Первая лабораторная работа.
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157
Warship/Warship/AbstractMap.cs
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157
Warship/Warship/AbstractMap.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal abstract class AbstractMap
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{
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private IDrawningObject _drawningObject = null;
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protected int[,] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected readonly Random _random = new();
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protected readonly int _freeRoad = 0;
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protected readonly int _barrier = 1;
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public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
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{
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_width = width;
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_height = height;
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_drawningObject = drawningObject;
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GenerateMap();
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while (!SetObjectOnMap())
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{
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GenerateMap();
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}
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return DrawMapWithObject();
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}
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public bool CheckAround(float Left, float Right, float Top, float Bottom)
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{
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int startX = (int)(Left / _size_x);
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int startY = (int)(Right / _size_y);
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int endX = (int)(Top / _size_x);
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if (endX > 100)
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{
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endX = 100;
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}
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int endY = (int)(Bottom / _size_y);
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if (endY > 100)
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{
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endY = 100;
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}
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for (int i = startX; i < endX; i++)
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{
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for (int j = startY; j < endY; j++)
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{
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if (_map[i, j] == _barrier)
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{
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return true;
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}
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}
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}
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return false;
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}
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public Bitmap MoveObject(Direction direction)
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{
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_drawningObject.MoveObject(direction);
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(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
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if (CheckAround(Left, Right, Top, Bottom))
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{
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_drawningObject.MoveObject(MoveObjectBack(direction));
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}
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return DrawMapWithObject();
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}
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private Direction MoveObjectBack(Direction direction)
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{
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switch (direction)
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{
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case Direction.Up:
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return Direction.Down;
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case Direction.Down:
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return Direction.Up;
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case Direction.Left:
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return Direction.Right;
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case Direction.Right:
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return Direction.Left;
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}
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return Direction.None;
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}
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private bool SetObjectOnMap()
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{
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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_drawningObject.SetObject(x, y, _width, _height);
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(float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition();
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if (!CheckAround(Left, Right, Top, Bottom)) return true;
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float startX = Left;
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float startY = Right;
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float lengthX = Top - Left;
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float lengthY = Bottom - Right;
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while (CheckAround(startX, startY, startX + lengthX, startY + lengthY))
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{
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bool result;
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do
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{
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result = CheckAround(startX, startY, startX + lengthX, startY + lengthY);
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if (!result)
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{
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_drawningObject.SetObject((int)startX, (int)startY, _width, _height);
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return true;
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}
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else
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{
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startX += _size_x;
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}
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} while (result);
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startX = x;
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startY += _size_y;
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}
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return false;
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}
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private Bitmap DrawMapWithObject()
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{
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Bitmap bmp = new(_width, _height);
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if (_drawningObject == null || _map == null)
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{
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return bmp;
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}
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Graphics gr = Graphics.FromImage(bmp);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i, j] == _freeRoad)
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{
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DrawRoadPart(gr, i, j);
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}
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else if (_map[i, j] == _barrier)
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{
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DrawBarrierPart(gr, i, j);
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}
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}
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}
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_drawningObject.DrawningObject(gr);
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return bmp;
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}
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protected abstract void GenerateMap();
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protected abstract void DrawRoadPart(Graphics g, int i, int j);
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protected abstract void DrawBarrierPart(Graphics g, int i, int j);
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}
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}
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43
Warship/Warship/DrawningLinkor.cs
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43
Warship/Warship/DrawningLinkor.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class DrawningLinkor :DrawningShip
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{
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public DrawningLinkor(int speed, float weight, Color bodyColor,
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Color dopColor) : base(speed, weight, bodyColor, 164, 50)//Вместо этих чисел нужно будет ввести размер корабля
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{
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Ship = new EntityLinkor(speed, weight, bodyColor, dopColor);
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}
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public override void DrawTransport(Graphics g)
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{
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if (Ship is not EntityLinkor linkor)
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{
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return;
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}
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if (!DrawCheck())
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{
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return;
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}
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base.DrawTransport(g);
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Brush dopBr = new SolidBrush(linkor.DopColor);
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Pen penDop = new Pen(linkor.DopColor, 1);
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g.FillRectangle(dopBr, _startPosX + 104, _startPosY + 22, 60, 6);
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g.DrawEllipse(penDop, _startPosX + 20, _startPosY + 15, 15, 10);
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g.DrawEllipse(penDop, _startPosX + 20, _startPosY + 25, 15, 10);
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g.DrawEllipse(penDop, _startPosX + 35, _startPosY + 15, 15, 10);
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g.DrawEllipse(penDop, _startPosX + 35, _startPosY + 25, 15, 10);
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//для тестов вместо корабля прямоугольник
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}
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}
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}
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Warship/Warship/DrawningObjectLinkor.cs
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Warship/Warship/DrawningObjectLinkor.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class DrawningObjectLinkor : IDrawningObject
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{
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private DrawningShip _ship;
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public DrawningObjectLinkor(DrawningShip ship)
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{
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_ship = ship;
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}
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public float Step => _ship.Ship.Step;
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public void DrawningObject(Graphics g)
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{
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_ship.DrawTransport(g);
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return _ship?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_ship.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_ship.SetPosition(x, y, width, height);
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}
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}
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}
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23
Warship/Warship/EntityLinkor.cs
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Warship/Warship/EntityLinkor.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class EntityLinkor : EntityShip
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{
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/// Дополнительный цвет
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public Color DopColor { get; private set; }
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/// Инициализация свойств
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес трактора</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="dopColor">Дополнительный цвет</param>
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public EntityLinkor(int speed, float weight, Color bodyColor, Color dopColor) : base(speed, weight, bodyColor)
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{
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DopColor = dopColor;
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}
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}
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}
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28
Warship/Warship/IDrawningObject.cs
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28
Warship/Warship/IDrawningObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal interface IDrawningObject
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{
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/// Шаг перемещения объекта
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public float Step { get; }
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/// Установка позиции объекта
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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/// <param name="width">Ширина полотна</param>
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/// <param name="height">Высота полотна</param>
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void SetObject(int x, int y, int width, int height);
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/// Изменение направления пермещения объекта
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/// <param name="direction">Направление</param>
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void MoveObject(Direction direction);
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/// Отрисовка объекта
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/// <param name="g"></param>
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void DrawningObject(Graphics g);
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/// Получение текущей позиции объекта
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(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
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}
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}
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50
Warship/Warship/Ocean.cs
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50
Warship/Warship/Ocean.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class Ocean : AbstractMap
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{
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/// Цвет участка закрытого
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private readonly Brush barrierColor = new SolidBrush(Color.White);
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/// Цвет участка открытого
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private readonly Brush roadColor = new SolidBrush(Color.FromArgb(0, 0, 139));
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 15)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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counter++;
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}
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}
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}
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}
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}
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49
Warship/Warship/SimpleMap.cs
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49
Warship/Warship/SimpleMap.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class SimpleMap : AbstractMap
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{
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/// Цвет участка закрытого
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private readonly Brush barrierColor = new SolidBrush(Color.Black);
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/// Цвет участка открытого
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private readonly Brush roadColor = new SolidBrush(Color.Gray);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 33)
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{
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int x = _random.Next(0, 100);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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counter++;
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}
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}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
193
Warship/Warship/Warship.Designer.cs
generated
193
Warship/Warship/Warship.Designer.cs
generated
@ -1,193 +0,0 @@
|
|||||||
namespace Warship
|
|
||||||
{
|
|
||||||
partial class Warship
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
this.pictureBoxShip = new System.Windows.Forms.PictureBox();
|
|
||||||
this.button1 = new System.Windows.Forms.Button();
|
|
||||||
this.buttonUp = new System.Windows.Forms.Button();
|
|
||||||
this.buttonLeft = new System.Windows.Forms.Button();
|
|
||||||
this.buttonRight = new System.Windows.Forms.Button();
|
|
||||||
this.buttonDown = new System.Windows.Forms.Button();
|
|
||||||
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
|
|
||||||
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).BeginInit();
|
|
||||||
this.statusStrip1.SuspendLayout();
|
|
||||||
this.SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxShip
|
|
||||||
//
|
|
||||||
this.pictureBoxShip.Dock = System.Windows.Forms.DockStyle.Fill;
|
|
||||||
this.pictureBoxShip.Location = new System.Drawing.Point(0, 0);
|
|
||||||
this.pictureBoxShip.Name = "pictureBoxShip";
|
|
||||||
this.pictureBoxShip.Size = new System.Drawing.Size(884, 439);
|
|
||||||
this.pictureBoxShip.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
|
||||||
this.pictureBoxShip.TabIndex = 1;
|
|
||||||
this.pictureBoxShip.TabStop = false;
|
|
||||||
this.pictureBoxShip.UseWaitCursor = true;
|
|
||||||
|
|
||||||
this.pictureBoxShip.Resize += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// button1
|
|
||||||
//
|
|
||||||
this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
|
||||||
this.button1.Location = new System.Drawing.Point(0, 413);
|
|
||||||
this.button1.Name = "button1";
|
|
||||||
this.button1.Size = new System.Drawing.Size(75, 30);
|
|
||||||
this.button1.TabIndex = 2;
|
|
||||||
this.button1.Text = "Создать";
|
|
||||||
this.button1.UseVisualStyleBackColor = true;
|
|
||||||
this.button1.UseWaitCursor = true;
|
|
||||||
this.button1.Click += new System.EventHandler(this.ButtonCreate_Click);
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
|
|
||||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonUp.Location = new System.Drawing.Point(806, 370);
|
|
||||||
this.buttonUp.Name = "buttonUp";
|
|
||||||
this.buttonUp.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonUp.TabIndex = 3;
|
|
||||||
this.buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonUp.UseWaitCursor = true;
|
|
||||||
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
|
|
||||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonLeft.Location = new System.Drawing.Point(770, 406);
|
|
||||||
this.buttonLeft.Name = "buttonLeft";
|
|
||||||
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonLeft.TabIndex = 4;
|
|
||||||
this.buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonLeft.UseWaitCursor = true;
|
|
||||||
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
|
|
||||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonRight.Location = new System.Drawing.Point(842, 406);
|
|
||||||
this.buttonRight.Name = "buttonRight";
|
|
||||||
this.buttonRight.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonRight.TabIndex = 5;
|
|
||||||
this.buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonRight.UseWaitCursor = true;
|
|
||||||
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
|
||||||
this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
|
|
||||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
|
||||||
this.buttonDown.Location = new System.Drawing.Point(806, 406);
|
|
||||||
this.buttonDown.Name = "buttonDown";
|
|
||||||
this.buttonDown.Size = new System.Drawing.Size(30, 30);
|
|
||||||
this.buttonDown.TabIndex = 6;
|
|
||||||
this.buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
this.buttonDown.UseWaitCursor = true;
|
|
||||||
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelSpeed
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
|
|
||||||
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
|
|
||||||
this.toolStripStatusLabelSpeed.Text = "Скорость:";
|
|
||||||
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelWeight
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
|
|
||||||
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(29, 17);
|
|
||||||
this.toolStripStatusLabelWeight.Text = "Вес:";
|
|
||||||
//
|
|
||||||
// toolStripStatusLabelBodyColor
|
|
||||||
//
|
|
||||||
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
|
|
||||||
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
|
|
||||||
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
|
|
||||||
|
|
||||||
//
|
|
||||||
// statusStrip1
|
|
||||||
//
|
|
||||||
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
|
||||||
this.toolStripStatusLabelSpeed,
|
|
||||||
this.toolStripStatusLabelWeight,
|
|
||||||
this.toolStripStatusLabelBodyColor});
|
|
||||||
this.statusStrip1.Location = new System.Drawing.Point(0, 439);
|
|
||||||
this.statusStrip1.Name = "statusStrip1";
|
|
||||||
this.statusStrip1.Size = new System.Drawing.Size(884, 22);
|
|
||||||
this.statusStrip1.TabIndex = 0;
|
|
||||||
this.statusStrip1.Text = "statusStrip1";
|
|
||||||
this.statusStrip1.UseWaitCursor = true;
|
|
||||||
|
|
||||||
//
|
|
||||||
// Warship
|
|
||||||
//
|
|
||||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
|
|
||||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
|
||||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
|
||||||
this.Controls.Add(this.buttonDown);
|
|
||||||
this.Controls.Add(this.buttonRight);
|
|
||||||
this.Controls.Add(this.buttonLeft);
|
|
||||||
this.Controls.Add(this.buttonUp);
|
|
||||||
this.Controls.Add(this.button1);
|
|
||||||
this.Controls.Add(this.pictureBoxShip);
|
|
||||||
this.Controls.Add(this.statusStrip1);
|
|
||||||
this.Name = "Warship";
|
|
||||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
|
||||||
this.Text = "Form1";
|
|
||||||
this.UseWaitCursor = true;
|
|
||||||
|
|
||||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxShip)).EndInit();
|
|
||||||
this.statusStrip1.ResumeLayout(false);
|
|
||||||
this.statusStrip1.PerformLayout();
|
|
||||||
this.ResumeLayout(false);
|
|
||||||
this.PerformLayout();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
private PictureBox pictureBoxShip;
|
|
||||||
private Button button1;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonDown;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelSpeed;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelWeight;
|
|
||||||
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
|
|
||||||
private StatusStrip statusStrip1;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,76 +0,0 @@
|
|||||||
namespace Warship
|
|
||||||
{
|
|
||||||
public partial class Warship : Form
|
|
||||||
|
|
||||||
{
|
|
||||||
private DrawningShip _ship;
|
|
||||||
public Warship()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(pictureBoxShip.Width, pictureBoxShip.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_ship?.DrawTransport(gr);
|
|
||||||
pictureBoxShip.Image = bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random rnd = new();
|
|
||||||
_ship = new DrawningShip();
|
|
||||||
_ship.Init(rnd.Next(100, 300), rnd.Next(1000, 2000),
|
|
||||||
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
|
|
||||||
_ship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100),
|
|
||||||
pictureBoxShip.Width, pictureBoxShip.Height);
|
|
||||||
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_ship.Ship.Speed}";
|
|
||||||
toolStripStatusLabelWeight.Text = $"Âåñ: {_ship.Ship.Weight}";
|
|
||||||
toolStripStatusLabelBodyColor.Text = $"Öâåò:" +
|
|
||||||
$"{_ship.Ship.BodyColor.Name}";
|
|
||||||
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_ship?.MoveTransport(Direction.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_ship?.MoveTransport(Direction.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_ship?.MoveTransport(Direction.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_ship?.MoveTransport(Direction.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void PictureBoxCar_Resize(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
_ship?.ChangeBorders(pictureBoxShip.Width, pictureBoxShip.Height);
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,63 +0,0 @@
|
|||||||
<root>
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
|
||||||
<value>37, 11</value>
|
|
||||||
</metadata>
|
|
||||||
</root>
|
|
Loading…
Reference in New Issue
Block a user