61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AirFighter
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{
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internal class NightSkyMap : AbstractMap
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{
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Brush ThundercloudColor = new SolidBrush(Color.FromArgb(0, 0, 139));
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Brush NightSkyColor = new SolidBrush(Color.Black);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(ThundercloudColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(NightSkyColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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}
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protected override void GenerateMap()
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{
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_map = new int[100, 100];
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_size_x = (float)_width / _map.GetLength(0);
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_size_y = (float)_height / _map.GetLength(1);
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int counter = 0;
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for (int i = 0; i < _map.GetLength(0); i++)
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{
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for (int j = 0; j < _map.GetLength(1); j++)
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{
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_map[i, j] = _freeRoad;
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}
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}
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while (counter < 20)
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{
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int x = _random.Next(10,90);
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int y = _random.Next(10,90);
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_map[x, y] = _barrier;
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_map[x-1,y] = _barrier;
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_map[x + 1, y] = _barrier;
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_map[x,y - 1] = _barrier;
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counter++;
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}
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}
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}
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}
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