PIbd-23_Abazov_A.A._AirBomb.../AirBomber/AirBomber/MapWithSetAirBombersGeneric.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
internal class MapWithSetAirBombersGeneric <T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 110;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 100;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetAirBombersGeneric<T> _setAirBombers;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetAirBombersGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setAirBombers = new SetAirBombersGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="car"></param>
/// <returns></returns>
public static int operator +(MapWithSetAirBombersGeneric<T, U> map, T car)
{
return map._setAirBombers.Insert(car);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static T operator -(MapWithSetAirBombersGeneric<T, U> map, int position)
{
return map._setAirBombers.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawAirBombers(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setAirBombers.Count; i++)
{
var airBomber = _setAirBombers[i];
if (airBomber != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, airBomber);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setAirBombers.Count - 1;
for (int i = 0; i < _setAirBombers.Count; i++)
{
if (_setAirBombers[i] == null)
{
for (; j > i; j--)
{
var car = _setAirBombers[j];
if (car != null)
{
_setAirBombers.Insert(car, i);
_setAirBombers.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.White, 3);
g.FillRectangle(Brushes.Gray, 0, 0, _pictureWidth, _pictureHeight);
g.FillRectangle(Brushes.Black, _pictureWidth - 40, 0, _pictureWidth, _pictureHeight);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawAirBombers(Graphics g)
{
int numOfObjectsInRow = _pictureWidth / _placeSizeWidth;
for (int i = 0; i < _setAirBombers.Count; i++)
{
_setAirBombers[i]?.SetObject((numOfObjectsInRow - (i % numOfObjectsInRow) - 1) * _placeSizeWidth, (i / numOfObjectsInRow) * _placeSizeHeight, _pictureWidth, _pictureHeight);
_setAirBombers[i]?.DrawingObject(g);
}
}
}
}