Более-менее работает

This commit is contained in:
MariaBelkina 2024-03-24 21:13:20 +04:00
parent cbf4305be0
commit a8c7158463
17 changed files with 724 additions and 136 deletions

View File

@ -8,6 +8,11 @@ namespace ProjectBulldozer.Drawnings;
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
///<summary> ///<summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

View File

@ -37,6 +37,11 @@ public class DrawningBulldozer : DrawningDozer
Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor); Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor); Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
//BULDOZER //BULDOZER
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
//caterpillar //caterpillar
if (bulldozer.Caterpillar) if (bulldozer.Caterpillar)
{ {
@ -58,10 +63,5 @@ public class DrawningBulldozer : DrawningDozer
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90); g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90); g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
} }
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
} }
} }

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@ -47,6 +47,27 @@ public class DrawningDozer
/// </summary> /// </summary>
private readonly int _drawningBulldozerHeight = 90; private readonly int _drawningBulldozerHeight = 90;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBulldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBulldozerHeight;
/// <summary> /// <summary>
/// Пустой конструктор. /// Пустой конструктор.
/// </summary> /// </summary>
@ -75,7 +96,7 @@ public class DrawningDozer
/// </summary> /// </summary>
/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param> /// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param> /// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) :this()
{ {
_drawningBulldozerWidth = drawningBulldozerWidth; _drawningBulldozerWidth = drawningBulldozerWidth;
//???????? //????????

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@ -9,27 +9,9 @@ namespace ProjectBulldozer.Entities;
/// <summary> /// <summary>
/// Класс-сущность "Бульдозер" /// Класс-сущность "Бульдозер"
/// </summary> /// </summary>
public class EntityBulldozer public class EntityBulldozer : EntityDozer
{ {
///<summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
///<summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
///<summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
///<summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
///<summary> ///<summary>
/// Признак (опция) наличие отвала(ковша) /// Признак (опция) наличие отвала(ковша)
@ -40,12 +22,12 @@ public class EntityBulldozer
/// Признак (опция) наличие гусеницы /// Признак (опция) наличие гусеницы
/// </summary> /// </summary>
public bool Caterpillar { get; private set; } public bool Caterpillar { get; private set; }
/*
///<summary> ///<summary>
/// Шаг перемещения бульдозера /// Шаг перемещения бульдозера
/// </summary> /// </summary>
public double Step => Speed * 100 / Weight; public double Step => Speed * 100 / Weight;*/
/*
///<summary> ///<summary>
///Инициализация полей объекта-класса бульдозера ///Инициализация полей объекта-класса бульдозера
/// </summary> /// </summary>
@ -55,12 +37,13 @@ public class EntityBulldozer
///<param name="additionalColor">Дополнительный цвет</param> ///<param name="additionalColor">Дополнительный цвет</param>
///<param name="blade">Признак наличия отвала</param> ///<param name="blade">Признак наличия отвала</param>
///<param name="caterpillar">Признак наличия гусеницы</param> ///<param name="caterpillar">Признак наличия гусеницы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) public void EntityBulldozer(bool blade, bool caterpillar) base(speed, )
{
Blade = blade;
Caterpillar = caterpillar;
}*/
public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(speed, weight, bodyColor, additionalColor)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Blade = blade; Blade = blade;
Caterpillar = caterpillar; Caterpillar = caterpillar;
} }

View File

@ -37,7 +37,7 @@ public class EntityDozer
public double Step => Speed * 100 / Weight; public double Step => Speed * 100 / Weight;
///<summary> ///<summary>
/// Конструктор сущности /// Конструктор
/// </summary> /// </summary>
///<param name="speed">Скорость</param> ///<param name="speed">Скорость</param>
///<param name="weight">Вес</param> ///<param name="weight">Вес</param>

View File

@ -29,11 +29,14 @@
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxBulldozer = new PictureBox(); pictureBoxBulldozer = new PictureBox();
buttonCreate = new Button(); ButtonCreateBulldozer = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
ButtonCreateDozer = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -47,17 +50,17 @@
pictureBoxBulldozer.TabIndex = 0; pictureBoxBulldozer.TabIndex = 0;
pictureBoxBulldozer.TabStop = false; pictureBoxBulldozer.TabStop = false;
// //
// buttonCreate // ButtonCreateBulldozer
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point); ButtonCreateBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
buttonCreate.Location = new Point(12, 371); ButtonCreateBulldozer.Location = new Point(12, 371);
buttonCreate.Name = "buttonCreate"; ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
buttonCreate.Size = new Size(150, 46); ButtonCreateBulldozer.Size = new Size(325, 46);
buttonCreate.TabIndex = 1; ButtonCreateBulldozer.TabIndex = 1;
buttonCreate.Text = "Создать"; ButtonCreateBulldozer.Text = "Создать крутой бульдозер";
buttonCreate.UseVisualStyleBackColor = true; ButtonCreateBulldozer.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click; ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
// //
// buttonRight // buttonRight
// //
@ -107,16 +110,53 @@
buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click; buttonDown.Click += ButtonMove_Click;
// //
// ButtonCreateDozer
//
ButtonCreateDozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateDozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
ButtonCreateDozer.Location = new Point(343, 371);
ButtonCreateDozer.Name = "ButtonCreateDozer";
ButtonCreateDozer.Size = new Size(248, 46);
ButtonCreateDozer.TabIndex = 6;
ButtonCreateDozer.Text = "Создать бульдозер";
ButtonCreateDozer.UseVisualStyleBackColor = true;
ButtonCreateDozer.Click += ButtonCreateDozer_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(620, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(242, 40);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStrategyStep.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
buttonStrategyStep.Location = new Point(760, 58);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(102, 38);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormBulldozer // FormBulldozer
// //
AutoScaleDimensions = new SizeF(13F, 32F); AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(874, 429); ClientSize = new Size(874, 429);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButtonCreateDozer);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonCreate); Controls.Add(ButtonCreateBulldozer);
Controls.Add(pictureBoxBulldozer); Controls.Add(pictureBoxBulldozer);
Name = "FormBulldozer"; Name = "FormBulldozer";
Text = "FormBulldozer"; Text = "FormBulldozer";
@ -128,10 +168,13 @@
#endregion #endregion
private PictureBox pictureBoxBulldozer; private PictureBox pictureBoxBulldozer;
private Button buttonCreate; private Button ButtonCreateBulldozer;
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button ButtonCreateDozer;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

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@ -4,61 +4,102 @@ using System.ComponentModel;
using System.Data; using System.Data;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using ProjectBulldozer.Drawnings; using ProjectBulldozer.Drawnings;
using ProjectBulldozer.MovementStrategy;
namespace ProjectBulldozer namespace ProjectBulldozer;
{
/// <summary>
/// Форма работы с объектом "Бульдозер"
/// </summary>
public partial class FormBulldozer : Form public partial class FormBulldozer : Form
{ {
private DrawningBulldozer? _drawningBulldozer; /// <summary>
//private EntityBulldozer? _entityBulldozer; /// Поле-объект для прорисовки объекта
/// </summary>
private DrawningDozer? _drawningDozer;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBulldozer() public FormBulldozer()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw() private void Draw()
{ {
if (_drawningBulldozer == null) if (_drawningDozer == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height); Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningBulldozer.DrawTransport(gr); _drawningDozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp; pictureBoxBulldozer.Image = bmp;
} }
/// <summary> /// <summary>
/// Обработка нажатия кнопки "Создать" /// Создание объекта класса-перемещения
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="type">Тип создаваемого объекта</param>
/// <param name="e"></param> private void CreateObject(string type)
private void buttonCreate_Click(object sender, EventArgs e)
{ {
Random random = new(); Random random = new();
_drawningBulldozer = new DrawningBulldozer(); switch (type)
//_entityBulldozer = new EntityBulldozer(); {
/*_entityBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000), case nameof(DrawningDozer):
Color.FromArgb(random.Next(170, 256), random.Next(170, 210), random.Next(30, 140)), _drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)), Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));*/ Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)));
//_drawningBulldozer.Init(_entityBulldozer); break;
_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000), case nameof(DrawningBulldozer):
_drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)), Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)), Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
//_drawningBulldozer.Init(150, 2000, Color.FromArgb(240, 200, 50), Color.FromArgb(30, 30, 70), true, false); break;
_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height); default:
//_drawningBulldozer.SetPosition(pictureBoxBulldozer.Width - random.Next(150, 250), pictureBoxBulldozer.Height - random.Next(100, 200)); return;
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100)); }
_drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawningDozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw(); Draw();
} }
/// <summary>
/// Обработка нажатия кнопки "Создать крутой бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningBulldozer));
/// <summary>
/// Обработка нажатия кнопки "Создать бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateDozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningDozer));
/// <summary> /// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
@ -66,7 +107,7 @@ namespace ProjectBulldozer
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningBulldozer == null) if (_drawningDozer == null)
{ {
return; return;
} }
@ -76,16 +117,16 @@ namespace ProjectBulldozer
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawningBulldozer.MoveTransport(DirectionType.Up); result = _drawningDozer.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawningBulldozer.MoveTransport(DirectionType.Down); result = _drawningDozer.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawningBulldozer.MoveTransport(DirectionType.Left); result = _drawningDozer.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawningBulldozer.MoveTransport(DirectionType.Right); result = _drawningDozer.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
@ -94,5 +135,45 @@ namespace ProjectBulldozer
} }
} }
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningDozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableDozer(_drawningDozer), pictureBoxBulldozer.Width,
pictureBoxBulldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
} }
} }

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@ -0,0 +1,139 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Пермещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Пермещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Пермещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Пермещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка пермещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.LeftBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical + GetStep() <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectBulldozer.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningDozer
/// </summary>
public class MoveableDozer : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningDozer или его наследника
/// </summary>
private readonly DrawningDozer? _dozer = null;
/// <summary>
/// Констректор
/// </summary>
/// <param name="dozer">Объект класса DrawningDozer</param>
public MoveableDozer(DrawningDozer dozer)
{
_dozer = dozer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_dozer == null || _dozer.EntityDozer == null ||
!_dozer.GetPosX.HasValue || !_dozer.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_dozer.GetPosX.Value, _dozer.GetPosY.Value,
_dozer.GetWidth, _dozer.GetHeight);
}
}
public int GetStep => (int)(_dozer?.EntityDozer?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_dozer != null || _dozer.EntityDozer == null)
{
return false;
}
return _dozer.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Вллево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int BottomBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2; //???
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

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@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer
{
internal class NewClass
{
private int closedField;
public double Property { private get; set; }
public void NewMethod()
{
//Новый метод.
}
}
}

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@ -23,8 +23,4 @@
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="MovementStrategy\" />
</ItemGroup>
</Project> </Project>