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@ -1,32 +0,0 @@
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namespace Cruiser.Drawings;
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/// <summary>
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/// Перечисление направлений
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4,
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/// <summary>
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/// Неизвестное напрвление
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/// </summary>
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Unknow = -1,
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}
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@ -1,67 +0,0 @@
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using Cruiser.Entities;
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namespace Cruiser.Drawings;
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public class DrawingCruiser : DrawingShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"><скорость/param>
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/// <param name="weight"><вес/param>
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/// <param name="bodycolor"><основной_цвет/param>
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///<param name="bodykit"><Надстройки/param>
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/// <param name="arms"><Вооружение/param>
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/// <param name="helicopter"><Вертолетная_площадка/param>
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public DrawingCruiser(int speed, double weight, Color bodycolor, Color additionalColor, bool bodykit, bool arms, bool helicopter) : base(150, 50)
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{
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EntityShip = new EntityCruiser(speed, weight, bodycolor, additionalColor, bodykit, arms, helicopter);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityCruiser cruiser || !_startPosX.HasValue || !_startPosX.HasValue) return;
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base.DrawTransport(g);
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Brush additionalbrush = new SolidBrush(cruiser.AdditionalColor);
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Pen pen = new(Color.Black);
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if (cruiser.Arms == true)
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{
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g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
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}
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if (cruiser.Helicopter == true)
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{
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g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
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Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
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Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
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Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
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Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
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Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
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Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
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Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
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Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
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Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
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Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
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Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
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Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
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Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12 };
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g.FillPolygon(new SolidBrush(Color.White), abodypoints);
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g.DrawPolygon(pen, abodypoints);
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}
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if (cruiser.BodyKit == true)
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{
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g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
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g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
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}
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}
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}
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@ -1,203 +0,0 @@
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using Cruiser.Entities;
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namespace Cruiser.Drawings;
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public class DrawingShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата корабля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата корабля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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private readonly int _drawingShipWidth = 150;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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private readonly int _drawingShipHeight = 50;
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public int? GetPosX => _startPosX;
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public int ? GetPosY => _startPosY;
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public int GetWidth => _drawingShipWidth;
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public int GetHeight => _drawingShipHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawingShip()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"><скорость/param>
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/// <param name="weight"><вес/param>
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/// <param name="bodycolor"><основной_цвет/param>
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public DrawingShip(int speed, double weight, Color bodycolor) : this()
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{
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EntityShip = new EntityShip(speed, weight, bodycolor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawingShipWidth">Ширина прорисовки корабля</param>
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/// <param name="drawingShipHeight">Высота прорисовки корабля<вес/param>
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protected DrawingShip(int drawingShipWidth, int drawingShipHeight) : this()
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{
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_drawingShipHeight = drawingShipHeight;
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_drawingShipWidth = drawingShipWidth;
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}
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/// <summary>
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/// Установка размеров окна
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/// </summary>
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/// <param name="width"><Ширина/param>
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/// <param name="height"><Высота/param>
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/// <returns></returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width > _drawingShipWidth && height > _drawingShipHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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if (_startPosX + _drawingShipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingShipWidth;
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}
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else if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawingShipHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingShipHeight;
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}
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else if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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/// <summary>
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/// Движение объекта
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntityShip.Step > 0)
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{
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_startPosX -= (int)EntityShip.Step;
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}
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return true;
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case DirectionType.Up:
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if (_startPosY.Value - EntityShip.Step > 0)
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{
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_startPosY -= (int)EntityShip.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX.Value + EntityShip.Step + _drawingShipWidth < _pictureWidth)
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{
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_startPosX += (int)EntityShip.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY.Value + EntityShip.Step + _drawingShipHeight < _pictureHeight)
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{
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_startPosY += (int)EntityShip.Step;
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}
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return true;
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default: return false;
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}
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}
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||||
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||||
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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||||
}
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Brush bodybrush = new SolidBrush(EntityShip.BodyColor);
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|
||||
//Массив точек
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Pen pen = new(Color.Black);
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Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
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Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
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Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
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Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
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Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
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Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
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||||
Point[] bodypoints = { p1, p2, p3, p4, p5, p6 };
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g.FillPolygon(bodybrush, bodypoints);
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g.DrawPolygon(pen, bodypoints);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
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||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
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||||
}
|
||||
}
|
@ -1,45 +0,0 @@
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||||
namespace Cruiser.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность Корабль Круизер
|
||||
/// </summary>
|
||||
public class EntityCruiser : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвеь (детали)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие "надстроек"
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие вооружения
|
||||
/// </summary>
|
||||
public bool Arms { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие вертолетной площадки
|
||||
/// </summary>
|
||||
public bool Helicopter { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalСolor"><Дополнительный_цвет/param>
|
||||
/// <param name="bodykit"><Надстройки/param>
|
||||
/// <param name="arms"><Вооружение/param>
|
||||
/// <param name="helicopter"><Вертолетная_площадка/param>
|
||||
public EntityCruiser(int speed, double weight, Color bodyСolor, Color additionalСolor, bool bodykit, bool arms, bool helicopter) : base(speed, weight, bodyСolor)
|
||||
{
|
||||
AdditionalColor = additionalСolor;
|
||||
BodyKit = bodykit;
|
||||
Arms = arms;
|
||||
Helicopter = helicopter;
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Кдасс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость сущности
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес сущности
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет (контур)
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed"><Скорость/param>
|
||||
/// <param name="weight"><Вес/param>
|
||||
/// <param name="bodycolor"><Основной_цвет/param>
|
||||
public EntityShip(int speed, double weight, Color bodyСolor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyСolor;
|
||||
}
|
||||
}
|
39
Cruiser/Cruiser/Form1.Designer.cs
generated
Normal file
39
Cruiser/Cruiser/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
10
Cruiser/Cruiser/Form1.cs
Normal file
10
Cruiser/Cruiser/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
173
Cruiser/Cruiser/FormCruiser.Designer.cs
generated
173
Cruiser/Cruiser/FormCruiser.Designer.cs
generated
@ -1,173 +0,0 @@
|
||||
namespace Cruiser
|
||||
{
|
||||
partial class FormCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxCruiser = new PictureBox();
|
||||
buttonCreateCruiser = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonCreateShip = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxCruiser
|
||||
//
|
||||
pictureBoxCruiser.Dock = DockStyle.Fill;
|
||||
pictureBoxCruiser.Location = new Point(0, 0);
|
||||
pictureBoxCruiser.Name = "pictureBoxCruiser";
|
||||
pictureBoxCruiser.Size = new Size(1002, 724);
|
||||
pictureBoxCruiser.SizeMode = PictureBoxSizeMode.CenterImage;
|
||||
pictureBoxCruiser.TabIndex = 9;
|
||||
pictureBoxCruiser.TabStop = false;
|
||||
//
|
||||
// buttonCreateCruiser
|
||||
//
|
||||
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCruiser.Location = new Point(12, 678);
|
||||
buttonCreateCruiser.Name = "buttonCreateCruiser";
|
||||
buttonCreateCruiser.Size = new Size(299, 34);
|
||||
buttonCreateCruiser.TabIndex = 8;
|
||||
buttonCreateCruiser.Text = "Создать Крейсер";
|
||||
buttonCreateCruiser.Click += ButtonCreateCruiser_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(955, 678);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(35, 35);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(914, 678);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(35, 35);
|
||||
buttonDown.TabIndex = 5;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(914, 637);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(35, 35);
|
||||
buttonUp.TabIndex = 6;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(873, 678);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(35, 35);
|
||||
buttonLeft.TabIndex = 7;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateShip.Location = new Point(349, 678);
|
||||
buttonCreateShip.Name = "buttonCreateShip";
|
||||
buttonCreateShip.Size = new Size(299, 34);
|
||||
buttonCreateShip.TabIndex = 10;
|
||||
buttonCreateShip.Text = "Создать Корабль";
|
||||
buttonCreateShip.Click += ButtonCreateShip_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(839, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 11;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(896, 63);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 12;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormCruiser
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1002, 724);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateShip);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonCreateCruiser);
|
||||
Controls.Add(pictureBoxCruiser);
|
||||
Name = "FormCruiser";
|
||||
Text = "Круизер";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private Button buttonCreateCruiser;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateShip;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,136 +0,0 @@
|
||||
using Cruiser.Drawings;
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
namespace Cruiser;
|
||||
|
||||
public partial class FormCruiser : Form
|
||||
{
|
||||
private DrawingShip? _drawingShip;
|
||||
|
||||
private AbstructStrategy? _strategy;
|
||||
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingShip):
|
||||
_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingCruiser):
|
||||
_drawingShip = new DrawingCruiser(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawingShip.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingShip.DrawTransport(gr);
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка кнопки "Создать Крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingCruiser));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка кнопки "Создать Корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingShip));
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableShip(_drawingShip), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,81 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public abstract class AbstructStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
protected int FieldWidth { get; private set;}
|
||||
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if(moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldHeight = height;
|
||||
FieldWidth = width;
|
||||
}
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state!= StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject.GetStep;
|
||||
}
|
||||
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемыми объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координат объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstructStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
//return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
// objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (objParams.RightBorder + GetStep() <= FieldWidth)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
if (objParams.DownBorder + GetStep() <= FieldHeight)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstructStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,53 +0,0 @@
|
||||
using Cruiser.Drawings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class MoveableShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawingShip? _ship = null;
|
||||
|
||||
|
||||
public MoveableShip(DrawingShip? ship)
|
||||
{
|
||||
_ship = ship;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_ship.EntityShip?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _ship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Перечисление направлений
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата x
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _width + _x;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _height + _y;
|
||||
|
||||
/// <summary>
|
||||
///Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
@ -11,7 +11,7 @@ namespace Cruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormCruiser());
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
103
Cruiser/Cruiser/Properties/Resources.Designer.cs
generated
103
Cruiser/Cruiser/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Cruiser.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cruiser.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowDown {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowLeft {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowRight {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap arrowUp {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
Binary file not shown.
Before Width: | Height: | Size: 7.3 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.6 KiB |
Binary file not shown.
Before Width: | Height: | Size: 6.5 KiB |
Binary file not shown.
Before Width: | Height: | Size: 7.3 KiB |
Loading…
Reference in New Issue
Block a user