ISEbd-11_Sharonov_I.A.Lab01_Difficult #1
23
ProjectSeaplane/ProjectSeaplane/DirectionType.cs
Normal file
23
ProjectSeaplane/ProjectSeaplane/DirectionType.cs
Normal file
@ -0,0 +1,23 @@
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namespace ProjectSeaplane;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4,
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}
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251
ProjectSeaplane/ProjectSeaplane/DrawingSeaplane.cs
Normal file
251
ProjectSeaplane/ProjectSeaplane/DrawingSeaplane.cs
Normal file
@ -0,0 +1,251 @@
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namespace ProjectSeaplane;
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/// <summary>
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/// Отрисовка и перемещение
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/// </summary>
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public class DrawingSeaplane
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySeaplane? EntitySeaplane { get; private set; }
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public DrawingWindows Windows;
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _drawningSeaplaneWidth = 160;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _drawningSeaplaneHeight = 70;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="landingGear">Тип "шасси" (0 - поплавки, 1 - лодочный тип)</param>
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/// <param name="radar">Признак наличия радара </param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar)
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{
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EntitySeaplane = new EntitySeaplane();
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EntitySeaplane.Init(speed, weight, bodyColor, additionalColor, landingGear, radar);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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Windows = new DrawingWindows();
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Windows.WinNum = 0;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (_drawningSeaplaneWidth < width && _drawningSeaplaneHeight < height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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if (_startPosX + _drawningSeaplaneWidth > width)
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{
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_startPosX = width - (_drawningSeaplaneWidth + 1);
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}
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if (_startPosY + _drawningSeaplaneWidth > height)
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{
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_startPosY = height - (_drawningSeaplaneHeight + 1);
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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if (_startPosX + _drawningSeaplaneWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningSeaplaneWidth;
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}
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if (_startPosY - _drawningSeaplaneHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningSeaplaneHeight;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntitySeaplane.Step > 1)
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{
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_startPosX -= (int)EntitySeaplane.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntitySeaplane.Step > 0)
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{
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_startPosY -= (int)EntitySeaplane.Step;
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}
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return true;
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//вправо
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case DirectionType.Right:
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if (_startPosX + (int)EntitySeaplane.Step < _pictureWidth - _drawningSeaplaneWidth)
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{
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_startPosX += (int)EntitySeaplane.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY + (int)EntitySeaplane.Step < _pictureHeight - _drawningSeaplaneHeight)
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{
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_startPosY += (int)EntitySeaplane.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntitySeaplane == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen penKraya = new(Color.Black, 2);
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Brush additionalBrush = new SolidBrush(EntitySeaplane.AdditionalColor);
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Pen pen = new(Color.Black);
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//Начинаем рисовать
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//Полигон для хвоста
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Point point1 = new Point(_startPosX.Value, _startPosY.Value);
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Point point2 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
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Point point3 = new Point(_startPosX.Value, _startPosY.Value + 35);
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Point point4 = new Point(_startPosX.Value, _startPosY.Value);
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Point[] Hvost =
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{
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point1, point2 , point3 , point4
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};
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Point point5 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
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Point point6 = new Point(_startPosX.Value + 45, _startPosY.Value + 30);
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Point point7 = new Point(_startPosX.Value + 55, _startPosY.Value + 30);
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Point point8 = new Point(_startPosX.Value + 50, _startPosY.Value + 22);
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Point[] Radar =
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{
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point5, point6 , point7 , point8
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};
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//Кисти для основного цвета и дополнительного
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Brush brBody = new SolidBrush(EntitySeaplane.BodyColor);
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Brush brAdditional = new SolidBrush(EntitySeaplane.AdditionalColor);
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Brush brWhity = new SolidBrush(Color.GhostWhite);
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//Хвост
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g.FillPolygon(brBody, Hvost);
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//Тело
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g.FillRectangle(brBody, _startPosX.Value + 30, _startPosY.Value + 30, 85, 25);
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g.FillEllipse(brBody, _startPosX.Value + 45, _startPosY.Value + 30, 110, 24);
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g.FillEllipse(brBody, _startPosX.Value - 5, _startPosY.Value + 30, 100, 24);
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g.DrawEllipse(penKraya, _startPosX.Value, _startPosY.Value + 27, 17, 6);
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g.FillEllipse(brAdditional, _startPosX.Value, _startPosY.Value + 27, 17, 6);
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//Крыло
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g.FillEllipse(brAdditional, _startPosX.Value + 45, _startPosY.Value + 43, 50, 7);
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//Поплавки
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if (EntitySeaplane.LandingGear)
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{
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g.FillEllipse(brAdditional, _startPosX.Value + 60, _startPosY.Value + 50, 20, 7);
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g.DrawLine(penKraya, _startPosX.Value + 70, _startPosY.Value + 48, _startPosX.Value + 70, _startPosY.Value + 52);
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}
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else
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{
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g.FillEllipse(brAdditional, _startPosX.Value + 60, _startPosY.Value + 60, 70, 10);
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g.FillEllipse(brAdditional, _startPosX.Value + 10, _startPosY.Value + 60, 20, 10);
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g.DrawLine(penKraya, _startPosX.Value + 20, _startPosY.Value + 53, _startPosX.Value + 20, _startPosY.Value + 63);
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g.DrawLine(penKraya, _startPosX.Value + 110, _startPosY.Value + 53, _startPosX.Value + 90, _startPosY.Value + 63);
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g.DrawLine(penKraya, _startPosX.Value + 70, _startPosY.Value + 53, _startPosX.Value + 90, _startPosY.Value + 63);
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}
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if (EntitySeaplane.Radar)
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{
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g.FillEllipse(brAdditional, _startPosX.Value + 30, _startPosY.Value + 12, 40, 15);
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g.FillPolygon(brAdditional, Radar);
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}
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else
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{
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}
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//Пилоты
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g.FillEllipse(brWhity, _startPosX.Value + 115, _startPosY.Value + 34, 20, 8);
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Windows.DrawWindows(g, _startPosX.Value + 5, _startPosY.Value + 5);
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}
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}
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||||
|
77
ProjectSeaplane/ProjectSeaplane/DrawingWindows.cs
Normal file
77
ProjectSeaplane/ProjectSeaplane/DrawingWindows.cs
Normal file
@ -0,0 +1,77 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectSeaplane;
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public class DrawingWindows
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntitySeaplane? EntitySeaplane { get; private set; }
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/// <summary>
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/// Количество иллюминаторов
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/// </summary>
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private NumberOfWindows numberOfWindows;
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public int WinNum
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{
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set
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{
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if (value == 10 || value < 15)
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{
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numberOfWindows = NumberOfWindows.TenWindows;
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}
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else if (value == 20 || (value >= 15 && value < 25))
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{
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numberOfWindows = NumberOfWindows.TwentyWindows;
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}
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else if (value == 30 || (value >= 25 && value < 31))
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{
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numberOfWindows = NumberOfWindows.ThirtyWindows;
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}
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}
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}
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/// <summary>
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/// Прорисовка доп класса
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/// </summary>
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/// <param name="g"></param>
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public void DrawWindows(Graphics g, int _startPosX, int _startPosY)
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{
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Brush brWhity = new SolidBrush(Color.GhostWhite);
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switch (numberOfWindows)
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{
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case NumberOfWindows.TenWindows:
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for (int i = 0; i < 60; i += 6)
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{
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g.FillEllipse(brWhity, _startPosX + 30 + i, _startPosY + 26, 4, 4);
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}
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break;
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case NumberOfWindows.TwentyWindows:
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for (int j = 0; j < 5; j += 4)
|
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{
|
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for (int i = 0; i < 60; i += 6)
|
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eegov
commented
Имеется дублирующийся код Имеется дублирующийся код
|
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{
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g.FillEllipse(brWhity, _startPosX + 30 + i, _startPosY + 26 + j, 4, 4);
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}
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}
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break;
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case NumberOfWindows.ThirtyWindows:
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for (int j = 0; j < 9; j += 4)
|
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{
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for (int i = 0; i < 60; i += 6)
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{
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g.FillEllipse(brWhity, _startPosX + 30 + i, _startPosY + 26 + j, 4, 4);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
55
ProjectSeaplane/ProjectSeaplane/EntitySeaplane.cs
Normal file
55
ProjectSeaplane/ProjectSeaplane/EntitySeaplane.cs
Normal file
@ -0,0 +1,55 @@
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||||
using static System.Windows.Forms.LinkLabel;
|
||||
|
||||
namespace ProjectSeaplane;
|
||||
/// <summary>
|
||||
/// Класс-сущность Гидросамолета
|
||||
/// </summary>
|
||||
public class EntitySeaplane
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный (для опциональных частей)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Тип "шасси" (0 - лодочный, 1 - поплавковый)
|
||||
/// </summary>
|
||||
public bool LandingGear { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак наличия радара
|
||||
/// </summary>
|
||||
public bool Radar { get; private set; }
|
||||
/// <summary>
|
||||
/// Расстояние шага передвижения
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="landingGear">Тип "шасси"</param>
|
||||
/// <param name="radar">При</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool landingGear, bool radar)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
LandingGear = landingGear;
|
||||
Radar = radar;
|
||||
}
|
||||
}
|
39
ProjectSeaplane/ProjectSeaplane/Form1.Designer.cs
generated
39
ProjectSeaplane/ProjectSeaplane/Form1.Designer.cs
generated
@ -1,39 +0,0 @@
|
||||
namespace ProjectSeaplane
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ProjectSeaplane
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
154
ProjectSeaplane/ProjectSeaplane/FormSeaplane.Designer.cs
generated
Normal file
154
ProjectSeaplane/ProjectSeaplane/FormSeaplane.Designer.cs
generated
Normal file
@ -0,0 +1,154 @@
|
||||
namespace ProjectSeaplane
|
||||
{
|
||||
partial class FormSeaplane
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxSeaplane = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
numericUpDownNumberOfWindows = new NumericUpDown();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownNumberOfWindows).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxSeaplane
|
||||
//
|
||||
pictureBoxSeaplane.Dock = DockStyle.Fill;
|
||||
pictureBoxSeaplane.Location = new Point(0, 0);
|
||||
pictureBoxSeaplane.Name = "pictureBoxSeaplane";
|
||||
pictureBoxSeaplane.Size = new Size(590, 379);
|
||||
pictureBoxSeaplane.TabIndex = 0;
|
||||
pictureBoxSeaplane.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(12, 349);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreate_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackColor = Color.Snow;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrow11;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(465, 337);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 2;
|
||||
buttonLeft.UseVisualStyleBackColor = false;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackColor = Color.Snow;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrow4__1_;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(506, 337);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = false;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackColor = Color.Snow;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrow2__1_;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(506, 297);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 5;
|
||||
buttonUp.UseVisualStyleBackColor = false;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackColor = Color.Snow;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrow3__1_;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(547, 337);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 7;
|
||||
buttonRight.UseVisualStyleBackColor = false;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// numericUpDownNumberOfWindows
|
||||
//
|
||||
numericUpDownNumberOfWindows.Increment = new decimal(new int[] { 10, 0, 0, 0 });
|
||||
numericUpDownNumberOfWindows.Location = new Point(93, 349);
|
||||
numericUpDownNumberOfWindows.Maximum = new decimal(new int[] { 30, 0, 0, 0 });
|
||||
numericUpDownNumberOfWindows.Minimum = new decimal(new int[] { 10, 0, 0, 0 });
|
||||
numericUpDownNumberOfWindows.Name = "numericUpDownNumberOfWindows";
|
||||
numericUpDownNumberOfWindows.Size = new Size(47, 23);
|
||||
numericUpDownNumberOfWindows.TabIndex = 8;
|
||||
numericUpDownNumberOfWindows.Value = new decimal(new int[] { 10, 0, 0, 0 });
|
||||
//
|
||||
// FormSeaplane
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(590, 379);
|
||||
Controls.Add(numericUpDownNumberOfWindows);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxSeaplane);
|
||||
Name = "FormSeaplane";
|
||||
Text = "Гидросамолет";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxSeaplane).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)numericUpDownNumberOfWindows).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxSeaplane;
|
||||
private Button buttonCreate;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private NumericUpDown numericUpDownNumberOfWindows;
|
||||
}
|
||||
}
|
88
ProjectSeaplane/ProjectSeaplane/FormSeaplane.cs
Normal file
88
ProjectSeaplane/ProjectSeaplane/FormSeaplane.cs
Normal file
@ -0,0 +1,88 @@
|
||||
namespace ProjectSeaplane
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Гидросамолет"
|
||||
/// </summary>
|
||||
{
|
||||
public partial class FormSeaplane : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormSeaplane()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingSeaplane? _drawingSeaplane;
|
||||
/// <summary>
|
||||
/// Метод прорисовки самолета
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingSeaplane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingSeaplane.DrawTransport(gr);
|
||||
pictureBoxSeaplane.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingSeaplane = new DrawingSeaplane();
|
||||
_drawingSeaplane.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingSeaplane.SetPictureSize(pictureBoxSeaplane.Width, pictureBoxSeaplane.Height);
|
||||
_drawingSeaplane.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_drawingSeaplane.Windows.WinNum = (int)numericUpDownNumberOfWindows.Value;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingSeaplane == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingSeaplane.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
ProjectSeaplane/ProjectSeaplane/FormSeaplane.resx
Normal file
120
ProjectSeaplane/ProjectSeaplane/FormSeaplane.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
25
ProjectSeaplane/ProjectSeaplane/NumberOfWindows.cs
Normal file
25
ProjectSeaplane/ProjectSeaplane/NumberOfWindows.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectSeaplane;
|
||||
/// <summary>
|
||||
/// Количество иллюминаторов
|
||||
/// </summary>
|
||||
public enum NumberOfWindows
|
||||
{
|
||||
/// <summary>
|
||||
/// 10 иллюминаторов
|
||||
/// </summary>
|
||||
TenWindows,
|
||||
/// <summary>
|
||||
/// 20 иллюминаторов
|
||||
/// </summary>
|
||||
TwentyWindows,
|
||||
/// <summary>
|
||||
/// 30 иллюминаторов
|
||||
/// </summary>
|
||||
ThirtyWindows
|
||||
}
|
@ -11,7 +11,7 @@ namespace ProjectSeaplane
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormSeaplane());
|
||||
}
|
||||
}
|
||||
}
|
@ -2,10 +2,25 @@
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<TargetFramework>net7.0-windows7.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
103
ProjectSeaplane/ProjectSeaplane/Properties/Resources.Designer.cs
generated
Normal file
103
ProjectSeaplane/ProjectSeaplane/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectSeaplane.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectSeaplane.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow11 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow11", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow2__1_ {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow2 (1)", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow3__1_ {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow3 (1)", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrow4__1_ {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrow4 (1)", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ProjectSeaplane/ProjectSeaplane/Properties/Resources.resx
Normal file
133
ProjectSeaplane/ProjectSeaplane/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrow2 (1)" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow2 (1).png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow3 (1)" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow3 (1).png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow4 (1)" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow4 (1).png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrow11" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrow11.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow11.png
Normal file
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow11.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 65 KiB |
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow2 (1).png
Normal file
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow2 (1).png
Normal file
Binary file not shown.
After Width: | Height: | Size: 65 KiB |
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow3 (1).png
Normal file
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow3 (1).png
Normal file
Binary file not shown.
After Width: | Height: | Size: 62 KiB |
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow4 (1).png
Normal file
BIN
ProjectSeaplane/ProjectSeaplane/Resources/arrow4 (1).png
Normal file
Binary file not shown.
After Width: | Height: | Size: 65 KiB |
Loading…
Reference in New Issue
Block a user
Объект создается, а в свойство числовой параметр не передается, хотя метод как раз отвечает за установку параметров