230 lines
9.3 KiB
C#
230 lines
9.3 KiB
C#
using Airbus_Base.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Airbus_Base.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirplane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAirplane? EntityAirplane { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки самолёта
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки самолёта
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки самолёта
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/// </summary>
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protected readonly int _airplaneWidth = 159;
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/// <summary>
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/// Высота прорисовки самолёта
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/// </summary>
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protected readonly int _airplaneHeight = 103;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _airplaneWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _airplaneHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningAirplane(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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if (width < _airplaneHeight || height < _airplaneWidth)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityAirplane = new EntityAirplane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="airWidth">Ширина прорисовки cамолёта</param>
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/// <param name="airHeight">Высота прорисовки cамолёта</param>
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protected DrawningAirplane(int speed, double weight, Color bodyColor, int
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width, int height, int airWidth, int airHeight)
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{
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if (width < _airplaneHeight || height < _airplaneWidth)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_airplaneWidth = airWidth;
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_airplaneHeight = airHeight;
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EntityAirplane = new EntityAirplane(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _airplaneWidth > _pictureWidth)
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{
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x = Math.Max(0, _pictureWidth - _airplaneWidth);
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}
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if (y < 0 || y + _airplaneHeight > _pictureHeight)
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{
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y = Math.Max(0, _pictureHeight - _airplaneHeight);
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityAirplane == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityAirplane.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityAirplane.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + _airplaneWidth + EntityAirplane.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + _airplaneHeight + EntityAirplane.Step < _pictureHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityAirplane == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityAirplane.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityAirplane.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityAirplane.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityAirplane.Step;
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityAirplane == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush brBlack = new SolidBrush(Color.Black);
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Brush bodybrush = new SolidBrush(EntityAirplane.BodyColor);
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//передняя часть
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Point[] k = { new Point(_startPosX + 140, _startPosY + 30),
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new Point(_startPosX + 160, _startPosY + 56), new Point(_startPosX + 140, _startPosY + 81)};
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g.FillPolygon(brBlack, k);
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//корпус
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g.FillRectangle(bodybrush, _startPosX + 20, _startPosY + 30, 120, 50);
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g.DrawRectangle(pen, _startPosX + 20, _startPosY + 30, 120, 50);
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//колеса
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g.DrawLine(pen, _startPosX + 45, _startPosY + 81, _startPosX + 45, _startPosY + 90);
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g.DrawLine(pen, _startPosX + 110, _startPosY + 81, _startPosX + 110, _startPosY + 90);
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g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 85, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 85, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 100, _startPosY + 85, 10, 10);
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g.FillEllipse(brBlack, _startPosX + 110, _startPosY + 85, 10, 10);
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//хвост
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Point[] points1 = { new Point(_startPosX + 20, _startPosY + 30),
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new Point(_startPosX + 20, _startPosY + 0), new Point(_startPosX + 50, _startPosY + 30)};
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g.FillPolygon(bodybrush, points1);
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g.DrawLine(pen, _startPosX + 20, _startPosY + 30, _startPosX + 20, _startPosY + 0);
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g.DrawLine(pen, _startPosX + 20, _startPosY + 0, _startPosX + 50, _startPosY + 30);
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//крылья
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Point[] points2 = { new Point(_startPosX + 65, _startPosY + 30),
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new Point(_startPosX + 45, _startPosY + 10), new Point(_startPosX + 88, _startPosY + 30)};
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g.FillPolygon(bodybrush, points2);
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g.DrawLine(pen, _startPosX + 65, _startPosY + 30, _startPosX + 45, _startPosY + 10);
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g.DrawLine(pen, _startPosX + 45, _startPosY + 10, _startPosX + 88, _startPosY + 30);
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Point[] points3 = { new Point(_startPosX + 65, _startPosY + 60),
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new Point(_startPosX + 45, _startPosY + 100), new Point(_startPosX + 100, _startPosY + 60)};
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g.FillPolygon(bodybrush, points3);
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g.DrawLine(pen, _startPosX + 65, _startPosY + 60, _startPosX + 45, _startPosY + 100);
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g.DrawLine(pen, _startPosX + 45, _startPosY + 100, _startPosX + 100, _startPosY + 60);
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g.FillEllipse(brBlack, _startPosX + 16, _startPosY + 27, 30, 6);
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}
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}
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}
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