Вторая часть Lab02

This commit is contained in:
ivans 2024-03-13 02:37:58 +04:00
parent 2ff4ee77d3
commit a8847944db
15 changed files with 676 additions and 333 deletions

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@ -4,6 +4,10 @@
/// </summary> /// </summary>
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknown = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -7,7 +7,7 @@ public class DrawingBasicSeaplane
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityBasicSeaplane? EntityBasicSeaplane { get; private set; } public EntityBasicSeaplane? EntityBasicSeaplane { get; protected set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
@ -22,37 +22,76 @@ public class DrawingBasicSeaplane
/// <summary> /// <summary>
/// Левая координата прорисовки автомобиля /// Левая координата прорисовки автомобиля
/// </summary> /// </summary>
private int? _startPosX; protected int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки автомобиля /// Верхняя кооридната прорисовки автомобиля
/// </summary> /// </summary>
private int? _startPosY; protected int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки автомобиля /// Ширина прорисовки автомобиля
/// </summary> /// </summary>
private readonly int _drawningSeaplaneWidth = 155; private readonly int _drawningSeaplaneWidth = 170;
/// <summary> /// <summary>
/// Высота прорисовки автомобиля /// Высота прорисовки автомобиля
/// </summary> /// </summary>
private readonly int _drawningSeaplaneHeight = 70; private readonly int _drawningSeaplaneHeight = 90;
/// <summary> /// <summary>
/// Инициализация свойств /// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningSeaplaneWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningSeaplaneHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingBasicSeaplane()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
public void Init(int speed, double weight, Color bodyColor) public DrawingBasicSeaplane(int speed, double weight, Color bodyColor) : this()
{ {
EntityBasicSeaplane = new EntityBasicSeaplane(speed, weight, bodyColor); EntityBasicSeaplane = new EntityBasicSeaplane(speed, weight, bodyColor);
_pictureWidth = null;
_pictureHeight = null; }
_startPosX = null; /// <summary>
_startPosY = null; /// Конструктор для наследников
/// </summary>
/// <param name="drawningSeaplaneWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawningSeaplaneHeight">Высота прорисовки автомобиля</param>
protected DrawingBasicSeaplane(int drawningSeaplaneWidth, int drawningSeaplaneHeight) : this()
{
_drawningSeaplaneWidth = drawningSeaplaneWidth;
_drawningSeaplaneHeight = drawningSeaplaneHeight;
} }
/// <summary> /// <summary>
@ -185,7 +224,7 @@ public class DrawingBasicSeaplane
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public virtual void DrawTransport(Graphics g)
{ {
if (EntityBasicSeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityBasicSeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
@ -214,12 +253,9 @@ public class DrawingBasicSeaplane
Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30); Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30); Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22); Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
Point[] Radar =
{
point5, point6 , point7 , point8
};
//Кисти для основного цвета и дополнительного //Кисти для основного цвета
Brush brBody = new SolidBrush(EntityBasicSeaplane.BodyColor); Brush brBody = new SolidBrush(EntityBasicSeaplane.BodyColor);
Brush brBlack = new SolidBrush(Color.Black); Brush brBlack = new SolidBrush(Color.Black);
Brush brWhity = new SolidBrush(Color.GhostWhite); Brush brWhity = new SolidBrush(Color.GhostWhite);

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@ -4,45 +4,21 @@ namespace ProjectSeaplane.Drawnings;
/// <summary> /// <summary>
/// Отрисовка и перемещение /// Отрисовка и перемещение
/// </summary> /// </summary>
public class DrawingSeaplane public class DrawingSeaplane : DrawingBasicSeaplane
{ {
/// <summary>
/// Класс-сущность
/// </summary>
public EntitySeaplane? EntitySeaplane { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки автомобиля /// Ширина прорисовки автомобиля
/// </summary> /// </summary>
private readonly int _drawningSeaplaneWidth = 155; private readonly int _drawningSeaplaneWidth = 170;
/// <summary> /// <summary>
/// Высота прорисовки автомобиля /// Высота прорисовки автомобиля
/// </summary> /// </summary>
private readonly int _drawningSeaplaneHeight = 70; private readonly int _drawningSeaplaneHeight = 90;
/// <summary> /// <summary>
/// Инициализация свойств /// Конструктор
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
@ -50,223 +26,21 @@ public class DrawingSeaplane
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="landingGear">Тип "шасси" (0 - поплавки, 1 - лодочный тип)</param> /// <param name="landingGear">Тип "шасси" (0 - поплавки, 1 - лодочный тип)</param>
/// <param name="radar">Признак наличия радара </param> /// <param name="radar">Признак наличия радара </param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar) public DrawingSeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar) : base(155, 70)
{ {
EntitySeaplane = new EntitySeaplane(); EntityBasicSeaplane = new EntitySeaplane(speed, weight, bodyColor, additionalColor, landingGear, radar);
EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, landingGear, radar);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if (_drawningSeaplaneWidth < width && _drawningSeaplaneHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null && _startPosY != null)
{
if (_startPosX + _drawningSeaplaneWidth > width)
{
_startPosX = width - (_drawningSeaplaneWidth + 1);
}
if (_startPosY + _drawningSeaplaneWidth > height)
{
_startPosY = height - (_drawningSeaplaneHeight + 1);
}
}
return true;
}
return false;
} }
/// <summary> public override void DrawTransport(Graphics g)
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{ {
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) if (EntityBasicSeaplane == null || EntityBasicSeaplane is not EntitySeaplane seaplane || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
Brush brAdditional = new SolidBrush(seaplane.AdditionalColor);
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
if (_startPosX + _drawningSeaplaneWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningSeaplaneWidth;
}
if (_startPosY - _drawningSeaplaneHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningSeaplaneHeight;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntitySeaplane.Step > 0)
{
_startPosX -= (int)EntitySeaplane.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntitySeaplane.Step > 0)
{
_startPosY -= (int)EntitySeaplane.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX + (int)EntitySeaplane.Step < _pictureWidth - _drawningSeaplaneWidth)
{
_startPosX += (int)EntitySeaplane.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY + (int)EntitySeaplane.Step < _pictureHeight - _drawningSeaplaneHeight)
{
_startPosY += (int)EntitySeaplane.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Pen penKraya = new(Color.Black, 2); Pen penKraya = new(Color.Black, 2);
Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor); if (seaplane.LandingGear)
//Начинаем рисовать
//Полигон для хвоста
Point point1 = new Point(_startPosX.Value, _startPosY.Value);
Point point2 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
Point point3 = new Point(_startPosX.Value, _startPosY.Value + 35);
Point point4 = new Point(_startPosX.Value, _startPosY.Value);
Point[] Hvost =
{
point1, point2 , point3 , point4
};
Point point5 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
Point[] Radar =
{
point5, point6 , point7 , point8
};
//Кисти для основного цвета и дополнительного
Brush brBody = new SolidBrush(EntitySeaplane.BodyColor);
Brush brAdditional = new SolidBrush(EntitySeaplane.AdditionalColor);
Brush brWhity = new SolidBrush(Color.GhostWhite);
//Хвост
g.FillPolygon(brBody, Hvost);
//Тело
g.FillRectangle(brBody, _startPosX.Value + 30, _startPosY.Value + 30, 85, 25);
g.FillEllipse(brBody, _startPosX.Value + 45, _startPosY.Value + 30, 110, 24);
g.FillEllipse(brBody, _startPosX.Value - 5, _startPosY.Value + 30, 100, 24);
g.DrawEllipse(penKraya, _startPosX.Value, _startPosY.Value + 27, 17, 6);
g.FillEllipse(brAdditional, _startPosX.Value, _startPosY.Value + 27, 17, 6);
//Крыло
g.FillEllipse(brAdditional, _startPosX.Value + 45, _startPosY.Value + 43, 50, 7);
//Иллюминаторы
for (int i = 0; i < 80; i += 10)
{
g.FillEllipse(brWhity, _startPosX.Value + 30 + i, _startPosY.Value + 34, 6, 6);
}
//Поплавки
if (EntitySeaplane.LandingGear)
{
g.FillEllipse(brAdditional, _startPosX.Value + 60, _startPosY.Value + 50, 20, 7);
g.DrawLine(penKraya, _startPosX.Value + 70, _startPosY.Value + 48, _startPosX.Value + 70, _startPosY.Value + 52);
}
else
{ {
g.FillEllipse(brAdditional, _startPosX.Value + 60, _startPosY.Value + 60, 70, 10); g.FillEllipse(brAdditional, _startPosX.Value + 60, _startPosY.Value + 60, 70, 10);
g.FillEllipse(brAdditional, _startPosX.Value + 10, _startPosY.Value + 60, 20, 10); g.FillEllipse(brAdditional, _startPosX.Value + 10, _startPosY.Value + 60, 20, 10);
@ -275,24 +49,23 @@ public class DrawingSeaplane
g.DrawLine(penKraya, _startPosX.Value + 70, _startPosY.Value + 53, _startPosX.Value + 90, _startPosY.Value + 63); g.DrawLine(penKraya, _startPosX.Value + 70, _startPosY.Value + 53, _startPosX.Value + 90, _startPosY.Value + 63);
} }
if (EntitySeaplane.Radar) //Чет надо но не понял
base.DrawTransport(g);
//also
if (seaplane.Radar)
{ {
Point point5 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
Point[] Radar =
{
point5, point6 , point7 , point8
};
g.FillEllipse(brAdditional, _startPosX.Value + 30, _startPosY.Value + 12, 40, 15); g.FillEllipse(brAdditional, _startPosX.Value + 30, _startPosY.Value + 12, 40, 15);
g.FillPolygon(brAdditional, Radar); g.FillPolygon(brAdditional, Radar);
} }
else
{
}
//Пилоты
g.FillEllipse(brWhity, _startPosX.Value + 115, _startPosY.Value + 34, 20, 8);
} }
} }

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@ -3,7 +3,7 @@
/// Класс-сущность "Простой Гидросамолет" /// Класс-сущность "Простой Гидросамолет"
/// </summary> /// </summary>
public class EntityBasicSeaplane public class EntityBasicSeaplane
{ {
/// <summary> /// <summary>
/// Скорость /// Скорость
/// </summary> /// </summary>
@ -26,16 +26,12 @@ public class EntityBasicSeaplane
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> Random random = new();
/// <param name="landingGear">Тип "шасси"</param>
/// <param name="radar">При</param>
public EntityBasicSeaplane(int speed, double weight, Color bodyColor) public EntityBasicSeaplane(int speed, double weight, Color bodyColor)
{ {
Speed = speed; Speed = speed;
Weight = weight; Weight = weight;
BodyColor = bodyColor; BodyColor = bodyColor;
} }
} }

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@ -1,21 +1,11 @@
namespace ProjectSeaplane.Entities; 
namespace ProjectSeaplane.Entities;
/// <summary> /// <summary>
/// Класс-сущность Гидросамолета /// Класс-сущность "Гидросамолет"
/// </summary> /// </summary>
public class EntitySeaplane public class EntitySeaplane : EntityBasicSeaplane
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный (для опциональных частей) /// Дополнительный (для опциональных частей)
/// </summary> /// </summary>
@ -28,27 +18,21 @@ public class EntitySeaplane
/// Признак наличия радара /// Признак наличия радара
/// </summary> /// </summary>
public bool Radar { get; private set; } public bool Radar { get; private set; }
/// <summary> /// <summary>
/// Расстояние шага передвижения /// Конструктор
/// </summary> /// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
///
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="landingGear">Тип "шасси"</param> /// <param name="landingGear">Тип "шасси"</param>
/// <param name="radar">При</param> /// <param name="radar">При</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar) Random random = new();
public EntitySeaplane(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar) : base(0, 0, Color.Brown)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
LandingGear = landingGear; LandingGear = landingGear;
Radar = radar; Radar = radar;
} }
} }

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@ -29,11 +29,14 @@
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxSeaplane = new PictureBox(); pictureBoxSeaplane = new PictureBox();
buttonCreate = new Button(); ButtonCreateSeaplane = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonRight = new Button(); buttonRight = new Button();
ButtonCreateBasicSeaplane = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -42,20 +45,20 @@
pictureBoxSeaplane.Dock = DockStyle.Fill; pictureBoxSeaplane.Dock = DockStyle.Fill;
pictureBoxSeaplane.Location = new Point(0, 0); pictureBoxSeaplane.Location = new Point(0, 0);
pictureBoxSeaplane.Name = "pictureBoxSeaplane"; pictureBoxSeaplane.Name = "pictureBoxSeaplane";
pictureBoxSeaplane.Size = new Size(590, 379); pictureBoxSeaplane.Size = new Size(757, 379);
pictureBoxSeaplane.TabIndex = 0; pictureBoxSeaplane.TabIndex = 0;
pictureBoxSeaplane.TabStop = false; pictureBoxSeaplane.TabStop = false;
// //
// buttonCreate // ButtonCreateSeaplane
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; ButtonCreateSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 349); ButtonCreateSeaplane.Location = new Point(12, 349);
buttonCreate.Name = "buttonCreate"; ButtonCreateSeaplane.Name = "ButtonCreateSeaplane";
buttonCreate.Size = new Size(75, 23); ButtonCreateSeaplane.Size = new Size(256, 23);
buttonCreate.TabIndex = 1; ButtonCreateSeaplane.TabIndex = 1;
buttonCreate.Text = "Создать"; ButtonCreateSeaplane.Text = "Создать гидросамолет с обвесами";
buttonCreate.UseVisualStyleBackColor = true; ButtonCreateSeaplane.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click; ButtonCreateSeaplane.Click += ButtonCreateSeaplane_Click;
// //
// buttonLeft // buttonLeft
// //
@ -63,7 +66,7 @@
buttonLeft.BackColor = Color.Snow; buttonLeft.BackColor = Color.Snow;
buttonLeft.BackgroundImage = Properties.Resources.arrow11; buttonLeft.BackgroundImage = Properties.Resources.arrow11;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch; buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(465, 337); buttonLeft.Location = new Point(632, 337);
buttonLeft.Name = "buttonLeft"; buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35); buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2; buttonLeft.TabIndex = 2;
@ -76,7 +79,7 @@
buttonDown.BackColor = Color.Snow; buttonDown.BackColor = Color.Snow;
buttonDown.BackgroundImage = Properties.Resources.arrow4; buttonDown.BackgroundImage = Properties.Resources.arrow4;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch; buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(506, 337); buttonDown.Location = new Point(673, 337);
buttonDown.Name = "buttonDown"; buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35); buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4; buttonDown.TabIndex = 4;
@ -89,7 +92,7 @@
buttonUp.BackColor = Color.Snow; buttonUp.BackColor = Color.Snow;
buttonUp.BackgroundImage = Properties.Resources.arrow2; buttonUp.BackgroundImage = Properties.Resources.arrow2;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch; buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(506, 297); buttonUp.Location = new Point(673, 297);
buttonUp.Name = "buttonUp"; buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35); buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5; buttonUp.TabIndex = 5;
@ -102,23 +105,57 @@
buttonRight.BackColor = Color.Snow; buttonRight.BackColor = Color.Snow;
buttonRight.BackgroundImage = Properties.Resources.arrow3; buttonRight.BackgroundImage = Properties.Resources.arrow3;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch; buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(547, 337); buttonRight.Location = new Point(714, 337);
buttonRight.Name = "buttonRight"; buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35); buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 7; buttonRight.TabIndex = 7;
buttonRight.UseVisualStyleBackColor = false; buttonRight.UseVisualStyleBackColor = false;
buttonRight.Click += ButtonMove_Click; buttonRight.Click += ButtonMove_Click;
// //
// ButtonCreateBasicSeaplane
//
ButtonCreateBasicSeaplane.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBasicSeaplane.Location = new Point(288, 349);
ButtonCreateBasicSeaplane.Name = "ButtonCreateBasicSeaplane";
ButtonCreateBasicSeaplane.Size = new Size(234, 23);
ButtonCreateBasicSeaplane.TabIndex = 8;
ButtonCreateBasicSeaplane.Text = "Создать гидросамолет без обвесов";
ButtonCreateBasicSeaplane.UseVisualStyleBackColor = true;
ButtonCreateBasicSeaplane.Click += ButtonCreateBasicSeaplane_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(632, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(113, 23);
comboBoxStrategy.TabIndex = 9;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(673, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(72, 27);
buttonStrategyStep.TabIndex = 10;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormSeaplane // FormSeaplane
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(590, 379); ClientSize = new Size(757, 379);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButtonCreateBasicSeaplane);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonCreate); Controls.Add(ButtonCreateSeaplane);
Controls.Add(pictureBoxSeaplane); Controls.Add(pictureBoxSeaplane);
Name = "FormSeaplane"; Name = "FormSeaplane";
Text = "Гидросамолет"; Text = "Гидросамолет";
@ -129,10 +166,13 @@
#endregion #endregion
private PictureBox pictureBoxSeaplane; private PictureBox pictureBoxSeaplane;
private Button buttonCreate; private Button ButtonCreateSeaplane;
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button buttonUp; private Button buttonUp;
private Button buttonRight; private Button buttonRight;
private Button ButtonCreateBasicSeaplane;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

View File

@ -1,4 +1,5 @@
using ProjectSeaplane.Drawnings; using ProjectSeaplane.Drawnings;
using ProjectSeaplane.MovementStrategy;
namespace ProjectSeaplane namespace ProjectSeaplane
/// <summary> /// <summary>
@ -13,24 +14,29 @@ namespace ProjectSeaplane
public FormSeaplane() public FormSeaplane()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
/// Поле-объект для прорисовки объекта /// Поле-объект для прорисовки объекта
/// </summary> /// </summary>
private DrawingSeaplane? _drawingSeaplane; private DrawingBasicSeaplane? _drawingBasicSeaplane;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary> /// <summary>
/// Метод прорисовки самолета /// Метод прорисовки самолета
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawingSeaplane == null) if (_drawingBasicSeaplane == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height); Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawingSeaplane.DrawTransport(gr); _drawingBasicSeaplane.DrawTransport(gr);
pictureBoxSeaplane.Image = bmp; pictureBoxSeaplane.Image = bmp;
} }
/// <summary> /// <summary>
@ -38,27 +44,57 @@ namespace ProjectSeaplane
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
private void CreateObject(string type)
{ {
Random random = new(); Random random = new();
_drawingSeaplane = new DrawingSeaplane(); switch (type)
_drawingSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000), {
case nameof(DrawingBasicSeaplane):
_drawingBasicSeaplane = new DrawingBasicSeaplane(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingSeaplane):
_drawingBasicSeaplane = new DrawingSeaplane(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(1, 2)), Convert.ToBoolean(random.Next(1, 2)));
_drawingSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height); break;
_drawingSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100)); default:
return;
}
_drawingBasicSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
_drawingBasicSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw(); Draw();
} }
/// <summary> /// <summary>
/// Обработка нажатия кнопки "Создать гидросамолет с обвесами"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateSeaplane_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingSeaplane));
}
/// <summary>
/// Обработка нажатия кнопки "Создать гидросамолет без обвесов"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBasicSeaplane_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingBasicSeaplane));
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawingSeaplane == null) if (_drawingBasicSeaplane == null)
{ {
return; return;
} }
@ -68,16 +104,16 @@ namespace ProjectSeaplane
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawingSeaplane.MoveTransport(DirectionType.Up); result = _drawingBasicSeaplane.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawingSeaplane.MoveTransport(DirectionType.Down); result = _drawingBasicSeaplane.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawingSeaplane.MoveTransport(DirectionType.Left); result = _drawingBasicSeaplane.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawingSeaplane.MoveTransport(DirectionType.Right); result = _drawingBasicSeaplane.MoveTransport(DirectionType.Right);
break; break;
} }
@ -86,7 +122,48 @@ namespace ProjectSeaplane
Draw(); Draw();
} }
} }
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingBasicSeaplane == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableSeaplane(_drawingBasicSeaplane), pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }
} }

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@ -0,0 +1,141 @@

namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,26 @@

namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,14 @@
namespace ProjectSeaplane.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
throw new NotImplementedException();
}
protected override void MoveToTarget()
{
throw new NotImplementedException();
}
}

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@ -0,0 +1,54 @@
namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,73 @@
using ProjectSeaplane.Drawnings;
namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием Seaplane
/// </summary>
public class MoveableSeaplane : IMoveableObject
{
/// <summary>
/// Поле-объект класса Seaplane или его наследника
/// </summary>
private readonly DrawingSeaplane? _seaplane = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="seaplane">Объект класса Seaplane</param>
public MoveableSeaplane(DrawingSeaplane seaplane)
{
_seaplane = seaplane;
}
/// <summary>
/// АВТОКОРРЕКЦИЯ
/// </summary>
/// <param name="drawingBasicSeaplane"></param>
public MoveableSeaplane(DrawingBasicSeaplane drawingBasicSeaplane)
{
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_seaplane == null || _seaplane.EntityBasicSeaplane == null || !_seaplane.GetPosX.HasValue || !_seaplane.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_seaplane.GetPosX.Value, _seaplane.GetPosY.Value, _seaplane.GetWidth, _seaplane.GetHeight);
}
}
public int GetStep => (int)(_seaplane?.EntityBasicSeaplane?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_seaplane == null || _seaplane.EntityBasicSeaplane == null)
{
return false;
}
return _seaplane.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknown,
};
}
}

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@ -0,0 +1,31 @@

namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4,
}

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@ -0,0 +1,72 @@
namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,22 @@
namespace ProjectSeaplane.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}