test
This commit is contained in:
parent
f051754b49
commit
5ae5e17d51
@ -24,6 +24,10 @@ namespace Stormtrooper
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int left = Convert.ToInt32((_drawningObject.GetCurrentPosition().Left + x) / _size_x) > 0 ? Convert.ToInt32((_drawningObject.GetCurrentPosition().Left + x) / _size_x) : 0;
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int up = Convert.ToInt32((_drawningObject.GetCurrentPosition().Top + y) / _size_y) > 0 ? Convert.ToInt32((_drawningObject.GetCurrentPosition().Top + y) / _size_y) : 0;
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int down = Convert.ToInt32((_drawningObject.GetCurrentPosition().Bottom + y) / _size_y) > 0 ? Convert.ToInt32((_drawningObject.GetCurrentPosition().Bottom + y) / _size_y) : 0;
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if (_drawningObject.GetCurrentPosition().Bottom + y > _height || _drawningObject.GetCurrentPosition().Right + x > _width ||
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_drawningObject.GetCurrentPosition().Top + y < 0 || _drawningObject.GetCurrentPosition().Left + x < 0) {
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return false;
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}
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for (int i = left; i <= right; i++)
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{
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for (int j = up; j <= down; j++)
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal enum Direction
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public enum Direction
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{
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None = 0,
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Up = 1,
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal class DrowningStormtrooper
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public class DrowningStormtrooper
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{
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/// <summary>
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/// Класс-сущность
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@ -31,7 +31,7 @@ namespace Stormtrooper
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/// <summary>
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/// Ширина отрисовки автомобиля
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/// </summary>
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private readonly int _stormtrooperWidth = 90;
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private readonly int _stormtrooperWidth = 80;
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/// <summary>
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/// Высота отрисовки автомобиля
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/// </summary>
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@ -271,7 +271,7 @@ namespace Stormtrooper
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight);
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return (_startPosX, _startPosX + _stormtrooperWidth, _startPosY, _startPosY + _stormtrooperHeight);
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}
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}
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}
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@ -6,7 +6,7 @@ using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal class EntityStormtrooper
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public class EntityStormtrooper
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{
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public int Speed { get; private set; }
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/// <summary>
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39
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.Designer.cs
generated
Normal file
39
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
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namespace Stormtrooper
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{
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partial class FormMapWithSetStormtroopers
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "FormMapWithSetStormtroopers";
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}
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#endregion
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}
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}
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20
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.cs
Normal file
20
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.cs
Normal file
@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Stormtrooper
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{
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public partial class FormMapWithSetStormtroopers : Form
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{
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public FormMapWithSetStormtroopers()
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{
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InitializeComponent();
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}
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}
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}
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120
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.resx
Normal file
120
Stormtrooper/Stormtrooper/FormMapWithSetStormtroopers.resx
Normal file
@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -40,6 +40,7 @@
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonRight = new System.Windows.Forms.Button();
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this.buttonCreateModif = new System.Windows.Forms.Button();
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this.buttonSelectStormtrooper = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).BeginInit();
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this.statusStrip1.SuspendLayout();
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this.SuspendLayout();
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@ -155,11 +156,22 @@
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this.buttonCreateModif.UseVisualStyleBackColor = true;
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this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
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//
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// buttonSelectStormtrooper
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//
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this.buttonSelectStormtrooper.Location = new System.Drawing.Point(489, 364);
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this.buttonSelectStormtrooper.Name = "buttonSelectStormtrooper";
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this.buttonSelectStormtrooper.Size = new System.Drawing.Size(129, 29);
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this.buttonSelectStormtrooper.TabIndex = 8;
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this.buttonSelectStormtrooper.Text = "Выбрать";
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this.buttonSelectStormtrooper.UseVisualStyleBackColor = true;
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this.buttonSelectStormtrooper.Click += new System.EventHandler(this.ButtonSelectStormtrooper_Click);
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//
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// FormStormtrooper
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.buttonSelectStormtrooper);
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this.Controls.Add(this.buttonCreateModif);
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonLeft);
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@ -192,5 +204,6 @@
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private Button buttonLeft;
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private Button buttonRight;
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private Button buttonCreateModif;
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private Button buttonSelectStormtrooper;
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}
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}
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@ -15,6 +15,8 @@ namespace Stormtrooper
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private DrowningStormtrooper _stormtrooper;
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public DrowningStormtrooper SelectedStormtrooper { get; private set; }
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public FormStormtrooper()
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{
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InitializeComponent();
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@ -91,5 +93,11 @@ namespace Stormtrooper
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SetData(stormtrooper);
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}
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private void ButtonSelectStormtrooper_Click(object sender, EventArgs e)
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{
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SelectedStormtrooper = _stormtrooper;
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DialogResult = DialogResult.OK;
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}
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}
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}
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174
Stormtrooper/Stormtrooper/MapWithSetStormtroopersGeneric.cs
Normal file
174
Stormtrooper/Stormtrooper/MapWithSetStormtroopersGeneric.cs
Normal file
@ -0,0 +1,174 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Stormtrooper
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{
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internal class MapWithSetStormtroopersGeneric<T, U>
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where T : class, IDrawningObject
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where U : AbstractMap
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{
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/// <summary>
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/// Ширина окна отрисовки
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/// </summary>
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private readonly int _pictureWidth;
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/// <summary>
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/// Высота окна отрисовки
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/// </summary>
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private readonly int _pictureHeight;
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/// <summary>
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/// Размер занимаемого объектом места (ширина)
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/// </summary>
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private readonly int _placeSizeWidth = 120;
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/// <summary>
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/// Размер занимаемого объектом места (высота)
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/// </summary>
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private readonly int _placeSizeHeight = 160;
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/// <summary>
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/// Набор объектов
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/// </summary>
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private readonly SetStormtroopersGeneric<T> _setCars;
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/// <summary>
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/// Карта
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/// </summary>
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private readonly U _map;
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/// <summary>
|
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
|
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/// <param name="picHeight"></param>
|
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/// <param name="map"></param>
|
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public MapWithSetStormtroopersGeneric(int picWidth, int picHeight, U map)
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||||
{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
|
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_setCars = new SetStormtroopersGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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/// <summary>
|
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/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
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/// <param name="car"></param>
|
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/// <returns></returns>
|
||||
public static bool operator + (MapWithSetStormtroopersGeneric<T, U> map, T car)
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{
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return map._setCars.Insert(car);
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}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="map"></param>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator - (MapWithSetStormtroopersGeneric<T, U> map, int
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||||
position)
|
||||
{
|
||||
return map._setCars.Remove(position);
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowSet()
|
||||
{
|
||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawCars(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Просмотр объекта на карте
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowOnMap()
|
||||
{
|
||||
Shaking();
|
||||
for (int i = 0; i < _setCars.Count; i++)
|
||||
{
|
||||
var car = _setCars.Get(i);
|
||||
if (car != null)
|
||||
{
|
||||
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
|
||||
}
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по крате
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public Bitmap MoveObject(Direction direction)
|
||||
{
|
||||
if (_map != null)
|
||||
{
|
||||
return _map.MoveObject(direction);
|
||||
}
|
||||
return new(_pictureWidth, _pictureHeight);
|
||||
}
|
||||
/// <summary>
|
||||
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
|
||||
/// </summary>
|
||||
private void Shaking()
|
||||
{
|
||||
int j = _setCars.Count - 1;
|
||||
for (int i = 0; i < _setCars.Count; i++)
|
||||
{
|
||||
if (_setCars.Get(i) == null)
|
||||
{
|
||||
for (; j > i; j--)
|
||||
{
|
||||
var car = _setCars.Get(j);
|
||||
if (car != null)
|
||||
{
|
||||
_setCars.Insert(car, i);
|
||||
_setCars.Remove(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j <= i)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
|
||||
{//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
|
||||
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
|
||||
(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawCars(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _setCars.Count; i++)
|
||||
{
|
||||
// TODO установка позиции
|
||||
_setCars.Get(i)?.DrawningObject(g);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
77
Stormtrooper/Stormtrooper/SetStormtroopersGeneric.cs
Normal file
77
Stormtrooper/Stormtrooper/SetStormtroopersGeneric.cs
Normal file
@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Stormtrooper
|
||||
{
|
||||
internal class SetStormtroopersGeneric<T>
|
||||
where T : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetCarsGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T car)
|
||||
{
|
||||
// TODO вставка в начало набора
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T car, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
|
||||
// проверка, что после вставляемого элемента в массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
|
||||
// TODO вставка по позиции
|
||||
_places[position] = car;
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присовив элементу массива значение null
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
return _places[position];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user