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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.Entities;
/// <summary>
/// Класс-сущность "Бульдозер"
/// </summary>
public class EntityDozer
{
///<summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
///<summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
///<summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
///<summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
///<summary>
/// Шаг перемещения бульдозера
/// </summary>
public double Step => Speed * 100 / Weight;
///<summary>
/// Конструктор
/// </summary>
///<param name="speed">Скорость</param>
///<param name="weight">Вес</param>
///<param name="bodyColor">Основной цвет</param>
///<param name="additionalColor">Дополнительный цвет</param>
public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
}
}