This commit is contained in:
–––––Alexul 2022-10-03 00:47:26 +04:00
parent 33a595e4b2
commit f051754b49
16 changed files with 939 additions and 45 deletions

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@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
private bool CheckEnoughPlace(float x, float y)
{
int right = Convert.ToInt32((_drawningObject.GetCurrentPosition().Right + x) / _size_x) > 0 ? Convert.ToInt32((_drawningObject.GetCurrentPosition().Right + x) / _size_x) : 0;
int left = Convert.ToInt32((_drawningObject.GetCurrentPosition().Left + x) / _size_x) > 0 ? Convert.ToInt32((_drawningObject.GetCurrentPosition().Left + x) / _size_x) : 0;
int up = Convert.ToInt32((_drawningObject.GetCurrentPosition().Top + y) / _size_y) > 0 ? Convert.ToInt32((_drawningObject.GetCurrentPosition().Top + y) / _size_y) : 0;
int down = Convert.ToInt32((_drawningObject.GetCurrentPosition().Bottom + y) / _size_y) > 0 ? Convert.ToInt32((_drawningObject.GetCurrentPosition().Bottom + y) / _size_y) : 0;
for (int i = left; i <= right; i++)
{
for (int j = up; j <= down; j++)
{
if (_map[i, j] == _barrier)
{
return false;
}
}
}
return true;
}
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
// TODO проверка, что объект может переместится в требуемом направлении
bool place = false;
switch (direction)
{
case Direction.Up:
place = CheckEnoughPlace(0, _drawningObject.Step * -1);
break;
case Direction.Down:
place = CheckEnoughPlace(0, _drawningObject.Step);
break;
case Direction.Left:
place = CheckEnoughPlace(_drawningObject.Step * -1, 0);
break;
case Direction.Right:
place = CheckEnoughPlace(_drawningObject.Step, 0);
break;
}
if (place)
{
_drawningObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawningObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawningObject.SetObject(x, y, _width, _height);
// TODO првоерка, что объект не "накладывается" на закрытые участки
while (!CheckEnoughPlace(0, 0))
{
x += 10;
if (x >= _width)
{
if (y <= _height)
{
y += 10;
x = 0;
}
else
{
return false;
}
}
_drawningObject.SetObject(x, y, _width, _height);
}
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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@ -8,6 +8,7 @@ namespace Stormtrooper
{
internal enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
internal class DrawningObjectStormtrooper : IDrawningObject
{
private DrowningStormtrooper _stormtrooper = null;
public DrawningObjectStormtrooper(DrowningStormtrooper stormtrooper)
{
_stormtrooper = stormtrooper;
}
public float Step => _stormtrooper?.Stormtrooper?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _stormtrooper?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_stormtrooper?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_stormtrooper.SetPosition(x, y, width, height);
}
public void DrawningObject(Graphics g)
{
_stormtrooper?.DrawTransport(g);
}
}
}

View File

@ -8,15 +8,18 @@ namespace Stormtrooper
{
internal class DrowningStormtrooper
{
public EntityStormtrooper Stormtrooper { private set; get; }
/// <summary>
/// Класс-сущность
/// </summary>
public EntityStormtrooper Stormtrooper { protected set; get; }
/// <summary>
/// Левая координата отрисовки автомобиля
/// </summary>
private float _startPosX;
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки автомобиля
/// </summary>
private float _startPosY;
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
@ -39,11 +42,17 @@ namespace Stormtrooper
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
public void Init(int speed, float weight, Color bodyColor)
public DrowningStormtrooper(int speed, float weight, Color bodyColor)
{
Stormtrooper = new EntityStormtrooper();
Stormtrooper.Init(speed, weight, bodyColor);
Stormtrooper = new EntityStormtrooper(speed, weight, bodyColor);
}
protected DrowningStormtrooper(int speed, float weight, Color bodyColor, int StormtrooperWidth, int StormtrooperHeight) :
this(speed, weight, bodyColor)
{
_stormtrooperWidth = StormtrooperWidth;
_stormtrooperHeight = StormtrooperHeight;
}
/// <summary>
/// Установка позиции автомобиля
/// </summary>
@ -53,7 +62,7 @@ namespace Stormtrooper
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
if(x > 0 && y > 0 && width >= _stormtrooperWidth && height >= _stormtrooperHeight && x + _stormtrooperWidth < width && y + _stormtrooperHeight < height)
if(x >= 0 && y >= 0 && width >= x + _stormtrooperWidth && height >= y + _stormtrooperHeight)
{
_startPosX = x;
_startPosY = y;
@ -109,7 +118,7 @@ namespace Stormtrooper
/// Отрисовка автомобиля
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
@ -198,22 +207,7 @@ namespace Stormtrooper
g.FillPolygon(Brushes.Black, all_stoormtrooper);
/*g.DrawEllipse(pen, _startPosX, _startPosY, 20, 20);
g.DrawEllipse(pen, _startPosX, _startPosY + 30, 20, 20);
g.DrawEllipse(pen, _startPosX + 70, _startPosY, 20, 20);
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 30, 20, 20);
g.DrawRectangle(pen, _startPosX - 1, _startPosY + 10, 10, 30);
g.DrawRectangle(pen, _startPosX + 80, _startPosY + 10, 10, 30);
g.DrawRectangle(pen, _startPosX + 10, _startPosY - 1, 70, 52);
//задние фары
Brush brRed = new SolidBrush(Color.Red);
g.FillEllipse(brRed, _startPosX, _startPosY, 20, 20);
g.FillEllipse(brRed, _startPosX, _startPosY + 30, 20, 20);
//передние фары
Brush brYellow = new SolidBrush(Color.Yellow);
g.FillEllipse(brYellow, _startPosX + 70, _startPosY, 20, 20);
g.FillEllipse(brYellow, _startPosX + 70, _startPosY + 30, 20, 20);*/
//кузов
Brush br = new SolidBrush(Stormtrooper?.BodyColor ?? Color.Black);
point1 = new PointF(_startPosX + 30, _startPosY + 50);
point2 = new PointF(_startPosX + 40, _startPosY + 10);
@ -249,19 +243,7 @@ namespace Stormtrooper
g.FillPolygon(Brushes.Brown, cabin);
/*g.FillRectangle(br, _startPosX, _startPosY + 10, 10, 30);
g.FillRectangle(br, _startPosX + 80, _startPosY + 10, 10, 30);
g.FillRectangle(br, _startPosX + 10, _startPosY, 70, 50);
//стекла
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX + 60, _startPosY + 5, 5, 40);
g.FillRectangle(brBlue, _startPosX + 20, _startPosY + 5, 5, 40);
g.FillRectangle(brBlue, _startPosX + 25, _startPosY + 3, 35, 2);
g.FillRectangle(brBlue, _startPosX + 25, _startPosY + 46, 35, 2);
//выделяем рамкой крышу
g.DrawRectangle(pen, _startPosX + 25, _startPosY + 5, 35, 40);
g.DrawRectangle(pen, _startPosX + 65, _startPosY + 10, 25, 30);
g.DrawRectangle(pen, _startPosX, _startPosY + 10, 15, 30);*/
}
/// <summary>
/// Смена границ формы отрисовки
@ -287,6 +269,9 @@ namespace Stormtrooper
_startPosY = _pictureHeight.Value - _stormtrooperHeight;
}
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _stormtrooperWidth, _startPosY + _stormtrooperHeight);
}
}
}

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@ -0,0 +1,146 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
internal class DrowningSuperStormtrooper : DrowningStormtrooper
{
public DrowningSuperStormtrooper(int speed, float weight, Color bodyColor, Color dopColor, bool bombs, bool rockets, bool sportLine) : base(speed, weight, bodyColor, 90, 120)
{
Stormtrooper = new EntitySuperStormtrooper(speed, weight, bodyColor, dopColor, bombs, rockets, sportLine);
}
public override void DrawTransport(Graphics g)
{
if (Stormtrooper is not EntitySuperStormtrooper superStormtrooper)
{
return;
}
Brush redBrush = new SolidBrush(Color.Red);
Brush dopBrush = new SolidBrush(superStormtrooper.DopColor);
if (superStormtrooper.Bombs)
{
g.FillEllipse(dopBrush, _startPosX + 55, _startPosY + 50, 10, 10);
g.FillEllipse(dopBrush, _startPosX + 55, _startPosY + 70, 10, 10);
PointF point1 = new PointF(_startPosX + 45, _startPosY + 50);
PointF point2 = new PointF(_startPosX + 40, _startPosY + 50);
PointF point3 = new PointF(_startPosX + 35, _startPosY + 45);
PointF point4 = new PointF(_startPosX + 30, _startPosY + 45);
PointF point5 = new PointF(_startPosX + 35, _startPosY + 50);
PointF point6 = new PointF(_startPosX + 35, _startPosY + 55);
PointF point7 = new PointF(_startPosX + 40, _startPosY + 55);
PointF point8 = new PointF(_startPosX + 45, _startPosY + 50);
PointF[] first_bomb =
{
point1,
point2,
point3,
point4,
point5,
point6,
point7,
point8,
};
g.FillPolygon(dopBrush, first_bomb);
PointF point9 = new PointF(_startPosX + 45, _startPosY + 80);
PointF point10 = new PointF(_startPosX + 40, _startPosY + 75);
PointF point11 = new PointF(_startPosX + 35, _startPosY + 75);
PointF point12 = new PointF(_startPosX + 35, _startPosY + 80);
PointF point13 = new PointF(_startPosX + 30, _startPosY + 85);
PointF point14 = new PointF(_startPosX + 35, _startPosY + 85);
PointF point15 = new PointF(_startPosX + 40, _startPosY + 80);
PointF point16 = new PointF(_startPosX + 45, _startPosY + 80);
PointF[] second_bomb =
{
point9,
point10,
point11,
point12,
point13,
point14,
point15,
point16,
};
g.FillPolygon(dopBrush, second_bomb);
}
_startPosX += 10;
_startPosY += 5;
if (superStormtrooper.Rockets)
{
PointF point1 = new PointF(_startPosX + 20, _startPosY + 20);
PointF point2 = new PointF(_startPosX + 30, _startPosY + 20);
PointF point3 = new PointF(_startPosX + 33, _startPosY + 22);
PointF point4 = new PointF(_startPosX + 55, _startPosY + 22);
PointF point5 = new PointF(_startPosX + 60, _startPosY + 25);
PointF point6 = new PointF(_startPosX + 55, _startPosY + 28);
PointF point7 = new PointF(_startPosX + 33, _startPosY + 28);
PointF point8 = new PointF(_startPosX + 30, _startPosY + 30);
PointF point9 = new PointF(_startPosX + 20, _startPosY + 30);
PointF point10 = new PointF(_startPosX + 25, _startPosY + 25);
PointF point11 = new PointF(_startPosX + 20, _startPosY + 20);
PointF[] first_rocket =
{
point1,
point2,
point3,
point4,
point5,
point6,
point7,
point8,
point9,
point10,
point11
};
g.FillPolygon(redBrush, first_rocket);
PointF point12 = new PointF(_startPosX + 20, _startPosY + 90);
PointF point13 = new PointF(_startPosX + 30, _startPosY + 90);
PointF point14 = new PointF(_startPosX + 33, _startPosY + 92);
PointF point15 = new PointF(_startPosX + 55, _startPosY + 92);
PointF point16 = new PointF(_startPosX + 60, _startPosY + 95);
PointF point17 = new PointF(_startPosX + 55, _startPosY + 98);
PointF point18 = new PointF(_startPosX + 33, _startPosY + 98);
PointF point19 = new PointF(_startPosX + 30, _startPosY + 100);
PointF point20 = new PointF(_startPosX + 20, _startPosY + 100);
PointF point21 = new PointF(_startPosX + 25, _startPosY + 95);
PointF point22 = new PointF(_startPosX + 20, _startPosY + 90);
PointF[] second_rocket =
{
point12,
point13,
point14,
point15,
point16,
point17,
point18,
point19,
point20,
point21,
point22
};
g.FillPolygon(redBrush, second_rocket);
}
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 5;
}
}
}

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@ -28,11 +28,11 @@ namespace Stormtrooper
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public void Init(int speed, float weight, Color bodyColor)
public EntityStormtrooper(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(500, 1500) : speed;
Weight = weight <= 0 ? rnd.Next(4, 7) : weight;
Speed = speed <= 0 ? rnd.Next(5, 30) : speed;
Weight = weight <= 0 ? rnd.Next(30, 100) : weight;
BodyColor = bodyColor;
}

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@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
internal class EntitySuperStormtrooper : EntityStormtrooper
{
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия обвеса
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
/// Признак наличия антикрыла
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Признак наличия гоночной полосы
/// </summary>
public bool SportLine { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="bombs">Признак наличия бомб</param>
/// <param name="rockets">Признак наличия рокет</param>
/// <param name="sportLine">Признак наличия гоночной полосы</param>
public EntitySuperStormtrooper(int speed, float weight, Color bodyColor, Color dopColor, bool bombs, bool rockets, bool sportLine) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
Bombs = bombs;
Rockets = rockets;
SportLine = sportLine;
}
}
}

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@ -0,0 +1,208 @@
namespace Stormtrooper
{
partial class FormMap
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxStormtrooper = new System.Windows.Forms.PictureBox();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonCreateModif = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).BeginInit();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxStormtrooper
//
this.pictureBoxStormtrooper.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxStormtrooper.Location = new System.Drawing.Point(0, 0);
this.pictureBoxStormtrooper.Name = "pictureBoxStormtrooper";
this.pictureBoxStormtrooper.Size = new System.Drawing.Size(800, 424);
this.pictureBoxStormtrooper.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxStormtrooper.TabIndex = 0;
this.pictureBoxStormtrooper.TabStop = false;
//
// statusStrip1
//
this.statusStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip1.Location = new System.Drawing.Point(0, 424);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 26);
this.statusStrip1.TabIndex = 1;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(76, 20);
this.toolStripStatusLabelSpeed.Text = "Скорость:";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(36, 20);
this.toolStripStatusLabelWeight.Text = "Вес:";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(45, 20);
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(31, 364);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Create";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(713, 328);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(713, 364);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 4;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(677, 365);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 5;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(749, 364);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 6;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreateModif
//
this.buttonCreateModif.Location = new System.Drawing.Point(150, 364);
this.buttonCreateModif.Name = "buttonCreateModif";
this.buttonCreateModif.Size = new System.Drawing.Size(129, 29);
this.buttonCreateModif.TabIndex = 7;
this.buttonCreateModif.Text = "Модификация";
this.buttonCreateModif.UseVisualStyleBackColor = true;
this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Своя карта"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(31, 12);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(151, 28);
this.comboBoxSelectorMap.TabIndex = 8;
this.comboBoxSelectorMap.SelectedIndexChanged += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// FormMap
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.comboBoxSelectorMap);
this.Controls.Add(this.buttonCreateModif);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxStormtrooper);
this.Controls.Add(this.statusStrip1);
this.Name = "FormMap";
this.Text = "FormMap";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).EndInit();
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxStormtrooper;
private StatusStrip statusStrip1;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
private Button buttonCreate;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateModif;
private ComboBox comboBoxSelectorMap;
}
}

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@ -0,0 +1,106 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Stormtrooper
{
public partial class FormMap : Form
{
private AbstractMap _abstractMap;
public FormMap()
{
InitializeComponent();
_abstractMap = new SimpleMap();
}
/// <summary>
/// Заполнение информации по объекту
/// </summary>
/// <param name="car"></param>
private void SetData(DrowningStormtrooper car)
{
toolStripStatusLabelSpeed.Text = $"Скорость: {car.Stormtrooper.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {car.Stormtrooper.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет:{ car.Stormtrooper.BodyColor.Name}";
pictureBoxStormtrooper.Image = _abstractMap.CreateMap(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height, new DrawningObjectStormtrooper(car));
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
var car = new DrowningStormtrooper(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
SetData(car);
}
/// <summary>
/// Изменение размеров формы
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBoxStormtrooper.Image = _abstractMap?.MoveObject(dir);
}
/// <summary>
/// Обработка нажатия кнопки "Модификация"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
var car = new DrowningSuperStormtrooper(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData(car);
}
/// <summary>
/// Смена карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender,
EventArgs e)
{
switch (comboBoxSelectorMap.Text)
{
case "Простая карта":
_abstractMap = new SimpleMap();
break;
case "Своя карта":
_abstractMap = new MyMap();
break;
}
}
}
}

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@ -0,0 +1,63 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -39,6 +39,7 @@
this.buttonDown = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonCreateModif = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxStormtrooper)).BeginInit();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
@ -72,7 +73,6 @@
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(76, 20);
this.toolStripStatusLabelSpeed.Text = "Скорость:";
this.toolStripStatusLabelSpeed.Click += new System.EventHandler(this.ToolStripStatusLabelSpeed_Click);
//
// toolStripStatusLabelWeight
//
@ -145,11 +145,22 @@
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreateModif
//
this.buttonCreateModif.Location = new System.Drawing.Point(150, 364);
this.buttonCreateModif.Name = "buttonCreateModif";
this.buttonCreateModif.Size = new System.Drawing.Size(129, 29);
this.buttonCreateModif.TabIndex = 7;
this.buttonCreateModif.Text = "Модификация";
this.buttonCreateModif.UseVisualStyleBackColor = true;
this.buttonCreateModif.Click += new System.EventHandler(this.buttonCreateModif_Click);
//
// FormStormtrooper
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonCreateModif);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonDown);
@ -180,5 +191,6 @@
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreateModif;
}
}

View File

@ -32,11 +32,18 @@ namespace Stormtrooper
pictureBoxStormtrooper.Image = bmp;
}
private void SetData(DrowningStormtrooper stormtrooper)
{
toolStripStatusLabelSpeed.Text = $"Скорость: {stormtrooper.Stormtrooper.Speed}";
toolStripStatusLabelWeight.Text = $"Вес: {stormtrooper.Stormtrooper.Weight}";
toolStripStatusLabelBodyColor.Text = $"Цвет:{ stormtrooper.Stormtrooper.BodyColor.Name}";
//pictureBoxCar.Image = _abstractMap.CreateMap(pictureBoxCar.Width, pictureBoxCar.Height, new DrawningObjectCar(car));
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_stormtrooper = new DrowningStormtrooper();
_stormtrooper.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
_stormtrooper = new DrowningStormtrooper(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_stormtrooper.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
@ -74,5 +81,15 @@ namespace Stormtrooper
Draw();
}
private void buttonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
var stormtrooper = new DrowningSuperStormtrooper(rnd.Next(100, 300), rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData(stormtrooper);
}
}
}

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@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
internal interface IDrawningObject
{
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawningObject(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom)
GetCurrentPosition();
}
}

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
internal class MyMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Red);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.FromArgb(242, 242, 242));
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[150, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 10)
{
int x = _random.Next(0, _map.GetLength(0));
int y = _random.Next(0, _map.GetLength(1));
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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@ -11,7 +11,7 @@ namespace Stormtrooper
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormStormtrooper());
Application.Run(new FormMap());
}
}
}

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@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stormtrooper
{
internal class SimpleMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.Gray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x +
1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 30)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}