Переход на конструкторы
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@ -11,6 +11,6 @@ namespace Warship
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Up=1,
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Up=1,
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Down=2,
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Down=2,
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Left=3,
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Left=3,
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Right=4
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Right=4,
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}
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}
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}
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}
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@ -16,10 +16,9 @@ namespace Warship
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private readonly int _warshipWidth = 120;
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private readonly int _warshipWidth = 120;
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private readonly int _warshipHeight = 40;
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private readonly int _warshipHeight = 40;
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public void Init(int speed, float weight,Color bodyColor)
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public DrawingWarship(int speed, float weight,Color bodyColor)
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{
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{
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Warship = new EntityWarship();
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Warship = new EntityWarship(speed, weight, bodyColor);
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Warship.Init(speed, weight, bodyColor);
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}
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}
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public void SetPosition(int x, int y, int width, int height)
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public void SetPosition(int x, int y, int width, int height)
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@ -13,7 +13,7 @@ namespace Warship
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public Color BodyColor { get; private set; }
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public Color BodyColor { get; private set; }
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public int Step => (int)(Speed * 2000 / Weight);
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public int Step => (int)(Speed * 2000 / Weight);
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public void Init(int speed, float weight, Color bodyColor)
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public EntityWarship(int speed, float weight, Color bodyColor)
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{
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{
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Random rnd = new();
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Random rnd = new();
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Speed = speed <= 0 ? rnd.Next(10, 60) : speed;
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Speed = speed <= 0 ? rnd.Next(10, 60) : speed;
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@ -18,8 +18,7 @@ namespace Warship
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private void buttonCreate_Click(object sender, EventArgs e)
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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{
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Random rnd = new();
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Random rnd = new();
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_warship = new DrawingWarship();
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_warship = new DrawingWarship(rnd.Next(10, 60), rnd.Next(20000, 25000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_warship.Init(rnd.Next(10, 60), rnd.Next(20000, 25000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
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_warship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxWarship.Width, pictureBoxWarship.Height);
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_warship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxWarship.Width, pictureBoxWarship.Height);
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toolStripStatusLabelSpeed.Text = $"Cêîðîñòü: {_warship.Warship.Speed}";
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toolStripStatusLabelSpeed.Text = $"Cêîðîñòü: {_warship.Warship.Speed}";
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toolStripStatusLabelWeight.Text = $"Âåñ: {_warship.Warship.Weight}";
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toolStripStatusLabelWeight.Text = $"Âåñ: {_warship.Warship.Weight}";
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