bool broblem
This commit is contained in:
parent
5ae5e17d51
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@ -55,7 +55,6 @@ namespace Stormtrooper
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}
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public Bitmap MoveObject(Direction direction)
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{
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// TODO проверка, что объект может переместится в требуемом направлении
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bool place = false;
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switch (direction)
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{
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@ -87,7 +86,6 @@ namespace Stormtrooper
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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while (!CheckEnoughPlace(0, 0))
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{
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x += 10;
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@ -28,12 +28,124 @@
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.buttonShowOnMap = new System.Windows.Forms.Button();
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this.buttonShowStorage = new System.Windows.Forms.Button();
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this.buttonRemoveStormtrooper = new System.Windows.Forms.Button();
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this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
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this.buttonAddStormtrooper = new System.Windows.Forms.Button();
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this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
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this.pictureBox = new System.Windows.Forms.PictureBox();
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this.groupBox1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
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this.SuspendLayout();
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//
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// groupBox1
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//
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this.groupBox1.Controls.Add(this.buttonShowOnMap);
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this.groupBox1.Controls.Add(this.buttonShowStorage);
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this.groupBox1.Controls.Add(this.buttonRemoveStormtrooper);
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this.groupBox1.Controls.Add(this.maskedTextBoxPosition);
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this.groupBox1.Controls.Add(this.buttonAddStormtrooper);
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this.groupBox1.Controls.Add(this.comboBoxSelectorMap);
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this.groupBox1.Dock = System.Windows.Forms.DockStyle.Right;
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this.groupBox1.Location = new System.Drawing.Point(550, 0);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(250, 450);
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this.groupBox1.TabIndex = 0;
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this.groupBox1.TabStop = false;
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this.groupBox1.Text = "groupBox1";
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//
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// buttonShowOnMap
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//
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this.buttonShowOnMap.Location = new System.Drawing.Point(41, 344);
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this.buttonShowOnMap.Name = "buttonShowOnMap";
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this.buttonShowOnMap.Size = new System.Drawing.Size(142, 29);
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this.buttonShowOnMap.TabIndex = 5;
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this.buttonShowOnMap.Text = "Посмотреть карту";
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this.buttonShowOnMap.UseVisualStyleBackColor = true;
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this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
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//
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// buttonShowStorage
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//
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this.buttonShowStorage.Location = new System.Drawing.Point(41, 250);
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this.buttonShowStorage.Name = "buttonShowStorage";
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this.buttonShowStorage.Size = new System.Drawing.Size(185, 29);
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this.buttonShowStorage.TabIndex = 4;
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this.buttonShowStorage.Text = "Посмотреть хранилище";
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this.buttonShowStorage.UseVisualStyleBackColor = true;
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this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
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//
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// buttonRemoveStormtrooper
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//
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this.buttonRemoveStormtrooper.Location = new System.Drawing.Point(41, 194);
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this.buttonRemoveStormtrooper.Name = "buttonRemoveStormtrooper";
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this.buttonRemoveStormtrooper.Size = new System.Drawing.Size(94, 29);
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this.buttonRemoveStormtrooper.TabIndex = 3;
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this.buttonRemoveStormtrooper.Text = "Удалить";
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this.buttonRemoveStormtrooper.UseVisualStyleBackColor = true;
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this.buttonRemoveStormtrooper.Click += new System.EventHandler(this.ButtonRemoveStormtrooper_Click);
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//
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// maskedTextBoxPosition
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//
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this.maskedTextBoxPosition.Location = new System.Drawing.Point(41, 146);
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this.maskedTextBoxPosition.Mask = "00";
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this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
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this.maskedTextBoxPosition.Size = new System.Drawing.Size(125, 27);
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this.maskedTextBoxPosition.TabIndex = 2;
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//
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// buttonAddStormtrooper
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//
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this.buttonAddStormtrooper.Location = new System.Drawing.Point(41, 91);
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this.buttonAddStormtrooper.Name = "buttonAddStormtrooper";
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this.buttonAddStormtrooper.Size = new System.Drawing.Size(94, 29);
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this.buttonAddStormtrooper.TabIndex = 1;
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this.buttonAddStormtrooper.Text = "Добавить";
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this.buttonAddStormtrooper.UseVisualStyleBackColor = true;
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this.buttonAddStormtrooper.Click += new System.EventHandler(this.ButtonAddStormtrooper_Click);
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//
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// comboBoxSelectorMap
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//
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this.comboBoxSelectorMap.FormattingEnabled = true;
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this.comboBoxSelectorMap.Location = new System.Drawing.Point(41, 35);
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this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
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this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
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this.comboBoxSelectorMap.TabIndex = 0;
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//
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// pictureBox
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//
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this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
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this.pictureBox.Location = new System.Drawing.Point(0, 0);
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this.pictureBox.Name = "pictureBox";
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this.pictureBox.Size = new System.Drawing.Size(550, 450);
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this.pictureBox.TabIndex = 1;
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this.pictureBox.TabStop = false;
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//
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// FormMapWithSetStormtroopers
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.pictureBox);
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this.Controls.Add(this.groupBox1);
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this.Name = "FormMapWithSetStormtroopers";
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this.Text = "FormMapWithSetStormtroopers";
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this.groupBox1.ResumeLayout(false);
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this.groupBox1.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
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this.ResumeLayout(false);
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}
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#endregion
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private GroupBox groupBox1;
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private Button buttonShowOnMap;
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private Button buttonShowStorage;
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private Button buttonRemoveStormtrooper;
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private MaskedTextBox maskedTextBoxPosition;
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private Button buttonAddStormtrooper;
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private ComboBox comboBoxSelectorMap;
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private PictureBox pictureBox;
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}
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}
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@ -7,14 +7,159 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using static System.Windows.Forms.DataFormats;
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namespace Stormtrooper
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{
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public partial class FormMapWithSetStormtroopers : Form
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{
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/// <summary>
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/// Объект от класса карты с набором объектов
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/// </summary>
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private MapWithSetStormtroopersGeneric<DrawningObjectStormtrooper, AbstractMap> _mapCarsCollectionGeneric;
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/// <summary>
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/// Конструктор
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/// </summary>
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public FormMapWithSetStormtroopers()
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{
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InitializeComponent();
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}
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/// <summary>
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/// Выбор карты
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ComboBoxSelectorMap_SelectedIndexChanged(object sender,
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EventArgs e)
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{
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AbstractMap map = null;
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switch (comboBoxSelectorMap.Text)
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{
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case "Простая карта":
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map = new SimpleMap();
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break;
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}
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if (map != null)
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{
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_mapCarsCollectionGeneric = new
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MapWithSetStormtroopersGeneric<DrawningObjectStormtrooper, AbstractMap>(
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pictureBox.Width, pictureBox.Height, map);
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}
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else
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{
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_mapCarsCollectionGeneric = null;
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}
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}
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/// <summary>
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/// Добавление объекта
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonAddStormtrooper_Click(object sender, EventArgs e)
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{
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if (_mapCarsCollectionGeneric == null)
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{
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return;
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}
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FormStormtrooper form = new();
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if (form.ShowDialog() == DialogResult.OK)
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{
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DrawningObjectStormtrooper car = new(form.SelectedStormtrooper);
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if (_mapCarsCollectionGeneric + car)
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{
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MessageBox.Show("Объект добавлен");
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pictureBox.Image = _mapCarsCollectionGeneric.ShowSet();
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}
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else
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{
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MessageBox.Show("Не удалось добавить объект");
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}
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}
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}
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/// <summary>
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/// Удаление объекта
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonRemoveStormtrooper_Click(object sender, EventArgs e)
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{
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if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
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{
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return;
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}
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if (MessageBox.Show("Удалить объект?", "Удаление",
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MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
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{
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return;
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}
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int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
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if (_mapCarsCollectionGeneric - pos)
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{
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MessageBox.Show("Объект удален");
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pictureBox.Image = _mapCarsCollectionGeneric.ShowSet();
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}
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else
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{
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MessageBox.Show("Не удалось удалить объект");
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}
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}
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/// <summary>
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/// Вывод набора
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonShowStorage_Click(object sender, EventArgs e)
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{
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if (_mapCarsCollectionGeneric == null)
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{
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return;
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}
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pictureBox.Image = _mapCarsCollectionGeneric.ShowSet();
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}
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/// <summary>
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/// Вывод карты
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonShowOnMap_Click(object sender, EventArgs e)
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{
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if (_mapCarsCollectionGeneric == null)
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{
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return;
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}
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pictureBox.Image = _mapCarsCollectionGeneric.ShowOnMap();
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}
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/// <summary>
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/// Перемещение
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonMove_Click(object sender, EventArgs e)
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{
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if (_mapCarsCollectionGeneric == null)
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{
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return;
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}
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//получаем имя кнопки
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string name = ((Button)sender)?.Name ?? string.Empty;
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Direction dir = Direction.None;
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switch (name)
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{
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case "buttonUp":
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dir = Direction.Up;
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break;
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case "buttonDown":
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dir = Direction.Down;
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break;
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case "buttonLeft":
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dir = Direction.Left;
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break;
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case "buttonRight":
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dir = Direction.Right;
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break;
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}
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pictureBox.Image = _mapCarsCollectionGeneric.MoveObject(dir);
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}
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}
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}
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@ -1,64 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<root>
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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|
@ -29,7 +29,7 @@ namespace Stormtrooper
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetStormtroopersGeneric<T> _setCars;
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private readonly SetStormtroopersGeneric<T> _setStormtroopers;
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/// <summary>
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/// Карта
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/// </summary>
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@ -44,7 +44,7 @@ namespace Stormtrooper
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setCars = new SetStormtroopersGeneric<T>(width * height);
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_setStormtroopers = new SetStormtroopersGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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@ -57,7 +57,7 @@ namespace Stormtrooper
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/// <returns></returns>
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public static bool operator + (MapWithSetStormtroopersGeneric<T, U> map, T car)
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{
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return map._setCars.Insert(car);
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return map._setStormtroopers.Insert(car);
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}
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/// <summary>
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/// Перегрузка оператора вычитания
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@ -68,7 +68,7 @@ namespace Stormtrooper
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public static bool operator - (MapWithSetStormtroopersGeneric<T, U> map, int
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position)
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{
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return map._setCars.Remove(position);
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return map._setStormtroopers.Remove(position);
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}
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/// <summary>
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/// Вывод всего набора объектов
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@ -89,9 +89,9 @@ namespace Stormtrooper
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setCars.Count; i++)
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for (int i = 0; i < _setStormtroopers.Count; i++)
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{
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var car = _setCars.Get(i);
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var car = _setStormtroopers.Get(i);
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if (car != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, car);
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@ -117,18 +117,18 @@ namespace Stormtrooper
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/// </summary>
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private void Shaking()
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{
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int j = _setCars.Count - 1;
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for (int i = 0; i < _setCars.Count; i++)
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int j = _setStormtroopers.Count - 1;
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for (int i = 0; i < _setStormtroopers.Count; i++)
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{
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if (_setCars.Get(i) == null)
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if (_setStormtroopers.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var car = _setCars.Get(j);
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var car = _setStormtroopers.Get(j);
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if (car != null)
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{
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_setCars.Insert(car, i);
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_setCars.Remove(j);
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_setStormtroopers.Insert(car, i);
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_setStormtroopers.Remove(j);
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break;
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}
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}
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@ -163,10 +163,18 @@ namespace Stormtrooper
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/// <param name="g"></param>
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private void DrawCars(Graphics g)
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{
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for (int i = 0; i < _setCars.Count; i++)
|
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int x = 5;
|
||||
int y = 5;
|
||||
for (int i = 0; i < _setStormtroopers.Count; i++)
|
||||
{
|
||||
// TODO установка позиции
|
||||
_setCars.Get(i)?.DrawningObject(g);
|
||||
_setStormtroopers.Get(i)?.SetObject(x, y, _pictureWidth, _pictureHeight);
|
||||
_setStormtroopers.Get(i)?.DrawningObject(g);
|
||||
x += _placeSizeWidth;
|
||||
if (x + _placeSizeWidth > _pictureWidth)
|
||||
{
|
||||
y += _placeSizeHeight;
|
||||
x = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ namespace Stormtrooper
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetCarsGeneric(int count)
|
||||
public SetStormtroopersGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
@ -30,10 +30,17 @@ namespace Stormtrooper
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T car)
|
||||
public int Insert(T stormtrooper)
|
||||
{
|
||||
// TODO вставка в начало набора
|
||||
return true;
|
||||
for (int i = 0; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
_places[i] = stormtrooper;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
@ -45,10 +52,13 @@ namespace Stormtrooper
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
// TODO вставка по позиции
|
||||
_places[position] = car;
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
// TODO вставка по позиции
|
||||
|
||||
// hz kak sdelat s bool
|
||||
|
||||
_places[position] = car;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
@ -60,6 +70,7 @@ namespace Stormtrooper
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присовив элементу массива значение null
|
||||
// hz kak sdelat s bool
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
@ -69,7 +80,10 @@ namespace Stormtrooper
|
||||
/// <returns></returns>
|
||||
public T Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if (position < 0 || position > _places.Length)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _places[position];
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user