Добавление стратегии
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@ -1,227 +0,0 @@
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using System.Drawing;
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namespace Cruiser;
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public class DrawingCruiser
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCruiser? EntityCruiser { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата корабля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя координата корабля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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private readonly int _drawingCruiserWidth = 150;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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private readonly int _drawingCruiserHeight = 50;
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/// <summary>
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/// Инициализация
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/// </summary>
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/// <param name="speed"><скорость/param>
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/// <param name="weight"><вес/param>
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/// <param name="bodycolor"><основной_цвет/param>
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/// <param name="additionalcolor"><дополнительный_цвет/param>
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/// <param name="bodykit"><наличие_надстроек/param>
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/// <param name="arms"><наличие_вооружения/param>
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/// <param name="anchor"><наличие_якоря/param>
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public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool anchor)
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{
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EntityCruiser = new EntityCruiser();
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EntityCruiser.Init(speed, weight, bodycolor, additionalcolor, bodykit, arms, anchor);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка размеров окна
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/// </summary>
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/// <param name="width"><Ширина/param>
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/// <param name="height"><Высота/param>
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/// <returns></returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_pictureWidth < _drawingCruiserWidth || _pictureHeight < _drawingCruiserHeight)
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{
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if (_startPosX != null && _startPosY != null)
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{
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if (width < 0) width = 0;
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else if (_startPosX + _drawingCruiserWidth > width) _startPosX = width - _drawingCruiserWidth;
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if (height < 0) height = 0;
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else if (_startPosY + _drawingCruiserHeight > height) _startPosY = height - _drawingCruiserHeight;
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}
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}
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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_pictureHeight = height;
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_pictureWidth = width;
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (_startPosX + _drawingCruiserWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingCruiserWidth;
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}
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else if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawingCruiserHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawingCruiserHeight;
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}
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else if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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//TODO если при установке объекта в эти координаты, он будет выходить за границы поля,
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//то нужно изменить координаты, чтобы он остался в нужных размерах
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}
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/// <summary>
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/// Движение объекта
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/// </summary>
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/// <param name="direction"></param>
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/// <returns></returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX.Value - EntityCruiser.Step > 0)
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{
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_startPosX -= (int)EntityCruiser.Step;
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}
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return true;
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case DirectionType.Up:
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if (_startPosY.Value - EntityCruiser.Step > 0)
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{
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_startPosY -= (int)EntityCruiser.Step;
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}
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return true;
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case DirectionType.Right:
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if (_startPosX.Value + EntityCruiser.Step + _drawingCruiserWidth < _pictureWidth)
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{
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_startPosX += (int)EntityCruiser.Step;
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}
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return true;
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case DirectionType.Down:
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if (_startPosY.Value + EntityCruiser.Step + _drawingCruiserHeight < _pictureHeight)
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{
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_startPosY += (int)EntityCruiser.Step;
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}
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return true;
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default: return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Brush bodybrush = new SolidBrush(EntityCruiser.BodyColor);
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//Массив точек
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Pen pen = new(Color.Black);
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Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
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Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
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Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
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Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
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Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
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Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
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Point[] bodypoints = {p1, p2, p3, p4, p5, p6};
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g.FillPolygon(bodybrush, bodypoints);
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g.DrawPolygon(pen, bodypoints);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
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Brush additionalbrush = new SolidBrush(EntityCruiser.AdditionalColor);
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if (EntityCruiser.Arms == true){
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g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
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}
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if (EntityCruiser.Helicopter == true)
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{
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g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
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Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
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Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
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Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
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Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
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Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
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Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
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Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
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Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
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Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
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Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
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Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
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Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
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Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12};
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g.FillPolygon(new SolidBrush(Color.White), abodypoints );
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g.DrawPolygon(pen, abodypoints);
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}
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if (EntityCruiser.BodyKit == true)
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{
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g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
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g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
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}
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}
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}
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@ -1,10 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Cruiser;
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namespace Cruiser.Drawings;
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/// <summary>
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/// Перечисление направлений
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@ -30,4 +24,9 @@ public enum DirectionType
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/// Вправо
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/// </summary>
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Right = 4,
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/// <summary>
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/// Неизвестное напрвление
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/// </summary>
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Unknow = -1,
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}
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67
Cruiser/Cruiser/Drawings/DrawingCruiser.cs
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67
Cruiser/Cruiser/Drawings/DrawingCruiser.cs
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using Cruiser.Entities;
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namespace Cruiser.Drawings;
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public class DrawingCruiser : DrawingShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"><скорость/param>
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/// <param name="weight"><вес/param>
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/// <param name="bodycolor"><основной_цвет/param>
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///<param name="bodykit"><Надстройки/param>
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/// <param name="arms"><Вооружение/param>
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/// <param name="helicopter"><Вертолетная_площадка/param>
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public DrawingCruiser(int speed, double weight, Color bodycolor, Color additionalColor, bool bodykit, bool arms, bool helicopter) : base(150, 50)
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{
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EntityShip = new EntityCruiser(speed, weight, bodycolor, additionalColor, bodykit, arms, helicopter);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityCruiser cruiser || !_startPosX.HasValue || !_startPosX.HasValue) return;
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base.DrawTransport(g);
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Brush additionalbrush = new SolidBrush(cruiser.AdditionalColor);
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Pen pen = new(Color.Black);
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if (cruiser.Arms == true)
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{
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g.FillEllipse(additionalbrush, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 100, _startPosY.Value + 15, 20, 20);
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}
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if (cruiser.Helicopter == true)
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{
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g.FillEllipse(additionalbrush, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 40, 40);
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Point ap1 = new Point(_startPosX.Value + 20, _startPosY.Value + 15);
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Point ap2 = new Point(_startPosX.Value + 25, _startPosY.Value + 15);
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Point ap3 = new Point(_startPosX.Value + 25, _startPosY.Value + 23);
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Point ap4 = new Point(_startPosX.Value + 35, _startPosY.Value + 23);
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Point ap5 = new Point(_startPosX.Value + 35, _startPosY.Value + 15);
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Point ap6 = new Point(_startPosX.Value + 40, _startPosY.Value + 15);
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Point ap7 = new Point(_startPosX.Value + 40, _startPosY.Value + 35);
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Point ap8 = new Point(_startPosX.Value + 35, _startPosY.Value + 35);
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Point ap9 = new Point(_startPosX.Value + 35, _startPosY.Value + 28);
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Point ap10 = new Point(_startPosX.Value + 25, _startPosY.Value + 28);
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Point ap11 = new Point(_startPosX.Value + 25, _startPosY.Value + 35);
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Point ap12 = new Point(_startPosX.Value + 20, _startPosY.Value + 35);
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Point[] abodypoints = { ap1, ap2, ap3, ap4, ap5, ap6, ap7, ap8, ap9, ap10, ap11, ap12 };
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g.FillPolygon(new SolidBrush(Color.White), abodypoints);
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g.DrawPolygon(pen, abodypoints);
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}
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if (cruiser.BodyKit == true)
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{
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g.FillRectangle(additionalbrush, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 70, _startPosY.Value + 15, 20, 20);
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g.FillRectangle(additionalbrush, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
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g.DrawRectangle(pen, _startPosX.Value + 60, _startPosY.Value + 20, 10, 10);
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}
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}
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}
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203
Cruiser/Cruiser/Drawings/DrawingShip.cs
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203
Cruiser/Cruiser/Drawings/DrawingShip.cs
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@ -0,0 +1,203 @@
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using Cruiser.Entities;
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namespace Cruiser.Drawings;
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public class DrawingShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата корабля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата корабля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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private readonly int _drawingShipWidth = 150;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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private readonly int _drawingShipHeight = 50;
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public int? GetPosX => _startPosX;
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public int ? GetPosY => _startPosY;
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public int GetWidth => _drawingShipWidth;
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public int GetHeight => _drawingShipHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawingShip()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed"><скорость/param>
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/// <param name="weight"><вес/param>
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/// <param name="bodycolor"><основной_цвет/param>
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public DrawingShip(int speed, double weight, Color bodycolor) : this()
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{
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EntityShip = new EntityShip(speed, weight, bodycolor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawingShipWidth">Ширина прорисовки корабля</param>
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/// <param name="drawingShipHeight">Высота прорисовки корабля<вес/param>
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protected DrawingShip(int drawingShipWidth, int drawingShipHeight) : this()
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{
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_drawingShipHeight = drawingShipHeight;
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_drawingShipWidth = drawingShipWidth;
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}
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/// <summary>
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/// Установка размеров окна
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/// </summary>
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/// <param name="width"><Ширина/param>
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/// <param name="height"><Высота/param>
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/// <returns></returns>
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public bool SetPictureSize(int width, int height)
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{
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if (width > _drawingShipWidth && height > _drawingShipHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x"></param>
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/// <param name="y"></param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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_startPosX = x;
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_startPosY = y;
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if (_startPosX + _drawingShipWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawingShipWidth;
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}
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else if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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||||
if (_startPosY + _drawingShipHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawingShipHeight;
|
||||
}
|
||||
|
||||
else if (_startPosY < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Движение объекта
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityShip.Step + _drawingShipWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityShip.Step + _drawingShipHeight < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Brush bodybrush = new SolidBrush(EntityShip.BodyColor);
|
||||
|
||||
//Массив точек
|
||||
Pen pen = new(Color.Black);
|
||||
Point p1 = new Point(_startPosX.Value + 5, _startPosY.Value);
|
||||
Point p2 = new Point(_startPosX.Value + 100, _startPosY.Value);
|
||||
Point p3 = new Point(_startPosX.Value + 150, _startPosY.Value + 25);
|
||||
Point p4 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
|
||||
Point p5 = new Point(_startPosX.Value + 5, _startPosY.Value + 50);
|
||||
Point p6 = new Point(_startPosX.Value + 5, _startPosY.Value);
|
||||
Point[] bodypoints = { p1, p2, p3, p4, p5, p6 };
|
||||
g.FillPolygon(bodybrush, bodypoints);
|
||||
g.DrawPolygon(pen, bodypoints);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 10, 5, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 30, 5, 10);
|
||||
}
|
||||
}
|
45
Cruiser/Cruiser/Entities/EntityCruiser.cs
Normal file
45
Cruiser/Cruiser/Entities/EntityCruiser.cs
Normal file
@ -0,0 +1,45 @@
|
||||
namespace Cruiser.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность Корабль Круизер
|
||||
/// </summary>
|
||||
public class EntityCruiser : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвеь (детали)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие "надстроек"
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие вооружения
|
||||
/// </summary>
|
||||
public bool Arms { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие вертолетной площадки
|
||||
/// </summary>
|
||||
public bool Helicopter { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalСolor"><Дополнительный_цвет/param>
|
||||
/// <param name="bodykit"><Надстройки/param>
|
||||
/// <param name="arms"><Вооружение/param>
|
||||
/// <param name="helicopter"><Вертолетная_площадка/param>
|
||||
public EntityCruiser(int speed, double weight, Color bodyСolor, Color additionalСolor, bool bodykit, bool arms, bool helicopter) : base(speed, weight, bodyСolor)
|
||||
{
|
||||
AdditionalColor = additionalСolor;
|
||||
BodyKit = bodykit;
|
||||
Arms = arms;
|
||||
Helicopter = helicopter;
|
||||
}
|
||||
}
|
46
Cruiser/Cruiser/Entities/EntityShip.cs
Normal file
46
Cruiser/Cruiser/Entities/EntityShip.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Кдасс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость сущности
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес сущности
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет (контур)
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed"><Скорость/param>
|
||||
/// <param name="weight"><Вес/param>
|
||||
/// <param name="bodycolor"><Основной_цвет/param>
|
||||
public EntityShip(int speed, double weight, Color bodyСolor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyСolor;
|
||||
}
|
||||
}
|
@ -1,68 +0,0 @@
|
||||
namespace Cruiser;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность Корабль Круизер
|
||||
/// </summary>
|
||||
public class EntityCruiser
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость сущности
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес сущности
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет (контур)
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвеь (детали)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие "надстроек"
|
||||
/// </summary>
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие вооружения
|
||||
/// </summary>
|
||||
public bool Arms { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Наличие вертолетной площадки
|
||||
/// </summary>
|
||||
public bool Helicopter { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="speed"><Скорость/param>
|
||||
/// <param name="weight"><Вес/param>
|
||||
/// <param name="bodycolor"><Основной_цвет/param>
|
||||
/// <param name="additionalcolor"><Дополнительный_цвет/param>
|
||||
/// <param name="bodykit"><Надстройки/param>
|
||||
/// <param name="arms"><Вооружение/param>
|
||||
/// <param name="anchor"><Якорь/param>
|
||||
public void Init(int speed, double weight, Color bodycolor, Color additionalcolor, bool bodykit, bool arms, bool helicopter)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodycolor;
|
||||
AdditionalColor = additionalcolor;
|
||||
BodyKit = bodykit;
|
||||
Arms = arms;
|
||||
Helicopter = helicopter;
|
||||
}
|
||||
}
|
45
Cruiser/Cruiser/FormCruiser.Designer.cs
generated
45
Cruiser/Cruiser/FormCruiser.Designer.cs
generated
@ -34,6 +34,9 @@
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonCreateShip = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -52,10 +55,10 @@
|
||||
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateCruiser.Location = new Point(12, 678);
|
||||
buttonCreateCruiser.Name = "buttonCreateCruiser";
|
||||
buttonCreateCruiser.Size = new Size(80, 34);
|
||||
buttonCreateCruiser.Size = new Size(299, 34);
|
||||
buttonCreateCruiser.TabIndex = 8;
|
||||
buttonCreateCruiser.Text = "Создать";
|
||||
buttonCreateCruiser.Click += buttonCreate_Click;
|
||||
buttonCreateCruiser.Text = "Создать Крейсер";
|
||||
buttonCreateCruiser.Click += ButtonCreateCruiser_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -105,11 +108,44 @@
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateShip.Location = new Point(349, 678);
|
||||
buttonCreateShip.Name = "buttonCreateShip";
|
||||
buttonCreateShip.Size = new Size(299, 34);
|
||||
buttonCreateShip.TabIndex = 10;
|
||||
buttonCreateShip.Text = "Создать Корабль";
|
||||
buttonCreateShip.Click += ButtonCreateShip_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(839, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 11;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(896, 63);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 12;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormCruiser
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1002, 724);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateShip);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
@ -130,5 +166,8 @@
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateShip;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,42 +1,74 @@
|
||||
namespace Cruiser;
|
||||
using Cruiser.Drawings;
|
||||
using Cruiser.MovementStrategy;
|
||||
|
||||
namespace Cruiser;
|
||||
|
||||
public partial class FormCruiser : Form
|
||||
{
|
||||
private DrawingCruiser? _drawingCruiser;
|
||||
private DrawingShip? _drawingShip;
|
||||
|
||||
private AbstructStrategy? _strategy;
|
||||
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingShip):
|
||||
_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingCruiser):
|
||||
_drawingShip = new DrawingCruiser(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawingShip.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingCruiser == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingCruiser.DrawTransport(gr);
|
||||
_drawingShip.DrawTransport(gr);
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingCruiser = new DrawingCruiser();
|
||||
_drawingCruiser.Init(random.Next(100, 300), random.Next(200, 400),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingCruiser.SetPictureSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
_drawingCruiser.SetPosition(random.Next(pictureBoxCruiser.Right - 200, pictureBoxCruiser.Right - 160), random.Next(pictureBoxCruiser.Bottom - 150, pictureBoxCruiser.Bottom - 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка кнопки "Создать Крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingCruiser));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка кнопки "Создать Корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateShip_Click(object sender, EventArgs e) => CreateObject(nameof(DrawingShip));
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingCruiser == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -47,16 +79,16 @@ public partial class FormCruiser : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingCruiser.MoveTransport(DirectionType.Up);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingCruiser.MoveTransport(DirectionType.Down);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingCruiser.MoveTransport(DirectionType.Left);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingCruiser.MoveTransport(DirectionType.Right);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -64,4 +96,41 @@ public partial class FormCruiser : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableShip(_drawingShip), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
81
Cruiser/Cruiser/MovementStrategy/AbstructStrategy.cs
Normal file
81
Cruiser/Cruiser/MovementStrategy/AbstructStrategy.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public abstract class AbstructStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
protected int FieldWidth { get; private set;}
|
||||
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if(moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldHeight = height;
|
||||
FieldWidth = width;
|
||||
}
|
||||
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state!= StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject.GetStep;
|
||||
}
|
||||
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
19
Cruiser/Cruiser/MovementStrategy/IMoveableObject.cs
Normal file
19
Cruiser/Cruiser/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,19 @@
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемыми объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координат объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
41
Cruiser/Cruiser/MovementStrategy/MoveToBorder.cs
Normal file
41
Cruiser/Cruiser/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstructStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
//return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
// objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (objParams.RightBorder + GetStep() <= FieldWidth)
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
if (objParams.DownBorder + GetStep() <= FieldHeight)
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
57
Cruiser/Cruiser/MovementStrategy/MoveToCenter.cs
Normal file
57
Cruiser/Cruiser/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstructStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
53
Cruiser/Cruiser/MovementStrategy/MoveableShip.cs
Normal file
53
Cruiser/Cruiser/MovementStrategy/MoveableShip.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using Cruiser.Drawings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class MoveableShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawingShip? _ship = null;
|
||||
|
||||
|
||||
public MoveableShip(DrawingShip? ship)
|
||||
{
|
||||
_ship = ship;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null || !_ship.GetPosX.HasValue || !_ship.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_ship.GetPosX.Value, _ship.GetPosY.Value, _ship.GetWidth, _ship.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_ship.EntityShip?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_ship == null || _ship.EntityShip == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _ship.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
27
Cruiser/Cruiser/MovementStrategy/MovementDirection.cs
Normal file
27
Cruiser/Cruiser/MovementStrategy/MovementDirection.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Перечисление направлений
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4,
|
||||
}
|
75
Cruiser/Cruiser/MovementStrategy/ObjectParameters.cs
Normal file
75
Cruiser/Cruiser/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата x
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _width + _x;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _height + _y;
|
||||
|
||||
/// <summary>
|
||||
///Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
28
Cruiser/Cruiser/MovementStrategy/StrategyStatus.cs
Normal file
28
Cruiser/Cruiser/MovementStrategy/StrategyStatus.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Cruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user