Добавление родителей и ввод конструкторов

This commit is contained in:
Adelina888 2024-03-05 09:00:55 +04:00
parent c54bcb4c19
commit b0e1921876
7 changed files with 247 additions and 125 deletions

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@ -0,0 +1,65 @@
using ProjectStormtrooper.Entities;
namespace ProjectStormtrooper.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingStormtrooper: DrawingStormtrooperBase
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="rockets"></param>
/// <param name="bombs"></param>
public DrawingStormtrooper(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs):base(140,140)
{
EntityStormtrooperBase = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="q"></param>
public override void DrawTransport(Graphics g)
{
if (EntityStormtrooperBase == null || EntityStormtrooperBase is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
//ракеты штурмовика
if (stormtrooper.Rockets)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
}
//бомбы штурмовика
if (stormtrooper.Bombs)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
}
base.DrawTransport(g);
}
}

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@ -1,13 +1,13 @@
namespace ProjectStormtrooper;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingStormtrooper
using ProjectStormtrooper.Entities;
namespace ProjectStormtrooper.Drawnings;
public class DrawingStormtrooperBase
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityStormtrooper? EntityStormtrooper { get; private set; }
public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
@ -21,12 +21,12 @@ public class DrawingStormtrooper
/// Левая координата начала прорисовки
/// </summary>
private int? _startPosX;
protected int? _startPosX;
/// <summary>
/// Верхняя координата начала прорисовки
/// </summary>
private int? _startPosY;
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
@ -38,37 +38,53 @@ public class DrawingStormtrooper
private readonly int _drawningStormtooperHeight = 140;
/// <summary>
/// Инициализация свойств
/// Пустой конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="rockets"></param>
/// <param name="bombs"></param>
public void Init(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs)
private DrawingStormtrooperBase()
{
EntityStormtrooper = new EntityStormtrooper();
EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public DrawingStormtrooperBase(int speed, double weight, Color bodyColor):this()
{
EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningStormtrooperWidth"> Ширина прорисовки</param>
/// <param name="drawningStormtooperHeight">Высота прорисовки</param>
protected DrawingStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
{
_drawningStormtrooperWidth = drawningStormtrooperWidth;
_drawningStormtooperHeight = drawningStormtooperHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width,int height)
public bool SetPictureSize(int width, int height)
{
if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
{
_pictureWidth = width;
_pictureHeight = height;
if(_startPosX!=null && _startPosY != null)
if (_startPosX != null && _startPosY != null)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
@ -120,7 +136,7 @@ public class DrawingStormtrooper
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@ -128,31 +144,31 @@ public class DrawingStormtrooper
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityStormtrooper.Step > 0)
if (_startPosX.Value - EntityStormtrooperBase.Step > 0)
{
_startPosX -= (int)EntityStormtrooper.Step;
_startPosX -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вверх
case DirectionType.Up:
if (_startPosY.Value - EntityStormtrooper.Step > 0)
if (_startPosY.Value - EntityStormtrooperBase.Step > 0)
{
_startPosY -= (int)EntityStormtrooper.Step;
_startPosY -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вправо
case DirectionType.Right:
if (_startPosX.Value + EntityStormtrooper.Step+_drawningStormtrooperWidth < _pictureWidth)
if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth)
{
_startPosX += (int)EntityStormtrooper.Step;
_startPosX += (int)EntityStormtrooperBase.Step;
}
return true;
//Вниз
case DirectionType.Down:
if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtooperHeight < _pictureHeight)
if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight)
{
_startPosY += (int)EntityStormtrooper.Step;
_startPosY += (int)EntityStormtrooperBase.Step;
}
return true;
default:
@ -164,82 +180,60 @@ public class DrawingStormtrooper
/// Прорисовка объекта
/// </summary>
/// <param name="q"></param>
public void DrawTransport(Graphics g)
public virtual void DrawTransport(Graphics g)
{
if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new (Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
Pen pen = new(Color.Black);
Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor);
//нос штурмовика
Brush brBlack = new SolidBrush(Color.Black);
Brush brBlack = new SolidBrush(Color.Black);
Point[] Nose = new Point[3];
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85;
Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65;
Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75;
g.FillPolygon(brBlack, Nose);
g.DrawPolygon(pen, Nose);
//Заднии крылья штурмовика
Point[] pflybtwings = new Point[6];
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65;
pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55;
pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35;
pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115;
pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95;
pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, pflybtwings);
g.DrawPolygon(pen, pflybtwings);
//Тело штурмовика
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
//Крылья штурмовика
Point[] frontwings = new Point[4];
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ;
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ;
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65;
frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5;
frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5;
frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65;
g.FillPolygon(bodyColorBrush, frontwings);
g.DrawPolygon(pen, frontwings);
Point[] frontwings2 = new Point[4];
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140;
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140;
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85;
frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145;
frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145;
frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, frontwings2);
g.DrawPolygon(pen, frontwings2);
//Ракеты штурмовика
if (EntityStormtrooper.Rockets)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
}
//Бомбы бомбардировщика
if (EntityStormtrooper.Bombs)
{
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
}
}
}

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@ -0,0 +1,42 @@
namespace ProjectStormtrooper.Entities;
/// <summary>
/// Класс-сущность "Штурмовик"
/// </summary>
public class EntityStormtrooper: EntityStormtrooperBase
{
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
/// Инициализация полей объекта-класса штурмовик
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес </param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="bombs">Признак наличия бомб</param>
public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs):base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Rockets = rockets;
Bombs = bombs;
}
}

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@ -1,9 +1,9 @@
namespace ProjectStormtrooper;
namespace ProjectStormtrooper.Entities;
/// <summary>
/// Класс-сущность "Штурмовик"
/// </summary>
public class EntityStormtrooper
public class EntityStormtrooperBase
{
/// <summary>
/// Скорость
@ -20,28 +20,12 @@ public class EntityStormtrooper
/// </summary>
///
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ракет
/// </summary>
public bool Rockets { get; private set; }
/// <summary>
/// Признак (опция) наличия бомб
/// </summary>
public bool Bombs { get; private set; }
/// <summary>
// <summary>
/// Шаг перемещения штурмовика
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса штурмовик
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес </param>
@ -50,15 +34,12 @@ public class EntityStormtrooper
/// <param name="rockets">Признак наличия ракет</param>
/// <param name="bombs">Признак наличия бомб</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
public EntityStormtrooperBase(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Rockets = rockets;
Bombs = bombs;
}
}

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@ -34,6 +34,7 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonCreateStormtrooperBase = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
@ -45,16 +46,15 @@
pictureBoxStormtrooper.Size = new Size(925, 597);
pictureBoxStormtrooper.TabIndex = 0;
pictureBoxStormtrooper.TabStop = false;
//
// buttonCreateStormtrooper
//
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateStormtrooper.Location = new Point(12, 562);
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
buttonCreateStormtrooper.Size = new Size(75, 23);
buttonCreateStormtrooper.Size = new Size(162, 23);
buttonCreateStormtrooper.TabIndex = 1;
buttonCreateStormtrooper.Text = "Создать";
buttonCreateStormtrooper.Text = "Создать штурмовик";
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click;
//
@ -106,11 +106,23 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonCreateStormtrooperBase
//
buttonCreateStormtrooperBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateStormtrooperBase.Location = new Point(198, 562);
buttonCreateStormtrooperBase.Name = "buttonCreateStormtrooperBase";
buttonCreateStormtrooperBase.Size = new Size(180, 23);
buttonCreateStormtrooperBase.TabIndex = 6;
buttonCreateStormtrooperBase.Text = "Создать штурмовик базовый";
buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
//
// FormStormtrooper
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(925, 597);
Controls.Add(buttonCreateStormtrooperBase);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@ -119,7 +131,6 @@
Controls.Add(pictureBoxStormtrooper);
Name = "FormStormtrooper";
Text = "Штурмовик";
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
ResumeLayout(false);
}
@ -132,5 +143,6 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonCreateStormtrooperBase;
}
}

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@ -1,4 +1,6 @@
namespace ProjectStormtrooper;
using ProjectStormtrooper.Drawnings;
namespace ProjectStormtrooper;
/// <summary>
/// Форма работы с объектом "Штурмовик"
/// </summary>
@ -6,7 +8,7 @@ public partial class FormStormtrooper : Form
{/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawingStormtrooper? _drawningStormtrooper;
private DrawingStormtrooperBase? _drawningStormtrooperBase;
/// <summary>
/// Конструктор формы
/// </summary>
@ -21,34 +23,58 @@ public partial class FormStormtrooper : Form
private void Draw()
{
if (_drawningStormtrooper == null)
if (_drawningStormtrooperBase == null)
{
return;
}
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningStormtrooper.DrawTransport(gr);
_drawningStormtrooperBase.DrawTransport(gr);
pictureBoxStormtrooper.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e)
/// <param name="type"></param>
private void CreateObject(string type)
{
Random random = new();
_drawningStormtrooper = new DrawingStormtrooper();
_drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
switch (type)
{
case nameof(DrawingStormtrooper):
_drawningStormtrooperBase = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
_drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
break;
case nameof(DrawingStormtrooperBase):
_drawningStormtrooperBase = new DrawingStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
default:
return;
}
_drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
_drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать штурмовик"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper));
/// <summary>
/// Обработка нажатия кнопки "Создать базовый штурмовик"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooperBase));
/// <summary>
/// Перемещение объкта по форме(нажатие кнопок навигации)
/// </summary>
@ -56,7 +82,7 @@ public partial class FormStormtrooper : Form
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningStormtrooper == null)
if (_drawningStormtrooperBase == null)
{
return;
}
@ -66,16 +92,16 @@ public partial class FormStormtrooper : Form
switch (name)
{
case "buttonUp":
result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
result = _drawningStormtrooperBase .MoveTransport(DirectionType.Right);
break;
}
@ -85,4 +111,6 @@ public partial class FormStormtrooper : Form
}
}
}