done lab2 #3
@ -1,13 +1,17 @@
|
||||
namespace ProjectCruiser;
|
||||
namespace ProjectCruiser.Drawnings;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
{
|
||||
/// <summary>
|
||||
/// Ââĺđő
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Неизвестное направление
|
||||
/// </summary>
|
||||
Unknow = -1,
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
@ -1,6 +1,6 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
using ProjectCruiser.Entities;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
namespace ProjectCruiser.Drawnings;
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
@ -9,7 +9,7 @@ public class DrawningCruiser
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityCruiser? EntityCruiser { get; private set; }
|
||||
public EntityCruiser? EntityCruiser { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
@ -21,11 +21,11 @@ public class DrawningCruiser
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
protected int? _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки крейсера
|
||||
@ -36,27 +36,56 @@ public class DrawningCruiser
|
||||
/// </summary>
|
||||
private readonly int _drawningCruiserHeight = 50;
|
||||
private readonly int _drawningEnginesWidth = 3;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
|
||||
/// <param name="boat">Признак наличия шлюпок</param>
|
||||
/// <param name="wepon">Признак наличия пушки</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool helicopterArea, bool boat, bool wepon)
|
||||
public int? GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningCruiserWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningCruiserHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой онструктор
|
||||
/// </summary>
|
||||
private DrawningCruiser()
|
||||
{
|
||||
EntityCruiser = new EntityCruiser();
|
||||
EntityCruiser.Init(speed, weight, bodyColor, additionalColor,
|
||||
helicopterArea, boat, wepon);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningCruiser(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityCruiser = new EntityCruiser(speed, weight, bodyColor);
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
|
||||
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
|
||||
protected DrawningCruiser(int drawningCarWidth, int drawningCarHeight) : this()
|
||||
{
|
||||
_drawningCruiserWidth = drawningCarWidth;
|
||||
_pictureHeight = drawningCarHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
@ -96,7 +125,7 @@ public class DrawningCruiser
|
||||
return;
|
||||
}
|
||||
|
||||
if (x < 0 || x + _drawningCruiserWidth > _pictureWidth || y < 0 || y + _drawningCruiserHeight > _pictureHeight)
|
||||
if (x < 0 || x + _drawningCruiserWidth > _pictureWidth || y < 0 || y + _drawningCruiserHeight > _pictureHeight)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningCruiserWidth;
|
||||
_startPosY = _pictureHeight - _drawningCruiserHeight;
|
||||
@ -158,7 +187,7 @@ public class DrawningCruiser
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCruiser == null || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
@ -167,10 +196,6 @@ public class DrawningCruiser
|
||||
}
|
||||
Pen pen = new(EntityCruiser.BodyColor, 2);
|
||||
Brush additionalBrush = new SolidBrush(Color.Black);
|
||||
Brush weaponBrush = new SolidBrush(Color.Black);
|
||||
Brush weaponBrush2 = new SolidBrush(EntityCruiser.AdditionalColor);
|
||||
Brush helicopterAreaBrush = new HatchBrush(HatchStyle.ZigZag, EntityCruiser.AdditionalColor, Color.FromArgb(163, 163, 163));
|
||||
Brush boatBrush = new SolidBrush(EntityCruiser.AdditionalColor);
|
||||
|
||||
//границы круисера
|
||||
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
|
||||
@ -191,28 +216,5 @@ public class DrawningCruiser
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 7, 3, 14);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value - 3, _startPosY.Value + 26, 3, 14);
|
||||
|
||||
if (EntityCruiser.HelicopterArea)
|
||||
{
|
||||
g.FillEllipse(helicopterAreaBrush, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
|
||||
}
|
||||
|
||||
if (EntityCruiser.Boat)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
|
||||
g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
|
||||
g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
|
||||
}
|
||||
|
||||
if (EntityCruiser.Weapon)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
|
||||
g.FillEllipse(weaponBrush2, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
|
||||
|
||||
g.FillRectangle(weaponBrush, _startPosX.Value + 107, _startPosY.Value + 40, 15, 5);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
67
ProjectCruiser/Drawnings/DrawningMilitaryCruiser.cs
Normal file
67
ProjectCruiser/Drawnings/DrawningMilitaryCruiser.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
using ProjectCruiser.Entities;
|
||||
|
||||
namespace ProjectCruiser.Drawnings
|
||||
{
|
||||
public class DrawningMilitaryCruiser : DrawningCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="helicopterArea">Признак наличия вертолетной площадки</param>
|
||||
/// <param name="boat">Признак наличия шлюпок</param>
|
||||
/// <param name="weapon">Признак наличия пушки</param>
|
||||
|
||||
public DrawningMilitaryCruiser(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool boat, bool weapon)
|
||||
: base(150, 50)
|
||||
{
|
||||
EntityCruiser = new EntityMilitaryCruiser(speed, weight, bodyColor, additionalColor, helicopterArea, boat, weapon);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCruiser == null || EntityCruiser is not EntityMilitaryCruiser entityMilitaryCruiser || !_startPosX.HasValue ||
|
||||
!_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(entityMilitaryCruiser.BodyColor, 2);
|
||||
Brush additionalBrush = new SolidBrush(Color.Black);
|
||||
Brush weaponBrush = new SolidBrush(Color.Black);
|
||||
Brush weaponBrush2 = new SolidBrush(entityMilitaryCruiser.AdditionalColor);
|
||||
Brush helicopterAreaBrush = new HatchBrush(HatchStyle.ZigZag, entityMilitaryCruiser.AdditionalColor, Color.FromArgb(163, 163, 163));
|
||||
Brush boatBrush = new SolidBrush(entityMilitaryCruiser.AdditionalColor);
|
||||
|
||||
base.DrawTransport(g);
|
||||
|
||||
if (entityMilitaryCruiser.HelicopterArea)
|
||||
{
|
||||
g.FillEllipse(helicopterAreaBrush, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 9, 25, 30);
|
||||
}
|
||||
|
||||
if (entityMilitaryCruiser.Boat)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
|
||||
g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 2, 30, 7);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
|
||||
g.FillEllipse(boatBrush, _startPosX.Value + 34, _startPosY.Value + 39, 30, 7);
|
||||
}
|
||||
|
||||
if (entityMilitaryCruiser.Weapon)
|
||||
{
|
||||
g.DrawEllipse(pen, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
|
||||
g.FillEllipse(weaponBrush2, _startPosX.Value + 97, _startPosY.Value + 36, 10, 10);
|
||||
|
||||
g.FillRectangle(weaponBrush, _startPosX.Value + 107, _startPosY.Value + 40, 15, 5);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
38
ProjectCruiser/Entities/EntityCruiser.cs
Normal file
38
ProjectCruiser/Entities/EntityCruiser.cs
Normal file
@ -0,0 +1,38 @@
|
||||
namespace ProjectCruiser.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "крейсер"
|
||||
/// </summary>
|
||||
public class EntityCruiser
|
||||
{
|
||||
//свойства
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса крейсера
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
public EntityCruiser(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
30
ProjectCruiser/Entities/EntityMilitaryCruiser.cs
Normal file
30
ProjectCruiser/Entities/EntityMilitaryCruiser.cs
Normal file
@ -0,0 +1,30 @@
|
||||
namespace ProjectCruiser.Entities
|
||||
{
|
||||
internal class EntityMilitaryCruiser : EntityCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие вертолетной площадки
|
||||
/// </summary>
|
||||
public bool HelicopterArea { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие шлюпок
|
||||
/// </summary>
|
||||
public bool Boat { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие пушки
|
||||
/// </summary>
|
||||
public bool Weapon { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public EntityMilitaryCruiser(int speed, double weight, Color bodyColor, Color additionalColor, bool helicopterArea, bool boat, bool weapon) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
HelicopterArea = helicopterArea;
|
||||
Boat = boat;
|
||||
Weapon = weapon;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
namespace ProjectCruiser;
|
||||
/// <summary>
|
||||
/// Класс-сущность "крейсер"
|
||||
/// </summary>
|
||||
public class EntityCruiser
|
||||
{
|
||||
//свойства
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие вертолетной площадки
|
||||
/// </summary>
|
||||
public bool HelicopterArea { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие шлюпок
|
||||
/// </summary>
|
||||
public bool Boat { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие пушки
|
||||
/// </summary>
|
||||
public bool Weapon { get; private set; }
|
||||
//поле класса
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса крейсера
|
||||
/// </summary>
|
||||
/// <param name="speed">скорость</param>
|
||||
/// <param name="weight">вес</param>
|
||||
/// <param name="bodyColor">основной цвет</param>
|
||||
/// <param name="additionalColor">дополнительный цвет</param>
|
||||
/// <param name="helicopterArea">вертолетная площадка</param>
|
||||
/// <param name="boat">шлюпки</param>
|
||||
/// <param name="wepon">наличие пушки</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool helicopterArea, bool boat, bool wepon)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
HelicopterArea = helicopterArea;
|
||||
Boat = boat;
|
||||
Weapon = wepon;
|
||||
}
|
||||
}
|
75
ProjectCruiser/FormCruiser.Designer.cs
generated
75
ProjectCruiser/FormCruiser.Designer.cs
generated
@ -29,33 +29,36 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormCruiser));
|
||||
pictureBox1 = new PictureBox();
|
||||
pictureBoxCruiser = new PictureBox();
|
||||
button1 = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonCretaeCruiser = new Button();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox1
|
||||
// pictureBoxCruiser
|
||||
//
|
||||
pictureBox1.Dock = DockStyle.Fill;
|
||||
pictureBox1.Location = new Point(0, 0);
|
||||
pictureBox1.Name = "pictureBox1";
|
||||
pictureBox1.Size = new Size(800, 450);
|
||||
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBox1.TabIndex = 0;
|
||||
pictureBox1.TabStop = false;
|
||||
pictureBoxCruiser.Dock = DockStyle.Fill;
|
||||
pictureBoxCruiser.Location = new Point(0, 0);
|
||||
pictureBoxCruiser.Name = "pictureBoxCruiser";
|
||||
pictureBoxCruiser.Size = new Size(800, 450);
|
||||
pictureBoxCruiser.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxCruiser.TabIndex = 0;
|
||||
pictureBoxCruiser.TabStop = false;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
button1.Location = new Point(12, 409);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(94, 29);
|
||||
button1.Size = new Size(213, 29);
|
||||
button1.TabIndex = 1;
|
||||
button1.Text = "создать";
|
||||
button1.Text = "создать военный крейсер";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += ButtonCreateCruiser_Click;
|
||||
//
|
||||
@ -107,32 +110,70 @@
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// Form1
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonCretaeCruiser
|
||||
//
|
||||
buttonCretaeCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCretaeCruiser.Location = new Point(240, 410);
|
||||
buttonCretaeCruiser.Name = "buttonCretaeCruiser";
|
||||
buttonCretaeCruiser.Size = new Size(213, 29);
|
||||
buttonCretaeCruiser.TabIndex = 7;
|
||||
buttonCretaeCruiser.Text = "создать крейсер";
|
||||
buttonCretaeCruiser.UseVisualStyleBackColor = true;
|
||||
buttonCretaeCruiser.Click += buttonCretaeCruiser_Click;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormCruiser
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(buttonCretaeCruiser);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(pictureBox1);
|
||||
Name = "Form1";
|
||||
Controls.Add(pictureBoxCruiser);
|
||||
Name = "FormCruiser";
|
||||
Text = "FormCruiser";
|
||||
Click += ButtonMove_Click;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBox1;
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private Button button1;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonCretaeCruiser;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectCruiser
|
||||
using ProjectCruiser.Drawnings;
|
||||
using ProjectCruiser.MovementStrategy;
|
||||
|
||||
namespace ProjectCruiser
|
||||
{
|
||||
public partial class FormCruiser : Form
|
||||
{
|
||||
@ -6,10 +9,16 @@
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningCruiser? _drawningCruiser;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -21,35 +30,64 @@
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Bitmap bmp = new(pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningCruiser.DrawTransport(gr);
|
||||
pictureBox1.Image = bmp;
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningCruiser):
|
||||
_drawningCruiser = new DrawningCruiser(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningMilitaryCruiser):
|
||||
_drawningCruiser = new DrawningMilitaryCruiser(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningCruiser.SetPictureSize(pictureBoxCruiser.Width,
|
||||
pictureBoxCruiser.Height);
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningCruiser = new DrawningCruiser();
|
||||
_drawningCruiser.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningCruiser.SetPictureSize(pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
private void ButtonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCretaeCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
|
||||
|
||||
|
||||
//начальное положение круисера
|
||||
_drawningCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -87,5 +125,50 @@
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка нажатия кнопки шаг
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableCruiser(_drawningCruiser), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +121,7 @@
|
||||
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
wAAADsABataJCQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
|
||||
vAAADrwBlbxySQAAVu1JREFUeF7s3XHE5XXe//HcstZKkiRJMpIkSZIkSZJkJUmSlSRZK1lJxkokK0mS
|
||||
JGtkJUmSJEkykiRJMpIkyRgjY4wxxhhjjN/v9dnd7rutz3xmrus61/uc8z2PJw+/2++/na7rnO/3dZ3z
|
||||
+Z4iSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
@ -498,7 +498,7 @@
|
||||
<data name="buttonDown.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABGsAAAZACAYAAADO3c9BAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
wAAADsABataJCQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
|
||||
vAAADrwBlbxySQAAVmJJREFUeF7s3XGk5nX+//98ZK2VJEkykpEkSZKsJEmyspIkyUqSrJWsJGMlkpUk
|
||||
SZKVrCRZSVYyVpIkSZKRJEnGGBljjDHGGGP8fo/37mc/36199WzOnHOe531d1+3Ozf69zTnX9X4/znW9
|
||||
3qdJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
|
||||
kiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJkiRJ
|
||||
@ -873,7 +873,7 @@
|
||||
<data name="buttonRight.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
wAAADsABataJCQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
|
||||
vAAADrwBlbxySQAASClJREFUeF7s3Q+k3vX///F85SNJJjMzk0ySyXwkk8nMJEkyyWQySSaZZGYmGUmS
|
||||
ZJJJZpLMJJlkJjOZj5mZmZmZyczMzBwzxxzHMcfv93hXq7ad/+d9Xdf7/Xrf7tx8vt+vjy/V2RXn4Xq+
|
||||
7pMkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
@ -1187,7 +1187,7 @@
|
||||
<data name="buttonLeft.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAABkAAAARrCAYAAADb+Gp7AAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
|
||||
wAAADsABataJCQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
|
||||
vAAADrwBlbxySQAAUVNJREFUeF7s3X/E34X+//F85DiSTDKTSSbJJEcySZIkSZJkkiTJ5EiSZJJIkiRJ
|
||||
JpkkSZJMMpNM5pjMzMzMTGZmZmZmZuZymcv3+3idTufU9tyuX+8frx+3OzfO+bPrer9fF8+Hvd9XSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
SZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIkSZIk
|
||||
|
123
ProjectCruiser/MovementStrategy/AbstractStrategy.cs
Normal file
123
ProjectCruiser/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,123 @@
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
24
ProjectCruiser/MovementStrategy/IMoveableObject.cs
Normal file
24
ProjectCruiser/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
||||
|
||||
}
|
53
ProjectCruiser/MovementStrategy/MoveToBorder.cs
Normal file
53
ProjectCruiser/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта к краю экрана
|
||||
/// </summary>
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder - GetStep() <= FieldWidth
|
||||
&& objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder - GetStep() <= FieldHeight
|
||||
&& objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
ProjectCruiser/MovementStrategy/MoveToCenter.cs
Normal file
53
ProjectCruiser/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,53 @@
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
|
||||
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
|
||||
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
62
ProjectCruiser/MovementStrategy/MoveableCruiser.cs
Normal file
62
ProjectCruiser/MovementStrategy/MoveableCruiser.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using ProjectCruiser.Drawnings;
|
||||
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// класс реалтзация для IMoveableObject с использованием DrawningCruiser
|
||||
/// </summary>
|
||||
public class MoveableCruiser : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCruiser или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningCruiser? _cruiser = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="cruiser">Объект класса DrawningCruiser</param>
|
||||
public MoveableCruiser(DrawningCruiser cruiser)
|
||||
{
|
||||
_cruiser = cruiser;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityCruiser == null ||
|
||||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_cruiser.GetPosX.Value,
|
||||
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_cruiser?.EntityCruiser?.Step ?? 0);
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityCruiser == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
26
ProjectCruiser/MovementStrategy/MovementDirection.cs
Normal file
26
ProjectCruiser/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,26 @@
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
||||
|
||||
}
|
64
ProjectCruiser/MovementStrategy/ObjectParameters.cs
Normal file
64
ProjectCruiser/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,64 @@
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
22
ProjectCruiser/MovementStrategy/StrategyStatus.cs
Normal file
22
ProjectCruiser/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace ProjectCruiser.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user