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Warship/Warship.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32901.215
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Warship", "Warship\Warship.csproj", "{A4C09341-07D1-4ED2-B653-DC396360855D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A4C09341-07D1-4ED2-B653-DC396360855D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A4C09341-07D1-4ED2-B653-DC396360855D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A4C09341-07D1-4ED2-B653-DC396360855D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A4C09341-07D1-4ED2-B653-DC396360855D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {41712606-5C18-4F6C-A152-F26654806D33}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeWaterArea = 0;
protected readonly int _land = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
{
_width = width;
_height = height;
_drawingObject = drawingObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
if (CheckLand(Left, Right, Top, Bottom) != 0)
{
_drawingObject.MoveObject(SetOppositDirection(direction));
}
if (true)
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawingObject.SetObject(x, y, _width, _height);
(float Left, float Right, float Top, float Bottom) = _drawingObject.GetCurrentPosition();
while (CheckLand(Left, Right, Top, Bottom) != 2)
{
int res;
do
{
res = CheckLand(Left, Right, Top, Bottom);
if (res == 0)
{
_drawingObject.SetObject((int)Left, (int)Right, _width, _height);
return true;
}
else
{
Left += _size_x;
}
} while (res != 2);
Left = x;
Right += _size_y;
}
return false;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeWaterArea)
{
DrawWaterPart(gr, i, j);
}
else if (_map[i, j] == _land)
{
DrawLandPart(gr, i, j);
}
}
}
_drawingObject.DrawingObject(gr);
return bmp;
}
private int CheckLand(float Left, float Right, float Top, float Bottom)
{
int RUi = (int)(Left / _size_x);
int RUj = (int)(Right / _size_y);
int LDi = (int)(Top / _size_x);
int LDj = (int)(Bottom / _size_y);
if (RUi < 0 || RUj < 0 || LDi >= _map.GetLength(1) || LDj >= _map.GetLength(0))
{
return -1;
}
for (int x = RUi; x <= LDi; x++)
{
for (int y = RUj; y <= LDj; y++)
{
if (_map[x, y] == _land)
{
return 1;
}
}
}
return 0;
}
private Direction SetOppositDirection(Direction dir)
{
switch (dir)
{
case Direction.Up:
return Direction.Down;
case Direction.Down:
return Direction.Up;
case Direction.Left:
return Direction.Right;
case Direction.Right:
return Direction.Left;
}
return Direction.None;
}
protected abstract void GenerateMap();
protected abstract void DrawWaterPart(Graphics gr, int i, int j);
protected abstract void DrawLandPart(Graphics gr, int i, int j);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class DrawingAdvancedWarship : DrawingWarship
{
public DrawingAdvancedWarship(int speed, float weight, Color bodyColor, Color dopColor, bool Helipad, bool Antenna, bool Missile) : base(speed, weight, bodyColor, 120, 50)
{
Warship = new EntityAdvancedWarship(speed, weight, bodyColor, dopColor, Helipad, Antenna, Missile);
}
public override void DrawTransport(Graphics g)
{
if (Warship is not EntityAdvancedWarship advancedWarship)
{
return;
}
Pen pen = new(Color.Black);
Brush dopBrush = new SolidBrush(advancedWarship.DopColor);
if (advancedWarship.Missile)
{
g.FillPolygon(dopBrush, new Point[]
{
new Point(_startPosX+25,_startPosY+5-5),new Point(_startPosX+65,_startPosY+5-5),
new Point(_startPosX+75,_startPosY+10-5),new Point(_startPosX+25,_startPosY+10-5),
new Point(_startPosX+25,_startPosY+5-5)
}
);
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 5 - 5), new Point(_startPosX + 65, _startPosY + 5 - 5));
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 5 - 5), new Point(_startPosX + 75, _startPosY + 10 - 5));
g.DrawLine(pen, new Point(_startPosX + 75, _startPosY + 10 - 5), new Point(_startPosX + 25, _startPosY + 10 - 5));
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 10 - 5), new Point(_startPosX + 25, _startPosY + 5 - 5));
g.FillPolygon(dopBrush, new Point[]
{
new Point(_startPosX+25,_startPosY+50-5),new Point(_startPosX+75,_startPosY+50-5),
new Point(_startPosX+65,_startPosY+55-5),new Point(_startPosX+25,_startPosY+55-5),
new Point(_startPosX+25,_startPosY+50-5)
}
);
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 50 - 5), new Point(_startPosX + 75, _startPosY + 50 - 5));
g.DrawLine(pen, new Point(_startPosX + 75, _startPosY + 50 - 5), new Point(_startPosX + 65, _startPosY + 55 - 5));
g.DrawLine(pen, new Point(_startPosX + 65, _startPosY + 55 - 5), new Point(_startPosX + 25, _startPosY + 55 - 5));
g.DrawLine(pen, new Point(_startPosX + 25, _startPosY + 55 - 5), new Point(_startPosX + 25, _startPosY + 50 - 5));
}
_startPosY += 5;
base.DrawTransport(g);
_startPosY -= 5;
if (advancedWarship.Helipad)
{
g.FillEllipse(dopBrush, _startPosX + 85, _startPosY + 20 - 5, 20, 20);
g.DrawEllipse(pen, _startPosX + 85, _startPosY + 20 - 5, 20, 20);
g.DrawLine(pen, _startPosX + 90, _startPosY + 25 - 5, _startPosX + 90, _startPosY + 35 - 5);
g.DrawLine(pen, _startPosX + 90 + 10, _startPosY + 25 - 5, _startPosX + 90 + 10, _startPosY + 35 - 5);
g.DrawLine(pen, _startPosX + 90, _startPosY + 30 - 5, _startPosX + 100, _startPosY + 30 - 5);
}
if (advancedWarship.Antenna)
{
g.DrawLine(pen, _startPosX + 15, _startPosY + 20 - 5, _startPosX + 15, _startPosY + 40 - 5);
g.DrawLine(pen, _startPosX + 10, _startPosY + 30 - 5, _startPosX + 20, _startPosY + 30 - 5);
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class DrawingObjectWarship : IDrawingObject
{
private DrawingWarship _warship = null;
public DrawingObjectWarship(DrawingWarship warship)
{
_warship = warship;
}
public float Step => _warship?.Warship?.Step ?? 0;
void IDrawingObject.DrawingObject(Graphics g)
{
_warship.DrawTransport(g);
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _warship?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_warship?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_warship.SetPosition(x, y, width, height);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public class DrawingWarship
{
public EntityWarship Warship { get; protected set; }
protected int _startPosX;
protected int _startPosY;
private int? _pictureWidth = null;
private int? _pictureHeight = null;
private readonly int _warshipWidth = 120;
private readonly int _warshipHeight = 40;
public DrawingWarship(int speed, float weight, Color bodyColor)
{
Warship = new EntityWarship(speed, weight, bodyColor);
}
protected DrawingWarship(int speed, float weight, Color bodyColor, int warshipWidth, int warshipHeight) : this(speed, weight, bodyColor)
{
_warshipWidth = warshipWidth;
_warshipHeight = warshipHeight;
}
public void SetPosition(int x, int y, int width, int height)
{
if (x >= 0 && x + _warshipWidth <= width && y >= 0 && y + _warshipHeight <= height)
{
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
else return;
}
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
case Direction.Right:
if (_startPosX + _warshipWidth + Warship.Step < _pictureWidth)
{
_startPosX += Warship.Step;
}
break;
case Direction.Left:
if (_startPosX - Warship.Step >= 0)
{
_startPosX -= Warship.Step;
}
break;
case Direction.Up:
if (_startPosY - Warship.Step >= 0)
{
_startPosY -= Warship.Step;
}
break;
case Direction.Down:
if (_startPosY + _warshipHeight + Warship.Step < _pictureHeight)
{
_startPosY += Warship.Step;
}
break;
}
}
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
SolidBrush Corp = new SolidBrush(Warship?.BodyColor ?? Color.Black);
g.FillPolygon(Corp, new Point[]
{
new Point(_startPosX+5,_startPosY),new Point(_startPosX+80,_startPosY),
new Point(_startPosX+120,_startPosY+20),new Point(_startPosX+80,_startPosY+40),
new Point(_startPosX+5,_startPosY+40),new Point(_startPosX+5,_startPosY)
}
);
Pen pen = new Pen(Color.Black, 2);
g.DrawLine(pen, new Point(_startPosX + 5, _startPosY), new Point(_startPosX + 80, _startPosY));
g.DrawLine(pen, new Point(_startPosX + 80, _startPosY), new Point(_startPosX + 120, _startPosY + 20));
g.DrawLine(pen, new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 80, _startPosY + 40));
g.DrawLine(pen, new Point(_startPosX + 80, _startPosY + 40), new Point(_startPosX + 5, _startPosY + 40));
g.DrawLine(pen, new Point(_startPosX + 5, _startPosY + 40), new Point(_startPosX + 5, _startPosY));
SolidBrush Motor = new SolidBrush(Color.Black);
g.FillRectangle(Motor, _startPosX, _startPosY + 5, 5, 10);
g.FillRectangle(Motor, _startPosX, _startPosY + 25, 5, 10);
SolidBrush Yash = new SolidBrush(Color.Brown);
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 15, 20, 10);
g.FillRectangle(Yash, _startPosX + 30, _startPosY + 15, 20, 10);
g.DrawRectangle(pen, _startPosX + 50, _startPosY + 10, 10, 20);
g.FillRectangle(Yash, _startPosX + 50, _startPosY + 10, 10, 20);
SolidBrush Win = new SolidBrush(Color.Blue);
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 15, 10, 10);
g.FillEllipse(Win, _startPosX + 70, _startPosY + 15, 10, 10);
}
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _warshipWidth || _pictureHeight <= _warshipHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _warshipWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _warshipWidth;
}
if (_startPosY + _warshipHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _warshipHeight;
}
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _warshipWidth, _startPosY + _warshipHeight);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class EntityAdvancedWarship : EntityWarship
{
public Color DopColor { get; private set; }
public bool Helipad { get; private set; }
public bool Antenna { get; private set; }
public bool Missile { get; private set; }
public EntityAdvancedWarship(int speed, float weight, Color bodyColor, Color dopColor, bool helipad, bool antenna, bool missile) : base(speed, weight, bodyColor)
{
DopColor = dopColor;
Helipad = helipad;
Antenna = antenna;
Missile = missile;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
public class EntityWarship
{
public int Speed { get; private set; }
public float Weight { get; private set; }
public Color BodyColor { get; private set; }
public int Step => (int)(Speed * 2000 / Weight);
public EntityWarship(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(10, 60) : speed;
Weight = weight <= 0 ? rnd.Next(20000, 23000) : weight;
BodyColor = bodyColor;
}
}
}

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namespace Warship
{
partial class FormMapWithSetWarships
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBoxTools = new System.Windows.Forms.GroupBox();
this.buttonShowOnMap = new System.Windows.Forms.Button();
this.buttonShowStorage = new System.Windows.Forms.Button();
this.buttonRemoveWarship = new System.Windows.Forms.Button();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.buttonAddWarship = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.pictureBox = new System.Windows.Forms.PictureBox();
this.groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
this.SuspendLayout();
//
// groupBoxTools
//
this.groupBoxTools.Controls.Add(this.buttonShowOnMap);
this.groupBoxTools.Controls.Add(this.buttonShowStorage);
this.groupBoxTools.Controls.Add(this.buttonRemoveWarship);
this.groupBoxTools.Controls.Add(this.maskedTextBoxPosition);
this.groupBoxTools.Controls.Add(this.buttonAddWarship);
this.groupBoxTools.Controls.Add(this.comboBoxSelectorMap);
this.groupBoxTools.Controls.Add(this.pictureBox1);
this.groupBoxTools.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBoxTools.Location = new System.Drawing.Point(600, 0);
this.groupBoxTools.Name = "groupBoxTools";
this.groupBoxTools.Size = new System.Drawing.Size(200, 450);
this.groupBoxTools.TabIndex = 0;
this.groupBoxTools.TabStop = false;
this.groupBoxTools.Text = "Инструменты";
//
// buttonShowOnMap
//
this.buttonShowOnMap.Location = new System.Drawing.Point(25, 317);
this.buttonShowOnMap.Name = "buttonShowOnMap";
this.buttonShowOnMap.Size = new System.Drawing.Size(163, 23);
this.buttonShowOnMap.TabIndex = 7;
this.buttonShowOnMap.Text = "Посмотреть карту";
this.buttonShowOnMap.UseVisualStyleBackColor = true;
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
//
// buttonShowStorage
//
this.buttonShowStorage.Location = new System.Drawing.Point(25, 253);
this.buttonShowStorage.Name = "buttonShowStorage";
this.buttonShowStorage.Size = new System.Drawing.Size(163, 23);
this.buttonShowStorage.TabIndex = 6;
this.buttonShowStorage.Text = "Посмотреть хранилище";
this.buttonShowStorage.UseVisualStyleBackColor = true;
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
//
// buttonRemoveWarship
//
this.buttonRemoveWarship.Location = new System.Drawing.Point(25, 188);
this.buttonRemoveWarship.Name = "buttonRemoveWarship";
this.buttonRemoveWarship.Size = new System.Drawing.Size(163, 23);
this.buttonRemoveWarship.TabIndex = 5;
this.buttonRemoveWarship.Text = "Удалить корабль";
this.buttonRemoveWarship.UseVisualStyleBackColor = true;
this.buttonRemoveWarship.Click += new System.EventHandler(this.ButtonRemoveWarship_Click);
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Location = new System.Drawing.Point(25, 123);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(163, 23);
this.maskedTextBoxPosition.TabIndex = 4;
//
// buttonAddWarship
//
this.buttonAddWarship.Location = new System.Drawing.Point(25, 62);
this.buttonAddWarship.Name = "buttonAddWarship";
this.buttonAddWarship.Size = new System.Drawing.Size(163, 23);
this.buttonAddWarship.TabIndex = 3;
this.buttonAddWarship.Text = "Добавить корабль";
this.buttonAddWarship.UseVisualStyleBackColor = true;
this.buttonAddWarship.Click += new System.EventHandler(this.ButtonAddWarship_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Первая карта",
"Вторая карта"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(25, 22);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(163, 23);
this.comboBoxSelectorMap.TabIndex = 2;
this.comboBoxSelectorMap.Click += new System.EventHandler(this.ComboBoxSelectorMap_SelectedIndexChanged);
//
// pictureBox1
//
this.pictureBox1.Location = new System.Drawing.Point(3, 12);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(197, 438);
this.pictureBox1.TabIndex = 0;
this.pictureBox1.TabStop = false;
//
// pictureBox
//
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox.Location = new System.Drawing.Point(0, 0);
this.pictureBox.Name = "pictureBox";
this.pictureBox.Size = new System.Drawing.Size(600, 450);
this.pictureBox.TabIndex = 1;
this.pictureBox.TabStop = false;
//
// FormMapWithSetWarships
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.pictureBox);
this.Controls.Add(this.groupBoxTools);
this.Name = "FormMapWithSetWarships";
this.Text = "FormMapWithSetWarships";
this.groupBoxTools.ResumeLayout(false);
this.groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private PictureBox pictureBox1;
private PictureBox pictureBox;
private Button buttonAddWarship;
private ComboBox comboBoxSelectorMap;
private Button buttonShowOnMap;
private Button buttonShowStorage;
private Button buttonRemoveWarship;
private MaskedTextBox maskedTextBoxPosition;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Warship
{
public partial class FormMapWithSetWarships : Form
{
private MapWithSetWarshipsGeneric<DrawingObjectWarship, AbstractMap> _mapWarshipsCollectionGeneric;
public FormMapWithSetWarships()
{
InitializeComponent();
}
private void ComboBoxSelectorMap_SelectedIndexChanged(object sender, EventArgs e)
{
AbstractMap map = null;
switch (comboBoxSelectorMap.Text)
{
case "Первая карта":
map = new SimpleMap();
break;
case "Вторая карта":
map = new SecondMap();
break;
}
if (map != null)
{
_mapWarshipsCollectionGeneric = new MapWithSetWarshipsGeneric<DrawingObjectWarship, AbstractMap>(
pictureBox.Width, pictureBox.Height, map);
}
else
{
_mapWarshipsCollectionGeneric = null;
}
}
private void ButtonAddWarship_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
FormWarship form = new();
if (form.ShowDialog() == DialogResult.OK)
{
DrawingObjectWarship warship = new(form.SelectedWarship);
if (_mapWarshipsCollectionGeneric + warship >= 0)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
private void ButtonRemoveWarship_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_mapWarshipsCollectionGeneric - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonShowStorage_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowSet();
}
private void ButtonShowOnMap_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
pictureBox.Image = _mapWarshipsCollectionGeneric.ShowOnMap();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_mapWarshipsCollectionGeneric == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBox.Image = _mapWarshipsCollectionGeneric.MoveObject(dir);
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

199
Warship/Warship/FormWarship.Designer.cs generated Normal file
View File

@ -0,0 +1,199 @@
namespace Warship
{
partial class FormWarship
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxWarship = new System.Windows.Forms.PictureBox();
this.statusStrip1 = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonCreateModif = new System.Windows.Forms.Button();
this.buttonSelectedWarship = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxWarship)).BeginInit();
this.statusStrip1.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxWarship
//
this.pictureBoxWarship.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxWarship.Location = new System.Drawing.Point(0, 0);
this.pictureBoxWarship.Name = "pictureBoxWarship";
this.pictureBoxWarship.Size = new System.Drawing.Size(800, 450);
this.pictureBoxWarship.TabIndex = 0;
this.pictureBoxWarship.TabStop = false;
//
// statusStrip1
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip1.Location = new System.Drawing.Point(0, 428);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(800, 22);
this.statusStrip1.TabIndex = 1;
this.statusStrip1.Text = "statusStrip1";
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(62, 17);
this.toolStripStatusLabelSpeed.Text = "Скорость:";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(29, 17);
this.toolStripStatusLabelWeight.Text = "Вес:";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(36, 17);
this.toolStripStatusLabelBodyColor.Text = "Цвет:";
//
// buttonCreate
//
this.buttonCreate.Location = new System.Drawing.Point(28, 381);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonRight
//
this.buttonRight.BackgroundImage = global::Warship.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(700, 351);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 30);
this.buttonRight.TabIndex = 3;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.BackgroundImage = global::Warship.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(628, 351);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 30);
this.buttonLeft.TabIndex = 4;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.BackgroundImage = global::Warship.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(664, 334);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 30);
this.buttonUp.TabIndex = 5;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.BackgroundImage = global::Warship.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(664, 381);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 30);
this.buttonDown.TabIndex = 6;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreateModif
//
this.buttonCreateModif.Location = new System.Drawing.Point(120, 381);
this.buttonCreateModif.Name = "buttonCreateModif";
this.buttonCreateModif.Size = new System.Drawing.Size(100, 23);
this.buttonCreateModif.TabIndex = 7;
this.buttonCreateModif.Text = "Модификация";
this.buttonCreateModif.UseVisualStyleBackColor = true;
this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
//
// buttonSelectedWarship
//
this.buttonSelectedWarship.Location = new System.Drawing.Point(512, 381);
this.buttonSelectedWarship.Name = "buttonSelectedWarship";
this.buttonSelectedWarship.Size = new System.Drawing.Size(75, 23);
this.buttonSelectedWarship.TabIndex = 8;
this.buttonSelectedWarship.Text = "Выбрать";
this.buttonSelectedWarship.UseVisualStyleBackColor = true;
this.buttonSelectedWarship.Click += new System.EventHandler(this.ButtonSelect_Click);
//
// FormWarship
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.buttonSelectedWarship);
this.Controls.Add(this.buttonCreateModif);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.statusStrip1);
this.Controls.Add(this.pictureBoxWarship);
this.Name = "FormWarship";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.pictureBoxWarship)).EndInit();
this.statusStrip1.ResumeLayout(false);
this.statusStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxWarship;
private StatusStrip statusStrip1;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
private Button buttonCreate;
private Button buttonRight;
private Button buttonLeft;
private Button buttonUp;
private Button buttonDown;
private Button buttonCreateModif;
private Button buttonSelectedWarship;
}
}

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@ -0,0 +1,85 @@
namespace Warship
{
public partial class FormWarship : Form
{
private DrawingWarship _warship;
public DrawingWarship SelectedWarship { get; private set; }
public FormWarship()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxWarship.Width, pictureBoxWarship.Height);
Graphics gr = Graphics.FromImage(bmp);
_warship?.DrawTransport(gr);
pictureBoxWarship.Image = bmp;
}
private void SetData()
{
Random rnd = new();
_warship.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxWarship.Width, pictureBoxWarship.Height);
toolStripStatusLabelSpeed.Text = $"Cêîðîñòü: {_warship.Warship.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_warship.Warship.Weight}";
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_warship.Warship.BodyColor.Name}";
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_warship = new DrawingWarship(rnd.Next(10, 60), rnd.Next(20000, 25000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
SetData();
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_warship?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_warship?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_warship?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_warship?.MoveTransport(Direction.Right);
break;
}
Draw();
}
private void PictureBoxWarship_Resize(object sender, EventArgs e)
{
_warship?.ChangeBorders(pictureBoxWarship.Width, pictureBoxWarship.Height);
Draw();
}
private void ButtonCreateModif_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color1 = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog1 = new();
if (dialog1.ShowDialog() == DialogResult.OK)
{
color1 = dialog1.Color;
}
Color color2 = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog2 = new();
if (dialog2.ShowDialog() == DialogResult.OK)
{
color2 = dialog2.Color;
}
_warship = new DrawingAdvancedWarship(rnd.Next(10, 60), rnd.Next(20000, 25000), color1, color2, Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData();
Draw();
}
private void ButtonSelect_Click(object sender, EventArgs e)
{
SelectedWarship = _warship;
DialogResult = DialogResult.OK;
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal interface IDrawingObject
{
public float Step { get; }
void SetObject(int x, int y, int width, int height);
void MoveObject(Direction direction);
void DrawingObject(Graphics g);
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class MapWithSetWarshipsGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 120;
private readonly int _placeSizeHeight = 50;
private readonly SetWarshipsGeneric<T> _setWarship;
private readonly U _map;
public MapWithSetWarshipsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setWarship = new SetWarshipsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public static int operator +(MapWithSetWarshipsGeneric<T, U> map, T warship)
{
return map._setWarship.Insert(warship);
}
public static T operator -(MapWithSetWarshipsGeneric<T, U> map, int position)
{
return map._setWarship.Remove(position);
}
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureWidth);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawWarship(gr);
return bmp;
}
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setWarship.Count; i++)
{
var warship = _setWarship.Get(i);
if (warship != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
}
}
return new(_pictureWidth, _pictureHeight);
}
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
public void Shaking()
{
int j = _setWarship.Count - 1;
for (int i = 0; i < _setWarship.Count; i++)
{
if (_setWarship.Get(i) == null)
{
for (; j > i; j--)
{
var warship = _setWarship.Get(j);
if (warship != null)
{
_setWarship.Insert(warship, i);
_setWarship.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics gr)
{
Pen pen = new(Color.Black, 5);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2);
gr.DrawLine(pen, i * _placeSizeWidth + 20, j * _placeSizeHeight + _placeSizeHeight / 2 + 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight / 2 + 2);
gr.DrawLine(pen, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + 2, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2);
gr.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth, j * _placeSizeHeight + _placeSizeHeight / 2, i * _placeSizeWidth + (int)(_placeSizeWidth * 0.8), j * _placeSizeHeight + _placeSizeHeight);
}
}
}
private void DrawWarship(Graphics gr)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
for (int i = 0; i < _setWarship.Count; i++)
{
if (_setWarship.Get(i) != null)
{
_setWarship.Get(i).SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
_setWarship.Get(i)?.DrawingObject(gr);
}
}
}
}
}

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@ -0,0 +1,17 @@
namespace Warship
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormMapWithSetWarships());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Warship.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Warship.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class SecondMap : AbstractMap
{
private readonly Brush waterColor = new SolidBrush(Color.White);
private readonly Brush landColor = new SolidBrush(Color.Black);
protected override void DrawLandPart(Graphics gr, int i, int j)
{
gr.FillRectangle(landColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawWaterPart(Graphics gr, int i, int j)
{
gr.FillRectangle(waterColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWaterArea;
}
}
while (counter < 20)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeWaterArea)
{
_map[x, y] = _land;
counter++;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class SetWarshipsGeneric<T>
where T : class
{
private readonly T[] _places;
public int Count => _places.Length;
public SetWarshipsGeneric(int count)
{
_places = new T[count];
}
public int Insert(T warship)
{
return Insert(warship, 0);
}
public int Insert(T warship, int position)
{
int EmptyEl = -1;
if (position >= Count || position < 0)
return -1;
if (_places[position] == null)
{
_places[position] = warship;
return 1;
}
else if (_places[position] != null)
{
for (int i = position + 1; i < Count; i++)
if (_places[i] == null)
{
EmptyEl = i;
break;
}
if (EmptyEl == -1)
return -1;
for (int i = EmptyEl; i > position; i--)
_places[i] = _places[i - 1];
}
_places[position] = warship;
return 1;
}
public T Remove(int position)
{
if (position >= Count || position < 0 || _places[position] == null)
return null;
T deleted = _places[position];
_places[position] = null;
return deleted;
}
public T Get(int position)
{
if (position >= Count || position < 0)
return null;
return _places[position];
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class SimpleMap : AbstractMap
{
private readonly Brush waterColor = new SolidBrush(Color.Blue);
private readonly Brush landColor = new SolidBrush(Color.Brown);
protected override void DrawLandPart(Graphics gr, int i, int j)
{
gr.FillRectangle(landColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawWaterPart(Graphics gr, int i, int j)
{
gr.FillRectangle(waterColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeWaterArea;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeWaterArea)
{
_map[x, y] = _land;
counter++;
}
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>