Добавление стратегии
This commit is contained in:
parent
b0e1921876
commit
d65a7c7cd6
@ -5,6 +5,10 @@
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -4,7 +4,7 @@ namespace ProjectStormtrooper.Drawnings;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingStormtrooper: DrawingStormtrooperBase
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public class DrawingStormtrooper: DrawningStormtrooperBase
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{
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@ -41,6 +41,7 @@ public class DrawingStormtrooper: DrawingStormtrooperBase
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
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base.DrawTransport(g);
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//ракеты штурмовика
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if (stormtrooper.Rockets)
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{
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@ -57,7 +58,7 @@ public class DrawingStormtrooper: DrawingStormtrooperBase
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
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}
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base.DrawTransport(g);
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}
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@ -2,7 +2,7 @@
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namespace ProjectStormtrooper.Drawnings;
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public class DrawingStormtrooperBase
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public class DrawningStormtrooperBase
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{
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/// <summary>
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/// Класс-сущность
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@ -37,10 +37,32 @@ public class DrawingStormtrooperBase
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/// </summary>
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private readonly int _drawningStormtooperHeight = 140;
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/// <summary>
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/// Координата Х объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата У объекта
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/// </summary>
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/// <returns></returns>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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/// <returns></returns>
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public int GetWidth => _drawningStormtrooperWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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/// <returns></returns>
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public int GetHeight => _drawningStormtooperHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawingStormtrooperBase()
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private DrawningStormtrooperBase()
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{
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_pictureHeight = null;
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_pictureWidth = null;
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@ -55,7 +77,7 @@ public class DrawingStormtrooperBase
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/// <param name="bodyColor">основной цвет</param>
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public DrawingStormtrooperBase(int speed, double weight, Color bodyColor):this()
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public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this()
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{
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EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
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@ -66,7 +88,7 @@ public class DrawingStormtrooperBase
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/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
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/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
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protected DrawingStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
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protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
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{
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_drawningStormtrooperWidth = drawningStormtrooperWidth;
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_drawningStormtooperHeight = drawningStormtooperHeight;
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26
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
26
ProjectStormtrooper/FormStormtrooper.Designer.cs
generated
@ -35,6 +35,8 @@
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buttonDown = new Button();
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buttonRight = new Button();
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buttonCreateStormtrooperBase = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
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SuspendLayout();
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//
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@ -117,11 +119,33 @@
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buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
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buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
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comboBoxStrategy.Location = new Point(792, 8);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(121, 23);
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comboBoxStrategy.TabIndex = 7;
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//
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// buttonStrategyStep
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//
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buttonStrategyStep.Location = new Point(839, 37);
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buttonStrategyStep.Name = "buttonStrategyStep";
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buttonStrategyStep.Size = new Size(75, 23);
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buttonStrategyStep.TabIndex = 8;
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buttonStrategyStep.Text = "Шаг";
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buttonStrategyStep.UseVisualStyleBackColor = true;
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buttonStrategyStep.Click += ButtonStrategyStep_Click;
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//
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// FormStormtrooper
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(925, 597);
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Controls.Add(buttonStrategyStep);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonCreateStormtrooperBase);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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@ -144,5 +168,7 @@
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private Button buttonDown;
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private Button buttonRight;
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private Button buttonCreateStormtrooperBase;
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private ComboBox comboBoxStrategy;
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private Button buttonStrategyStep;
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}
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}
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@ -1,4 +1,5 @@
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using ProjectStormtrooper.Drawnings;
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using ProjectStormtrooper.MovementStrategy;
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namespace ProjectStormtrooper;
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/// <summary>
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@ -8,13 +9,18 @@ public partial class FormStormtrooper : Form
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{/// <summary>
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/// Поле-объект для прорисовки объекта
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/// </summary>
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private DrawingStormtrooperBase? _drawningStormtrooperBase;
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private DrawningStormtrooperBase? _drawningStormtrooperBase;
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/// <summary>
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/// Стратегия перемещения
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/// </summary>
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private AbstractStrategy? _strategy;
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/// <summary>
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/// Конструктор формы
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/// </summary>
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public FormStormtrooper()
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{
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InitializeComponent();
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_strategy = null;
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}
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/// <summary>
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@ -48,8 +54,8 @@ public partial class FormStormtrooper : Form
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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break;
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case nameof(DrawingStormtrooperBase):
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_drawningStormtrooperBase = new DrawingStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
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case nameof(DrawningStormtrooperBase):
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_drawningStormtrooperBase = new DrawningStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
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break;
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default:
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@ -58,6 +64,8 @@ public partial class FormStormtrooper : Form
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}
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_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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_drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_strategy = null;
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comboBoxStrategy.Enabled = true;
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Draw();
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}
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@ -72,7 +80,7 @@ public partial class FormStormtrooper : Form
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooperBase));
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private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooperBase));
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/// <summary>
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@ -112,5 +120,41 @@ public partial class FormStormtrooper : Form
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}
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private void ButtonStrategyStep_Click(object sender, EventArgs e)
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{
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if (_drawningStormtrooperBase == null)
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(new MoveableStormtrooperBase(_drawningStormtrooperBase), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
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}
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if (_strategy == null)
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
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_strategy.MakeStep();
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Draw();
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if (_strategy.GetStatus() == StrategyStatus.Finish)
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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}
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120
ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
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120
ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,120 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private StrategyStatus _state = StrategyStatus.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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/// <returns></returns>
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public StrategyStatus GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObjects">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObjects,int width, int height)
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{
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if (moveableObjects == null)
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{
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_state = StrategyStatus.NotInit;
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return;
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}
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_state = StrategyStatus.InProgress;
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_moveableObject = moveableObjects;
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FieldWidth = width;
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FieldHeight = height;
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}
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public void MakeStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = StrategyStatus.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveLeft() => MoveTo(MovementDirection.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(MovementDirection.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(MovementDirection.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(MovementDirection.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != StrategyStatus.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемомо направлении
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/// </summary>
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/// <param name="movementDirection">направление</param>
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/// <returns>Результат перемещения ( true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(MovementDirection movementDirection)
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{
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if (_state!= StrategyStatus.InProgress)
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{
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return false;
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}
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return _moveableObject?.TryMoveObject(movementDirection) ?? false;
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}
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}
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21
ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
Normal file
21
ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
Normal file
@ -0,0 +1,21 @@
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namespace ProjectStormtrooper.MovementStrategy;
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/// <summary>
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/// Интерфейс для работы с перемещаемым объектом
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/// </summary>
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public interface IMoveableObject
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{
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/// <summary>
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/// Получение координат объекта
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/// </summary>
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ObjectParameters? GetObjectPosition { get; }
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/// <summary>
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/// Шаг объекта
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/// </summary>
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int GetStep { get; }
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/// <summary>
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/// Попытка переместить объект в указанном направлении
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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bool TryMoveObject(MovementDirection direction);
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}
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28
ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
28
ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,28 @@
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namespace ProjectStormtrooper.MovementStrategy;
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
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objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int x = objParams.RightBorder;
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if (x + GetStep() < FieldWidth) MoveRight();
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int y = objParams.DownBorder;
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if (y + GetStep() < FieldHeight) MoveDown();
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}
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}
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52
ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
52
ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,52 @@
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namespace ProjectStormtrooper.MovementStrategy;
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestinaion()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return false;
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}
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return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
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objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
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}
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protected override void MoveToTarget()
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{
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ObjectParameters? objParams = GetObjectParameters;
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if (objParams == null)
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{
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return;
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}
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int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
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if (Math.Abs(diffX) > GetStep())
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{
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if (diffX > 0)
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{
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MoveLeft();
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}
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else
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{
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MoveRight();
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}
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}
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int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
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if (Math.Abs(diffY) > GetStep())
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{
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if (diffY > 0)
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{
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MoveUp();
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}
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else
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{
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MoveDown();
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}
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}
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}
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}
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|
@ -0,0 +1,60 @@
|
||||
using ProjectStormtrooper.Drawnings;
|
||||
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализации IMoveableObject с использованием DrawingStormtrooperBase
|
||||
/// </summary>
|
||||
public class MoveableStormtrooperBase : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningStormtrooperBase или его наследников
|
||||
/// </summary>
|
||||
private readonly DrawningStormtrooperBase? _stormtrooper = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="Stormtrooper">Объект класса DrawningStormtrooperBase</param>
|
||||
public MoveableStormtrooperBase(DrawningStormtrooperBase Stormtrooper)
|
||||
{
|
||||
_stormtrooper = Stormtrooper;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_stormtrooper.GetPosX.Value,_stormtrooper.GetPosY.Value,_stormtrooper.GetWidth,_stormtrooper.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_stormtrooper?.EntityStormtrooperBase?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _stormtrooper.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_=> DirectionType.Unknow,
|
||||
|
||||
};
|
||||
}
|
||||
}
|
24
ProjectStormtrooper/MovementStrategy/MovementDirection.cs
Normal file
24
ProjectStormtrooper/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
|
||||
}
|
61
ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
Normal file
61
ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,61 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координатва х
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координатва у
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата х</param>
|
||||
/// <param name="y">Координа у</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
19
ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
19
ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace ProjectStormtrooper.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user