ISEBD-11 Ivanova.A.A. LabWork02 Simple #2

Closed
Anastasia_52 wants to merge 2 commits from LabWork02 into LabWork01
16 changed files with 1045 additions and 351 deletions

View File

@ -1,271 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLinkor
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityLinkor? EntityLinkor { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая кордината прорисовки линкора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кордината прорисовки линкора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки линкора
/// </summary>
private readonly int _drawningLinkorWidth = 150;
/// <summary>
/// Высота прорисовки линкора
/// </summary>
private readonly int _drawningLinkorHeight = 80;
/// <summary>
/// Иницилизация полей объекта-класса линкора
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес линкора</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gunTurret">Признак наличия орудийной башни</param>
/// <param name="compartment">Признак наличия отсека под ракеты</param>
/// <param name="linkorMotor">Признак наличия</param>
public void Init(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor)
{
EntityLinkor = new EntityLinkor();
EntityLinkor.Init(speed, weigth, bodyColor, additionalColor, gunTurret, compartment, linkorMotor);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже устоновлена
if (_drawningLinkorWidth <= width && _drawningLinkorHeight <= height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningLinkorWidth > _pictureWidth )
{
_startPosX = _pictureWidth - _drawningLinkorWidth;
}
if (_startPosY + _drawningLinkorWidth <= _pictureHeight)
{
_startPosY = _pictureHeight - _drawningLinkorHeight;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Кордината X</param>
/// <param name="y">Кордината Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x < 0)
{
x = 0;
}
else if (x + _drawningLinkorWidth > _pictureWidth)
{
x = _pictureWidth.Value - _drawningLinkorWidth;
}
if (y < 0)
{
y = 0;
}
else if (y + _drawningLinkorHeight > _pictureHeight)
{
y = _pictureHeight.Value - _drawningLinkorHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityLinkor.Step > 0)
{
_startPosX -= (int)EntityLinkor.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityLinkor.Step > 0)
{
_startPosY -= (int)EntityLinkor.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value+_drawningLinkorWidth + EntityLinkor.Step < _pictureWidth)
{
_startPosX += (int)EntityLinkor.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value+_drawningLinkorHeight + EntityLinkor.Step < _pictureHeight)
{
_startPosY += (int)EntityLinkor.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityLinkor.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityLinkor.BodyColor);
//Заливка лодки
Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 5);
Point point3 = new Point(_startPosX.Value + 150, _startPosY.Value + 42);
Point point4 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value + 5, _startPosY.Value + 80);
Point point6 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
Point[] LinkorLine = { point1, point2, point3, point4, point5, point6 };
g.FillPolygon(additionalBrush, LinkorLine);
//границы линкора
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 110, _startPosY.Value + 5);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 110, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 5, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 5, _startPosX.Value + 150, _startPosY.Value + 42);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 80, _startPosX.Value + 150, _startPosY.Value + 42);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
//Парус
g.DrawArc(pen, _startPosX.Value + 45, _startPosY.Value + 15, 35, 60, 280, 160);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 17, _startPosX.Value + 67, _startPosY.Value + 72);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 72);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 17);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 45);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 55);
//заливка ракет
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
g.FillRectangle(bodybrush, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
g.FillRectangle(bodybrush, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
g.FillRectangle(bodybrush, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
//Орудийная башня
if (EntityLinkor.GunTurret)
{
Brush bri = new SolidBrush(Color.Gray);
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
g.FillEllipse(bri, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
g.FillEllipse(br, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
}
//Дополнительная ракета
if (EntityLinkor.Сompartment)
{
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
g.FillRectangle(brfara, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
g.FillRectangle(brfara, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
}
//Мотор
if (EntityLinkor.LinkorMotor)
{
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 59, 5, 15);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 59, 5, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 15);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 5, 15);
}
}
}

View File

@ -1,10 +1,15 @@
namespace ProjectLinkor;
namespace ProjectLinkor.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>

View File

@ -0,0 +1,280 @@
using ProjectLinkor.Entities;
using static System.Windows.Forms.LinkLabel;
namespace ProjectLinkor.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawingWarship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarship? EntityWarship { get; protected set; }
/// <summary>
/// Ширина
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки военного корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки военного корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки военного корабля
/// </summary>
private readonly int _drawingWarshipWidth = 148;
/// <summary>
/// Высота прорисовки военного корабля
/// </summary>
private readonly int _drawingWarshipHeight = 75;
/// <summary>
/// Координата Х объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawingWarshipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingWarshipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingWarship()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawingWarship(int speed, double weight, Color bodyColor) : this()
{
EntityWarship = new EntityWarship(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawingWarshipWidth">Ширина прорисовки военного корабля</param>
/// <param name="drawingWarshipHeight">Высота прорисовки военного корабля</param>
protected DrawingWarship(int drawingWarshipWidth, int drawingWarshipHeight) : this()
{
_drawingWarshipWidth = drawingWarshipWidth;
_drawingWarshipHeight = drawingWarshipHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//TODO проверка, что объект "влезает" в размеры поля
//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawingWarshipWidth > width || _drawingWarshipHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawingWarshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingWarshipWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawingWarshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingWarshipHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y, int width, int height)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawingWarshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingWarshipWidth;
}
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y + _drawingWarshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingWarshipHeight;
}
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarship.Step > 0)
{
_startPosX -= (int)EntityWarship.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarship.Step + _drawingWarshipWidth < _pictureWidth)
{
_startPosX += (int)EntityWarship.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarship.Step > 0)
{
_startPosY -= (int)EntityWarship.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarship.Step + _drawingWarshipHeight < _pictureHeight)
{
_startPosY += (int)EntityWarship.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush main = new SolidBrush(EntityWarship.BodyColor);
//Заливка линкора
Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 5);
Point point3 = new Point(_startPosX.Value + 150, _startPosY.Value + 42);
Point point4 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value + 5, _startPosY.Value + 80);
Point point6 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
Point[] LinkorLine = { point1, point2, point3, point4, point5, point6 };
g.FillPolygon(main, LinkorLine);
//границы линкора
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 110, _startPosY.Value + 5);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 110, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 5, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 5, _startPosX.Value + 150, _startPosY.Value + 42);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 80, _startPosX.Value + 150, _startPosY.Value + 42);
//ракета
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
g.FillRectangle(brfara, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
g.FillRectangle(brfara, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
//Парус
g.DrawArc(pen, _startPosX.Value + 45, _startPosY.Value + 15, 35, 60, 280, 160);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 17, _startPosX.Value + 67, _startPosY.Value + 72);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 72);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 17);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 45);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 55);
//Моторы
Brush br = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 59, 5, 15);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 59, 5, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 15);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 5, 15);
}
}

View File

@ -0,0 +1,65 @@
using ProjectLinkor.Entities;
namespace ProjectLinkor.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLinkor : DrawingWarship
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес линкора</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gunTurret">Признак наличия орудийной башни</param>
/// <param name="compartment">Признак наличия отсека под ракеты</param>
/// <param name="linkorMotor">Признак наличия</param>
public DrawningLinkor(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor) : base(148, 75)
{
EntityWarship = new EntityLinkor(speed, weigth, bodyColor, additionalColor, gunTurret, compartment, linkorMotor);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityWarship == null || EntityWarship is not EntityLinkor linkor || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(linkor.AdditionalColor);
base.DrawTransport(g);
//Орудийная башня
if (linkor.GunTurret)
{
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
g.FillEllipse(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
g.FillEllipse(additionalBrush, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
}
//Дополнительнst ракетs
if (linkor.Сompartment)
{
//границы ракет
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
}
}
}

View File

@ -1,23 +1,20 @@
namespace ProjectLinkor;
namespace ProjectLinkor.Entities;
/// <summary>
/// Класс-сущность "Линкор"
/// </summary>
public class EntityLinkor
public class EntityLinkor : EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weigth { get; private set; }
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
@ -42,12 +39,12 @@ public class EntityLinkor
public bool LinkorMotor { get; private set; }
/// <summary>
/// Шаг перемещения линкора
/// Перемещение линкора
/// </summary>
public double Step => Speed * 100 / Weigth;
public double Step => Speed * 100 / Weight;
/// <summary>
/// Иницилизация полей объекта-класса линкора
/// Конструктор
/// </summary>
///
/// <param name="speed">Скорость</param>
@ -57,10 +54,10 @@ public class EntityLinkor
/// <param name="gunTurret">Признак наличия орудийной башни</param>
/// <param name="compartment">Признак наличия отсека под ракеты</param>
/// <param name="linkorMotor">Признак наличия</param>
public void Init(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor)
public EntityLinkor(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor) : base(speed, weigth, bodyColor)
{
Speed = speed;
Weigth = weigth;
Weight = weigth;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
GunTurret = gunTurret;

View File

@ -0,0 +1,37 @@
namespace ProjectLinkor.Entities;
/// <summary>
/// Класс-сущность "Военный корабль"
/// </summary>
public class EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Перемещение военного корабля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityWarship(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -34,6 +34,9 @@
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonWarship = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).BeginInit();
SuspendLayout();
//
@ -42,18 +45,18 @@
pictureBoxLinkor.Dock = DockStyle.Fill;
pictureBoxLinkor.Location = new Point(0, 0);
pictureBoxLinkor.Name = "pictureBoxLinkor";
pictureBoxLinkor.Size = new Size(857, 474);
pictureBoxLinkor.Size = new Size(931, 524);
pictureBoxLinkor.TabIndex = 0;
pictureBoxLinkor.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 433);
buttonCreate.Location = new Point(12, 483);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.Size = new Size(191, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.Text = "Создать Линкор";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
@ -62,7 +65,7 @@
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.str_Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(732, 427);
buttonLeft.Location = new Point(806, 477);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
@ -74,7 +77,7 @@
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.str_Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(814, 427);
buttonRight.Location = new Point(888, 477);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
@ -86,7 +89,7 @@
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.str_Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(773, 387);
buttonUp.Location = new Point(847, 437);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
@ -98,18 +101,52 @@
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.str_Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(773, 427);
buttonDown.Location = new Point(847, 477);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonWarship
//
buttonWarship.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonWarship.Location = new Point(209, 483);
buttonWarship.Name = "buttonWarship";
buttonWarship.Size = new Size(216, 29);
buttonWarship.TabIndex = 6;
buttonWarship.Text = "Создать Военный корабль";
buttonWarship.UseVisualStyleBackColor = true;
buttonWarship.Click += ButtonWarship_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(768, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(825, 55);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormLinkor
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(857, 474);
ClientSize = new Size(931, 524);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonWarship);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
@ -130,5 +167,8 @@
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
private Button buttonWarship;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,81 +1,151 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectLinkor.Drawnings;
using ProjectLinkor.MovementStrategy;
namespace ProjectLinkor
namespace ProjectLinkor;
public partial class FormLinkor : Form
{
public partial class FormLinkor : Form
private DrawingWarship? _drawningWarship;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormLinkor()
{
private DrawningLinkor? _drawningLinkor;
InitializeComponent();
_strategy = null;
}
public FormLinkor()
private void Draw()
{
if (_drawningWarship == null)
{
InitializeComponent();
return;
}
private void Draw()
Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningWarship.DrawTransport(gr);
pictureBoxLinkor.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
if (_drawningLinkor == null)
{
return;
}
Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningLinkor.DrawTransport(gr);
pictureBoxLinkor.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningLinkor = new DrawningLinkor();
_drawningLinkor.Init(random.Next(100, 300), random.Next(1000, 3000),
case nameof(DrawingWarship):
_drawningWarship = new DrawingWarship(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningLinkor):
_drawningWarship = new DrawningLinkor(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
_drawningLinkor.SetPosition(random.Next(10, 100), random.Next(10, 100));
break;
default:
return;
}
_drawningWarship.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
_drawningWarship.SetPosition(random.Next(10, 100), random.Next(10, 100), pictureBoxLinkor.Width, pictureBoxLinkor.Height);
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
Draw();
/// <summary>
/// обработка нажатия кнопки "создать линкор"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLinkor));
/// <summary>
/// обработка нажатия кнопки "создать военный корабль"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonWarship_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingWarship));
/// <summary>
/// кнопки вверх/вниз/влево/вправо
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningWarship == null)
{
return;
}
private void ButtonMove_Click(object sender, EventArgs e)
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
if (_drawningLinkor == null)
case "buttonUp":
result = _drawningWarship.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningWarship.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningWarship.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningWarship.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningWarship == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableWarship(_drawningWarship),
pictureBoxLinkor.Width, pictureBoxLinkor.Height);
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningLinkor.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningLinkor.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningLinkor.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningLinkor.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -0,0 +1,140 @@
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObjects;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotIInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set;}
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObjectcs">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObjectcs, int width, int height)
{
if (moveableObjectcs == null)
{
_state = StrategyStatus.NotIInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObjects = moveableObjectcs;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns></returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns></returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns></returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns></returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObjects?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObjects?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection"></param>
/// <returns></returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObjects?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObjectcs
{
/// <summary>
/// Получение кординаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontall - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontall + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontall - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,69 @@
using ProjectLinkor.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObjectcs с использованием DrawingWarship
/// </summary>
public class MoveableWarship : IMoveableObjectcs
{
/// <summary>
/// Gле-объект класса DrawingWarship или его наследника
/// </summary>
private DrawingWarship? _warship = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="warship"></param>
public MoveableWarship(DrawingWarship warship)
{
_warship = warship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
}
}
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_warship == null || _warship.EntityWarship == null)
{
return false;
}
return _warship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -0,0 +1,24 @@
namespace ProjectLinkor.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,72 @@
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата Х
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontall => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,22 @@
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotIInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}