Лабораторная работа 4. Первый этап: список
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@ -90,7 +90,7 @@ namespace AirBomber
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Shaking();
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for (int i = 0; i < _setAirBombers.Count; i++)
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{
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var airBomber = _setAirBombers.Get(i);
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var airBomber = _setAirBombers[i];
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if (airBomber != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, airBomber);
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@ -119,11 +119,11 @@ namespace AirBomber
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int j = _setAirBombers.Count - 1;
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for (int i = 0; i < _setAirBombers.Count; i++)
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{
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if (_setAirBombers.Get(i) == null)
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if (_setAirBombers[i] == null)
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{
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for (; j > i; j--)
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{
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var car = _setAirBombers.Get(j);
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var car = _setAirBombers[j];
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if (car != null)
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{
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_setAirBombers.Insert(car, i);
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@ -165,8 +165,8 @@ namespace AirBomber
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int numOfObjectsInRow = _pictureWidth / _placeSizeWidth;
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for (int i = 0; i < _setAirBombers.Count; i++)
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{
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_setAirBombers.Get(i)?.SetObject((numOfObjectsInRow - (i % numOfObjectsInRow) - 1) * _placeSizeWidth, (i / numOfObjectsInRow) * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setAirBombers.Get(i)?.DrawingObject(g);
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_setAirBombers[i]?.SetObject((numOfObjectsInRow - (i % numOfObjectsInRow) - 1) * _placeSizeWidth, (i / numOfObjectsInRow) * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setAirBombers[i]?.DrawingObject(g);
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}
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}
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}
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@ -10,20 +10,24 @@ namespace AirBomber
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// Список объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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private readonly List<T> _places;
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/// <summary>
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/// Количество объектов в массиве
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/// Количество объектов в списке
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/// </summary>
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public int Count => _places.Length;
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public int Count => _places.Count;
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private readonly int _maxCount;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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///
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public SetAirBombersGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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/// <summary>
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/// Добавление объекта в набор
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@ -32,7 +36,9 @@ namespace AirBomber
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/// <returns></returns>
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public int Insert(T airBomber)
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{
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return Insert(airBomber, 0);
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if (_places.Count >= _maxCount) return -1;
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_places.Insert(0, airBomber);
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return 0;
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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@ -42,30 +48,9 @@ namespace AirBomber
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/// <returns></returns>
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public int Insert(T airBomber, int position)
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{
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if (position >= _places.Length)
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{
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return -1;
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}
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if (_places[position] != null)
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{
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int indexNull = -1;
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for (int i = position; i < _places.Length; i++)
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{
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if (_places[i] == null)
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{
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indexNull = i;
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break;
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}
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}
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if (indexNull == -1) return -1;
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for (int i = indexNull; i > position; i--)
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{
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T tmp = _places[i];
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_places[i] = _places[i - 1];
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_places[i - 1] = tmp;
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}
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}
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_places[position] = airBomber;
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if (position < 0 || position >= _maxCount) return -1;
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if (_places.Count >= _maxCount) return -1;
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_places.Insert(position, airBomber);
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return position;
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}
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/// <summary>
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@ -75,12 +60,9 @@ namespace AirBomber
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/// <returns></returns>
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public T Remove(int position)
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{
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if (position >= _places.Length)
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{
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return null;
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}
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if (position < 0 || position >= _maxCount) return null;
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T removedObject = _places[position];
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_places[position] = null;
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_places.RemoveAt(position);
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return removedObject;
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}
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/// <summary>
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@ -88,13 +70,17 @@ namespace AirBomber
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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public T this[int position]
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{
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if (position >= _places.Length)
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get
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{
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return null;
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if (position < 0 || position >= _maxCount) return null;
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return _places[position];
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}
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set
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{
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if (position < 0 || position >= _maxCount) Insert(value, position);
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}
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return _places[position];
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}
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}
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}
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