy.cs
Normal file
73
Tank/Tank/AbstractStrategy.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
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||||
private Status _state = Status.NotInit;
|
||||
protected int FieldWidth { get; private set; }
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
public Status GetStatus() { return _state; }
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldHeight = height;
|
||||
FieldWidth = width;
|
||||
}
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
return;
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
protected bool MoveLeft() => MoveTo(Direction.Left);
|
||||
protected bool MoveRight() => MoveTo(Direction.Right);
|
||||
protected bool MoveUp() => MoveTo(Direction.Up);
|
||||
protected bool MoveDown() => MoveTo(Direction.Down);
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
|
||||
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
private bool MoveTo(Direction direction)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
return false;
|
||||
if (_moveableObject?.CheckCanMove(direction) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(direction);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
16
Tank/Tank/Direction.cs
Normal file
16
Tank/Tank/Direction.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public enum Direction
|
||||
{
|
||||
Up = 1,
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||||
Down = 2,
|
||||
Left = 3,
|
||||
Right = 4
|
||||
}
|
||||
}
|
131
Tank/Tank/DrawArmoVehicle.cs
Normal file
131
Tank/Tank/DrawArmoVehicle.cs
Normal file
@ -0,0 +1,131 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography.Pkcs;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Tank.Entities;
|
||||
using Tank.MovementStrategy;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public class DrawArmoVehicle
|
||||
{
|
||||
public EntityArmoVehicle? Tank { get; protected set; }
|
||||
protected int _pictureWidth;
|
||||
protected int _pictureHeight;
|
||||
protected int _startPosX;
|
||||
protected int _startPosY;
|
||||
protected readonly int _Width = 160;
|
||||
protected readonly int _Height = 90;
|
||||
public int GetPosX => _startPosX;
|
||||
public int GetPosY => _startPosY;
|
||||
public int GetWidth => _Width;
|
||||
public int GetHeight => _Height;
|
||||
|
||||
// Конструктор класса
|
||||
public DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
if (_pictureHeight < _Height || _pictureWidth < _Width)
|
||||
return;
|
||||
Tank = new EntityArmoVehicle(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
protected DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height, int tankWidth, int tankHeight)
|
||||
{
|
||||
_pictureHeight = height;
|
||||
_pictureWidth = width;
|
||||
_Height = tankHeight;
|
||||
_Width = tankWidth;
|
||||
if (_pictureHeight < _Height || _pictureWidth < _Width)
|
||||
return;
|
||||
Tank = new EntityArmoVehicle(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
public bool CanMove(Direction direction)
|
||||
{
|
||||
if (Tank == null)
|
||||
return false;
|
||||
return direction switch
|
||||
{
|
||||
Direction.Left => _startPosX - Tank.Step > 0,
|
||||
Direction.Up => _startPosY - Tank.Step > 0,
|
||||
Direction.Right => _startPosX + _Width + Tank.Step < _pictureWidth,
|
||||
Direction.Down => _startPosY + _Height + Tank.Step < _pictureHeight,
|
||||
_ => false
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!CanMove(direction) || Tank == null)
|
||||
return;
|
||||
switch (direction)
|
||||
{
|
||||
case Direction.Left:
|
||||
{
|
||||
if (_startPosX - Tank.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)Tank.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Direction.Up:
|
||||
{
|
||||
if (_startPosY - Tank.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)Tank.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Direction.Right:
|
||||
{
|
||||
if (_startPosX + _Width + Tank.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)Tank.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Direction.Down:
|
||||
{
|
||||
if (_startPosY + Tank.Step + _Height < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)Tank.Step;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Tank == null)
|
||||
return;
|
||||
Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
|
||||
|
||||
//Корпус
|
||||
Point[] pointsbody = { new Point(_startPosX + 5, _startPosY + 30), new Point(_startPosX + 110, _startPosY + 30),
|
||||
new Point(_startPosX + 142, _startPosY + 30), new Point(_startPosX + 120, _startPosY + 45), new Point(_startPosX + 12, _startPosY + 45) };
|
||||
g.FillPolygon(BrushRandom, pointsbody);
|
||||
|
||||
// Колеса, катки
|
||||
Brush ColorBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(ColorBlack, 10 + _startPosX, 42 + _startPosY, 20, 20);
|
||||
g.FillEllipse(ColorBlack, 35 + _startPosX, 42 + _startPosY, 20, 20);
|
||||
g.FillEllipse(ColorBlack, 60 + _startPosX, 42 + _startPosY, 20, 20);
|
||||
g.FillEllipse(ColorBlack, 85 + _startPosX, 42 + _startPosY, 20, 20);
|
||||
g.FillEllipse(ColorBlack, 110 + _startPosX, 42 + _startPosY, 20, 20);
|
||||
}
|
||||
|
||||
public IMoveableObject GetMoveableObject => new DrawingObjectTank(this);
|
||||
}
|
||||
}
|
64
Tank/Tank/DrawTank.cs
Normal file
64
Tank/Tank/DrawTank.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Tank.Entities;
|
||||
|
||||
namespace Tank.DrawningObjects
|
||||
{
|
||||
public class DrawTank : DrawArmoVehicle
|
||||
{
|
||||
public DrawTank(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower, int width, int height) : base(speed, weight, bodyColor, width, height)
|
||||
{
|
||||
if (Tank != null)
|
||||
{
|
||||
Tank = new EntityTank(speed, weight, bodyColor, additionalColor, bodyKit, caterpillar, tower);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (Tank is not EntityTank ArmoVehicle)
|
||||
return;
|
||||
base.DrawTransport(g);
|
||||
if (ArmoVehicle.BodyKit)
|
||||
{
|
||||
Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
|
||||
|
||||
// Корпус танка
|
||||
Point[] pointtower = { new Point(_startPosX + 52, _startPosY + 30), new Point(_startPosX + 52, _startPosY + 27), new Point(_startPosX + 40, _startPosY + 23),
|
||||
new Point(_startPosX + 15, _startPosY + 18), new Point(_startPosX + 15,_startPosY + 15), new Point(_startPosX + 60, _startPosY + 11), new Point(_startPosX + 90, _startPosY + 11),
|
||||
new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 100,_startPosY + 25), new Point(_startPosX + 95, _startPosY + 27), new Point(_startPosX + 90, _startPosY + 30)};
|
||||
|
||||
g.FillPolygon(bodyBrush, pointtower);
|
||||
}
|
||||
|
||||
if (ArmoVehicle.Caterpillar)
|
||||
{
|
||||
// Гусеница. Отрисовка танковых катков
|
||||
Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
|
||||
g.FillRectangle(BrushRandom, 28 + _startPosX, 50 + _startPosY, 10, 3);
|
||||
g.FillRectangle(BrushRandom, 53 + _startPosX, 50 + _startPosY, 10, 3);
|
||||
g.FillRectangle(BrushRandom, 78 + _startPosX, 50 + _startPosY, 10, 3);
|
||||
g.FillRectangle(BrushRandom, 103 + _startPosX, 50 + _startPosY, 10, 3);
|
||||
}
|
||||
|
||||
if (ArmoVehicle.Tower)
|
||||
{
|
||||
// Орудие
|
||||
Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
|
||||
g.FillRectangle(bodyBrush, _startPosX + 111, _startPosY + 17, 60, 5);
|
||||
|
||||
// Зенитное орудие
|
||||
Point[] pointgun = { new Point(_startPosX + 44, _startPosY + 13), new Point(_startPosX + 45, _startPosY + 12), new Point(_startPosX + 41, _startPosY + 8), new Point(_startPosX + 41, _startPosY + 7),
|
||||
new Point(_startPosX + 42, _startPosY + 5), new Point(_startPosX + 41, _startPosY + 4), new Point(_startPosX + 44, _startPosY + 3), new Point(_startPosX + 50, _startPosY + 3),
|
||||
new Point(_startPosX + 52, _startPosY + 5), new Point(_startPosX + 53, _startPosY + 7), new Point(_startPosX + 58, _startPosY + 11)};
|
||||
g.FillPolygon(bodyBrush, pointgun);
|
||||
|
||||
g.FillRectangle(bodyBrush, _startPosX + 50, _startPosY + 5, 20, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
31
Tank/Tank/DrawingObjectTank.cs
Normal file
31
Tank/Tank/DrawingObjectTank.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Tank.DrawningObjects;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class DrawingObjectTank : IMoveableObject
|
||||
{
|
||||
private readonly DrawArmoVehicle? _drawTank = null;
|
||||
public DrawingObjectTank(DrawArmoVehicle drawTank)
|
||||
{
|
||||
_drawTank = drawTank;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectParameters
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawTank == null || _drawTank.Tank == null)
|
||||
return null;
|
||||
return new ObjectParameters(_drawTank.GetPosX, _drawTank.GetPosY, _drawTank.GetWidth, _drawTank.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawTank?.Tank?.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) => _drawTank?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) => _drawTank?.MoveTransport(direction);
|
||||
}
|
||||
}
|
22
Tank/Tank/EntityArmoVehicle.cs
Normal file
22
Tank/Tank/EntityArmoVehicle.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.Entities
|
||||
{
|
||||
public class EntityArmoVehicle
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public EntityArmoVehicle(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
23
Tank/Tank/EntityTank.cs
Normal file
23
Tank/Tank/EntityTank.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.Entities
|
||||
{
|
||||
public class EntityTank : EntityArmoVehicle
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool BodyKit { get; private set; }
|
||||
public bool Caterpillar { get; private set; }
|
||||
public bool Tower { get; private set; }
|
||||
public EntityTank(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
Caterpillar = caterpillar;
|
||||
Tower = tower;
|
||||
}
|
||||
}
|
||||
}
|
193
Tank/Tank/FormTank.Designer.cs
generated
Normal file
193
Tank/Tank/FormTank.Designer.cs
generated
Normal file
@ -0,0 +1,193 @@
|
||||
namespace Tank
|
||||
{
|
||||
partial class FormTank
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxTank = new PictureBox();
|
||||
ButtonCreate = new Button();
|
||||
keyDown = new Button();
|
||||
keyUp = new Button();
|
||||
keyLeft = new Button();
|
||||
keyRight = new Button();
|
||||
buttonArmVechicle = new Button();
|
||||
buttonStep = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
ChooseCar = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxTank
|
||||
//
|
||||
pictureBoxTank.Location = new Point(1, 0);
|
||||
pictureBoxTank.Margin = new Padding(3, 4, 3, 4);
|
||||
pictureBoxTank.Name = "pictureBoxTank";
|
||||
pictureBoxTank.Size = new Size(913, 571);
|
||||
pictureBoxTank.TabIndex = 0;
|
||||
pictureBoxTank.TabStop = false;
|
||||
//
|
||||
// ButtonCreate
|
||||
//
|
||||
ButtonCreate.Location = new Point(14, 500);
|
||||
ButtonCreate.Margin = new Padding(3, 4, 3, 4);
|
||||
ButtonCreate.Name = "ButtonCreate";
|
||||
ButtonCreate.Size = new Size(145, 53);
|
||||
ButtonCreate.TabIndex = 1;
|
||||
ButtonCreate.Text = "Создание танка";
|
||||
ButtonCreate.UseVisualStyleBackColor = true;
|
||||
ButtonCreate.Click += ButtonCreateTank_Click;
|
||||
//
|
||||
// keyDown
|
||||
//
|
||||
keyDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyDown.BackgroundImage = Properties.Resources.KeyDown;
|
||||
keyDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyDown.Location = new Point(821, 515);
|
||||
keyDown.Margin = new Padding(3, 4, 3, 4);
|
||||
keyDown.Name = "keyDown";
|
||||
keyDown.Size = new Size(34, 40);
|
||||
keyDown.TabIndex = 11;
|
||||
keyDown.UseVisualStyleBackColor = true;
|
||||
keyDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// keyUp
|
||||
//
|
||||
keyUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyUp.BackgroundImage = Properties.Resources.KeyUp;
|
||||
keyUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyUp.Location = new Point(821, 467);
|
||||
keyUp.Margin = new Padding(3, 4, 3, 4);
|
||||
keyUp.Name = "keyUp";
|
||||
keyUp.Size = new Size(34, 40);
|
||||
keyUp.TabIndex = 12;
|
||||
keyUp.UseVisualStyleBackColor = true;
|
||||
keyUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// keyLeft
|
||||
//
|
||||
keyLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyLeft.BackgroundImage = Properties.Resources.KeyLeft;
|
||||
keyLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyLeft.Location = new Point(779, 515);
|
||||
keyLeft.Margin = new Padding(3, 4, 3, 4);
|
||||
keyLeft.Name = "keyLeft";
|
||||
keyLeft.Size = new Size(34, 40);
|
||||
keyLeft.TabIndex = 13;
|
||||
keyLeft.UseVisualStyleBackColor = true;
|
||||
keyLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// keyRight
|
||||
//
|
||||
keyRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
keyRight.BackgroundImage = Properties.Resources.KeyRight;
|
||||
keyRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
keyRight.Location = new Point(861, 515);
|
||||
keyRight.Margin = new Padding(3, 4, 3, 4);
|
||||
keyRight.Name = "keyRight";
|
||||
keyRight.Size = new Size(34, 40);
|
||||
keyRight.TabIndex = 14;
|
||||
keyRight.UseVisualStyleBackColor = true;
|
||||
keyRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonArmVechicle
|
||||
//
|
||||
buttonArmVechicle.Location = new Point(176, 501);
|
||||
buttonArmVechicle.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonArmVechicle.Name = "buttonArmVechicle";
|
||||
buttonArmVechicle.Size = new Size(150, 53);
|
||||
buttonArmVechicle.TabIndex = 15;
|
||||
buttonArmVechicle.Text = "Создание бронеавтомобиля";
|
||||
buttonArmVechicle.UseVisualStyleBackColor = true;
|
||||
buttonArmVechicle.Click += CreateButtonArmoVehicle_Click;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(815, 71);
|
||||
buttonStep.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(86, 31);
|
||||
buttonStep.TabIndex = 17;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += ButtonStep_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
|
||||
comboBoxStrategy.Location = new Point(749, 24);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 19;
|
||||
//
|
||||
// ChooseCar
|
||||
//
|
||||
ChooseCar.Location = new Point(807, 120);
|
||||
ChooseCar.Name = "ChooseCar";
|
||||
ChooseCar.Size = new Size(94, 52);
|
||||
ChooseCar.TabIndex = 20;
|
||||
ChooseCar.Text = "Выбрать технику";
|
||||
ChooseCar.UseVisualStyleBackColor = true;
|
||||
ChooseCar.Click += ButtonSelectTank_Click;
|
||||
//
|
||||
// FormTank
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = SystemColors.ButtonHighlight;
|
||||
ClientSize = new Size(914, 568);
|
||||
Controls.Add(ChooseCar);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(buttonArmVechicle);
|
||||
Controls.Add(keyRight);
|
||||
Controls.Add(keyLeft);
|
||||
Controls.Add(keyUp);
|
||||
Controls.Add(keyDown);
|
||||
Controls.Add(ButtonCreate);
|
||||
Controls.Add(pictureBoxTank);
|
||||
Margin = new Padding(3, 4, 3, 4);
|
||||
Name = "FormTank";
|
||||
Text = "FormTank";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxTank;
|
||||
private Button ButtonCreate;
|
||||
private Button keyRight;
|
||||
private Button keyLeft;
|
||||
private Button keyUp;
|
||||
private Button keyDown;
|
||||
private Button buttonArmVechicle;
|
||||
private Button buttonStep;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ChooseCar;
|
||||
}
|
||||
}
|
132
Tank/Tank/FormTank.cs
Normal file
132
Tank/Tank/FormTank.cs
Normal file
@ -0,0 +1,132 @@
|
||||
using Tank.DrawningObjects;
|
||||
using Tank.MovementStrategy;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public partial class FormTank : Form
|
||||
{
|
||||
private DrawArmoVehicle? _Tank;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
public DrawArmoVehicle? SelectedTank { get; private set; }
|
||||
|
||||
public FormTank()
|
||||
{
|
||||
InitializeComponent();
|
||||
_abstractStrategy = null;
|
||||
SelectedTank = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_Tank == null)
|
||||
return;
|
||||
|
||||
Bitmap bitmap = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
Graphics gr = Graphics.FromImage(bitmap);
|
||||
_Tank?.DrawTransport(gr);
|
||||
pictureBoxTank.Image = bitmap;
|
||||
}
|
||||
|
||||
|
||||
private void ButtonCreateTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color mainColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
mainColor = dialog.Color;
|
||||
}
|
||||
Color addColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
addColor = dialog.Color;
|
||||
}
|
||||
|
||||
_Tank = new DrawTank(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
||||
mainColor, addColor,
|
||||
Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)),
|
||||
pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
_Tank.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
//ïîëó÷àåì èìÿ êíîïêè
|
||||
if (_Tank == null)
|
||||
return;
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "keyUp":
|
||||
_Tank?.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "keyDown":
|
||||
_Tank?.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "keyLeft":
|
||||
_Tank?.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "keyRight":
|
||||
_Tank?.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
private void CreateButtonArmoVehicle_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random rnd = new();
|
||||
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
_Tank = new DrawArmoVehicle(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
||||
color, pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
|
||||
_Tank.SetPosition(rnd.Next(10, 50), rnd.Next(30, 70));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_Tank == null)
|
||||
return;
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
return;
|
||||
_abstractStrategy.SetData(new DrawingObjectTank(_Tank), pictureBoxTank.Width, pictureBoxTank.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
return;
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonSelectTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
SelectedTank = _Tank;
|
||||
DialogResult = DialogResult.OK;
|
||||
}
|
||||
}
|
||||
}
|
120
Tank/Tank/FormTank.resx
Normal file
120
Tank/Tank/FormTank.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
135
Tank/Tank/FormTanksCollections.Designer.cs
generated
Normal file
135
Tank/Tank/FormTanksCollections.Designer.cs
generated
Normal file
@ -0,0 +1,135 @@
|
||||
namespace Tank
|
||||
{
|
||||
partial class FormTanksCollections
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
panel1 = new Panel();
|
||||
UpdateButton = new Button();
|
||||
DeleteButton = new Button();
|
||||
AddButton = new Button();
|
||||
InputNum = new TextBox();
|
||||
label1 = new Label();
|
||||
DrawTank = new PictureBox();
|
||||
panel1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)DrawTank).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// panel1
|
||||
//
|
||||
panel1.Controls.Add(UpdateButton);
|
||||
panel1.Controls.Add(DeleteButton);
|
||||
panel1.Controls.Add(AddButton);
|
||||
panel1.Controls.Add(InputNum);
|
||||
panel1.Controls.Add(label1);
|
||||
panel1.Dock = DockStyle.Right;
|
||||
panel1.Location = new Point(550, 0);
|
||||
panel1.Name = "panel1";
|
||||
panel1.Size = new Size(250, 451);
|
||||
panel1.TabIndex = 0;
|
||||
//
|
||||
// UpdateButton
|
||||
//
|
||||
UpdateButton.Location = new Point(10, 241);
|
||||
UpdateButton.Name = "UpdateButton";
|
||||
UpdateButton.Size = new Size(229, 37);
|
||||
UpdateButton.TabIndex = 4;
|
||||
UpdateButton.Text = "Обновить коллекцию";
|
||||
UpdateButton.UseVisualStyleBackColor = true;
|
||||
UpdateButton.Click += ButtonRefreshCollection_Click;
|
||||
//
|
||||
// DeleteButton
|
||||
//
|
||||
DeleteButton.Location = new Point(10, 176);
|
||||
DeleteButton.Name = "DeleteButton";
|
||||
DeleteButton.Size = new Size(229, 37);
|
||||
DeleteButton.TabIndex = 3;
|
||||
DeleteButton.Text = "Удалить технику";
|
||||
DeleteButton.UseVisualStyleBackColor = true;
|
||||
DeleteButton.Click += ButtonRemoveTank_Click;
|
||||
//
|
||||
// AddButton
|
||||
//
|
||||
AddButton.Location = new Point(10, 53);
|
||||
AddButton.Name = "AddButton";
|
||||
AddButton.Size = new Size(229, 37);
|
||||
AddButton.TabIndex = 2;
|
||||
AddButton.Text = "Добавить технику";
|
||||
AddButton.UseVisualStyleBackColor = true;
|
||||
AddButton.Click += ButtonAddTank_Click;
|
||||
//
|
||||
// InputNum
|
||||
//
|
||||
InputNum.Location = new Point(10, 133);
|
||||
InputNum.Name = "InputNum";
|
||||
InputNum.Size = new Size(228, 27);
|
||||
InputNum.TabIndex = 1;
|
||||
//
|
||||
// label1
|
||||
//
|
||||
label1.AutoSize = true;
|
||||
label1.Location = new Point(2, 3);
|
||||
label1.Name = "label1";
|
||||
label1.Size = new Size(103, 20);
|
||||
label1.TabIndex = 0;
|
||||
label1.Text = "Инструменты";
|
||||
//
|
||||
// DrawTank
|
||||
//
|
||||
DrawTank.Dock = DockStyle.Fill;
|
||||
DrawTank.Location = new Point(0, 0);
|
||||
DrawTank.Name = "DrawTank";
|
||||
DrawTank.Size = new Size(550, 451);
|
||||
DrawTank.TabIndex = 1;
|
||||
DrawTank.TabStop = false;
|
||||
//
|
||||
// CollectionsFrame
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 451);
|
||||
Controls.Add(DrawTank);
|
||||
Controls.Add(panel1);
|
||||
Name = "CollectionsFrame";
|
||||
Text = "CollectionsFrame";
|
||||
panel1.ResumeLayout(false);
|
||||
panel1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)DrawTank).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel panel1;
|
||||
private Button UpdateButton;
|
||||
private Button DeleteButton;
|
||||
private Button AddButton;
|
||||
private TextBox InputNum;
|
||||
private Label label1;
|
||||
private PictureBox DrawTank;
|
||||
}
|
||||
}
|
71
Tank/Tank/FormTanksCollections.cs
Normal file
71
Tank/Tank/FormTanksCollections.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using Tank.DrawningObjects;
|
||||
using Tank.Generics;
|
||||
using Tank.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public partial class FormTanksCollections : Form
|
||||
{
|
||||
private readonly TanksGenericCollection<DrawArmoVehicle, DrawingObjectTank> _tanks;
|
||||
|
||||
public FormTanksCollections()
|
||||
{
|
||||
InitializeComponent();
|
||||
_tanks = new TanksGenericCollection<DrawArmoVehicle, DrawingObjectTank>(DrawTank.Width, DrawTank.Height);
|
||||
}
|
||||
|
||||
private void ButtonAddTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormTank form = new FormTank();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_tanks + form.SelectedTank != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
DrawTank.Image = _tanks.ShowTanks();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
}
|
||||
private void ButtonRemoveTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = -1;
|
||||
try
|
||||
{
|
||||
pos = Convert.ToInt32(InputNum.Text);
|
||||
}
|
||||
catch (Exception ex) { }
|
||||
if (_tanks - pos)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
DrawTank.Image = _tanks.ShowTanks();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
DrawTank.Image = _tanks.ShowTanks();
|
||||
}
|
||||
}
|
||||
}
|
120
Tank/Tank/FormTanksCollections.resx
Normal file
120
Tank/Tank/FormTanksCollections.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
16
Tank/Tank/IMoveableObject.cs
Normal file
16
Tank/Tank/IMoveableObject.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters? GetObjectParameters { get; }
|
||||
int GetStep { get; }
|
||||
bool CheckCanMove(Direction direction);
|
||||
void MoveObject(Direction direction);
|
||||
}
|
||||
}
|
47
Tank/Tank/MoveToBorder.cs
Normal file
47
Tank/Tank/MoveToBorder.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (diffX >= 0)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
else if (diffY >= 0)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else if (Math.Abs(diffX) > Math.Abs(diffY))
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
54
Tank/Tank/MoveToCenter.cs
Normal file
54
Tank/Tank/MoveToCenter.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
31
Tank/Tank/ObjectParameters.cs
Normal file
31
Tank/Tank/ObjectParameters.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
|
||||
public int LeftBorder => _x; // Левая граница
|
||||
public int TopBorder => _y; // Верхняя граница
|
||||
public int RightBorder => _width + _x; // Правая граница
|
||||
public int DownBorder => _height + _y; // Нижняя граница
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2; // Середина по горизонтали
|
||||
public int ObjectMiddleVertical => _y + _height / 2; // Середина по вертикали
|
||||
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
17
Tank/Tank/Program.cs
Normal file
17
Tank/Tank/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Tank
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormTanksCollections());
|
||||
}
|
||||
}
|
||||
}
|
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Tank.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tank.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap KeyDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("KeyDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap KeyLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("KeyLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap KeyRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("KeyRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap KeyUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("KeyUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Tank/Tank/Properties/Resources.resx
Normal file
133
Tank/Tank/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="KeyDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\KeyDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="KeyLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\KeyLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="KeyRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\KeyRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="KeyUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\KeyUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
Tank/Tank/Resources/KeyDown.png
Normal file
BIN
Tank/Tank/Resources/KeyDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
Tank/Tank/Resources/KeyLeft.png
Normal file
BIN
Tank/Tank/Resources/KeyLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
Tank/Tank/Resources/KeyRight.png
Normal file
BIN
Tank/Tank/Resources/KeyRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
Tank/Tank/Resources/KeyUp.png
Normal file
BIN
Tank/Tank/Resources/KeyUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
91
Tank/Tank/SetGeneric.cs
Normal file
91
Tank/Tank/SetGeneric.cs
Normal file
@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
internal class SetGeneric<T> where T : class
|
||||
{
|
||||
// Массив объектов, которые храним
|
||||
private readonly T?[] _places;
|
||||
|
||||
// Количество объектов в массиве
|
||||
public int Count => _places.Length;
|
||||
|
||||
// Конструктор
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T?[count];
|
||||
}
|
||||
|
||||
//Добавление объекта в набор
|
||||
public int Insert(T tank)
|
||||
{
|
||||
int index = -1;
|
||||
for(int i = 0; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
index = i; break;
|
||||
}
|
||||
}
|
||||
if (index < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
for(int i = index; i > 0; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[0] = tank;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Добавление объекта в набор на конкретную позицию
|
||||
public bool Insert(T tank, int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
return false;
|
||||
if (_places[position] == null)
|
||||
{
|
||||
_places[position] = tank;
|
||||
return true;
|
||||
}
|
||||
int index = -1;
|
||||
for(int i = position; i < Count; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
index = i; break;
|
||||
}
|
||||
}
|
||||
if (index < 0)
|
||||
return false;
|
||||
for(int i = index; index > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
}
|
||||
_places[position] = tank;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Удаление объекта из набора с конкретной позиции
|
||||
public bool Remove(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
return false;
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Получение объекта из набора по позиции
|
||||
public T? Get(int position)
|
||||
{
|
||||
if (position < 0 || position >= Count)
|
||||
return null;
|
||||
return _places[position];
|
||||
}
|
||||
}
|
||||
}
|
15
Tank/Tank/Status.cs
Normal file
15
Tank/Tank/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Tank
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit = 0,
|
||||
InProgress = 1,
|
||||
Finish = 2
|
||||
}
|
||||
}
|
11
Tank/Tank/Tank.csproj
Normal file
11
Tank/Tank/Tank.csproj
Normal file
@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
108
Tank/Tank/TanksGenericCollection.cs
Normal file
108
Tank/Tank/TanksGenericCollection.cs
Normal file
@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms.VisualStyles;
|
||||
using Tank.DrawningObjects;
|
||||
using Tank.MovementStrategy;
|
||||
|
||||
namespace Tank.Generics
|
||||
{
|
||||
internal class TanksGenericCollection<T, U>
|
||||
where T : DrawArmoVehicle
|
||||
where U : IMoveableObject
|
||||
{
|
||||
// Ширина и высота окна прорисовки
|
||||
private readonly int _pictureWidth;
|
||||
private readonly int _pictureHeight;
|
||||
|
||||
// Размеры занимаемого объектом места
|
||||
private readonly int _placeSizeWidth = 180;
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
|
||||
// Набор объектов
|
||||
private readonly SetGeneric<T> _collection;
|
||||
|
||||
// Конструктор
|
||||
public TanksGenericCollection(int pictureWidth, int pictureHeight)
|
||||
{
|
||||
int width = pictureWidth / _placeSizeWidth;
|
||||
int height = pictureHeight / _placeSizeHeight;
|
||||
_pictureWidth = pictureWidth;
|
||||
_pictureHeight = pictureHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
|
||||
// Перегрузка оператора сложения
|
||||
public static int? operator +(TanksGenericCollection<T, U> collect, T? obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return collect?._collection.Insert(obj);
|
||||
}
|
||||
|
||||
// Перегрузка оператора вычитания
|
||||
public static bool operator -(TanksGenericCollection<T, U> collect, int pos)
|
||||
{
|
||||
T? obj = collect._collection.Get(pos);
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return collect._collection.Remove(pos);
|
||||
}
|
||||
|
||||
// Получение объекта IMoveableObject
|
||||
public U? GetU(int pos)
|
||||
{
|
||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
|
||||
// Вывод всего набора объектов
|
||||
public Bitmap ShowTanks()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
|
||||
// Метод отрисовки фона
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{
|
||||
//Линия разметки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
|
||||
// Метод прорисовки объектов
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
int width = _pictureWidth / _placeSizeWidth;
|
||||
int height = _pictureHeight / _placeSizeHeight;
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
DrawArmoVehicle? tank = _collection.Get(i);
|
||||
if (tank == null)
|
||||
continue;
|
||||
tank.SetPosition((i % (_pictureWidth / _placeSizeWidth)) * _placeSizeWidth, (i / (_pictureWidth / _placeSizeWidth)) * _placeSizeHeight);
|
||||
tank.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user