Более-менее работает
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@ -8,6 +8,11 @@ namespace ProjectBulldozer.Drawnings;
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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///<summary>
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/// Вверх
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/// </summary>
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@ -37,6 +37,11 @@ public class DrawningBulldozer : DrawningDozer
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Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
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//BULDOZER
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_startPosX += 0;
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_startPosY += 0;
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base.DrawTransport(g);
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_startPosX -= 0;
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_startPosY -= 0;
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//caterpillar
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if (bulldozer.Caterpillar)
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{
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@ -58,10 +63,5 @@ public class DrawningBulldozer : DrawningDozer
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g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
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g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
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}
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_startPosX += 0;
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_startPosY += 0;
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base.DrawTransport(g);
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_startPosX -= 0;
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_startPosY -= 0;
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}
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}
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@ -47,6 +47,27 @@ public class DrawningDozer
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/// </summary>
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private readonly int _drawningBulldozerHeight = 90;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningBulldozerWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningBulldozerHeight;
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/// <summary>
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/// Пустой конструктор.
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/// </summary>
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@ -75,7 +96,7 @@ public class DrawningDozer
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/// </summary>
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/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
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/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
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protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh)
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protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) :this()
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{
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_drawningBulldozerWidth = drawningBulldozerWidth;
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//????????
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@ -9,27 +9,9 @@ namespace ProjectBulldozer.Entities;
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/// <summary>
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/// Класс-сущность "Бульдозер"
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/// </summary>
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public class EntityBulldozer
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public class EntityBulldozer : EntityDozer
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{
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///<summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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///<summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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///<summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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///<summary>
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/// Дополнительный цвет
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/// </summary>
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public Color AdditionalColor { get; private set; }
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///<summary>
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/// Признак (опция) наличие отвала(ковша)
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@ -40,12 +22,12 @@ public class EntityBulldozer
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/// Признак (опция) наличие гусеницы
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/// </summary>
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public bool Caterpillar { get; private set; }
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/*
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///<summary>
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/// Шаг перемещения бульдозера
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/// </summary>
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public double Step => Speed * 100 / Weight;
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public double Step => Speed * 100 / Weight;*/
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/*
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///<summary>
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///Инициализация полей объекта-класса бульдозера
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/// </summary>
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@ -55,12 +37,13 @@ public class EntityBulldozer
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///<param name="additionalColor">Дополнительный цвет</param>
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///<param name="blade">Признак наличия отвала</param>
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///<param name="caterpillar">Признак наличия гусеницы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar)
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public void EntityBulldozer(bool blade, bool caterpillar) base(speed, )
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{
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Blade = blade;
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Caterpillar = caterpillar;
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}*/
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public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(speed, weight, bodyColor, additionalColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Blade = blade;
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Caterpillar = caterpillar;
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}
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@ -37,7 +37,7 @@ public class EntityDozer
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public double Step => Speed * 100 / Weight;
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///<summary>
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/// Конструктор сущности
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/// Конструктор
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/// </summary>
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///<param name="speed">Скорость</param>
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///<param name="weight">Вес</param>
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@ -29,11 +29,14 @@
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private void InitializeComponent()
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{
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pictureBoxBulldozer = new PictureBox();
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buttonCreate = new Button();
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ButtonCreateBulldozer = new Button();
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buttonRight = new Button();
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buttonUp = new Button();
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buttonLeft = new Button();
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buttonDown = new Button();
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ButtonCreateDozer = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
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SuspendLayout();
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//
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@ -47,17 +50,17 @@
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pictureBoxBulldozer.TabIndex = 0;
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pictureBoxBulldozer.TabStop = false;
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//
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// buttonCreate
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// ButtonCreateBulldozer
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//
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buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreate.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
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buttonCreate.Location = new Point(12, 371);
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buttonCreate.Name = "buttonCreate";
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buttonCreate.Size = new Size(150, 46);
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buttonCreate.TabIndex = 1;
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buttonCreate.Text = "Создать";
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buttonCreate.UseVisualStyleBackColor = true;
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buttonCreate.Click += buttonCreate_Click;
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ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreateBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
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ButtonCreateBulldozer.Location = new Point(12, 371);
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ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
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ButtonCreateBulldozer.Size = new Size(325, 46);
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ButtonCreateBulldozer.TabIndex = 1;
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ButtonCreateBulldozer.Text = "Создать крутой бульдозер";
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ButtonCreateBulldozer.UseVisualStyleBackColor = true;
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ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
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//
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// buttonRight
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//
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@ -107,16 +110,53 @@
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buttonDown.UseVisualStyleBackColor = true;
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buttonDown.Click += ButtonMove_Click;
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//
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// ButtonCreateDozer
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//
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ButtonCreateDozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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ButtonCreateDozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
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ButtonCreateDozer.Location = new Point(343, 371);
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ButtonCreateDozer.Name = "ButtonCreateDozer";
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ButtonCreateDozer.Size = new Size(248, 46);
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ButtonCreateDozer.TabIndex = 6;
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ButtonCreateDozer.Text = "Создать бульдозер";
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ButtonCreateDozer.UseVisualStyleBackColor = true;
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ButtonCreateDozer.Click += ButtonCreateDozer_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(620, 12);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(242, 40);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonStrategyStep.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
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buttonStrategyStep.Location = new Point(760, 58);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(102, 38);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormBulldozer
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//
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AutoScaleDimensions = new SizeF(13F, 32F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(874, 429);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(ButtonCreateDozer);
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Controls.Add(buttonDown);
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Controls.Add(buttonLeft);
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Controls.Add(buttonUp);
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Controls.Add(buttonRight);
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Controls.Add(buttonCreate);
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Controls.Add(ButtonCreateBulldozer);
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Controls.Add(pictureBoxBulldozer);
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Name = "FormBulldozer";
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Text = "FormBulldozer";
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@ -128,10 +168,13 @@
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#endregion
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private PictureBox pictureBoxBulldozer;
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private Button buttonCreate;
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private Button ButtonCreateBulldozer;
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private Button buttonRight;
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private Button buttonUp;
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private Button buttonLeft;
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private Button buttonDown;
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private Button ButtonCreateDozer;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -4,95 +4,176 @@ using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ProjectBulldozer.Drawnings;
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using ProjectBulldozer.MovementStrategy;
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namespace ProjectBulldozer
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namespace ProjectBulldozer;
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/// <summary>
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/// Форма работы с объектом "Бульдозер"
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/// </summary>
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public partial class FormBulldozer : Form
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{
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public partial class FormBulldozer : Form
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/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private DrawningDozer? _drawningDozer;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormBulldozer()
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{
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private DrawningBulldozer? _drawningBulldozer;
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//private EntityBulldozer? _entityBulldozer;
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public FormBulldozer()
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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/// Метод прорисовки транспорта
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/// </summary>
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private void Draw()
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{
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if (_drawningDozer == null)
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{
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InitializeComponent();
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return;
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}
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private void Draw()
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Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningDozer.DrawTransport(gr);
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pictureBoxBulldozer.Image = bmp;
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}
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/// <summary>
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/// Создание объекта класса-перемещения
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/// </summary>
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/// <param name="type">Тип создаваемого объекта</param>
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private void CreateObject(string type)
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{
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Random random = new();
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switch (type)
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{
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if (_drawningBulldozer == null)
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{
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case nameof(DrawningDozer):
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_drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
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Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)));
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break;
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case nameof(DrawningBulldozer):
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_drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
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Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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break;
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default:
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return;
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}
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Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningBulldozer.DrawTransport(gr);
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pictureBoxBulldozer.Image = bmp;
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void buttonCreate_Click(object sender, EventArgs e)
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_drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
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_drawningDozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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/// <summary>
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/// Обработка нажатия кнопки "Создать крутой бульдозер"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateBulldozer_Click(object sender, EventArgs e) =>
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CreateObject(nameof(DrawningBulldozer));
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/// <summary>
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/// Обработка нажатия кнопки "Создать бульдозер"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateDozer_Click(object sender, EventArgs e) =>
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CreateObject(nameof(DrawningDozer));
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/// <summary>
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/// Перемещение объекта по форме (нажатие кнопок навигации)
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_drawningDozer == null)
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{
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return;
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}
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string name = ((Button)sender)?.Name ?? string.Empty;
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bool result = false;
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switch (name)
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{
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case "buttonUp":
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result = _drawningDozer.MoveTransport(DirectionType.Up);
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break;
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case "buttonDown":
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result = _drawningDozer.MoveTransport(DirectionType.Down);
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break;
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case "buttonLeft":
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result = _drawningDozer.MoveTransport(DirectionType.Left);
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break;
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case "buttonRight":
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result = _drawningDozer.MoveTransport(DirectionType.Right);
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break;
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}
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if (result)
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{
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Random random = new();
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_drawningBulldozer = new DrawningBulldozer();
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//_entityBulldozer = new EntityBulldozer();
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/*_entityBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(170, 256), random.Next(170, 210), random.Next(30, 140)),
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Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));*/
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//_drawningBulldozer.Init(_entityBulldozer);
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_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
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Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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//_drawningBulldozer.Init(150, 2000, Color.FromArgb(240, 200, 50), Color.FromArgb(30, 30, 70), true, false);
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_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
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//_drawningBulldozer.SetPosition(pictureBoxBulldozer.Width - random.Next(150, 250), pictureBoxBulldozer.Height - random.Next(100, 200));
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_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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}
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/// <summary>
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/// Перемещение объекта по форме (нажатие кнопок навигации)
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningDozer == null)
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{
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if (_drawningBulldozer == null)
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return;
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}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningBulldozer.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
_strategy.SetData(new MoveableDozer(_drawningDozer), pictureBoxBulldozer.Width,
|
||||
pictureBoxBulldozer.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,139 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Пермещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Пермещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Пермещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Пермещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка пермещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.LeftBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
int diffY = objParams.BottomBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if(objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
using ProjectBulldozer.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningDozer
|
||||
/// </summary>
|
||||
public class MoveableDozer : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningDozer или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningDozer? _dozer = null;
|
||||
|
||||
/// <summary>
|
||||
/// Констректор
|
||||
/// </summary>
|
||||
/// <param name="dozer">Объект класса DrawningDozer</param>
|
||||
public MoveableDozer(DrawningDozer dozer)
|
||||
{
|
||||
_dozer = dozer;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_dozer == null || _dozer.EntityDozer == null ||
|
||||
!_dozer.GetPosX.HasValue || !_dozer.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_dozer.GetPosX.Value, _dozer.GetPosY.Value,
|
||||
_dozer.GetWidth, _dozer.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_dozer?.EntityDozer?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_dozer != null || _dozer.EntityDozer == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _dozer.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Вллево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int BottomBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2; //???
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Всё готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectBulldozer
|
||||
{
|
||||
internal class NewClass
|
||||
{
|
||||
private int closedField;
|
||||
public double Property { private get; set; }
|
||||
public void NewMethod()
|
||||
{
|
||||
//Новый метод.
|
||||
}
|
||||
}
|
||||
}
|
@ -23,8 +23,4 @@
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="MovementStrategy\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user