diff --git a/ProjectStormtrooper/Drawnings/DirectionType.cs b/ProjectStormtrooper/Drawnings/DirectionType.cs
index 75dddcd..5d2dfc9 100644
--- a/ProjectStormtrooper/Drawnings/DirectionType.cs
+++ b/ProjectStormtrooper/Drawnings/DirectionType.cs
@@ -5,6 +5,10 @@
///
public enum DirectionType
{
+ ///
+ /// Неизвестное направление
+ ///
+ Unknow = -1,
///
/// Вверх
///
diff --git a/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs b/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
index 854b998..9db8277 100644
--- a/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
+++ b/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
@@ -4,7 +4,7 @@ namespace ProjectStormtrooper.Drawnings;
///
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
///
-public class DrawingStormtrooper: DrawingStormtrooperBase
+public class DrawingStormtrooper: DrawningStormtrooperBase
{
@@ -41,6 +41,7 @@ public class DrawingStormtrooper: DrawingStormtrooperBase
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
+ base.DrawTransport(g);
//ракеты штурмовика
if (stormtrooper.Rockets)
{
@@ -57,7 +58,7 @@ public class DrawingStormtrooper: DrawingStormtrooperBase
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
}
- base.DrawTransport(g);
+
}
diff --git a/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs b/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs
index ce9ef1d..ee891db 100644
--- a/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs
+++ b/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs
@@ -2,7 +2,7 @@
namespace ProjectStormtrooper.Drawnings;
-public class DrawingStormtrooperBase
+public class DrawningStormtrooperBase
{
///
/// Класс-сущность
@@ -37,10 +37,32 @@ public class DrawingStormtrooperBase
///
private readonly int _drawningStormtooperHeight = 140;
+
+ ///
+ /// Координата Х объекта
+ ///
+ ///
+ public int? GetPosX => _startPosX;
+ ///
+ /// Координата У объекта
+ ///
+ ///
+
+ public int? GetPosY => _startPosY;
+ ///
+ /// Ширина объекта
+ ///
+ ///
+ public int GetWidth => _drawningStormtrooperWidth;
+ ///
+ /// Высота объекта
+ ///
+ ///
+ public int GetHeight => _drawningStormtooperHeight;
///
/// Пустой конструктор
///
- private DrawingStormtrooperBase()
+ private DrawningStormtrooperBase()
{
_pictureHeight = null;
_pictureWidth = null;
@@ -55,7 +77,7 @@ public class DrawingStormtrooperBase
/// основной цвет
- public DrawingStormtrooperBase(int speed, double weight, Color bodyColor):this()
+ public DrawningStormtrooperBase(int speed, double weight, Color bodyColor):this()
{
EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
@@ -66,7 +88,7 @@ public class DrawingStormtrooperBase
/// Ширина прорисовки
/// Высота прорисовки
- protected DrawingStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
+ protected DrawningStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
{
_drawningStormtrooperWidth = drawningStormtrooperWidth;
_drawningStormtooperHeight = drawningStormtooperHeight;
diff --git a/ProjectStormtrooper/FormStormtrooper.Designer.cs b/ProjectStormtrooper/FormStormtrooper.Designer.cs
index da58e52..b755050 100644
--- a/ProjectStormtrooper/FormStormtrooper.Designer.cs
+++ b/ProjectStormtrooper/FormStormtrooper.Designer.cs
@@ -35,6 +35,8 @@
buttonDown = new Button();
buttonRight = new Button();
buttonCreateStormtrooperBase = new Button();
+ comboBoxStrategy = new ComboBox();
+ buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
@@ -117,11 +119,33 @@
buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
//
+ // comboBoxStrategy
+ //
+ comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
+ comboBoxStrategy.FormattingEnabled = true;
+ comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
+ comboBoxStrategy.Location = new Point(792, 8);
+ comboBoxStrategy.Name = "comboBoxStrategy";
+ comboBoxStrategy.Size = new Size(121, 23);
+ comboBoxStrategy.TabIndex = 7;
+ //
+ // buttonStrategyStep
+ //
+ buttonStrategyStep.Location = new Point(839, 37);
+ buttonStrategyStep.Name = "buttonStrategyStep";
+ buttonStrategyStep.Size = new Size(75, 23);
+ buttonStrategyStep.TabIndex = 8;
+ buttonStrategyStep.Text = "Шаг";
+ buttonStrategyStep.UseVisualStyleBackColor = true;
+ buttonStrategyStep.Click += ButtonStrategyStep_Click;
+ //
// FormStormtrooper
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(925, 597);
+ Controls.Add(buttonStrategyStep);
+ Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateStormtrooperBase);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
@@ -144,5 +168,7 @@
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateStormtrooperBase;
+ private ComboBox comboBoxStrategy;
+ private Button buttonStrategyStep;
}
}
\ No newline at end of file
diff --git a/ProjectStormtrooper/FormStormtrooper.cs b/ProjectStormtrooper/FormStormtrooper.cs
index 9485dc3..f329f41 100644
--- a/ProjectStormtrooper/FormStormtrooper.cs
+++ b/ProjectStormtrooper/FormStormtrooper.cs
@@ -1,4 +1,5 @@
using ProjectStormtrooper.Drawnings;
+using ProjectStormtrooper.MovementStrategy;
namespace ProjectStormtrooper;
///
@@ -8,13 +9,18 @@ public partial class FormStormtrooper : Form
{///
/// Поле-объект для прорисовки объекта
///
- private DrawingStormtrooperBase? _drawningStormtrooperBase;
+ private DrawningStormtrooperBase? _drawningStormtrooperBase;
+ ///
+ /// Стратегия перемещения
+ ///
+ private AbstractStrategy? _strategy;
///
/// Конструктор формы
///
public FormStormtrooper()
{
InitializeComponent();
+ _strategy = null;
}
///
@@ -48,8 +54,8 @@ public partial class FormStormtrooper : Form
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
- case nameof(DrawingStormtrooperBase):
- _drawningStormtrooperBase = new DrawingStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
+ case nameof(DrawningStormtrooperBase):
+ _drawningStormtrooperBase = new DrawningStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
default:
@@ -58,6 +64,8 @@ public partial class FormStormtrooper : Form
}
_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
_drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ _strategy = null;
+ comboBoxStrategy.Enabled = true;
Draw();
}
@@ -72,7 +80,7 @@ public partial class FormStormtrooper : Form
///
///
///
- private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooperBase));
+ private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningStormtrooperBase));
///
@@ -101,7 +109,7 @@ public partial class FormStormtrooper : Form
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
- result = _drawningStormtrooperBase .MoveTransport(DirectionType.Right);
+ result = _drawningStormtrooperBase.MoveTransport(DirectionType.Right);
break;
}
@@ -112,5 +120,41 @@ public partial class FormStormtrooper : Form
}
+ private void ButtonStrategyStep_Click(object sender, EventArgs e)
+ {
+ if (_drawningStormtrooperBase == null)
+ {
+ return;
+ }
+ if (comboBoxStrategy.Enabled)
+ {
+ _strategy = comboBoxStrategy.SelectedIndex switch
+ {
+ 0 => new MoveToCenter(),
+ 1 => new MoveToBorder(),
+ _ => null,
+ };
+ if (_strategy == null)
+ {
+ return;
+ }
+ _strategy.SetData(new MoveableStormtrooperBase(_drawningStormtrooperBase), pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
+ }
+
+ if (_strategy == null)
+ {
+ return;
+ }
+ comboBoxStrategy.Enabled = false;
+ _strategy.MakeStep();
+ Draw();
+
+ if (_strategy.GetStatus() == StrategyStatus.Finish)
+ {
+ comboBoxStrategy.Enabled = true;
+ _strategy = null;
+ }
+ }
}
+
diff --git a/ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs b/ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
new file mode 100644
index 0000000..c29ecca
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/AbstractStrategy.cs
@@ -0,0 +1,120 @@
+namespace ProjectStormtrooper.MovementStrategy;
+///
+/// Класс-стратегия перемещения объекта
+///
+public abstract class AbstractStrategy
+{
+ ///
+ /// Перемещаемый объект
+ ///
+ private IMoveableObject? _moveableObject;
+ ///
+ /// Статус перемещения
+ ///
+ private StrategyStatus _state = StrategyStatus.NotInit;
+ ///
+ /// Ширина поля
+ ///
+ protected int FieldWidth { get; private set; }
+ ///
+ /// Высота поля
+ ///
+ protected int FieldHeight { get; private set; }
+ ///
+ /// Статус перемещения
+ ///
+ ///
+ public StrategyStatus GetStatus() { return _state; }
+ ///
+ /// Установка данных
+ ///
+ /// Перемещаемый объект
+ /// Ширина поля
+ /// Высота поля
+ public void SetData(IMoveableObject moveableObjects,int width, int height)
+ {
+ if (moveableObjects == null)
+ {
+ _state = StrategyStatus.NotInit;
+ return;
+ }
+ _state = StrategyStatus.InProgress;
+ _moveableObject = moveableObjects;
+ FieldWidth = width;
+ FieldHeight = height;
+
+ }
+ public void MakeStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return;
+ }
+ if (IsTargetDestinaion())
+ {
+ _state = StrategyStatus.Finish;
+ return;
+ }
+ MoveToTarget();
+ }
+ ///
+ /// Перемещение влево
+ ///
+ /// Результат перемещения ( true - удалось переместиться, false - неудача)
+ protected bool MoveLeft() => MoveTo(MovementDirection.Left);
+ ///
+ /// Перемещение вправо
+ ///
+ /// Результат перемещения ( true - удалось переместиться, false - неудача)
+ protected bool MoveRight() => MoveTo(MovementDirection.Right);
+ ///
+ /// Перемещение вверх
+ ///
+ /// Результат перемещения ( true - удалось переместиться, false - неудача)
+ protected bool MoveUp() => MoveTo(MovementDirection.Up);
+ ///
+ /// Перемещение вниз
+ ///
+ /// Результат перемещения ( true - удалось переместиться, false - неудача)
+ protected bool MoveDown() => MoveTo(MovementDirection.Down);
+ ///
+ /// Параметры объекта
+ ///
+ protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
+ ///
+ /// Шаг объекта
+ ///
+ ///
+ protected int? GetStep()
+ {
+ if (_state != StrategyStatus.InProgress)
+ {
+ return null;
+ }
+ return _moveableObject?.GetStep;
+ }
+ ///
+ /// Перемещение к цели
+ ///
+ protected abstract void MoveToTarget();
+ ///
+ /// Достигнута ли цель
+ ///
+ ///
+ protected abstract bool IsTargetDestinaion();
+ ///
+ /// Попытка перемещения в требуемомо направлении
+ ///
+ /// направление
+ /// Результат перемещения ( true - удалось переместиться, false - неудача)
+ private bool MoveTo(MovementDirection movementDirection)
+ {
+ if (_state!= StrategyStatus.InProgress)
+ {
+ return false;
+ }
+ return _moveableObject?.TryMoveObject(movementDirection) ?? false;
+ }
+
+
+}
diff --git a/ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs b/ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
new file mode 100644
index 0000000..8906846
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/IMoveableObjects.cs
@@ -0,0 +1,21 @@
+namespace ProjectStormtrooper.MovementStrategy;
+///
+/// Интерфейс для работы с перемещаемым объектом
+///
+public interface IMoveableObject
+{
+ ///
+ /// Получение координат объекта
+ ///
+ ObjectParameters? GetObjectPosition { get; }
+ ///
+ /// Шаг объекта
+ ///
+ int GetStep { get; }
+ ///
+ /// Попытка переместить объект в указанном направлении
+ ///
+ ///
+ ///
+ bool TryMoveObject(MovementDirection direction);
+}
diff --git a/ProjectStormtrooper/MovementStrategy/MoveToBorder.cs b/ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
new file mode 100644
index 0000000..2c35822
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/MoveToBorder.cs
@@ -0,0 +1,28 @@
+namespace ProjectStormtrooper.MovementStrategy;
+
+public class MoveToBorder : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.LeftBorder - GetStep() <= 0 || objParams.RightBorder + GetStep() >= FieldWidth ||
+ objParams.TopBorder - GetStep() <= 0 || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int x = objParams.RightBorder;
+ if (x + GetStep() < FieldWidth) MoveRight();
+ int y = objParams.DownBorder;
+ if (y + GetStep() < FieldHeight) MoveDown();
+ }
+}
diff --git a/ProjectStormtrooper/MovementStrategy/MoveToCenter.cs b/ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
new file mode 100644
index 0000000..ce16452
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/MoveToCenter.cs
@@ -0,0 +1,52 @@
+namespace ProjectStormtrooper.MovementStrategy;
+
+public class MoveToCenter : AbstractStrategy
+{
+ protected override bool IsTargetDestinaion()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return false;
+ }
+ return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
+ objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
+
+ }
+
+ protected override void MoveToTarget()
+ {
+ ObjectParameters? objParams = GetObjectParameters;
+ if (objParams == null)
+ {
+ return;
+ }
+ int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
+ if (Math.Abs(diffX) > GetStep())
+ {
+ if (diffX > 0)
+ {
+ MoveLeft();
+ }
+ else
+ {
+ MoveRight();
+ }
+ }
+
+ int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
+ if (Math.Abs(diffY) > GetStep())
+ {
+ if (diffY > 0)
+ {
+ MoveUp();
+ }
+ else
+ {
+ MoveDown();
+ }
+ }
+ }
+}
+
+
\ No newline at end of file
diff --git a/ProjectStormtrooper/MovementStrategy/MoveableStormtrooperBase.cs b/ProjectStormtrooper/MovementStrategy/MoveableStormtrooperBase.cs
new file mode 100644
index 0000000..8dfb492
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/MoveableStormtrooperBase.cs
@@ -0,0 +1,60 @@
+using ProjectStormtrooper.Drawnings;
+
+namespace ProjectStormtrooper.MovementStrategy;
+///
+/// Класс-реализации IMoveableObject с использованием DrawingStormtrooperBase
+///
+public class MoveableStormtrooperBase : IMoveableObject
+{
+ ///
+ /// Поле-объект класса DrawningStormtrooperBase или его наследников
+ ///
+ private readonly DrawningStormtrooperBase? _stormtrooper = null;
+ ///
+ /// Конструктор
+ ///
+ /// Объект класса DrawningStormtrooperBase
+ public MoveableStormtrooperBase(DrawningStormtrooperBase Stormtrooper)
+ {
+ _stormtrooper = Stormtrooper;
+ }
+ public ObjectParameters? GetObjectPosition
+ {
+ get
+ {
+ if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null || !_stormtrooper.GetPosX.HasValue || !_stormtrooper.GetPosY.HasValue)
+ {
+ return null;
+ }
+ return new ObjectParameters(_stormtrooper.GetPosX.Value,_stormtrooper.GetPosY.Value,_stormtrooper.GetWidth,_stormtrooper.GetHeight);
+ }
+ }
+
+ public int GetStep => (int)(_stormtrooper?.EntityStormtrooperBase?.Step ?? 0);
+
+ public bool TryMoveObject(MovementDirection direction)
+ {
+ if (_stormtrooper == null || _stormtrooper.EntityStormtrooperBase == null)
+ {
+ return false;
+ }
+ return _stormtrooper.MoveTransport(GetDirectionType(direction));
+ }
+ ///
+ /// Конвертация из MovementDirection в DirectionType
+ ///
+ /// MovementDirection
+ /// DirectionType
+ private static DirectionType GetDirectionType(MovementDirection direction)
+ {
+ return direction switch
+ {
+ MovementDirection.Left => DirectionType.Left,
+ MovementDirection.Right => DirectionType.Right,
+ MovementDirection.Up => DirectionType.Up,
+ MovementDirection.Down => DirectionType.Down,
+ _=> DirectionType.Unknow,
+
+ };
+ }
+}
diff --git a/ProjectStormtrooper/MovementStrategy/MovementDirection.cs b/ProjectStormtrooper/MovementStrategy/MovementDirection.cs
new file mode 100644
index 0000000..f043020
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/MovementDirection.cs
@@ -0,0 +1,24 @@
+namespace ProjectStormtrooper.MovementStrategy;
+///
+/// Направление перемещения
+///
+public enum MovementDirection
+{
+ ///
+ /// Вверх
+ ///
+ Up = 1,
+ ///
+ /// Вниз
+ ///
+ Down = 2,
+ ///
+ /// Влево
+ ///
+ Left = 3,
+ ///
+ /// Вправо
+ ///
+ Right = 4,
+
+}
diff --git a/ProjectStormtrooper/MovementStrategy/ObjectParameters.cs b/ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
new file mode 100644
index 0000000..ede43be
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/ObjectParameters.cs
@@ -0,0 +1,61 @@
+namespace ProjectStormtrooper.MovementStrategy;
+///
+/// Параметры-координаты объекта
+///
+public class ObjectParameters
+{
+ ///
+ /// Координатва х
+ ///
+ private readonly int _x;
+ ///
+ /// Координатва у
+ ///
+ private readonly int _y;
+ ///
+ /// Ширина объекта
+ ///
+ private readonly int _width;
+ ///
+ /// Высота объекта
+ ///
+ private readonly int _height;
+ ///
+ /// Левая граница
+ ///
+ public int LeftBorder => _x;
+ ///
+ /// Верхняя граница
+ ///
+ public int TopBorder => _y;
+ ///
+ /// Правая граница
+ ///
+ public int RightBorder => _x + _width;
+ ///
+ /// Нижняя граница
+ ///
+ public int DownBorder => _y + _height;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleHorizontal => _x + _width / 2;
+ ///
+ /// Середина объекта
+ ///
+ public int ObjectMiddleVertical => _y + _height / 2;
+ ///
+ /// Конструктор
+ ///
+ /// Координата х
+ /// Координа у
+ /// Ширина объекта
+ /// Высота объекта
+ public ObjectParameters(int x, int y, int width, int height)
+ {
+ _x = x;
+ _y = y;
+ _width = width;
+ _height = height;
+ }
+}
diff --git a/ProjectStormtrooper/MovementStrategy/StrategyStatus.cs b/ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
new file mode 100644
index 0000000..796cb9a
--- /dev/null
+++ b/ProjectStormtrooper/MovementStrategy/StrategyStatus.cs
@@ -0,0 +1,19 @@
+namespace ProjectStormtrooper.MovementStrategy;
+///
+/// Статус выполнения операции перемещения
+///
+public enum StrategyStatus
+{
+ ///
+ /// Все готово к началу
+ ///
+ NotInit,
+ ///
+ /// Выполняется
+ ///
+ InProgress,
+ ///
+ /// Завершено
+ ///
+ Finish
+}