Вторая часть Lab02
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@ -4,6 +4,10 @@
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknown = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -7,7 +7,7 @@ public class DrawingBasicSeaplane
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityBasicSeaplane? EntityBasicSeaplane { get; private set; }
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public EntityBasicSeaplane? EntityBasicSeaplane { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -22,37 +22,76 @@ public class DrawingBasicSeaplane
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningSeaplaneWidth = 155;
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private readonly int _drawningSeaplaneWidth = 170;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningSeaplaneHeight = 70;
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private readonly int _drawningSeaplaneHeight = 90;
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/// <summary>
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/// Инициализация свойств
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningSeaplaneWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningSeaplaneHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawingBasicSeaplane()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public void Init(int speed, double weight, Color bodyColor)
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public DrawingBasicSeaplane(int speed, double weight, Color bodyColor) : this()
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{
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EntityBasicSeaplane = new EntityBasicSeaplane(speed, weight, bodyColor);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningSeaplaneWidth">Ширина прорисовки автомобиля</param>
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/// <param name="drawningSeaplaneHeight">Высота прорисовки автомобиля</param>
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protected DrawingBasicSeaplane(int drawningSeaplaneWidth, int drawningSeaplaneHeight) : this()
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{
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_drawningSeaplaneWidth = drawningSeaplaneWidth;
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_drawningSeaplaneHeight = drawningSeaplaneHeight;
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}
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/// <summary>
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@ -185,7 +224,7 @@ public class DrawingBasicSeaplane
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityBasicSeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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@ -214,12 +253,9 @@ public class DrawingBasicSeaplane
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Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
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Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
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Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
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Point[] Radar =
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{
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point5, point6 , point7 , point8
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};
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//Кисти для основного цвета и дополнительного
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//Кисти для основного цвета
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Brush brBody = new SolidBrush(EntityBasicSeaplane.BodyColor);
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brWhity = new SolidBrush(Color.GhostWhite);
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@ -4,45 +4,21 @@ namespace ProjectSeaplane.Drawnings;
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/// <summary>
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/// Отрисовка и перемещение
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/// </summary>
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public class DrawingSeaplane
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public class DrawingSeaplane : DrawingBasicSeaplane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySeaplane? EntitySeaplane { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningSeaplaneWidth = 155;
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private readonly int _drawningSeaplaneWidth = 170;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningSeaplaneHeight = 70;
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private readonly int _drawningSeaplaneHeight = 90;
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/// <summary>
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/// Инициализация свойств
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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@ -50,223 +26,21 @@ public class DrawingSeaplane
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="landingGear">Тип "шасси" (0 - поплавки, 1 - лодочный тип)</param>
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/// <param name="radar">Признак наличия радара </param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar)
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public DrawingSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar) : base(155, 70)
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{
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EntitySeaplane = new EntitySeaplane();
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EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, landingGear, radar);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningSeaplaneWidth < width && _drawningSeaplaneHeight < height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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if (_startPosX + _drawningSeaplaneWidth > width)
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{
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_startPosX = width - (_drawningSeaplaneWidth + 1);
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}
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if (_startPosY + _drawningSeaplaneWidth > height)
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{
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_startPosY = height - (_drawningSeaplaneHeight + 1);
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}
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}
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return true;
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}
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return false;
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EntityBasicSeaplane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, landingGear, radar);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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public override void DrawTransport(Graphics g)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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if (EntityBasicSeaplane == null || EntityBasicSeaplane is not EntitySeaplane seaplane || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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if (_startPosX + _drawningSeaplaneWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSeaplaneWidth;
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}
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if (_startPosY - _drawningSeaplaneHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSeaplaneHeight;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntitySeaplane.Step > 0)
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{
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_startPosX -= (int)EntitySeaplane.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntitySeaplane.Step > 0)
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{
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_startPosY -= (int)EntitySeaplane.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX + (int)EntitySeaplane.Step < _pictureWidth - _drawningSeaplaneWidth)
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{
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_startPosX += (int)EntitySeaplane.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY + (int)EntitySeaplane.Step < _pictureHeight - _drawningSeaplaneHeight)
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{
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_startPosY += (int)EntitySeaplane.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush brAdditional = new SolidBrush(seaplane.AdditionalColor);
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Pen penKraya = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
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//Начинаем рисовать
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//Полигон для хвоста
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Point point1 = new Point(_startPosX.Value, _startPosY.Value);
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Point point2 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
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Point point3 = new Point(_startPosX.Value, _startPosY.Value + 35);
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Point point4 = new Point(_startPosX.Value, _startPosY.Value);
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Point[] Hvost =
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{
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point1, point2 , point3 , point4
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};
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Point point5 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
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Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
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Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
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Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
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Point[] Radar =
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{
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point5, point6 , point7 , point8
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};
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//Кисти для основного цвета и дополнительного
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Brush brBody = new SolidBrush(EntitySeaplane.BodyColor);
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Brush brAdditional = new SolidBrush(EntitySeaplane.AdditionalColor);
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Brush brWhity = new SolidBrush(Color.GhostWhite);
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//Хвост
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g.FillPolygon(brBody, Hvost);
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//Тело
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g.FillRectangle(brBody, _startPosX.Value + 30, _startPosY.Value + 30, 85, 25);
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g.FillEllipse(brBody, _startPosX.Value + 45, _startPosY.Value + 30, 110, 24);
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g.FillEllipse(brBody, _startPosX.Value - 5, _startPosY.Value + 30, 100, 24);
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g.DrawEllipse(penKraya, _startPosX.Value, _startPosY.Value + 27, 17, 6);
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g.FillEllipse(brAdditional, _startPosX.Value, _startPosY.Value + 27, 17, 6);
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//Крыло
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g.FillEllipse(brAdditional, _startPosX.Value + 45, _startPosY.Value + 43, 50, 7);
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//Иллюминаторы
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for (int i = 0; i < 80; i += 10)
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{
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g.FillEllipse(brWhity, _startPosX.Value + 30 + i, _startPosY.Value + 34, 6, 6);
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}
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//Поплавки
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if (EntitySeaplane.LandingGear)
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{
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g.FillEllipse(brAdditional, _startPosX.Value + 60, _startPosY.Value + 50, 20, 7);
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g.DrawLine(penKraya, _startPosX.Value + 70, _startPosY.Value + 48, _startPosX.Value + 70, _startPosY.Value + 52);
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}
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else
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if (seaplane.LandingGear)
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{
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g.FillEllipse(brAdditional, _startPosX.Value + 60, _startPosY.Value + 60, 70, 10);
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g.FillEllipse(brAdditional, _startPosX.Value + 10, _startPosY.Value + 60, 20, 10);
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@ -275,24 +49,23 @@ public class DrawingSeaplane
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g.DrawLine(penKraya, _startPosX.Value + 70, _startPosY.Value + 53, _startPosX.Value + 90, _startPosY.Value + 63);
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}
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if (EntitySeaplane.Radar)
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//Чет надо но не понял
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base.DrawTransport(g);
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//also
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if (seaplane.Radar)
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{
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Point point5 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
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Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
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Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
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Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
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Point[] Radar =
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{
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point5, point6 , point7 , point8
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};
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g.FillEllipse(brAdditional, _startPosX.Value + 30, _startPosY.Value + 12, 40, 15);
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g.FillPolygon(brAdditional, Radar);
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}
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else
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{
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}
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//Пилоты
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g.FillEllipse(brWhity, _startPosX.Value + 115, _startPosY.Value + 34, 20, 8);
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}
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}
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@ -26,16 +26,12 @@ public class EntityBasicSeaplane
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="landingGear">Тип "шасси"</param>
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/// <param name="radar">При</param>
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Random random = new();
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public EntityBasicSeaplane(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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}
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}
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@ -1,21 +1,11 @@
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namespace ProjectSeaplane.Entities;
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namespace ProjectSeaplane.Entities;
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/// <summary>
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/// Класс-сущность Гидросамолета
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||||
/// Класс-сущность "Гидросамолет"
|
||||
/// </summary>
|
||||
public class EntitySeaplane
|
||||
public class EntitySeaplane : EntityBasicSeaplane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный (для опциональных частей)
|
||||
/// </summary>
|
||||
@ -28,27 +18,21 @@ public class EntitySeaplane
|
||||
/// Признак наличия радара
|
||||
/// </summary>
|
||||
public bool Radar { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Расстояние шага передвижения
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="landingGear">Тип "шасси"</param>
|
||||
/// <param name="radar">При</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar)
|
||||
Random random = new();
|
||||
public EntitySeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar) : base(0, 0, Color.Brown)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
|
||||
AdditionalColor = additionalColor;
|
||||
LandingGear = landingGear;
|
||||
Radar = radar;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -29,11 +29,14 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSeaplane = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
ButtonCreateSeaplane = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
ButtonCreateBasicSeaplane = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -42,20 +45,20 @@
|
||||
pictureBoxSeaplane.Dock = DockStyle.Fill;
|
||||
pictureBoxSeaplane.Location = new Point(0, 0);
|
||||
pictureBoxSeaplane.Name = "pictureBoxSeaplane";
|
||||
pictureBoxSeaplane.Size = new Size(590, 379);
|
||||
pictureBoxSeaplane.Size = new Size(757, 379);
|
||||
pictureBoxSeaplane.TabIndex = 0;
|
||||
pictureBoxSeaplane.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
// ButtonCreateSeaplane
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 349);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
ButtonCreateSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonCreateSeaplane.Location = new Point(12, 349);
|
||||
ButtonCreateSeaplane.Name = "ButtonCreateSeaplane";
|
||||
ButtonCreateSeaplane.Size = new Size(256, 23);
|
||||
ButtonCreateSeaplane.TabIndex = 1;
|
||||
ButtonCreateSeaplane.Text = "Создать гидросамолет с обвесами";
|
||||
ButtonCreateSeaplane.UseVisualStyleBackColor = true;
|
||||
ButtonCreateSeaplane.Click += ButtonCreateSeaplane_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
@ -63,7 +66,7 @@
|
||||
buttonLeft.BackColor = Color.Snow;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrow11;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(465, 337);
|
||||
buttonLeft.Location = new Point(632, 337);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
@ -76,7 +79,7 @@
|
||||
buttonDown.BackColor = Color.Snow;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrow4;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(506, 337);
|
||||
buttonDown.Location = new Point(673, 337);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
@ -89,7 +92,7 @@
|
||||
buttonUp.BackColor = Color.Snow;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrow2;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(506, 297);
|
||||
buttonUp.Location = new Point(673, 297);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 5;
|
||||
@ -102,23 +105,57 @@
|
||||
buttonRight.BackColor = Color.Snow;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrow3;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(547, 337);
|
||||
buttonRight.Location = new Point(714, 337);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 7;
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// ButtonCreateBasicSeaplane
|
||||
//
|
||||
ButtonCreateBasicSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
ButtonCreateBasicSeaplane.Location = new Point(288, 349);
|
||||
ButtonCreateBasicSeaplane.Name = "ButtonCreateBasicSeaplane";
|
||||
ButtonCreateBasicSeaplane.Size = new Size(234, 23);
|
||||
ButtonCreateBasicSeaplane.TabIndex = 8;
|
||||
ButtonCreateBasicSeaplane.Text = "Создать гидросамолет без обвесов";
|
||||
ButtonCreateBasicSeaplane.UseVisualStyleBackColor = true;
|
||||
ButtonCreateBasicSeaplane.Click += ButtonCreateBasicSeaplane_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(632, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(113, 23);
|
||||
comboBoxStrategy.TabIndex = 9;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(673, 41);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(72, 27);
|
||||
buttonStrategyStep.TabIndex = 10;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormSeaplane
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(590, 379);
|
||||
ClientSize = new Size(757, 379);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(ButtonCreateBasicSeaplane);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(ButtonCreateSeaplane);
|
||||
Controls.Add(pictureBoxSeaplane);
|
||||
Name = "FormSeaplane";
|
||||
Text = "Гидросамолет";
|
||||
@ -129,10 +166,13 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSeaplane;
|
||||
private Button buttonCreate;
|
||||
private Button ButtonCreateSeaplane;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button ButtonCreateBasicSeaplane;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using ProjectSeaplane.Drawnings;
|
||||
using ProjectSeaplane.MovementStrategy;
|
||||
|
||||
namespace ProjectSeaplane
|
||||
/// <summary>
|
||||
@ -13,24 +14,29 @@ namespace ProjectSeaplane
|
||||
public FormSeaplane()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingSeaplane? _drawingSeaplane;
|
||||
private DrawingBasicSeaplane? _drawingBasicSeaplane;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// Метод прорисовки самолета
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingSeaplane == null)
|
||||
if (_drawingBasicSeaplane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingSeaplane.DrawTransport(gr);
|
||||
_drawingBasicSeaplane.DrawTransport(gr);
|
||||
pictureBoxSeaplane.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
@ -38,27 +44,57 @@ namespace ProjectSeaplane
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingSeaplane = new DrawingSeaplane();
|
||||
_drawingSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingBasicSeaplane):
|
||||
_drawingBasicSeaplane = new DrawingBasicSeaplane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingSeaplane):
|
||||
_drawingBasicSeaplane = new DrawingSeaplane(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawingSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Convert.ToBoolean(random.Next(1, 2)), Convert.ToBoolean(random.Next(1, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawingBasicSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawingBasicSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать гидросамолет с обвесами"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateSeaplane_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingSeaplane));
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать гидросамолет без обвесов"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBasicSeaplane_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingBasicSeaplane));
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingSeaplane == null)
|
||||
if (_drawingBasicSeaplane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -68,16 +104,16 @@ namespace ProjectSeaplane
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Up);
|
||||
result = _drawingBasicSeaplane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Down);
|
||||
result = _drawingBasicSeaplane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Left);
|
||||
result = _drawingBasicSeaplane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Right);
|
||||
result = _drawingBasicSeaplane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -86,7 +122,48 @@ namespace ProjectSeaplane
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingBasicSeaplane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableSeaplane(_drawingBasicSeaplane), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,141 @@
|
||||
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,73 @@
|
||||
using ProjectSeaplane.Drawnings;
|
||||
|
||||
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием Seaplane
|
||||
/// </summary>
|
||||
public class MoveableSeaplane : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса Seaplane или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawingSeaplane? _seaplane = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="seaplane">Объект класса Seaplane</param>
|
||||
public MoveableSeaplane(DrawingSeaplane seaplane)
|
||||
{
|
||||
_seaplane = seaplane;
|
||||
}
|
||||
/// <summary>
|
||||
/// АВТОКОРРЕКЦИЯ
|
||||
/// </summary>
|
||||
/// <param name="drawingBasicSeaplane"></param>
|
||||
public MoveableSeaplane(DrawingBasicSeaplane drawingBasicSeaplane)
|
||||
{
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_seaplane == null || _seaplane.EntityBasicSeaplane == null || !_seaplane.GetPosX.HasValue || !_seaplane.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_seaplane.GetPosX.Value, _seaplane.GetPosY.Value, _seaplane.GetWidth, _seaplane.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_seaplane?.EntityBasicSeaplane?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_seaplane == null || _seaplane.EntityBasicSeaplane == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _seaplane.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknown,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,31 @@
|
||||
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
|
||||
Right = 4,
|
||||
}
|
@ -0,0 +1,72 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectSeaplane.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user