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C#
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2024-12-23 19:03:21 +04:00
using Unity.Lifetime;
using Unity.Microsoft.Logging;
using Unity;
using Project.Repositories;
using Project.Repositories.Implementations;
namespace Project
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(CreateContainer().Resolve<Form1>());
}
private static IUnityContainer CreateContainer()
{
var container = new UnityContainer();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
container.RegisterType<IManufacturerRepository, ManufacturerRepository>();
container.RegisterType<IProductRepository, ProductRepository>();
container.RegisterType<ISaleRepository, SaleRepository>();
container.RegisterType<IWorkRepository, WorkRepository>();
container.RegisterType<IWorkTypeRepository, WorkTypeRepository>();
return container;
}
}
}