PIbd-14 Antonova_A.A. LabWork02 Simple #2
@ -4,13 +4,17 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck;
|
||||
namespace ProjectDumpTruck.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Напривление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectDumpTruck.Entities;
|
||||
|
||||
namespace ProjectDumpTruck.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение
|
||||
/// </summary>
|
||||
public class DrawningDumpTruck : DrawningTruck
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// Конструктор
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="body">Признак наличия кузова</param>
|
||||
/// <param name="tent">Признак наличия тента</param>
|
||||
public DrawningDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool body, bool tent) : base(110, 100)
|
||||
{
|
||||
EntityTruck = new EntityDumpTruck(speed, weight, bodyColor, additionalColor, body, tent);
|
||||
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityTruck == null || EntityTruck is not EntityDumpTruck entityTruck || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_startPosX += 10;
|
||||
base.DrawTransport(g);
|
||||
_startPosX -= 10;
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(entityTruck.AdditionalColor);
|
||||
|
||||
Brush brBody = new SolidBrush(entityTruck.AdditionalColor);
|
||||
|
||||
if (entityTruck.Body)
|
||||
{
|
||||
Point[] body =
|
||||
{
|
||||
new Point (_startPosX.Value, _startPosY.Value + 15),
|
||||
new Point (_startPosX.Value + 77, _startPosY.Value + 15),
|
||||
new Point (_startPosX.Value + 77, _startPosY.Value + 50),
|
||||
new Point (_startPosX.Value + 20, _startPosY.Value + 50)
|
||||
};
|
||||
g.DrawPolygon(pen, points: body);
|
||||
|
||||
g.FillPolygon(brBody, body);
|
||||
}
|
||||
|
||||
if (entityTruck.Tent && entityTruck.Body)
|
||||
{
|
||||
Point[] tent =
|
||||
{
|
||||
new Point (_startPosX.Value, _startPosY.Value + 13),
|
||||
new Point (_startPosX.Value + 39, _startPosY.Value),
|
||||
new Point (_startPosX.Value + 77, _startPosY.Value + 13)
|
||||
};
|
||||
g.DrawPolygon(pen, points: tent);
|
||||
|
||||
g.FillPolygon(brBody, tent);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +1,18 @@
|
||||
using System;
|
||||
using ProjectDumpTruck.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck;
|
||||
namespace ProjectDumpTruck.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение
|
||||
/// </summary>
|
||||
public class DrawningDumpTruck
|
||||
public class DrawningTruck
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityDumpTruck? EntityDumpTruck { get; private set; }
|
||||
public EntityTruck? EntityTruck { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
@ -26,41 +24,71 @@ public class DrawningDumpTruck
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
protected private int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
protected private int? _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки самосвала
|
||||
/// </summary>
|
||||
private readonly int _drawningDumpTruckWidth = 116;
|
||||
private readonly int _drawningTruckWidth = 100;
|
||||
/// <summary>
|
||||
/// Высота прорисовки самосвала
|
||||
/// </summary>
|
||||
private readonly int _drawingDumpTruckHeight = 100;
|
||||
private readonly int _drawningTruckHeight = 92;
|
||||
/// <summary>
|
||||
/// Координата Х объекта
|
||||
/// </summary>
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата У объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningTruckWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningTruckHeight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
/// Инициализация свойств
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="body">Признак наличия кузова</param>
|
||||
/// <param name="tent">Признак наличия тента</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool body, bool tent)
|
||||
private DrawningTruck()
|
||||
{
|
||||
EntityDumpTruck = new EntityDumpTruck();
|
||||
EntityDumpTruck.Init(speed, weight, bodyColor, additionalColor,
|
||||
body, tent);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// Конструктор
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningTruck(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityTruck = new EntityTruck(speed, weight, bodyColor);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// Конструктор для наследников
|
||||
/// <param name="drawningTruckWidth">Ширина прорисовки самосвала</param>
|
||||
/// <param name="drawningTruckHeight">Высота прорисовки самосвала</param>
|
||||
protected DrawningTruck(int drawningTruckWidth, int drawningTruckHeight) : this()
|
||||
{
|
||||
_drawningTruckWidth = drawningTruckWidth;
|
||||
_drawningTruckHeight = drawningTruckHeight;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
@ -72,21 +100,21 @@ public class DrawningDumpTruck
|
||||
{
|
||||
// TODO проверка, что объект "влезает" в размеры поля
|
||||
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
|
||||
if (_drawningDumpTruckWidth > width || _drawingDumpTruckHeight > height)
|
||||
if (_drawningTruckWidth > width || _drawningTruckHeight > height)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_pictureWidth.HasValue && width != _pictureWidth || _pictureHeight.HasValue && height != _pictureHeight)
|
||||
{
|
||||
if (_startPosX + _drawningDumpTruckWidth > width)
|
||||
if (_startPosX + _drawningTruckWidth > width)
|
||||
{
|
||||
_startPosX -= _drawningDumpTruckWidth;
|
||||
_startPosX -= _drawningTruckWidth;
|
||||
}
|
||||
|
||||
if (_startPosY + _drawingDumpTruckHeight > height)
|
||||
if (_startPosY + _drawningTruckHeight > height)
|
||||
{
|
||||
_startPosY -= _drawingDumpTruckHeight;
|
||||
_startPosY -= _drawningTruckHeight;
|
||||
}
|
||||
}
|
||||
|
||||
@ -111,17 +139,17 @@ public class DrawningDumpTruck
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
if (x + _drawningDumpTruckWidth > _pictureWidth)
|
||||
if (x + _drawningTruckWidth > _pictureWidth)
|
||||
{
|
||||
x = (int)_pictureWidth - _drawningDumpTruckWidth;
|
||||
x = (int)_pictureWidth - _drawningTruckWidth;
|
||||
}
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
if (y + _drawingDumpTruckHeight > _pictureHeight)
|
||||
if (y + _drawningTruckHeight > _pictureHeight)
|
||||
{
|
||||
y = (int)_pictureHeight - _drawingDumpTruckHeight;
|
||||
y = (int)_pictureHeight - _drawningTruckHeight;
|
||||
|
||||
}
|
||||
|
||||
@ -139,7 +167,7 @@ public class DrawningDumpTruck
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityDumpTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -148,30 +176,30 @@ public class DrawningDumpTruck
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityDumpTruck.Step > 0)
|
||||
if (_startPosX.Value - EntityTruck.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityDumpTruck.Step;
|
||||
_startPosX -= (int)EntityTruck.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityDumpTruck.Step > 0)
|
||||
if (_startPosY.Value - EntityTruck.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityDumpTruck.Step;
|
||||
_startPosY -= (int)EntityTruck.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningDumpTruckWidth < _pictureWidth)
|
||||
if (_startPosX.Value + _drawningTruckWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityDumpTruck.Step;
|
||||
_startPosX += (int)EntityTruck.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawingDumpTruckHeight < _pictureHeight)
|
||||
if (_startPosY.Value + _drawningTruckHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityDumpTruck.Step;
|
||||
_startPosY += (int)EntityTruck.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
@ -183,70 +211,40 @@ public class DrawningDumpTruck
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityDumpTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
if (EntityTruck == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityDumpTruck.AdditionalColor);
|
||||
|
||||
Brush brBody = new SolidBrush(EntityDumpTruck.AdditionalColor);
|
||||
|
||||
if (EntityDumpTruck.Body)
|
||||
{
|
||||
Point[] body =
|
||||
{
|
||||
new Point (_startPosX.Value, _startPosY.Value + 15),
|
||||
new Point (_startPosX.Value + 77, _startPosY.Value + 15),
|
||||
new Point (_startPosX.Value + 77, _startPosY.Value + 50),
|
||||
new Point (_startPosX.Value + 20, _startPosY.Value + 50)
|
||||
};
|
||||
g.DrawPolygon(pen, points: body);
|
||||
|
||||
g.FillPolygon(brBody, body);
|
||||
}
|
||||
|
||||
if (EntityDumpTruck.Tent && EntityDumpTruck.Body)
|
||||
{
|
||||
Point[] tent =
|
||||
{
|
||||
new Point (_startPosX.Value, _startPosY.Value + 13),
|
||||
new Point (_startPosX.Value + 39, _startPosY.Value),
|
||||
new Point (_startPosX.Value + 77, _startPosY.Value + 13)
|
||||
};
|
||||
g.DrawPolygon(pen, points: tent);
|
||||
|
||||
g.FillPolygon(brBody, tent);
|
||||
}
|
||||
|
||||
//Границы самосвала
|
||||
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 53, 100, 13);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 15, 30, 36);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 85, _startPosY.Value + 20, 20, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 53, 100, 13);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 30, 36);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 20, 20, 20);
|
||||
|
||||
// Колеса
|
||||
g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 67, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 38, _startPosY.Value + 67, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 83, _startPosY.Value + 67, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 67, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 28, _startPosY.Value + 67, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 73, _startPosY.Value + 67, 25, 25);
|
||||
|
||||
// Кузов
|
||||
Brush br = new SolidBrush(EntityDumpTruck.BodyColor);
|
||||
g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 53, 100, 13);
|
||||
g.FillRectangle(br, _startPosX.Value + 80, _startPosY.Value + 15, 30, 36);
|
||||
Brush br = new SolidBrush(EntityTruck.BodyColor);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 53, 100, 13);
|
||||
g.FillRectangle(br, _startPosX.Value + 70, _startPosY.Value + 15, 30, 36);
|
||||
|
||||
|
||||
// Колеса
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 10, _startPosY.Value + 67, 25, 25);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 38, _startPosY.Value + 67, 25, 25);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 83, _startPosY.Value + 67, 25, 25);
|
||||
g.FillEllipse(brBlack, _startPosX.Value, _startPosY.Value + 67, 25, 25);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 28, _startPosY.Value + 67, 25, 25);
|
||||
g.FillEllipse(brBlack, _startPosX.Value + 73, _startPosY.Value + 67, 25, 25);
|
||||
|
||||
//Окно
|
||||
Brush brBlue = new SolidBrush(Color.LightBlue);
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 85, _startPosY.Value + 20, 20, 20);
|
||||
|
||||
g.FillRectangle(brBlue, _startPosX.Value + 75, _startPosY.Value + 20, 20, 20);
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность Самосвала
|
||||
/// </summary>
|
||||
public class EntityDumpTruck : EntityTruck
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Наличие кузова
|
||||
/// </summary>
|
||||
public bool Body { get; private set; }
|
||||
/// <summary>
|
||||
/// Наличие тента
|
||||
/// </summary>
|
||||
public bool Tent { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самосвала</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="body">Признак наличия кузова</param>
|
||||
/// <param name="tent">Признак наличия тента</param>
|
||||
public EntityDumpTruck(int speed, double weight, Color bodyColor, Color additionalColor, bool body, bool tent) : base(speed, weight, bodyColor: bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Body = body;
|
||||
Tent = tent;
|
||||
}
|
||||
}
|
46
ProjectDumpTruck/ProjectDumpTruck/Entities/EntityTruck.cs
Normal file
46
ProjectDumpTruck/ProjectDumpTruck/Entities/EntityTruck.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Грузовик"
|
||||
/// </summary>
|
||||
public class EntityTruck
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения самосвала
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес самосвала</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityTruck(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
}
|
||||
}
|
@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck;
|
||||
|
||||
public class EntityDumpTruck
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Наличие кузова
|
||||
/// </summary>
|
||||
public bool Body { get; private set; }
|
||||
/// <summary>
|
||||
/// Наличие тента
|
||||
/// </summary>
|
||||
public bool Tent { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="body">Признак наличия обвеса</param>
|
||||
/// <param name="tent">Признак наличия антикрыла</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool body, bool tent)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Body = body;
|
||||
Tent = tent;
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonCreateTruck = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxDumpTruck).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreateDumpTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateDumpTruck.Location = new Point(14, 505);
|
||||
buttonCreateDumpTruck.Name = "buttonCreateDumpTruck";
|
||||
buttonCreateDumpTruck.Size = new Size(94, 29);
|
||||
buttonCreateDumpTruck.Size = new Size(237, 29);
|
||||
buttonCreateDumpTruck.TabIndex = 1;
|
||||
buttonCreateDumpTruck.Text = "Создать";
|
||||
buttonCreateDumpTruck.Text = "Создать самосвал";
|
||||
buttonCreateDumpTruck.UseVisualStyleBackColor = true;
|
||||
buttonCreateDumpTruck.Click += ButtonCreateDumpTruck_Click;
|
||||
//
|
||||
@ -105,11 +108,46 @@
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateTruck
|
||||
//
|
||||
buttonCreateTruck.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateTruck.Location = new Point(269, 504);
|
||||
buttonCreateTruck.Name = "buttonCreateTruck";
|
||||
buttonCreateTruck.Size = new Size(237, 29);
|
||||
buttonCreateTruck.TabIndex = 6;
|
||||
buttonCreateTruck.Text = "Создать грузовик";
|
||||
buttonCreateTruck.UseVisualStyleBackColor = true;
|
||||
buttonCreateTruck.Click += ButtonCreateTruck_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(731, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//comboBoxStrategy.SelectedIndexChanged += comboBoxStrategy_SelectedIndexChanged;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(785, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ВuttonStrategyStep_Click;
|
||||
//
|
||||
// FormDumpTruck
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(894, 545);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateTruck);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
@ -122,6 +160,8 @@
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxDumpTruck;
|
||||
@ -130,5 +170,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonCreateTruck;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -7,6 +7,8 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectDumpTruck.Drawnings;
|
||||
using ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
namespace ProjectDumpTruck
|
||||
{
|
||||
@ -15,49 +17,79 @@ namespace ProjectDumpTruck
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningDumpTruck? _drawningDumpTruck;
|
||||
private DrawningTruck? _drawningTruck;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormDumpTruck()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningDumpTruck == null)
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningDumpTruck.DrawTransport(gr);
|
||||
_drawningTruck.DrawTransport(gr);
|
||||
pictureBoxDumpTruck.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Сосздание объекста класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateDumpTruck_Click(object sender, EventArgs e)
|
||||
/// <param name="type"></param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningDumpTruck = new DrawningDumpTruck();
|
||||
_drawningDumpTruck.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningDumpTruck.SetPictureSize(pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
|
||||
Random random = new Random();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningTruck):
|
||||
_drawningTruck = new DrawningTruck(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningDumpTruck):
|
||||
_drawningTruck = new DrawningDumpTruck(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
_drawningDumpTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawningTruck.SetPictureSize(pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
|
||||
_drawningTruck.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самосвал"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateDumpTruck_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningDumpTruck));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать грузовик"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateTruck_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningTruck));
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -65,7 +97,7 @@ namespace ProjectDumpTruck
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningDumpTruck == null)
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -75,19 +107,19 @@ namespace ProjectDumpTruck
|
||||
{
|
||||
case "buttonUp":
|
||||
result =
|
||||
_drawningDumpTruck.MoveTransport(DirectionType.Up);
|
||||
_drawningTruck.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result =
|
||||
_drawningDumpTruck.MoveTransport(DirectionType.Down);
|
||||
_drawningTruck.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result =
|
||||
_drawningDumpTruck.MoveTransport(DirectionType.Left);
|
||||
_drawningTruck.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result =
|
||||
_drawningDumpTruck.MoveTransport(DirectionType.Right);
|
||||
_drawningTruck.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -95,6 +127,42 @@ namespace ProjectDumpTruck
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void ВuttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTruck == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableTruck(_drawningTruck), pictureBoxDumpTruck.Width, pictureBoxDumpTruck.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,124 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = FieldWidth - objParams.RightBorder;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
int diffY = FieldHeight - objParams.DownBorder;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,66 @@
|
||||
using ProjectDumpTruck.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
||||
/// </summary>
|
||||
public class MoveableTruck : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningTruck? _truck = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="truck">Объект класса DrawningCar</param>
|
||||
public MoveableTruck(DrawningTruck truck)
|
||||
{
|
||||
_truck = truck;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_truck == null || _truck.EntityTruck == null ||
|
||||
!_truck.GetPosX.HasValue || !_truck.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_truck == null || _truck.EntityTruck == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _truck.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectDumpTruck.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user