Compare commits
11 Commits
Author | SHA1 | Date | |
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4de869410d | |||
6eebbbad7c | |||
34d5daf3b1 | |||
614075b569 | |||
2dd9a71e1f | |||
870c31e157 | |||
e5b98208f6 | |||
378bceea9b | |||
a8c7158463 | |||
cbf4305be0 | |||
60ab887cca |
@ -0,0 +1,121 @@
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using ProjectBulldozer.Drawnings;
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using ProjectBulldozer.MovementStrategy;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллецию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 190;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 130;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectoinGenericObjects<DrawningDozer>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collectoin">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectoinGenericObjects<DrawningDozer> collectoin)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collectoin;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="dozer">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningDozer dozer)
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{
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return company._collection.Insert(dozer);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningDozer? operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningDozer? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackground(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); i++) {
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DrawningDozer? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackground(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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@ -0,0 +1,84 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectBulldozer.Drawnings;
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namespace ProjectBulldozer.CollectionGenericObjects;
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/// <summary>
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/// Реализация абстрактной компании
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/// </summary>
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public class Garage : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collectoin"></param>
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public Garage(int picWidth, int picHeight, ICollectoinGenericObjects<DrawningDozer> collectoin) : base(picWidth, picHeight, collectoin)
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{
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}
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/// <summary>
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/// отрисовка парковки
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/// </summary>
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/// <param name="g"></param>
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protected override void DrawBackground(Graphics g)
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{
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int cntVertically = _pictureHeight / _placeSizeHeight; //Колличество мест по вертикали
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int cntHorizontally = _pictureWidth / _placeSizeWidth; //Колличество мест по горизонтали
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Pen pen = new(Color.FromArgb(185, 140, 0))
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{
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Width = 3
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};
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for (int i = 0; i < cntHorizontally; i++)
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{
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, cntVertically * _placeSizeHeight);
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for (int j = 0; j < cntVertically + 1; j++)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, (i + 1) * _placeSizeWidth - 50, j * _placeSizeHeight);
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}
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}
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}
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/// <summary>
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/// выбор места на парковке
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/// </summary>
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protected override void SetObjectsPosition()
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{
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//Влево, вверх
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int width = _pictureWidth / _placeSizeWidth - 1;
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int height = _pictureHeight / _placeSizeHeight - 1;
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int placeHorizontally = width;
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int placeVertically = height;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (placeVertically < 0)
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{
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return;
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}
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if (_collection?.Get(i) != null)
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{
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_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
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_collection?.Get(i)?.SetPosition(_placeSizeWidth * placeHorizontally + 20, _placeSizeHeight * placeVertically + 20);
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}
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if (placeHorizontally > 0)
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{
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placeHorizontally--;
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}
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else
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{
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placeHorizontally = width;
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placeVertically--;
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}
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}
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}
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}
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@ -0,0 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectoinGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Колличество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального колличества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление элемента в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции на конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -0,0 +1,130 @@
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using System;
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|
using System.Collections.Generic;
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using System.Linq;
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|
using System.Text;
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|
using System.Threading.Tasks;
|
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|
|
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namespace ProjectBulldozer.CollectionGenericObjects;
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public class MassiveGenericObject<T> : ICollectoinGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, который храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount
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{
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set
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{
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if (value > 0)
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{
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Array.Resize(ref _collection, value);
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}
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else
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|
{
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_collection =new T?[value];
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|
}
|
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|
}
|
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|
}
|
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|
|
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|
/// <summary>
|
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|
/// Конструктор
|
||||||
|
/// </summary>
|
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|
public MassiveGenericObject()
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|
{
|
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|
_collection = Array.Empty<T>();
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|
}
|
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|
|
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|
public T? Get(int position)
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|
{
|
||||||
|
//Проверка позиции
|
||||||
|
if ((position >= 0) && (position < Count))
|
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|
{
|
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|
return _collection[position];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Insert(T obj)
|
||||||
|
{
|
||||||
|
//Вставка в свободное место набора
|
||||||
|
for (int i = 0; i < Count; i++)
|
||||||
|
{
|
||||||
|
if (_collection[i] == null)
|
||||||
|
{
|
||||||
|
_collection[i] = obj;
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Insert(T obj, int position)
|
||||||
|
{
|
||||||
|
//Проверка позиции
|
||||||
|
if ((position < 0) || (position >= Count))
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Проверка, что элемент массива по этой позиции пустой, если нет, то ищется свободное место после этой
|
||||||
|
//позиции и идёт вставка туда, если нет после, ищем до
|
||||||
|
if (_collection[position] != null)
|
||||||
|
{
|
||||||
|
bool placed = false;
|
||||||
|
for (int i = position + 1; i < Count; i++)
|
||||||
|
{
|
||||||
|
if (_collection[i] == null)
|
||||||
|
{
|
||||||
|
position = i;
|
||||||
|
placed = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (placed == false)
|
||||||
|
{
|
||||||
|
for (int i = position - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
if (_collection[i] == null)
|
||||||
|
{
|
||||||
|
position = i;
|
||||||
|
placed = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (placed == false)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Вставка
|
||||||
|
_collection[position] = obj;
|
||||||
|
return position;
|
||||||
|
}
|
||||||
|
|
||||||
|
public T? Remove(int position)
|
||||||
|
{
|
||||||
|
//Проверка позиции
|
||||||
|
if ((position < 0) || (position >= Count) || (_collection[position] == null))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Удаление объекта из массива, присвоив элементу массива значение null
|
||||||
|
T? elem = _collection[position];
|
||||||
|
_collection[position] = null;
|
||||||
|
return elem;
|
||||||
|
}
|
||||||
|
}
|
36
ProjectBulldozer/ProjectBulldozer/Drawnings/DirectionType.cs
Normal file
36
ProjectBulldozer/ProjectBulldozer/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.Drawnings;
|
||||||
|
|
||||||
|
public enum DirectionType
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Неизвестное направление
|
||||||
|
/// </summary>
|
||||||
|
Unknow = -1,
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Влево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4,
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,67 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ProjectBulldozer.Entities;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.Drawnings;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningBulldozer : DrawningDozer
|
||||||
|
{
|
||||||
|
///<summary>
|
||||||
|
///Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// ///<param name="speed">Скорость</param>
|
||||||
|
///<param name="weight">Вес</param>
|
||||||
|
///<param name="bodyColor">Основной цвет</param>
|
||||||
|
///<param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
///<param name="blade">Признак наличия отвала</param>
|
||||||
|
///<param name="caterpillar">Признак наличия гусеницы</param>
|
||||||
|
public DrawningBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(150, 90)
|
||||||
|
{
|
||||||
|
EntityDozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor, blade, caterpillar);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue || EntityDozer is not EntityBulldozer bulldozer)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
|
||||||
|
Brush additionalBrush = new SolidBrush(bulldozer.AdditionalColor);
|
||||||
|
//BULDOZER
|
||||||
|
_startPosX += 0;
|
||||||
|
_startPosY += 0;
|
||||||
|
base.DrawTransport(g);
|
||||||
|
_startPosX -= 0;
|
||||||
|
_startPosY -= 0;
|
||||||
|
//caterpillar
|
||||||
|
if (bulldozer.Caterpillar)
|
||||||
|
{
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 150, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 150, 15);
|
||||||
|
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 75, 150, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 75, 150, 15);
|
||||||
|
}
|
||||||
|
|
||||||
|
//blade
|
||||||
|
if (bulldozer.Blade)
|
||||||
|
{ //smth like hands?
|
||||||
|
g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
|
||||||
|
g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + 72, 75, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 72, 75, 15);
|
||||||
|
//blade itself
|
||||||
|
g.FillRectangle(bodyBrush, _startPosX.Value + 125, _startPosY.Value, 25, 90);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
|
||||||
|
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
274
ProjectBulldozer/ProjectBulldozer/Drawnings/DrawningDozer.cs
Normal file
274
ProjectBulldozer/ProjectBulldozer/Drawnings/DrawningDozer.cs
Normal file
@ -0,0 +1,274 @@
|
|||||||
|
using ProjectBulldozer.Entities;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.Drawnings;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningDozer
|
||||||
|
{
|
||||||
|
///<summary>
|
||||||
|
/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public EntityDozer? EntityDozer { get; protected set; }
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureWidth;
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Высота окна
|
||||||
|
/// </summary>
|
||||||
|
private int? _pictureHeight;
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Левая координата прорисовки бульдозера
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosX;
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Верхнаяя координата прорисовки бульдозера
|
||||||
|
/// </summary>
|
||||||
|
protected int? _startPosY;
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Ширина прорисовки бульдозера
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningBulldozerWidth = 150;
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Высота прорисовки бульдозера
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _drawningBulldozerHeight = 90;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosX => _startPosX;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int? GetPosY => _startPosY;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _drawningBulldozerWidth;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _drawningBulldozerHeight;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пустой конструктор.
|
||||||
|
/// </summary>
|
||||||
|
private DrawningDozer()
|
||||||
|
{
|
||||||
|
_pictureWidth = null;
|
||||||
|
_pictureHeight = null;
|
||||||
|
_startPosX = null;
|
||||||
|
_startPosY = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="additionalColor">Дополнительный цвет(цвет колёс)</param>
|
||||||
|
public DrawningDozer(int speed, double weight, Color bodyColor) : this()
|
||||||
|
{
|
||||||
|
EntityDozer = new EntityDozer(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор для наследников
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
|
||||||
|
/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
|
||||||
|
protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) :this()
|
||||||
|
{
|
||||||
|
_drawningBulldozerWidth = drawningBulldozerWidth;
|
||||||
|
_pictureHeight = drawningBulldozerHeigh;
|
||||||
|
}
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Установка границ поля
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||||
|
public bool SetPictureSize(int width, int height)
|
||||||
|
{
|
||||||
|
//проверка, что объект "влезает" в размеры поля. Если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена.
|
||||||
|
if (width < _drawningBulldozerWidth || height < _drawningBulldozerHeight)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
if (_startPosX != null || _startPosY != null)
|
||||||
|
{
|
||||||
|
if (_startPosX < 0)
|
||||||
|
{
|
||||||
|
_startPosX = 0;
|
||||||
|
}
|
||||||
|
if (_startPosX + _drawningBulldozerWidth >= _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningBulldozerWidth;
|
||||||
|
}
|
||||||
|
if (_startPosY < 0)
|
||||||
|
{
|
||||||
|
_startPosY = 0;
|
||||||
|
}
|
||||||
|
if (_startPosY + _drawningBulldozerHeight >= _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawningBulldozerHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//если при установке объекта в эти координаты, он будет выходить за границы формы, то надо изменить координаты,
|
||||||
|
//чтобы он оставался в этих границах
|
||||||
|
if (x < 0)
|
||||||
|
{
|
||||||
|
_startPosX = 0;
|
||||||
|
}
|
||||||
|
else if (x + _drawningBulldozerWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX = _pictureWidth - _drawningBulldozerWidth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_startPosX = x;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y < 0)
|
||||||
|
{
|
||||||
|
_startPosY = 0;
|
||||||
|
}
|
||||||
|
else if (y + _drawningBulldozerHeight > _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY = _pictureHeight - _drawningBulldozerHeight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направлениие</param>
|
||||||
|
/// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns>
|
||||||
|
public virtual bool MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
// влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
if (_startPosX.Value - EntityDozer.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosX -= (int)EntityDozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
if (_startPosY.Value - EntityDozer.Step > 0)
|
||||||
|
{
|
||||||
|
_startPosY -= (int)EntityDozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
if (_startPosX.Value + EntityDozer.Step + _drawningBulldozerWidth < _pictureWidth)
|
||||||
|
{
|
||||||
|
_startPosX += (int)EntityDozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
// вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
if (_startPosY.Value + EntityDozer.Step + _drawningBulldozerHeight < _pictureHeight)
|
||||||
|
{
|
||||||
|
_startPosY += (int)EntityDozer.Step;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
///<summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
|
||||||
|
Brush wheelsBrush = new SolidBrush(Color.FromArgb(60, 60, 60));
|
||||||
|
//BULDOZER
|
||||||
|
//body
|
||||||
|
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value + 15, _drawningBulldozerWidth - 20, _drawningBulldozerHeight - 30);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, _drawningBulldozerWidth - 20, _drawningBulldozerHeight - 30);
|
||||||
|
//wheels
|
||||||
|
g.FillRectangle(wheelsBrush, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
|
||||||
|
g.FillRectangle(wheelsBrush, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
|
||||||
|
g.FillRectangle(wheelsBrush, _startPosX.Value, _startPosY.Value, 50, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 50, 15);
|
||||||
|
g.FillRectangle(wheelsBrush, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value, 50, 15);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value, 50, 15);
|
||||||
|
//strange rectangles
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 25, 3, _drawningBulldozerHeight - 50);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + 25, 20, 4);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + _drawningBulldozerHeight - 29, 20, 4);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + 29, 17, _drawningBulldozerHeight - 58);
|
||||||
|
//strange circles
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 42, 6, 6);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 30, 6, 6);
|
||||||
|
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 54, 6, 6);
|
||||||
|
//window
|
||||||
|
Brush windowBrush = new SolidBrush(Color.FromArgb(170, 170, 215));
|
||||||
|
g.FillRectangle(windowBrush, _startPosX.Value + 55, _startPosY.Value + 20, _drawningBulldozerWidth - 90, _drawningBulldozerHeight - 40);
|
||||||
|
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 20, _drawningBulldozerWidth - 90, _drawningBulldozerHeight - 40);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityBulldozer : EntityDozer
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Признак (опция) наличие отвала(ковша)
|
||||||
|
/// </summary>
|
||||||
|
public bool Blade { get; private set; }
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Признак (опция) наличие гусеницы
|
||||||
|
/// </summary>
|
||||||
|
public bool Caterpillar { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Дополнительный цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
///Инициализация полей объекта-класса бульдозера
|
||||||
|
/// </summary>
|
||||||
|
///<param name="speed">Скорость</param>
|
||||||
|
///<param name="weight">Вес</param>
|
||||||
|
///<param name="bodyColor">Основной цвет</param>
|
||||||
|
///<param name="additionalColor">Дополнительный цвет</param>
|
||||||
|
///<param name="blade">Признак наличия отвала</param>
|
||||||
|
///<param name="caterpillar">Признак наличия гусеницы</param>
|
||||||
|
public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
Blade = blade;
|
||||||
|
Caterpillar = caterpillar;
|
||||||
|
}
|
||||||
|
}
|
47
ProjectBulldozer/ProjectBulldozer/Entities/EntityDozer.cs
Normal file
47
ProjectBulldozer/ProjectBulldozer/Entities/EntityDozer.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.Entities;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityDozer
|
||||||
|
{
|
||||||
|
///<summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Шаг перемещения бульдозера
|
||||||
|
/// </summary>
|
||||||
|
public double Step => Speed * 100 / Weight;
|
||||||
|
|
||||||
|
///<summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
///<param name="speed">Скорость</param>
|
||||||
|
///<param name="weight">Вес</param>
|
||||||
|
///<param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityDozer(int speed, double weight, Color bodyColor/*, Color additionalColor*/)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
39
ProjectBulldozer/ProjectBulldozer/Form1.Designer.cs
generated
39
ProjectBulldozer/ProjectBulldozer/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
|||||||
namespace ProjectBulldozer
|
|
||||||
{
|
|
||||||
partial class Form1
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.components = new System.ComponentModel.Container();
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
|
||||||
this.Text = "Form1";
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,10 +0,0 @@
|
|||||||
namespace ProjectBulldozer
|
|
||||||
{
|
|
||||||
public partial class Form1 : Form
|
|
||||||
{
|
|
||||||
public Form1()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
150
ProjectBulldozer/ProjectBulldozer/FormBulldozer.Designer.cs
generated
Normal file
150
ProjectBulldozer/ProjectBulldozer/FormBulldozer.Designer.cs
generated
Normal file
@ -0,0 +1,150 @@
|
|||||||
|
namespace ProjectBulldozer
|
||||||
|
{
|
||||||
|
partial class FormBulldozer
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
pictureBoxBulldozer = new PictureBox();
|
||||||
|
buttonRight = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStrategyStep = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxBulldozer
|
||||||
|
//
|
||||||
|
pictureBoxBulldozer.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxBulldozer.Location = new Point(0, 0);
|
||||||
|
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
||||||
|
pictureBoxBulldozer.Size = new Size(874, 429);
|
||||||
|
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxBulldozer.TabIndex = 0;
|
||||||
|
pictureBoxBulldozer.TabStop = false;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = Properties.Resources.ArrowR;
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(832, 387);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(30, 30);
|
||||||
|
buttonRight.TabIndex = 2;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonUp.BackgroundImage = Properties.Resources.ArrowU;
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(796, 351);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(30, 30);
|
||||||
|
buttonUp.TabIndex = 3;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = Properties.Resources.ArrowL;
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(760, 387);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(30, 30);
|
||||||
|
buttonLeft.TabIndex = 4;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = Properties.Resources.ArrowD;
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(796, 387);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(30, 30);
|
||||||
|
buttonDown.TabIndex = 5;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К левому нижнему краю", "К правому нижнему краю" });
|
||||||
|
comboBoxStrategy.Location = new Point(620, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(242, 40);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStrategyStep
|
||||||
|
//
|
||||||
|
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||||
|
buttonStrategyStep.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
buttonStrategyStep.Location = new Point(760, 58);
|
||||||
|
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||||
|
buttonStrategyStep.Size = new Size(102, 38);
|
||||||
|
buttonStrategyStep.TabIndex = 8;
|
||||||
|
buttonStrategyStep.Text = "Шаг";
|
||||||
|
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||||
|
//
|
||||||
|
// FormBulldozer
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(874, 429);
|
||||||
|
Controls.Add(buttonStrategyStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(pictureBoxBulldozer);
|
||||||
|
Name = "FormBulldozer";
|
||||||
|
Text = "FormBulldozer";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxBulldozer;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private Button buttonDown;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStrategyStep;
|
||||||
|
}
|
||||||
|
}
|
200
ProjectBulldozer/ProjectBulldozer/FormBulldozer.cs
Normal file
200
ProjectBulldozer/ProjectBulldozer/FormBulldozer.cs
Normal file
@ -0,0 +1,200 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using ProjectBulldozer.Drawnings;
|
||||||
|
using ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с объектом "Бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
public partial class FormBulldozer : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningDozer? _drawningDozer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение объекта
|
||||||
|
/// </summary>
|
||||||
|
public DrawningDozer SetCar
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_drawningDozer = value;
|
||||||
|
_drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор формы
|
||||||
|
/// </summary>
|
||||||
|
public FormBulldozer()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки транспорта
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningDozer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningDozer.DrawTransport(gr);
|
||||||
|
pictureBoxBulldozer.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningDozer):
|
||||||
|
_drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
|
||||||
|
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningBulldozer):
|
||||||
|
_drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
|
||||||
|
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
||||||
|
_drawningDozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
_strategy = null;
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать крутой бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) =>
|
||||||
|
CreateObject(nameof(DrawningBulldozer));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать бульдозер"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonCreateDozer_Click(object sender, EventArgs e) =>
|
||||||
|
CreateObject(nameof(DrawningDozer));
|
||||||
|
*/
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningDozer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
bool result = false;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
result = _drawningDozer.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Шаг"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningDozer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorderLB(),
|
||||||
|
2 => new MoveToBorderRB(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_strategy.SetData(new MoveableDozer(_drawningDozer), pictureBoxBulldozer.Width,
|
||||||
|
pictureBoxBulldozer.Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
|
||||||
|
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<root>
|
<root>
|
||||||
<!--
|
<!--
|
||||||
Microsoft ResX Schema
|
Microsoft ResX Schema
|
||||||
|
|
||||||
Version 2.0
|
Version 2.0
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
The primary goals of this format is to allow a simple XML format
|
||||||
that is mostly human readable. The generation and parsing of the
|
that is mostly human readable. The generation and parsing of the
|
||||||
various data types are done through the TypeConverter classes
|
various data types are done through the TypeConverter classes
|
||||||
associated with the data types.
|
associated with the data types.
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
... ado.net/XML headers & schema ...
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
<resheader name="version">2.0</resheader>
|
<resheader name="version">2.0</resheader>
|
||||||
@ -26,36 +26,36 @@
|
|||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
<comment>This is a comment</comment>
|
<comment>This is a comment</comment>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
There are any number of "resheader" rows that contain simple
|
||||||
name/value pairs.
|
name/value pairs.
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
Each data row contains a name, and value. The row also contains a
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
text/value conversion through the TypeConverter architecture.
|
text/value conversion through the TypeConverter architecture.
|
||||||
Classes that don't support this are serialized and stored with the
|
Classes that don't support this are serialized and stored with the
|
||||||
mimetype set.
|
mimetype set.
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
The mimetype is used for serialized objects, and tells the
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
read any of the formats listed below.
|
read any of the formats listed below.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
value : The object must be serialized into a byte array
|
value : The object must be serialized into a byte array
|
||||||
: using a System.ComponentModel.TypeConverter
|
: using a System.ComponentModel.TypeConverter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
-->
|
-->
|
177
ProjectBulldozer/ProjectBulldozer/FormBulldozerCollection.Designer.cs
generated
Normal file
177
ProjectBulldozer/ProjectBulldozer/FormBulldozerCollection.Designer.cs
generated
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
namespace ProjectBulldozer
|
||||||
|
{
|
||||||
|
partial class FormBulldozerCollection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
groupBoxTools = new GroupBox();
|
||||||
|
maskedTextBox = new MaskedTextBox();
|
||||||
|
buttonRefresh = new Button();
|
||||||
|
buttonGoToCheck = new Button();
|
||||||
|
buttonDelBulldozer = new Button();
|
||||||
|
buttonAddBulldozer = new Button();
|
||||||
|
buttonAddDozer = new Button();
|
||||||
|
comboBoxSelectorCompany = new ComboBox();
|
||||||
|
pictureBox = new PictureBox();
|
||||||
|
groupBoxTools.SuspendLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// groupBoxTools
|
||||||
|
//
|
||||||
|
groupBoxTools.Controls.Add(maskedTextBox);
|
||||||
|
groupBoxTools.Controls.Add(buttonRefresh);
|
||||||
|
groupBoxTools.Controls.Add(buttonGoToCheck);
|
||||||
|
groupBoxTools.Controls.Add(buttonDelBulldozer);
|
||||||
|
groupBoxTools.Controls.Add(buttonAddBulldozer);
|
||||||
|
groupBoxTools.Controls.Add(buttonAddDozer);
|
||||||
|
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
|
||||||
|
groupBoxTools.Dock = DockStyle.Right;
|
||||||
|
groupBoxTools.Location = new Point(1290, 0);
|
||||||
|
groupBoxTools.Name = "groupBoxTools";
|
||||||
|
groupBoxTools.Size = new Size(358, 914);
|
||||||
|
groupBoxTools.TabIndex = 0;
|
||||||
|
groupBoxTools.TabStop = false;
|
||||||
|
groupBoxTools.Text = "Инструменты";
|
||||||
|
//
|
||||||
|
// maskedTextBox
|
||||||
|
//
|
||||||
|
maskedTextBox.Location = new Point(14, 340);
|
||||||
|
maskedTextBox.Name = "maskedTextBox";
|
||||||
|
maskedTextBox.Size = new Size(332, 39);
|
||||||
|
maskedTextBox.TabIndex = 5;
|
||||||
|
maskedTextBox.ValidatingType = typeof(int);
|
||||||
|
//
|
||||||
|
// buttonRefresh
|
||||||
|
//
|
||||||
|
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonRefresh.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
buttonRefresh.Location = new Point(14, 719);
|
||||||
|
buttonRefresh.Name = "buttonRefresh";
|
||||||
|
buttonRefresh.Size = new Size(332, 63);
|
||||||
|
buttonRefresh.TabIndex = 3;
|
||||||
|
buttonRefresh.Text = "Обновить";
|
||||||
|
buttonRefresh.UseVisualStyleBackColor = true;
|
||||||
|
buttonRefresh.Click += ButtonRefresh_Click;
|
||||||
|
//
|
||||||
|
// buttonGoToCheck
|
||||||
|
//
|
||||||
|
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonGoToCheck.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
buttonGoToCheck.Location = new Point(14, 520);
|
||||||
|
buttonGoToCheck.Name = "buttonGoToCheck";
|
||||||
|
buttonGoToCheck.Size = new Size(332, 63);
|
||||||
|
buttonGoToCheck.TabIndex = 3;
|
||||||
|
buttonGoToCheck.Text = "Передать на тесты";
|
||||||
|
buttonGoToCheck.UseVisualStyleBackColor = true;
|
||||||
|
buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
||||||
|
//
|
||||||
|
// buttonDelBulldozer
|
||||||
|
//
|
||||||
|
buttonDelBulldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonDelBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
buttonDelBulldozer.Location = new Point(14, 385);
|
||||||
|
buttonDelBulldozer.Name = "buttonDelBulldozer";
|
||||||
|
buttonDelBulldozer.Size = new Size(332, 63);
|
||||||
|
buttonDelBulldozer.TabIndex = 3;
|
||||||
|
buttonDelBulldozer.Text = "Удаленить бульдозер";
|
||||||
|
buttonDelBulldozer.UseVisualStyleBackColor = true;
|
||||||
|
buttonDelBulldozer.Click += ButtonDelBulldozer_Click;
|
||||||
|
//
|
||||||
|
// buttonAddBulldozer
|
||||||
|
//
|
||||||
|
buttonAddBulldozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
buttonAddBulldozer.Location = new Point(14, 210);
|
||||||
|
buttonAddBulldozer.Name = "buttonAddBulldozer";
|
||||||
|
buttonAddBulldozer.Size = new Size(332, 79);
|
||||||
|
buttonAddBulldozer.TabIndex = 3;
|
||||||
|
buttonAddBulldozer.Text = "Добавление крутого бульдозера";
|
||||||
|
buttonAddBulldozer.UseVisualStyleBackColor = true;
|
||||||
|
buttonAddBulldozer.Click += ButtonAddBulldozer_Click;
|
||||||
|
//
|
||||||
|
// buttonAddDozer
|
||||||
|
//
|
||||||
|
buttonAddDozer.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
buttonAddDozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
buttonAddDozer.Location = new Point(14, 140);
|
||||||
|
buttonAddDozer.Name = "buttonAddDozer";
|
||||||
|
buttonAddDozer.Size = new Size(332, 64);
|
||||||
|
buttonAddDozer.TabIndex = 2;
|
||||||
|
buttonAddDozer.Text = "Добавление бульдозера";
|
||||||
|
buttonAddDozer.UseVisualStyleBackColor = true;
|
||||||
|
buttonAddDozer.Click += ButtonAddDozer_Click;
|
||||||
|
//
|
||||||
|
// comboBoxSelectorCompany
|
||||||
|
//
|
||||||
|
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
|
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||||
|
comboBoxSelectorCompany.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
||||||
|
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||||
|
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||||
|
comboBoxSelectorCompany.Location = new Point(14, 52);
|
||||||
|
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||||
|
comboBoxSelectorCompany.Size = new Size(332, 41);
|
||||||
|
comboBoxSelectorCompany.TabIndex = 1;
|
||||||
|
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||||
|
//
|
||||||
|
// pictureBox
|
||||||
|
//
|
||||||
|
pictureBox.Location = new Point(12, 12);
|
||||||
|
pictureBox.Name = "pictureBox";
|
||||||
|
pictureBox.Size = new Size(1272, 890);
|
||||||
|
pictureBox.TabIndex = 4;
|
||||||
|
pictureBox.TabStop = false;
|
||||||
|
//
|
||||||
|
// FormBulldozerCollection
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(1648, 914);
|
||||||
|
Controls.Add(pictureBox);
|
||||||
|
Controls.Add(groupBoxTools);
|
||||||
|
Name = "FormBulldozerCollection";
|
||||||
|
Text = "Коллекция бульдозеров";
|
||||||
|
groupBoxTools.ResumeLayout(false);
|
||||||
|
groupBoxTools.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private GroupBox groupBoxTools;
|
||||||
|
private ComboBox comboBoxSelectorCompany;
|
||||||
|
private Button buttonAddDozer;
|
||||||
|
private Button buttonAddBulldozer;
|
||||||
|
private PictureBox pictureBox;
|
||||||
|
private MaskedTextBox maskedTextBox;
|
||||||
|
private Button buttonDelBulldozer;
|
||||||
|
private Button buttonRefresh;
|
||||||
|
private Button buttonGoToCheck;
|
||||||
|
}
|
||||||
|
}
|
217
ProjectBulldozer/ProjectBulldozer/FormBulldozerCollection.cs
Normal file
217
ProjectBulldozer/ProjectBulldozer/FormBulldozerCollection.cs
Normal file
@ -0,0 +1,217 @@
|
|||||||
|
using ProjectBulldozer.CollectionGenericObjects;
|
||||||
|
using ProjectBulldozer.Drawnings;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Форма работы с компанией и её коллекцией
|
||||||
|
/// </summary>
|
||||||
|
public partial class FormBulldozerCollection : Form
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Компания
|
||||||
|
/// </summary>
|
||||||
|
private AbstractCompany? _company = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
public FormBulldozerCollection()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выбор компании
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
switch (comboBoxSelectorCompany.Text)
|
||||||
|
{
|
||||||
|
case "Хранилище":
|
||||||
|
_company = new Garage(pictureBox.Width, pictureBox.Height, new MassiveGenericObject<DrawningDozer>());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление обычного бульдозера
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonAddDozer_Click(object sender, EventArgs e) =>
|
||||||
|
CreateObject(nameof(DrawningDozer));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Добавление крутого бульдозера
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonAddBulldozer_Click(object sender, EventArgs e) =>
|
||||||
|
CreateObject(nameof(DrawningBulldozer));
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Создание объекта класса-перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="type">Тип создаваемого объекта</param>
|
||||||
|
private void CreateObject(string type)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Random random = new();
|
||||||
|
DrawningDozer drawningDozer;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case nameof(DrawningDozer):
|
||||||
|
drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
GetBodyColor(random));
|
||||||
|
break;
|
||||||
|
case nameof(DrawningBulldozer):
|
||||||
|
//Вызов диалогового окна для выбора цвета
|
||||||
|
drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
|
GetBodyColor(random), GetWheelsColor(random),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_company + drawningDozer != -1)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект добавлен.");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось добавить объект...");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение цвета корпуса бульдозера
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="random">Генератор случайных чисел</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private static Color GetBodyColor(Random random)
|
||||||
|
{
|
||||||
|
Color color = Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140));
|
||||||
|
ColorDialog dialog = new();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Получение цвета гусеницы бульдозера
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="random">Генератор случайных чисел</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
private static Color GetWheelsColor(Random random)
|
||||||
|
{
|
||||||
|
Color color = Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120));
|
||||||
|
ColorDialog dialog = new();
|
||||||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
color = dialog.Color;
|
||||||
|
}
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Удаление объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonDelBulldozer_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(maskedTextBox.Text) || _company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MessageBox.Show("Удалить объект?", "Удаление...", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int pos = Convert.ToInt32(maskedTextBox.Text);
|
||||||
|
if (_company - pos != null)
|
||||||
|
{
|
||||||
|
MessageBox.Show("Объект удалён.");
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MessageBox.Show("Не удалось удалить объект...");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Передача объека в другую форму
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawningDozer? dozer = null;
|
||||||
|
int counter = 100;
|
||||||
|
while (dozer == null)
|
||||||
|
{
|
||||||
|
dozer = _company.GetRandomObject();
|
||||||
|
counter--;
|
||||||
|
if (counter <= 0)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dozer == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FormBulldozer form = new()
|
||||||
|
{
|
||||||
|
SetCar = dozer
|
||||||
|
};
|
||||||
|
form.ShowDialog();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка коллекции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_company == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
pictureBox.Image = _company.Show();
|
||||||
|
}
|
||||||
|
}
|
120
ProjectBulldozer/ProjectBulldozer/FormBulldozerCollection.resx
Normal file
120
ProjectBulldozer/ProjectBulldozer/FormBulldozerCollection.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -0,0 +1,141 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public StrategyStatus GetStatus() { return _state; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = StrategyStatus.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = StrategyStatus.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Пермещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка пермещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="movementDirection">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(MovementDirection movementDirection)
|
||||||
|
{
|
||||||
|
if (_state != StrategyStatus.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка переместить объект в указанном направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
|
||||||
|
bool TryMoveObject(MovementDirection direction);
|
||||||
|
}
|
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorderLB : AbstractStrategy
|
||||||
|
{
|
||||||
|
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.LeftBorder - GetStep() <= 0 && objParams.BottomBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.LeftBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.BottomBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public class MoveToBorderRB : AbstractStrategy
|
||||||
|
{
|
||||||
|
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.LeftBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.BottomBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,63 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
ObjectParameters? objParams = GetObjectParameters;
|
||||||
|
if(objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,66 @@
|
|||||||
|
using ProjectBulldozer.Drawnings;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-реализация IMoveableObject с использованием DrawningDozer
|
||||||
|
/// </summary>
|
||||||
|
public class MoveableDozer : IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Поле-объект класса DrawningDozer или его наследника
|
||||||
|
/// </summary>
|
||||||
|
private readonly DrawningDozer? _dozer = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Констректор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dozer">Объект класса DrawningDozer</param>
|
||||||
|
public MoveableDozer(DrawningDozer dozer)
|
||||||
|
{
|
||||||
|
_dozer = dozer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_dozer == null || _dozer.EntityDozer == null ||
|
||||||
|
!_dozer.GetPosX.HasValue || !_dozer.GetPosY.HasValue)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_dozer.GetPosX.Value, _dozer.GetPosY.Value,
|
||||||
|
_dozer.GetWidth, _dozer.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetStep => (int)(_dozer?.EntityDozer?.Step ?? 0);
|
||||||
|
|
||||||
|
public bool TryMoveObject(MovementDirection direction)
|
||||||
|
{
|
||||||
|
if (_dozer == null || _dozer.EntityDozer == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _dozer.MoveTransport(GetDirectionType(direction));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||||
|
{
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
MovementDirection.Left => DirectionType.Left,
|
||||||
|
MovementDirection.Right => DirectionType.Right,
|
||||||
|
MovementDirection.Up => DirectionType.Up,
|
||||||
|
MovementDirection.Down => DirectionType.Down,
|
||||||
|
_ => DirectionType.Unknow,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,30 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
public enum MovementDirection
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Вверх
|
||||||
|
/// </summary>
|
||||||
|
Up = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вниз
|
||||||
|
/// </summary>
|
||||||
|
Down = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вллево
|
||||||
|
/// </summary>
|
||||||
|
Left = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Вправо
|
||||||
|
/// </summary>
|
||||||
|
Right = 4
|
||||||
|
}
|
@ -0,0 +1,78 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int BottomBorder => _y + _height;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2; //???
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина объекта</param>
|
||||||
|
/// <param name="height">Высота объекта</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,28 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.MovementStrategy;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Статус выполнения операции перемещения
|
||||||
|
/// </summary>
|
||||||
|
public enum StrategyStatus
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Всё готово к началу
|
||||||
|
/// </summary>
|
||||||
|
NotInit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Выполняется
|
||||||
|
/// </summary>
|
||||||
|
InProgress,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Завершено
|
||||||
|
/// </summary>
|
||||||
|
Finish
|
||||||
|
}
|
@ -11,7 +11,7 @@ namespace ProjectBulldozer
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new Form1());
|
Application.Run(new FormBulldozerCollection());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,4 +8,19 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
103
ProjectBulldozer/ProjectBulldozer/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectBulldozer/ProjectBulldozer/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ProjectBulldozer.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBulldozer.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowD {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowD", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowL {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowL", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowR {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowR", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap ArrowU {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("ArrowU", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
ProjectBulldozer/ProjectBulldozer/Properties/Resources.resx
Normal file
133
ProjectBulldozer/ProjectBulldozer/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="ArrowD" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowD.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="ArrowL" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowL.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="ArrowR" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowR.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="ArrowU" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\ArrowU.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowD.png
Normal file
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowD.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 62 KiB |
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowL.png
Normal file
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowL.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 52 KiB |
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowR.png
Normal file
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowR.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 33 KiB |
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowU.png
Normal file
BIN
ProjectBulldozer/ProjectBulldozer/Resources/ArrowU.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 62 KiB |
Loading…
Reference in New Issue
Block a user