using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AirFighter { internal class NightSkyMap : AbstractMap { Brush ThundercloudColor = new SolidBrush(Color.FromArgb(0, 0, 139)); Brush NightSkyColor = new SolidBrush(Color.Black); protected override void DrawBarrierPart(Graphics g, int i, int j) { g.FillRectangle(ThundercloudColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); } protected override void DrawRoadPart(Graphics g, int i, int j) { g.FillRectangle(NightSkyColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); } protected override void GenerateMap() { _map = new int[100, 100]; _size_x = (float)_width / _map.GetLength(0); _size_y = (float)_height / _map.GetLength(1); int counter = 0; for (int i = 0; i < _map.GetLength(0); i++) { for (int j = 0; j < _map.GetLength(1); j++) { _map[i, j] = _freeRoad; } } while (counter < 20) { int x = _random.Next(10,90); int y = _random.Next(10,90); _map[x, y] = _barrier; _map[x-1,y] = _barrier; _map[x + 1, y] = _barrier; _map[x,y - 1] = _barrier; counter++; } } } }