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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSportCar", "ProjectSportCar\ProjectSportCar.csproj", "{42AA0D5D-C1B5-4758-9837-1557C2CFD37D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectLinkor", "ProjectSportCar\ProjectLinkor.csproj", "{42AA0D5D-C1B5-4758-9837-1557C2CFD37D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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using ProjectLinkor.Drawnings;
namespace ProjectLinkor.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию линкора
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 240;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 95;
/// <summary>
/// Ширина окна
/// </summary>
protected int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected int _pictureHeight;
protected ICollectionGenericObjects<DrawingWarship>? _collection = null;
protected static int amountOfObjects = 0;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
public static int getAmountOfObjects()
{
return amountOfObjects;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллеккция кораблей</param>
///
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawingWarship> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перезагрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="car">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawingWarship warship)
{
return company._collection.Insert(warship);
}
/// <summary>
/// Перезагрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawingWarship operator -(AbstractCompany company, int position)
{
return company._collection.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawingWarship? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackground(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawingWarship? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackground(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

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@ -0,0 +1,48 @@
namespace ProjectLinkor.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

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@ -0,0 +1,113 @@
using ProjectLinkor.CollectionGenericObjects;
namespace ProjectLinkor.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0) return null;
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index++;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0) return -1;
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index = position + 1;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index++;
}
index = position - 1;
while (index >= 0)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index--;
}
return -1;
}
public T? Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
return null;
T obj = _collection[position];
_collection[position] = null;
return obj;
}
}

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@ -0,0 +1,62 @@
using ProjectLinkor.Drawnings;
namespace ProjectLinkor.CollectionGenericObjects;
/// <summary>
/// Реализация абстрактной компании - доки
/// </summary>
public class WarshipSharingService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public WarshipSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawingWarship> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackground(Graphics g)
{
Pen pen = new(Color.DarkSlateBlue, 4);
for (int i = 0; i <= _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j <= _pictureHeight / _placeSizeHeight; j++)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
//установка объектов
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int posWidth = 0;
int posHeight = height - 1;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection?.Get(i) != null)
{
_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
_collection?.Get(i)?.SetPosition(_placeSizeWidth * posWidth + 4, posHeight * _placeSizeHeight + 4);
}
if (posWidth < width)
posWidth++;
else
{
posWidth = 0;
posHeight--;
}
if (posHeight > height)
{
return;
}
}
}
}

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namespace ProjectLinkor.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,280 @@
using ProjectLinkor.Entities;
using static System.Windows.Forms.LinkLabel;
namespace ProjectLinkor.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
/// </summary>
public class DrawingWarship
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityWarship? EntityWarship { get; protected set; }
/// <summary>
/// Ширина
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки военного корабля
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки военного корабля
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки военного корабля
/// </summary>
private readonly int _drawingWarshipWidth = 148;
/// <summary>
/// Высота прорисовки военного корабля
/// </summary>
private readonly int _drawingWarshipHeight = 75;
/// <summary>
/// Координата Х объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawingWarshipWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingWarshipHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingWarship()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawingWarship(int speed, double weight, Color bodyColor) : this()
{
EntityWarship = new EntityWarship(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawingWarshipWidth">Ширина прорисовки военного корабля</param>
/// <param name="drawingWarshipHeight">Высота прорисовки военного корабля</param>
protected DrawingWarship(int drawingWarshipWidth, int drawingWarshipHeight) : this()
{
_drawingWarshipWidth = drawingWarshipWidth;
_drawingWarshipHeight = drawingWarshipHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//TODO проверка, что объект "влезает" в размеры поля
//если влезает, сохраняем границы и корректируем позицию объекта, если она уже была установлена
if (_drawingWarshipWidth > width || _drawingWarshipHeight > height)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue || _startPosY.HasValue)
{
if (_startPosX + _drawingWarshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingWarshipWidth;
}
else if (_startPosX < 0) _startPosX = 0;
if (_startPosY + _drawingWarshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingWarshipHeight;
}
else if (_startPosY < 0) _startPosY = 0;
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
if (x + _drawingWarshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawingWarshipWidth;
}
else if (x < 0) _startPosX = 0;
else _startPosX = x;
if (y + _drawingWarshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawingWarshipHeight;
}
else if (y < 0) _startPosY = 0;
else _startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityWarship.Step > 0)
{
_startPosX -= (int)EntityWarship.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + EntityWarship.Step + _drawingWarshipWidth < _pictureWidth)
{
_startPosX += (int)EntityWarship.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityWarship.Step > 0)
{
_startPosY -= (int)EntityWarship.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityWarship.Step + _drawingWarshipHeight < _pictureHeight)
{
_startPosY += (int)EntityWarship.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityWarship == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush main = new SolidBrush(EntityWarship.BodyColor);
//Заливка линкора
Point point1 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 5);
Point point3 = new Point(_startPosX.Value + 150, _startPosY.Value + 42);
Point point4 = new Point(_startPosX.Value + 110, _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value + 5, _startPosY.Value + 80);
Point point6 = new Point(_startPosX.Value + 5, _startPosY.Value + 5);
Point[] LinkorLine = { point1, point2, point3, point4, point5, point6 };
g.FillPolygon(main, LinkorLine);
//границы линкора
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 110, _startPosY.Value + 5);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 110, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 5, _startPosX.Value + 5, _startPosY.Value + 80);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 5, _startPosX.Value + 150, _startPosY.Value + 42);
g.DrawLine(pen, _startPosX.Value + 110, _startPosY.Value + 80, _startPosX.Value + 150, _startPosY.Value + 42);
//ракета
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
g.FillRectangle(brfara, _startPosX.Value + 25, _startPosY.Value + 35, 15, 15);
g.FillRectangle(brfara, _startPosX.Value + 10, _startPosY.Value + 40, 15, 5);
//Парус
g.DrawArc(pen, _startPosX.Value + 45, _startPosY.Value + 15, 35, 60, 280, 160);
g.DrawLine(pen, _startPosX.Value + 67, _startPosY.Value + 17, _startPosX.Value + 67, _startPosY.Value + 72);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 72);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 17);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 45);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 35);
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 45, _startPosX.Value + 67, _startPosY.Value + 55);
//Моторы
Brush br = new SolidBrush(Color.Black);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 59, 5, 15);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 59, 5, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 15);
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 5, 15);
}
}

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using ProjectLinkor.Entities;
namespace ProjectLinkor.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningLinkor : DrawingWarship
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес линкора</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gunTurret">Признак наличия орудийной башни</param>
/// <param name="compartment">Признак наличия отсека под ракеты</param>
/// <param name="linkorMotor">Признак наличия</param>
public DrawningLinkor(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor) : base(148, 75)
{
EntityWarship = new EntityLinkor(speed, weigth, bodyColor, additionalColor, gunTurret, compartment, linkorMotor);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityWarship == null || EntityWarship is not EntityLinkor linkor || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(linkor.AdditionalColor);
base.DrawTransport(g);
//Орудийная башня
if (linkor.GunTurret)
{
g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
g.FillEllipse(additionalBrush, _startPosX.Value + 90, _startPosY.Value + 27, 30, 30);
g.FillEllipse(additionalBrush, _startPosX.Value + 95, _startPosY.Value + 32, 20, 20);
}
//Дополнительнst ракетs
if (linkor.Сompartment)
{
//границы ракет
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 59, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 64, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 12, 15, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 17, 15, 5);
}
}
}

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namespace ProjectLinkor.Entities;
/// <summary>
/// Класс-сущность "Линкор"
/// </summary>
public class EntityLinkor : EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия орудийной башни
/// </summary>
public bool GunTurret { get; private set; }
/// <summary>
/// Признак (опция) наличия отсека под ракеты
/// </summary>
public bool Сompartment { get; private set; }
/// <summary>
/// Признак (опция) наличия
/// </summary>
public bool LinkorMotor { get; private set; }
/// <summary>
/// Перемещение линкора
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор
/// </summary>
///
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес линкора</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="gunTurret">Признак наличия орудийной башни</param>
/// <param name="compartment">Признак наличия отсека под ракеты</param>
/// <param name="linkorMotor">Признак наличия</param>
public EntityLinkor(int speed, double weigth, Color bodyColor, Color additionalColor, bool gunTurret, bool compartment, bool linkorMotor) : base(speed, weigth, bodyColor)
{
Speed = speed;
Weight = weigth;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
GunTurret = gunTurret;
Сompartment = compartment;
LinkorMotor = linkorMotor;
}
}

View File

@ -0,0 +1,37 @@
namespace ProjectLinkor.Entities;
/// <summary>
/// Класс-сущность "Военный корабль"
/// </summary>
public class EntityWarship
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Перемещение военного корабля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityWarship(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -1,39 +0,0 @@
namespace ProjectSportCar
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ProjectSportCar
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,146 @@
namespace ProjectLinkor
{
partial class FormLinkor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxLinkor = new PictureBox();
buttonLeft = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonDown = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).BeginInit();
SuspendLayout();
//
// pictureBoxLinkor
//
pictureBoxLinkor.Dock = DockStyle.Fill;
pictureBoxLinkor.Location = new Point(0, 0);
pictureBoxLinkor.Name = "pictureBoxLinkor";
pictureBoxLinkor.Size = new Size(931, 524);
pictureBoxLinkor.TabIndex = 0;
pictureBoxLinkor.TabStop = false;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.str_Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(806, 477);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.str_Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(888, 477);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.str_Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(847, 437);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 4;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.str_Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(847, 477);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(768, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(825, 55);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormLinkor
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(931, 524);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(pictureBoxLinkor);
Name = "FormLinkor";
Text = "Линкор";
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxLinkor;
private Button buttonLeft;
private Button buttonRight;
private Button buttonUp;
private Button buttonDown;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -0,0 +1,127 @@
using ProjectLinkor.Drawnings;
using ProjectLinkor.MovementStrategy;
namespace ProjectLinkor;
public partial class FormLinkor : Form
{
private DrawingWarship? _drawingWarship;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawingWarship SetWarship
{
set
{
_drawingWarship = value;
_drawingWarship.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormLinkor()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawingWarship == null)
{
return;
}
Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingWarship.DrawTransport(gr);
pictureBoxLinkor.Image = bmp;
}
/// <summary>
/// кнопки вверх/вниз/влево/вправо
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingWarship == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingWarship.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingWarship.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingWarship.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingWarship.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingWarship == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableWarship(_drawingWarship),
pictureBoxLinkor.Width, pictureBoxLinkor.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

View File

@ -0,0 +1,172 @@
namespace ProjectLinkor
{
partial class FormWarshipCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
maskedTextBox1 = new MaskedTextBox();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveWarship = new Button();
buttonAddBattleship = new Button();
buttonAddWarship = new Button();
comboBoxSelectionCompany = new ComboBox();
pictureBox = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(maskedTextBox1);
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemoveWarship);
groupBoxTools.Controls.Add(buttonAddBattleship);
groupBoxTools.Controls.Add(buttonAddWarship);
groupBoxTools.Controls.Add(comboBoxSelectionCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(916, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(292, 620);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// maskedTextBox1
//
maskedTextBox1.Anchor = AnchorStyles.Left | AnchorStyles.Right;
maskedTextBox1.Location = new Point(12, 269);
maskedTextBox1.Mask = "00";
maskedTextBox1.Name = "maskedTextBox1";
maskedTextBox1.Size = new Size(274, 27);
maskedTextBox1.TabIndex = 7;
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(12, 477);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(274, 42);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(12, 381);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(274, 42);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveWarship
//
buttonRemoveWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveWarship.Location = new Point(12, 283);
buttonRemoveWarship.Name = "buttonRemoveWarship";
buttonRemoveWarship.Size = new Size(274, 42);
buttonRemoveWarship.TabIndex = 4;
buttonRemoveWarship.Text = "Удалить корабль";
buttonRemoveWarship.UseVisualStyleBackColor = true;
buttonRemoveWarship.Click += ButtonRemoveWarship_Click_1;
//
// buttonAddBattleship
//
buttonAddBattleship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddBattleship.Location = new Point(12, 141);
buttonAddBattleship.Name = "buttonAddBattleship";
buttonAddBattleship.Size = new Size(274, 42);
buttonAddBattleship.TabIndex = 2;
buttonAddBattleship.Text = "Добавление линкора";
buttonAddBattleship.UseVisualStyleBackColor = true;
buttonAddBattleship.Click += ButtonAddLinkor_Click;
//
// buttonAddWarship
//
buttonAddWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddWarship.Location = new Point(12, 95);
buttonAddWarship.Name = "buttonAddWarship";
buttonAddWarship.Size = new Size(274, 40);
buttonAddWarship.TabIndex = 1;
buttonAddWarship.Text = "Добавление военного корабля";
buttonAddWarship.UseVisualStyleBackColor = true;
buttonAddWarship.Click += ButtonAddWarship_Click;
//
// comboBoxSelectionCompany
//
comboBoxSelectionCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectionCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectionCompany.FormattingEnabled = true;
comboBoxSelectionCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectionCompany.Location = new Point(12, 26);
comboBoxSelectionCompany.Name = "comboBoxSelectionCompany";
comboBoxSelectionCompany.Size = new Size(274, 28);
comboBoxSelectionCompany.TabIndex = 0;
comboBoxSelectionCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(916, 620);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// FormWarshipCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1208, 620);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormWarshipCollection";
Text = "Коллекция кораблей";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectionCompany;
private Button buttonAddBattleship;
private Button buttonAddWarship;
private Button buttonRemoveWarship;
private PictureBox pictureBox;
private Button buttonRefresh;
private Button buttonGoToCheck;
private MaskedTextBox maskedTextBox1;
}
}

View File

@ -0,0 +1,189 @@
using ProjectLinkor.CollectionGenericObjects;
using ProjectLinkor.Drawnings;
namespace ProjectLinkor;
/// <summary>
/// Форма работы с компанией и ее коллекцией
/// </summary>
public partial class FormWarshipCollection : Form
{
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormWarshipCollection()
{
InitializeComponent();
}
/// <summary>
/// Выбор компании
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
switch (comboBoxSelectionCompany.Text)
{
case "Хранилище":
_company = new WarshipSharingService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawingWarship>());
break;
}
}
/// <summary>
/// Создание объекта
/// </summary>
/// <param name="type"></param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawingWarship drawingWarship;
switch (type)
{
case nameof(DrawingWarship):
drawingWarship = new DrawingWarship(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawningLinkor):
drawingWarship = new DrawningLinkor(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random),
GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawingWarship != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
/// <summary>
/// Передача на тесты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawingWarship? warship = null;
int counter = 100;
while (warship == null)
{
warship = _company.GetRandomObject();
counter--;
if (counter < -0)
{
break;
}
}
if (warship == null)
{
return;
}
FormLinkor form = new()
{
SetWarship = warship
};
form.ShowDialog();
}
/// <summary>
/// Добавление линкора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddLinkor_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningLinkor));
}
/// <summary>
/// Добавление военного корабля
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddWarship_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingWarship));
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveWarship_Click_1(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox1.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox1.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,140 @@
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObjects;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotIInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set;}
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObjectcs">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObjectcs, int width, int height)
{
if (moveableObjectcs == null)
{
_state = StrategyStatus.NotIInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObjects = moveableObjectcs;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns></returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns></returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns></returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns></returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObjects?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObjects?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection"></param>
/// <returns></returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObjects?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObjectcs
{
/// <summary>
/// Получение кординаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth && objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontall - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontall + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontall - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,69 @@
using ProjectLinkor.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObjectcs с использованием DrawingWarship
/// </summary>
public class MoveableWarship : IMoveableObjectcs
{
/// <summary>
/// Gле-объект класса DrawingWarship или его наследника
/// </summary>
private DrawingWarship? _warship = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="warship"></param>
public MoveableWarship(DrawingWarship warship)
{
_warship = warship;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_warship == null || _warship.EntityWarship == null || !_warship.GetPosX.HasValue || !_warship.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_warship.GetPosX.Value, _warship.GetPosY.Value, _warship.GetWidth, _warship.GetHeight);
}
}
public int GetStep => (int)(_warship?.EntityWarship?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_warship == null || _warship.EntityWarship == null)
{
return false;
}
return _warship.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,24 @@
namespace ProjectLinkor.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,72 @@
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата Х
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontall => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата Х</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,22 @@
namespace ProjectLinkor.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotIInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -1,4 +1,4 @@
namespace ProjectSportCar
namespace ProjectLinkor
{
internal static class Program
{
@ -11,7 +11,7 @@ namespace ProjectSportCar
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormWarshipCollection());
}
}
}

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@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectLinkor.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectLinkor.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap str_Down {
get {
object obj = ResourceManager.GetObject("str.Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap str_Left {
get {
object obj = ResourceManager.GetObject("str.Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap str_Right {
get {
object obj = ResourceManager.GetObject("str.Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap str_Up {
get {
object obj = ResourceManager.GetObject("str.Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="str.Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\str.Down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<data name="str.Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
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