Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
811e02b7bd | |||
72b2d823c7 | |||
92cdbb3813 | |||
ec4543b521 | |||
2b2a373f1a | |||
1641fc1883 | |||
4b6aa63101 | |||
7846b78a34 | |||
8857f7ed10 |
25
Lab1ContainersShip/Lab1ContainersShip.sln
Normal file
25
Lab1ContainersShip/Lab1ContainersShip.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33122.133
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lab1ContainersShip", "Lab1ContainersShip\Lab1ContainersShip.csproj", "{AFA56719-1551-4DFA-9EC2-1FD7AB801A5E}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{AFA56719-1551-4DFA-9EC2-1FD7AB801A5E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{AFA56719-1551-4DFA-9EC2-1FD7AB801A5E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{AFA56719-1551-4DFA-9EC2-1FD7AB801A5E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{AFA56719-1551-4DFA-9EC2-1FD7AB801A5E}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {F02369FD-F9A6-45C3-A628-4869EA7856C1}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
139
Lab1ContainersShip/Lab1ContainersShip/AbstractStrategy.cs
Normal file
139
Lab1ContainersShip/Lab1ContainersShip/AbstractStrategy.cs
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@ -0,0 +1,139 @@
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||||
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Lab1ContainersShip.DrawingObjects;
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namespace Lab1ContainersShip.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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||||
}
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if (IsTargetDestinaion())
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||||
{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -
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//неудача)</returns>
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protected bool MoveLeft() => MoveTo(Direction.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,
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//false - неудача)</returns>
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protected bool MoveRight() => MoveTo(Direction.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,
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//false - неудача)</returns>
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protected bool MoveUp() => MoveTo(Direction.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,
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//false - неудача)</returns>
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protected bool MoveDown() => MoveTo(Direction.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false -
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//неудача)</returns>
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private bool MoveTo(Direction direction)
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||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
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||||
return false;
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||||
}
|
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if (_moveableObject?.CheckCanMove(direction) ?? false)
|
||||
{
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||||
_moveableObject.MoveObject(direction);
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||||
return true;
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||||
}
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||||
return false;
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||||
}
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||||
|
||||
}
|
||||
}
|
6
Lab1ContainersShip/Lab1ContainersShip/App.config
Normal file
6
Lab1ContainersShip/Lab1ContainersShip/App.config
Normal file
@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
|
||||
<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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||||
</startup>
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||||
</configuration>
|
29
Lab1ContainersShip/Lab1ContainersShip/Direction.cs
Normal file
29
Lab1ContainersShip/Lab1ContainersShip/Direction.cs
Normal file
@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||
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namespace Lab1ContainersShip
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{
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public enum Direction
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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||||
/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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||||
/// </summary>
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Right = 4
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||||
}
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}
|
@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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||||
using System.Net.NetworkInformation;
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using System.Text;
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using System.Threading.Tasks;
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||||
using Lab1ContainersShip.Entities;
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namespace Lab1ContainersShip.DrawingObjects
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{
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internal class DrawingContainerShip : DrawingShip
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{
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public DrawingContainerShip(int speed, double weight, Color bodyColor, Color
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additionalColor, bool crane, bool containers, int width, int height) :
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base(speed, weight, bodyColor,width, height, 110, 65) {
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||||
if (EntityShip != null)
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||||
{
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EntityShip = new EntityContainerShip(speed, weight, bodyColor,
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additionalColor, crane, containers);
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||||
}
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||||
}
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public override void DrawShip(Graphics g)
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{
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if(EntityShip == null)
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||||
{
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||||
return;
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||||
}
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if(!(EntityShip is EntityContainerShip)) {
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return;
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||||
}
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Pen pen = new Pen(Color.Black);
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Brush adbrush = new SolidBrush((EntityShip as EntityContainerShip).AdditionalColor);
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base.DrawShip(g);
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if ((EntityShip as EntityContainerShip).Conteiners)
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{
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g.FillRectangle(adbrush, _startPosX + 30, _startPosY + 35, 35, 10);
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g.FillRectangle(adbrush, _startPosX + 65, _startPosY + 35, 20, 10);
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g.FillRectangle(adbrush, _startPosX + 85, _startPosY + 30, 15, 15);
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g.FillRectangle(adbrush, _startPosX + 30, _startPosY + 25, 15, 10);
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g.FillRectangle(adbrush, _startPosX + 45, _startPosY + 25, 55, 5);
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g.FillRectangle(adbrush, _startPosX + 45, _startPosY + 30, 40, 5);
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g.DrawRectangle(pen, _startPosX + 30, _startPosY + 35, 35, 10);
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g.DrawRectangle(pen, _startPosX + 65, _startPosY + 35, 20, 10);
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g.DrawRectangle(pen, _startPosX + 85, _startPosY + 30, 15, 15);
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g.DrawRectangle(pen, _startPosX + 30, _startPosY + 25, 15, 10);
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g.DrawRectangle(pen, _startPosX + 45, _startPosY + 25, 55, 5);
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g.DrawRectangle(pen, _startPosX + 45, _startPosY + 30, 40, 5);
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||||
}
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//кран
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||||
if ((EntityShip as EntityContainerShip).Crane)
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{
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g.FillRectangle(adbrush, _startPosX + 23, _startPosY, 5, 45);
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||||
g.FillRectangle(adbrush, _startPosX + 27, _startPosY + 10, 20, 3);
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||||
g.DrawRectangle(pen, _startPosX + 23, _startPosY, 5, 45);
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||||
g.DrawRectangle(pen, _startPosX + 27, _startPosY + 10, 20, 3);
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||||
g.DrawLine(pen, _startPosX + 27, _startPosY, _startPosX + 47, _startPosY + 10);
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||||
g.DrawLine(pen, _startPosX + 47, _startPosY + 13, _startPosX + 47, _startPosY + 25);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
180
Lab1ContainersShip/Lab1ContainersShip/DrawingShip.cs
Normal file
180
Lab1ContainersShip/Lab1ContainersShip/DrawingShip.cs
Normal file
@ -0,0 +1,180 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.Entities;
|
||||
|
||||
namespace Lab1ContainersShip.DrawingObjects
|
||||
{
|
||||
public class DrawingShip
|
||||
{
|
||||
|
||||
public EntityShip EntityShip { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _shipWidth = 110;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _shipHeight = 65;
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _shipWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _shipHeight;
|
||||
public bool CanMove(Direction direction)
|
||||
{
|
||||
if(EntityShip == null) return false;
|
||||
switch(direction)
|
||||
{
|
||||
case Direction.Left:
|
||||
return _startPosX - EntityShip.Step > 0;
|
||||
case Direction.Right:
|
||||
return _startPosX + _shipWidth + EntityShip.Step < _pictureWidth;
|
||||
case Direction.Up:
|
||||
return _startPosY - EntityShip.Step > 0;
|
||||
case Direction.Down:
|
||||
return _startPosY + _shipHeight+ EntityShip.Step < _pictureHeight;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public DrawingShip(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if(width < _shipWidth || height < _shipHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
protected DrawingShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight)
|
||||
{
|
||||
if (width < _shipWidth || height < _shipHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_shipHeight = shipHeight;
|
||||
_shipWidth = shipWidth;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// TODO: Изменение x, y
|
||||
_startPosX = Math.Min(x, _pictureWidth - _shipWidth);
|
||||
_startPosY = Math.Min(y, _pictureHeight - _shipHeight);
|
||||
}
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
// TODO: Продумать логику
|
||||
if (_startPosX + EntityShip.Step + _shipWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
// TODO: Продумать логику
|
||||
if (_startPosY + EntityShip.Step + _shipHeight< _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
public virtual void DrawShip(Graphics g)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
|
||||
Brush brBody = new SolidBrush(EntityShip.BodyColor);
|
||||
// заполнение борта
|
||||
g.FillPolygon(brBody, new PointF[]
|
||||
{
|
||||
new PointF(_startPosX, _startPosY+45),
|
||||
new PointF(_startPosX+20, _startPosY+65),
|
||||
new PointF(_startPosX+90, _startPosY+65),
|
||||
new PointF(_startPosX+110, _startPosY+45),
|
||||
new PointF(_startPosX, _startPosY+45)
|
||||
});
|
||||
//борт корабля контур
|
||||
g.DrawLines(pen, new Point[] {
|
||||
new Point(_startPosX, _startPosY+45),
|
||||
new Point(_startPosX+20, _startPosY+65),
|
||||
new Point(_startPosX+90, _startPosY+65),
|
||||
new Point(_startPosX+110, _startPosY+45),
|
||||
new Point(_startPosX, _startPosY+45)});
|
||||
|
||||
//рисунок на борту
|
||||
g.DrawLine(pen, _startPosX + 23, _startPosY + 60, _startPosX + 27, _startPosY + 60);
|
||||
g.DrawLine(pen, _startPosX + 25, _startPosY + 50, _startPosX + 25, _startPosY + 60);
|
||||
g.DrawLine(pen, _startPosX + 20, _startPosY + 55, _startPosX + 30, _startPosY + 55);
|
||||
|
||||
//контейнеры
|
||||
|
||||
}
|
||||
}
|
||||
}
|
37
Lab1ContainersShip/Lab1ContainersShip/DrawningObjectShip.cs
Normal file
37
Lab1ContainersShip/Lab1ContainersShip/DrawningObjectShip.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
public class DrawningObjectShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawingShip _drawingShip = null;
|
||||
public DrawningObjectShip(DrawingShip drawingShip)
|
||||
{
|
||||
_drawingShip = drawingShip;
|
||||
}
|
||||
public ObjectParameters GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingShip == null || _drawingShip.EntityShip ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingShip.GetPosX,
|
||||
_drawingShip.GetPosY, _drawingShip.GetWidth, _drawingShip.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingShip?.EntityShip.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) =>
|
||||
_drawingShip?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) =>
|
||||
_drawingShip?.MoveTransport(direction);
|
||||
|
||||
}
|
||||
}
|
29
Lab1ContainersShip/Lab1ContainersShip/EntityContainerShip.cs
Normal file
29
Lab1ContainersShip/Lab1ContainersShip/EntityContainerShip.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.Entities
|
||||
{
|
||||
internal class EntityContainerShip : EntityShip
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия крана
|
||||
/// </summary>
|
||||
public bool Crane { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия контейнеров
|
||||
/// </summary>
|
||||
public bool Conteiners { get; private set; }
|
||||
public EntityContainerShip(int speed, double weight, Color bodyColor, Color additionalColor,
|
||||
bool crane, bool containers ) : base (speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Crane = crane;
|
||||
Conteiners = containers;
|
||||
}
|
||||
}
|
||||
}
|
46
Lab1ContainersShip/Lab1ContainersShip/EntityShip.cs
Normal file
46
Lab1ContainersShip/Lab1ContainersShip/EntityShip.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.Entities
|
||||
{
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия крана
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия контейнеров
|
||||
/// </summary>
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
178
Lab1ContainersShip/Lab1ContainersShip/FormContainerShip.Designer.cs
generated
Normal file
178
Lab1ContainersShip/Lab1ContainersShip/FormContainerShip.Designer.cs
generated
Normal file
@ -0,0 +1,178 @@
|
||||
namespace Lab1ContainersShip
|
||||
{
|
||||
partial class FormContainerShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Обязательная переменная конструктора.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Освободить все используемые ресурсы.
|
||||
/// </summary>
|
||||
/// <param name="disposing">истинно, если управляемый ресурс должен быть удален; иначе ложно.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Код, автоматически созданный конструктором форм Windows
|
||||
|
||||
/// <summary>
|
||||
/// Требуемый метод для поддержки конструктора — не изменяйте
|
||||
/// содержимое этого метода с помощью редактора кода.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
this.buttonStep = new System.Windows.Forms.Button();
|
||||
this.buttonCreateContainerShip = new System.Windows.Forms.Button();
|
||||
this.buttonCreateShip = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonUp.BackgroundImage = global::Lab1ContainersShip.Properties.Resources.photo;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(696, 339);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonUp.TabIndex = 2;
|
||||
this.buttonUp.UseVisualStyleBackColor = true;
|
||||
this.buttonUp.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(884, 461);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonRight.BackgroundImage = global::Lab1ContainersShip.Properties.Resources.photo1;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(730, 375);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonRight.TabIndex = 3;
|
||||
this.buttonRight.UseVisualStyleBackColor = true;
|
||||
this.buttonRight.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonLeft.BackgroundImage = global::Lab1ContainersShip.Properties.Resources.photo3;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(660, 375);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonLeft.TabIndex = 4;
|
||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
||||
this.buttonLeft.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.buttonDown.BackgroundImage = global::Lab1ContainersShip.Properties.Resources.photo2;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(696, 411);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
||||
this.buttonDown.TabIndex = 5;
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"MoveToCenter",
|
||||
"MoveToRight-Down"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(751, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(121, 21);
|
||||
this.comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
this.buttonStep.Location = new System.Drawing.Point(797, 39);
|
||||
this.buttonStep.Name = "buttonStep";
|
||||
this.buttonStep.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonStep.TabIndex = 7;
|
||||
this.buttonStep.Text = "шаг";
|
||||
this.buttonStep.UseVisualStyleBackColor = true;
|
||||
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
|
||||
//
|
||||
// buttonCreateContainerShip
|
||||
//
|
||||
this.buttonCreateContainerShip.Location = new System.Drawing.Point(12, 411);
|
||||
this.buttonCreateContainerShip.Name = "buttonCreateContainerShip";
|
||||
this.buttonCreateContainerShip.Size = new System.Drawing.Size(97, 38);
|
||||
this.buttonCreateContainerShip.TabIndex = 8;
|
||||
this.buttonCreateContainerShip.Text = "создать контейнеровоз";
|
||||
this.buttonCreateContainerShip.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateContainerShip.Click += new System.EventHandler(this.buttonCreateContainerShip_Click);
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
this.buttonCreateShip.Location = new System.Drawing.Point(115, 411);
|
||||
this.buttonCreateShip.Name = "buttonCreateShip";
|
||||
this.buttonCreateShip.Size = new System.Drawing.Size(94, 38);
|
||||
this.buttonCreateShip.TabIndex = 9;
|
||||
this.buttonCreateShip.Text = "создать кораблик";
|
||||
this.buttonCreateShip.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateShip.Click += new System.EventHandler(this.buttonCreateShip_Click);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.buttonCreateShip);
|
||||
this.Controls.Add(this.buttonCreateContainerShip);
|
||||
this.Controls.Add(this.buttonStep);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Name = "Form1";
|
||||
this.Text = "контейнеровоз";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.ComboBox comboBoxStrategy;
|
||||
private System.Windows.Forms.Button buttonStep;
|
||||
private System.Windows.Forms.Button buttonCreateContainerShip;
|
||||
private System.Windows.Forms.Button buttonCreateShip;
|
||||
}
|
||||
}
|
||||
|
151
Lab1ContainersShip/Lab1ContainersShip/FormContainerShip.cs
Normal file
151
Lab1ContainersShip/Lab1ContainersShip/FormContainerShip.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
using Lab1ContainersShip.MovementStrategy;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
{
|
||||
public partial class FormContainerShip : Form
|
||||
{
|
||||
private DrawingShip _drawingShip;
|
||||
|
||||
|
||||
private AbstractStrategy _abstractStrategy;
|
||||
|
||||
|
||||
public FormContainerShip()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap (pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
if(_drawingShip is DrawingShip)
|
||||
{
|
||||
(_drawingShip as DrawingShip).DrawShip(gr);
|
||||
}
|
||||
else
|
||||
{
|
||||
_drawingShip.DrawShip(gr);
|
||||
}
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingShip.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingShip.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingShip.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingShip.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
|
||||
switch (comboBoxStrategy.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
_abstractStrategy = new MoveToCenter();
|
||||
break;
|
||||
case 1:
|
||||
_abstractStrategy = new MoveToBorder();
|
||||
break;
|
||||
default:
|
||||
_abstractStrategy = null;
|
||||
break;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectShip(_drawingShip), pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void buttonCreateContainerShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingShip = new DrawingContainerShip(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingShip = new DrawingShip(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
120
Lab1ContainersShip/Lab1ContainersShip/FormContainerShip.resx
Normal file
120
Lab1ContainersShip/Lab1ContainersShip/FormContainerShip.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
37
Lab1ContainersShip/Lab1ContainersShip/IMoveableObject.cs
Normal file
37
Lab1ContainersShip/Lab1ContainersShip/IMoveableObject.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(Direction direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
|
||||
|
||||
}
|
||||
}
|
108
Lab1ContainersShip/Lab1ContainersShip/Lab1ContainersShip.csproj
Normal file
108
Lab1ContainersShip/Lab1ContainersShip/Lab1ContainersShip.csproj
Normal file
@ -0,0 +1,108 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{AFA56719-1551-4DFA-9EC2-1FD7AB801A5E}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Lab1ContainersShip</RootNamespace>
|
||||
<AssemblyName>Lab1ContainersShip</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AbstractStrategy.cs" />
|
||||
<Compile Include="Direction.cs" />
|
||||
<Compile Include="DrawingContainerShip.cs" />
|
||||
<Compile Include="DrawingShip.cs" />
|
||||
<Compile Include="DrawningObjectShip.cs" />
|
||||
<Compile Include="EntityContainerShip.cs" />
|
||||
<Compile Include="EntityShip.cs" />
|
||||
<Compile Include="FormContainerShip.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="FormContainerShip.Designer.cs">
|
||||
<DependentUpon>FormContainerShip.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="IMoveableObject.cs" />
|
||||
<Compile Include="MoveToBorder.cs" />
|
||||
<Compile Include="MoveToCenter.cs" />
|
||||
<Compile Include="ObjectParameters.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Status.cs" />
|
||||
<EmbeddedResource Include="FormContainerShip.resx">
|
||||
<DependentUpon>FormContainerShip.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\photo.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\photo1.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\photo2.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\photo3.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
56
Lab1ContainersShip/Lab1ContainersShip/MoveToBorder.cs
Normal file
56
Lab1ContainersShip/Lab1ContainersShip/MoveToBorder.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
58
Lab1ContainersShip/Lab1ContainersShip/MoveToCenter.cs
Normal file
58
Lab1ContainersShip/Lab1ContainersShip/MoveToCenter.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using Lab1ContainersShip.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
58
Lab1ContainersShip/Lab1ContainersShip/ObjectParameters.cs
Normal file
58
Lab1ContainersShip/Lab1ContainersShip/ObjectParameters.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
22
Lab1ContainersShip/Lab1ContainersShip/Program.cs
Normal file
22
Lab1ContainersShip/Lab1ContainersShip/Program.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Главная точка входа для приложения.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new FormContainerShip());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Общие сведения об этой сборке предоставляются следующим набором
|
||||
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
|
||||
// связанных со сборкой.
|
||||
[assembly: AssemblyTitle("Lab1ContainersShip")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Lab1ContainersShip")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
|
||||
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
|
||||
// COM, следует установить атрибут ComVisible в TRUE для этого типа.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
|
||||
[assembly: Guid("afa56719-1551-4dfa-9ec2-1fd7ab801a5e")]
|
||||
|
||||
// Сведения о версии сборки состоят из указанных ниже четырех значений:
|
||||
//
|
||||
// Основной номер версии
|
||||
// Дополнительный номер версии
|
||||
// Номер сборки
|
||||
// Редакция
|
||||
//
|
||||
// Можно задать все значения или принять номера сборки и редакции по умолчанию
|
||||
// используя "*", как показано ниже:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
103
Lab1ContainersShip/Lab1ContainersShip/Properties/Resources.Designer.cs
generated
Normal file
103
Lab1ContainersShip/Lab1ContainersShip/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Lab1ContainersShip.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Lab1ContainersShip.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap photo {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("photo", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap photo1 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("photo1", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap photo2 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("photo2", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap photo3 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("photo3", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
Lab1ContainersShip/Lab1ContainersShip/Properties/Resources.resx
Normal file
133
Lab1ContainersShip/Lab1ContainersShip/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="photo" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\photo.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="photo1" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\photo1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="photo2" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\photo2.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="photo3" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\photo3.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
30
Lab1ContainersShip/Lab1ContainersShip/Properties/Settings.Designer.cs
generated
Normal file
30
Lab1ContainersShip/Lab1ContainersShip/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Lab1ContainersShip.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo.png
Normal file
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo1.png
Normal file
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo2.png
Normal file
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo3.png
Normal file
BIN
Lab1ContainersShip/Lab1ContainersShip/Resources/photo3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
19
Lab1ContainersShip/Lab1ContainersShip/Status.cs
Normal file
19
Lab1ContainersShip/Lab1ContainersShip/Status.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user