diff --git a/ProjectStormtrooper/DirectionType.cs b/ProjectStormtrooper/Drawnings/DirectionType.cs
similarity index 100%
rename from ProjectStormtrooper/DirectionType.cs
rename to ProjectStormtrooper/Drawnings/DirectionType.cs
diff --git a/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs b/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
new file mode 100644
index 0000000..854b998
--- /dev/null
+++ b/ProjectStormtrooper/Drawnings/DrawingStormtrooper.cs
@@ -0,0 +1,65 @@
+using ProjectStormtrooper.Entities;
+
+namespace ProjectStormtrooper.Drawnings;
+///
+/// Класс отвечающий за прорисовку и перемещение объекта-сущности
+///
+public class DrawingStormtrooper: DrawingStormtrooperBase
+{
+
+
+
+
+ ///
+ /// Конструктор
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+
+ public DrawingStormtrooper(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs):base(140,140)
+ {
+ EntityStormtrooperBase = new EntityStormtrooper(speed, weight, bodyColor, additionalColor, rockets, bombs);
+
+
+ }
+
+
+ ///
+ /// Прорисовка объекта
+ ///
+ ///
+ public override void DrawTransport(Graphics g)
+ {
+ if (EntityStormtrooperBase == null || EntityStormtrooperBase is not EntityStormtrooper stormtrooper || !_startPosX.HasValue || !_startPosY.HasValue)
+ {
+ return;
+ }
+
+ Pen pen = new(Color.Black);
+ Brush additionalBrush = new SolidBrush(stormtrooper.AdditionalColor);
+ //ракеты штурмовика
+ if (stormtrooper.Rockets)
+ {
+ g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
+ g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
+ g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
+ }
+ //бомбы штурмовика
+ if (stormtrooper.Bombs)
+ {
+ g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
+ g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
+ g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
+ g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
+ }
+ base.DrawTransport(g);
+ }
+
+
+
+}
diff --git a/ProjectStormtrooper/DrawingStormtrooper.cs b/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs
similarity index 63%
rename from ProjectStormtrooper/DrawingStormtrooper.cs
rename to ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs
index beeb39f..ce9ef1d 100644
--- a/ProjectStormtrooper/DrawingStormtrooper.cs
+++ b/ProjectStormtrooper/Drawnings/DrawingStormtrooperBase.cs
@@ -1,13 +1,13 @@
-namespace ProjectStormtrooper;
-///
-/// Класс отвечающий за прорисовку и перемещение объекта-сущности
-///
-public class DrawingStormtrooper
+using ProjectStormtrooper.Entities;
+
+namespace ProjectStormtrooper.Drawnings;
+
+public class DrawingStormtrooperBase
{
///
/// Класс-сущность
///
- public EntityStormtrooper? EntityStormtrooper { get; private set; }
+ public EntityStormtrooperBase? EntityStormtrooperBase { get; protected set; }
///
/// Ширина окна
///
@@ -21,12 +21,12 @@ public class DrawingStormtrooper
/// Левая координата начала прорисовки
///
- private int? _startPosX;
+ protected int? _startPosX;
///
/// Верхняя координата начала прорисовки
///
- private int? _startPosY;
+ protected int? _startPosY;
///
/// Ширина прорисовки
///
@@ -38,37 +38,53 @@ public class DrawingStormtrooper
private readonly int _drawningStormtooperHeight = 140;
///
- /// Инициализация свойств
+ /// Пустой конструктор
///
- ///
- ///
- ///
- ///
- ///
- ///
-
- public void Init(int speed,double weight, Color bodyColor,Color additionalColor, bool rockets, bool bombs)
+ private DrawingStormtrooperBase()
{
- EntityStormtrooper = new EntityStormtrooper();
- EntityStormtrooper.Init(speed, weight, bodyColor, additionalColor, rockets, bombs);
_pictureHeight = null;
_pictureWidth = null;
_startPosX = null;
_startPosY = null;
}
///
+ /// Конструктор
+ ///
+ /// скорость
+ /// вес
+ /// основной цвет
+
+
+ public DrawingStormtrooperBase(int speed, double weight, Color bodyColor):this()
+ {
+ EntityStormtrooperBase = new EntityStormtrooperBase(speed, weight, bodyColor);
+
+ }
+ ///
+ /// Конструктор для наследников
+ ///
+ /// Ширина прорисовки
+ /// Высота прорисовки
+
+ protected DrawingStormtrooperBase(int drawningStormtrooperWidth, int drawningStormtooperHeight) : this()
+ {
+ _drawningStormtrooperWidth = drawningStormtrooperWidth;
+ _drawningStormtooperHeight = drawningStormtooperHeight;
+
+ }
+ ///
/// Установка границ поля
///
/// Ширина поля
/// Высота поля
/// true - граница задана, false - проверка не пройдена, нельзя разместить объект в этих размерах
- public bool SetPictureSize(int width,int height)
+ public bool SetPictureSize(int width, int height)
{
if (width >= _drawningStormtrooperWidth || height >= _drawningStormtooperHeight)
{
_pictureWidth = width;
_pictureHeight = height;
- if(_startPosX!=null && _startPosY != null)
+ if (_startPosX != null && _startPosY != null)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
@@ -120,7 +136,7 @@ public class DrawingStormtrooper
/// true - перемещение выполнено, false - перемещение невозможно
public bool MoveTransport(DirectionType direction)
{
- if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
@@ -128,31 +144,31 @@ public class DrawingStormtrooper
{
//влево
case DirectionType.Left:
- if (_startPosX.Value - EntityStormtrooper.Step > 0)
+ if (_startPosX.Value - EntityStormtrooperBase.Step > 0)
{
- _startPosX -= (int)EntityStormtrooper.Step;
+ _startPosX -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вверх
case DirectionType.Up:
- if (_startPosY.Value - EntityStormtrooper.Step > 0)
+ if (_startPosY.Value - EntityStormtrooperBase.Step > 0)
{
- _startPosY -= (int)EntityStormtrooper.Step;
+ _startPosY -= (int)EntityStormtrooperBase.Step;
}
return true;
//Вправо
case DirectionType.Right:
- if (_startPosX.Value + EntityStormtrooper.Step+_drawningStormtrooperWidth < _pictureWidth)
+ if (_startPosX.Value + EntityStormtrooperBase.Step + _drawningStormtrooperWidth < _pictureWidth)
{
- _startPosX += (int)EntityStormtrooper.Step;
+ _startPosX += (int)EntityStormtrooperBase.Step;
}
return true;
//Вниз
case DirectionType.Down:
- if (_startPosY.Value + EntityStormtrooper.Step + _drawningStormtooperHeight < _pictureHeight)
+ if (_startPosY.Value + EntityStormtrooperBase.Step + _drawningStormtooperHeight < _pictureHeight)
{
- _startPosY += (int)EntityStormtrooper.Step;
+ _startPosY += (int)EntityStormtrooperBase.Step;
}
return true;
default:
@@ -164,82 +180,60 @@ public class DrawingStormtrooper
/// Прорисовка объекта
///
///
- public void DrawTransport(Graphics g)
+ public virtual void DrawTransport(Graphics g)
{
- if (EntityStormtrooper == null || !_startPosX.HasValue || !_startPosY.HasValue)
+ if (EntityStormtrooperBase == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
- Pen pen = new (Color.Black);
- Brush bodyColorBrush = new SolidBrush(EntityStormtrooper.BodyColor);
- Brush additionalBrush = new SolidBrush(EntityStormtrooper.AdditionalColor);
+ Pen pen = new(Color.Black);
+ Brush bodyColorBrush = new SolidBrush(EntityStormtrooperBase.BodyColor);
+
//нос штурмовика
- Brush brBlack = new SolidBrush(Color.Black);
-
+ Brush brBlack = new SolidBrush(Color.Black);
+
Point[] Nose = new Point[3];
- Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 80;
- Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 60;
- Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 70;
+ Nose[0].X = _startPosX.Value + 20; Nose[0].Y = _startPosY.Value + 85;
+ Nose[1].X = _startPosX.Value + 20; Nose[1].Y = _startPosY.Value + 65;
+ Nose[2].X = _startPosX.Value; Nose[2].Y = _startPosY.Value + 75;
g.FillPolygon(brBlack, Nose);
g.DrawPolygon(pen, Nose);
//Заднии крылья штурмовика
Point[] pflybtwings = new Point[6];
- pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 60;
- pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 50;
- pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 30;
- pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 110;
- pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 90;
- pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 80;
+ pflybtwings[0].X = _startPosX.Value + 120; pflybtwings[0].Y = _startPosY.Value + 65;
+ pflybtwings[1].X = _startPosX.Value + 120; pflybtwings[1].Y = _startPosY.Value + 55;
+ pflybtwings[2].X = _startPosX.Value + 140; pflybtwings[2].Y = _startPosY.Value + 35;
+ pflybtwings[3].X = _startPosX.Value + 140; pflybtwings[3].Y = _startPosY.Value + 115;
+ pflybtwings[4].X = _startPosX.Value + 120; pflybtwings[4].Y = _startPosY.Value + 95;
+ pflybtwings[5].X = _startPosX.Value + 120; pflybtwings[5].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, pflybtwings);
g.DrawPolygon(pen, pflybtwings);
//Тело штурмовика
- g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
- g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 60, 120, 20);
-
+ g.FillRectangle(bodyColorBrush, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
+ g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 65, 120, 20);
//Крылья штурмовика
-
Point[] frontwings = new Point[4];
- frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 60;
- frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value ;
- frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value ;
- frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 60;
+ frontwings[0].X = _startPosX.Value + 60; frontwings[0].Y = _startPosY.Value + 65;
+ frontwings[1].X = _startPosX.Value + 60; frontwings[1].Y = _startPosY.Value + 5;
+ frontwings[2].X = _startPosX.Value + 70; frontwings[2].Y = _startPosY.Value + 5;
+ frontwings[3].X = _startPosX.Value + 80; frontwings[3].Y = _startPosY.Value + 65;
g.FillPolygon(bodyColorBrush, frontwings);
g.DrawPolygon(pen, frontwings);
Point[] frontwings2 = new Point[4];
- frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 80;
- frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value+140;
- frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value+140;
- frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 80;
+ frontwings2[0].X = _startPosX.Value + 60; frontwings2[0].Y = _startPosY.Value + 85;
+ frontwings2[1].X = _startPosX.Value + 60; frontwings2[1].Y = _startPosY.Value + 145;
+ frontwings2[2].X = _startPosX.Value + 70; frontwings2[2].Y = _startPosY.Value + 145;
+ frontwings2[3].X = _startPosX.Value + 80; frontwings2[3].Y = _startPosY.Value + 85;
g.FillPolygon(bodyColorBrush, frontwings2);
g.DrawPolygon(pen, frontwings2);
- //Ракеты штурмовика
- if (EntityStormtrooper.Rockets)
- {
- g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
- g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
- g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 20, 15, 5);
- g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 110, 15, 5);
-
- }
- //Бомбы бомбардировщика
- if (EntityStormtrooper.Bombs)
- {
- g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
- g.FillRectangle(additionalBrush, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
- g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 40, 10, 10);
- g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 90, 10, 10);
-
- }
}
-
-
}
diff --git a/ProjectStormtrooper/Entities/EntityStormtrooper.cs b/ProjectStormtrooper/Entities/EntityStormtrooper.cs
new file mode 100644
index 0000000..003f8cf
--- /dev/null
+++ b/ProjectStormtrooper/Entities/EntityStormtrooper.cs
@@ -0,0 +1,42 @@
+namespace ProjectStormtrooper.Entities;
+
+///
+/// Класс-сущность "Штурмовик"
+///
+public class EntityStormtrooper: EntityStormtrooperBase
+{
+
+ public Color AdditionalColor { get; private set; }
+
+ ///
+ /// Признак (опция) наличия ракет
+ ///
+ public bool Rockets { get; private set; }
+
+ ///
+ /// Признак (опция) наличия бомб
+ ///
+ public bool Bombs { get; private set; }
+
+
+
+ ///
+ /// Инициализация полей объекта-класса штурмовик
+ ///
+ /// Скорость
+ /// Вес
+ /// Основной цвет
+ /// Дополнительный цвет
+ /// Признак наличия ракет
+ /// Признак наличия бомб
+
+ public EntityStormtrooper(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs):base(speed, weight, bodyColor)
+ {
+
+ AdditionalColor = additionalColor;
+ Rockets = rockets;
+ Bombs = bombs;
+
+ }
+}
+
diff --git a/ProjectStormtrooper/EntityStormtrooper.cs b/ProjectStormtrooper/Entities/EntityStormtrooperBase.cs
similarity index 55%
rename from ProjectStormtrooper/EntityStormtrooper.cs
rename to ProjectStormtrooper/Entities/EntityStormtrooperBase.cs
index 3cf8c67..2487091 100644
--- a/ProjectStormtrooper/EntityStormtrooper.cs
+++ b/ProjectStormtrooper/Entities/EntityStormtrooperBase.cs
@@ -1,9 +1,9 @@
-namespace ProjectStormtrooper;
-
+namespace ProjectStormtrooper.Entities;
///
/// Класс-сущность "Штурмовик"
///
-public class EntityStormtrooper
+
+public class EntityStormtrooperBase
{
///
/// Скорость
@@ -20,28 +20,12 @@ public class EntityStormtrooper
///
///
public Color BodyColor { get; private set; }
- ///
- /// Дополнительный цвет (для опциональных элементов)
- ///
- public Color AdditionalColor { get; private set; }
-
- ///
- /// Признак (опция) наличия ракет
- ///
- public bool Rockets { get; private set; }
-
- ///
- /// Признак (опция) наличия бомб
- ///
- public bool Bombs { get; private set; }
-
- ///
+ //
/// Шаг перемещения штурмовика
///
public double Step => Speed * 100 / Weight;
-
///
- /// Инициализация полей объекта-класса штурмовик
+ /// Конструктор сущности
///
/// Скорость
/// Вес
@@ -50,15 +34,12 @@ public class EntityStormtrooper
/// Признак наличия ракет
/// Признак наличия бомб
- public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rockets, bool bombs)
+ public EntityStormtrooperBase(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
- AdditionalColor = additionalColor;
- Rockets = rockets;
- Bombs = bombs;
+
}
}
-
diff --git a/ProjectStormtrooper/FormStormtrooper.Designer.cs b/ProjectStormtrooper/FormStormtrooper.Designer.cs
index 7c404ee..da58e52 100644
--- a/ProjectStormtrooper/FormStormtrooper.Designer.cs
+++ b/ProjectStormtrooper/FormStormtrooper.Designer.cs
@@ -34,6 +34,7 @@
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
+ buttonCreateStormtrooperBase = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).BeginInit();
SuspendLayout();
//
@@ -45,16 +46,15 @@
pictureBoxStormtrooper.Size = new Size(925, 597);
pictureBoxStormtrooper.TabIndex = 0;
pictureBoxStormtrooper.TabStop = false;
-
//
// buttonCreateStormtrooper
//
buttonCreateStormtrooper.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateStormtrooper.Location = new Point(12, 562);
buttonCreateStormtrooper.Name = "buttonCreateStormtrooper";
- buttonCreateStormtrooper.Size = new Size(75, 23);
+ buttonCreateStormtrooper.Size = new Size(162, 23);
buttonCreateStormtrooper.TabIndex = 1;
- buttonCreateStormtrooper.Text = "Создать";
+ buttonCreateStormtrooper.Text = "Создать штурмовик";
buttonCreateStormtrooper.UseVisualStyleBackColor = true;
buttonCreateStormtrooper.Click += ButtonCreateStormtrooper_Click;
//
@@ -106,11 +106,23 @@
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
+ // buttonCreateStormtrooperBase
+ //
+ buttonCreateStormtrooperBase.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
+ buttonCreateStormtrooperBase.Location = new Point(198, 562);
+ buttonCreateStormtrooperBase.Name = "buttonCreateStormtrooperBase";
+ buttonCreateStormtrooperBase.Size = new Size(180, 23);
+ buttonCreateStormtrooperBase.TabIndex = 6;
+ buttonCreateStormtrooperBase.Text = "Создать штурмовик базовый";
+ buttonCreateStormtrooperBase.UseVisualStyleBackColor = true;
+ buttonCreateStormtrooperBase.Click += ButtonCreateStormtrooperBase_Click;
+ //
// FormStormtrooper
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(925, 597);
+ Controls.Add(buttonCreateStormtrooperBase);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
@@ -119,7 +131,6 @@
Controls.Add(pictureBoxStormtrooper);
Name = "FormStormtrooper";
Text = "Штурмовик";
-
((System.ComponentModel.ISupportInitialize)pictureBoxStormtrooper).EndInit();
ResumeLayout(false);
}
@@ -132,5 +143,6 @@
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
+ private Button buttonCreateStormtrooperBase;
}
}
\ No newline at end of file
diff --git a/ProjectStormtrooper/FormStormtrooper.cs b/ProjectStormtrooper/FormStormtrooper.cs
index 906dbc5..9485dc3 100644
--- a/ProjectStormtrooper/FormStormtrooper.cs
+++ b/ProjectStormtrooper/FormStormtrooper.cs
@@ -1,4 +1,6 @@
-namespace ProjectStormtrooper;
+using ProjectStormtrooper.Drawnings;
+
+namespace ProjectStormtrooper;
///
/// Форма работы с объектом "Штурмовик"
///
@@ -6,7 +8,7 @@ public partial class FormStormtrooper : Form
{///
/// Поле-объект для прорисовки объекта
///
- private DrawingStormtrooper? _drawningStormtrooper;
+ private DrawingStormtrooperBase? _drawningStormtrooperBase;
///
/// Конструктор формы
///
@@ -21,34 +23,58 @@ public partial class FormStormtrooper : Form
private void Draw()
{
- if (_drawningStormtrooper == null)
+ if (_drawningStormtrooperBase == null)
{
return;
}
Bitmap bmp = new(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
Graphics gr = Graphics.FromImage(bmp);
- _drawningStormtrooper.DrawTransport(gr);
+ _drawningStormtrooperBase.DrawTransport(gr);
pictureBoxStormtrooper.Image = bmp;
}
///
- /// Обработка нажатия кнопки "Создать"
+ /// Создание объекта класса-перемещения
///
- ///
- ///
- private void ButtonCreateStormtrooper_Click(object sender, EventArgs e)
+ ///
+ private void CreateObject(string type)
{
Random random = new();
- _drawningStormtrooper = new DrawingStormtrooper();
- _drawningStormtrooper.Init(random.Next(100, 300), random.Next(1000, 3000),
+ switch (type)
+ {
+ case nameof(DrawingStormtrooper):
+ _drawningStormtrooperBase = new DrawingStormtrooper(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- _drawningStormtrooper.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
- _drawningStormtrooper.SetPosition(random.Next(10, 100), random.Next(10, 100));
+ break;
+ case nameof(DrawingStormtrooperBase):
+ _drawningStormtrooperBase = new DrawingStormtrooperBase(random.Next(100, 300), random.Next(1000, 3000),
+ Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
+ break;
+ default:
+ return;
+ }
+ _drawningStormtrooperBase.SetPictureSize(pictureBoxStormtrooper.Width, pictureBoxStormtrooper.Height);
+ _drawningStormtrooperBase.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
+
}
+ ///
+ /// Обработка нажатия кнопки "Создать штурмовик"
+ ///
+ ///
+ ///
+ private void ButtonCreateStormtrooper_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooper));
+ ///
+ /// Обработка нажатия кнопки "Создать базовый штурмовик"
+ ///
+ ///
+ ///
+ private void ButtonCreateStormtrooperBase_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingStormtrooperBase));
+
+
///
/// Перемещение объкта по форме(нажатие кнопок навигации)
///
@@ -56,7 +82,7 @@ public partial class FormStormtrooper : Form
///
private void ButtonMove_Click(object sender, EventArgs e)
{
- if (_drawningStormtrooper == null)
+ if (_drawningStormtrooperBase == null)
{
return;
}
@@ -66,16 +92,16 @@ public partial class FormStormtrooper : Form
switch (name)
{
case "buttonUp":
- result = _drawningStormtrooper.MoveTransport(DirectionType.Up);
+ result = _drawningStormtrooperBase.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
- result = _drawningStormtrooper.MoveTransport(DirectionType.Down);
+ result = _drawningStormtrooperBase.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
- result = _drawningStormtrooper.MoveTransport(DirectionType.Left);
+ result = _drawningStormtrooperBase.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
- result = _drawningStormtrooper.MoveTransport(DirectionType.Right);
+ result = _drawningStormtrooperBase .MoveTransport(DirectionType.Right);
break;
}
@@ -85,4 +111,6 @@ public partial class FormStormtrooper : Form
}
}
+
+
}