Добавление родителей и ввод конструкторов
This commit is contained in:
parent
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commit
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@ -1,242 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectLinkor
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingLinkor
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLinkor? EntityLinkor { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки аэробуса
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/// </summary>
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private readonly int _drawningLinkorWidth = 110;
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/// <summary>
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/// Высота прорисовки аэробуса
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/// </summary>
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private readonly int _drawningLinkorHeight = 70;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rocket">Признак наличия обвеса</param>
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/// <param name="gun">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool gun)
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{
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EntityLinkor = new EntityLinkor();
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EntityLinkor.Init(speed, weight, bodyColor, additionalColor, rocket, gun);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width > 110 && height > 70)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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else
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{
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_startPosX = x;
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_startPosY = y;
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if (_startPosX.Value + 110 > _pictureWidth)
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{
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_startPosX = _pictureWidth - 110;
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}
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if (_startPosY.Value + 70 > _pictureHeight)
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{
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_startPosY = _pictureHeight - 70;
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}
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}
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}
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public void CheckPosition()
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{
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if (_startPosX ==null || _startPosY==null)
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{
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return;
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}
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if (_startPosX.Value + _drawningLinkorWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningLinkorWidth;
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}
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if (_startPosY.Value + _drawningLinkorHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningLinkorHeight;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityLinkor.Step > 0)
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{
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_startPosX -= (int)EntityLinkor.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityLinkor.Step > 0)
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{
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_startPosY -= (int)EntityLinkor.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + _drawningLinkorWidth + EntityLinkor.Step < _pictureWidth)
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{
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_startPosX += (int)EntityLinkor.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + _drawningLinkorHeight + EntityLinkor.Step < _pictureHeight)
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{
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_startPosY += (int)EntityLinkor.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityLinkor == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityLinkor.AdditionalColor);
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Point[] body = { new Point(_startPosX.Value + 70, _startPosY.Value + 20),
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new Point(_startPosX.Value + 100, _startPosY.Value + 40), new Point(_startPosX.Value +70, _startPosY.Value + 60) };
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Point[] body2 = { new Point(_startPosX.Value + 50, _startPosY.Value + 10),
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new Point(_startPosX.Value + 60, _startPosY.Value + 15), new Point(_startPosX.Value +50, _startPosY.Value + 20) };
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Point[] body3 = { new Point(_startPosX.Value + 50, _startPosY.Value + 60),
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new Point(_startPosX.Value + 60, _startPosY.Value + 65), new Point(_startPosX.Value + 50, _startPosY.Value + 70) };
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//границы Линкора
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g.DrawPolygon(pen, body);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 20, 60, 40);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 25, 5, 10);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 45, 5, 10);
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//корпус
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Brush br = new SolidBrush(EntityLinkor.BodyColor);
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g.FillPolygon(br, body);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 20, 60, 40);
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g.FillEllipse(additionalBrush, _startPosX.Value + 65, _startPosY.Value + 35, 10, 10);
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//Мачта
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Brush brBlack = new SolidBrush(Color.Black);
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g.FillRectangle(brBlack, _startPosX.Value + 50, _startPosY.Value + 30, 10, 20);
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g.FillRectangle(brBlack, _startPosX.Value + 30, _startPosY.Value + 35, 20, 10);
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//задние трубы
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g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 25, 5, 10);
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g.FillRectangle(brBlack, _startPosX.Value + 5, _startPosY.Value + 45, 5, 10);
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// доп
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if (EntityLinkor.Rocket)
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{
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//ракеты
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 20, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 60, 20, 10);
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g.FillPolygon(additionalBrush, body2);
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g.FillPolygon(additionalBrush, body3);
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}
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if (EntityLinkor.Gun)
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{
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//пушка
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g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 35, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 35, 30, 10);
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}
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/*
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*/
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}
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}
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}
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@ -4,7 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectLinkor
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namespace ProjectLinkor.Drawnings
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{
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/// <summary>
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/// Направление перемещения
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70
ProjectAirbus/ProjectAirbus/Drawnings/DrawingLinkor.cs
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70
ProjectAirbus/ProjectAirbus/Drawnings/DrawingLinkor.cs
Normal file
@ -0,0 +1,70 @@
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectLinkor.Entities;
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namespace ProjectLinkor.Drawnings
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawingLinkor : DrawingShip
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="rocket">Признак наличия обвеса</param>
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/// <param name="gun">Признак наличия антикрыла</param>
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/// <param name="sportLine">Признак наличия гоночной полосы</param>
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public DrawingLinkor(int speed, double weight, Color bodyColor, Color additionalColor, bool rocket, bool gun) : base(110, 70)
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{
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EntityShip = new EntityLinkor(speed, weight, bodyColor, additionalColor, rocket, gun);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityShip == null || EntityShip is not EntityLinkor linkor || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(linkor.AdditionalColor);
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Point[] body2 = { new Point(_startPosX.Value + 50, _startPosY.Value + 10),
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new Point(_startPosX.Value + 60, _startPosY.Value + 15), new Point(_startPosX.Value +50, _startPosY.Value + 20) };
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Point[] body3 = { new Point(_startPosX.Value + 50, _startPosY.Value + 60),
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new Point(_startPosX.Value + 60, _startPosY.Value + 65), new Point(_startPosX.Value + 50, _startPosY.Value + 70) };
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if (linkor.Rocket)
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{
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//ракеты
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 10, 20, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 30, _startPosY.Value + 60, 20, 10);
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g.FillPolygon(additionalBrush, body2);
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g.FillPolygon(additionalBrush, body3);
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}
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_startPosX += 5;
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_startPosY += 20;
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base.DrawTransport(g);
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_startPosX -= 5;
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_startPosY -= 20;
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if (linkor.Gun)
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{
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//пушка
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g.FillEllipse(additionalBrush, _startPosX.Value + 80, _startPosY.Value + 35, 10, 10);
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g.FillRectangle(additionalBrush, _startPosX.Value + 55, _startPosY.Value + 35, 30, 10);
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}
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}
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}
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}
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227
ProjectAirbus/ProjectAirbus/Drawnings/DrawingShip.cs
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227
ProjectAirbus/ProjectAirbus/Drawnings/DrawingShip.cs
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@ -0,0 +1,227 @@
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using ProjectLinkor.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectLinkor.Drawnings;
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public class DrawingShip
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки корабля
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки корабля
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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private readonly int _drawningLinkorWidth = 95;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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private readonly int _drawningLinkorHeight = 40;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawingShip()
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{
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawingShip(int speed, double weight, Color bodyColor) : this()
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{
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследоваников
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/// </summary>
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/// <param name="drawningLinkorWidth">Ширина прорисовки корабля</param>
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/// <param name="drawningLinkorHeight">Высота прорисовки корабля</param>
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protected DrawingShip(int drawningLinkorWidth, int drawningLinkorHeight) : this()
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{
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_drawningLinkorWidth = drawningLinkorWidth;
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_drawningLinkorHeight = drawningLinkorHeight;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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// TODO проверка, что объект "влезает" в размеры поля
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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if (width > _drawningLinkorWidth && height > _drawningLinkorHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null && _startPosY != null)
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{
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if (_startPosX.Value < 0) _startPosX = 0;
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if (_startPosY.Value < 0) _startPosY = 0;
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if (_startPosX.Value + _drawningLinkorWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningLinkorWidth;
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}
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if (_startPosY.Value + _drawningLinkorHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningLinkorHeight;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
|
||||
// TODO если при установке объекта в эти координаты, он будет "выходить" за границы формы
|
||||
// то надо изменить координаты, чтобы он оставался в этих границах
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
|
||||
if (_startPosX.Value < 0) _startPosX = 0;
|
||||
if (_startPosY.Value < 0) _startPosY = 0;
|
||||
if (_startPosX.Value + _drawningLinkorWidth > _pictureWidth)
|
||||
{
|
||||
_startPosX = _pictureWidth - _drawningLinkorWidth;
|
||||
}
|
||||
if (_startPosY.Value + _drawningLinkorHeight > _pictureHeight)
|
||||
{
|
||||
_startPosY = _pictureHeight - _drawningLinkorHeight;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningLinkorWidth + EntityShip.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningLinkorHeight + EntityShip.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityShip == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
Point[] body = { new Point(_startPosX.Value + 65, _startPosY.Value),
|
||||
new Point(_startPosX.Value + 95, _startPosY.Value + 20), new Point(_startPosX.Value +65, _startPosY.Value + 40) };
|
||||
|
||||
|
||||
|
||||
//границы Линкора
|
||||
g.DrawPolygon(pen, body);
|
||||
g.DrawRectangle(pen, _startPosX.Value+ 5, _startPosY.Value, 60, 40);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 5, 5, 10);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 5, 10);
|
||||
|
||||
|
||||
|
||||
//корпус
|
||||
Brush br = new SolidBrush(EntityShip.BodyColor);
|
||||
g.FillPolygon(br, body);
|
||||
g.FillRectangle(br, _startPosX.Value + 5, _startPosY.Value, 60, 40);
|
||||
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 15, 10, 10);
|
||||
|
||||
//Мачта
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 45, _startPosY.Value + 10, 10, 20);
|
||||
g.FillRectangle(brBlack, _startPosX.Value + 25, _startPosY.Value + 15, 20, 10);
|
||||
|
||||
//задние трубы
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 5, 5, 10);
|
||||
g.FillRectangle(brBlack, _startPosX.Value, _startPosY.Value + 25, 5, 10);
|
||||
|
||||
}
|
||||
}
|
@ -4,28 +4,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor
|
||||
namespace ProjectLinkor.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Линкор"
|
||||
/// </summary>
|
||||
public class EntityLinkor
|
||||
public class EntityLinkor : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ракеты
|
||||
@ -35,7 +20,7 @@ namespace ProjectLinkor
|
||||
/// Признак (опция) наличия оружия
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения линкора
|
||||
/// </summary>
|
||||
@ -50,16 +35,12 @@ namespace ProjectLinkor
|
||||
/// <param name="rocket">Признак наличия обвеса</param>
|
||||
/// <param name="gun">Признак наличия антикрыла</param>
|
||||
/// <param name="sportLine">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool gun)
|
||||
public EntityLinkor(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool rocket, bool gun) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Rocket = rocket;
|
||||
Gun = gun;
|
||||
//SportLine = sportLine;
|
||||
}
|
||||
|
||||
}
|
45
ProjectAirbus/ProjectAirbus/Entities/EntityShip.cs
Normal file
45
ProjectAirbus/ProjectAirbus/Entities/EntityShip.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectLinkor.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Корабль"
|
||||
/// </summary>
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения корабля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
22
ProjectAirbus/ProjectAirbus/FormLinkor.Designer.cs
generated
22
ProjectAirbus/ProjectAirbus/FormLinkor.Designer.cs
generated
@ -34,14 +34,15 @@
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateShip = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxLinkor).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxAirBus
|
||||
// pictureBoxLinkor
|
||||
//
|
||||
pictureBoxLinkor.Dock = DockStyle.Fill;
|
||||
pictureBoxLinkor.Location = new Point(0, 0);
|
||||
pictureBoxLinkor.Name = "pictureBoxAirBus";
|
||||
pictureBoxLinkor.Name = "pictureBoxLinkor";
|
||||
pictureBoxLinkor.Size = new Size(800, 414);
|
||||
pictureBoxLinkor.TabIndex = 0;
|
||||
pictureBoxLinkor.TabStop = false;
|
||||
@ -51,9 +52,9 @@
|
||||
buttonCreateAirBus.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAirBus.Location = new Point(12, 368);
|
||||
buttonCreateAirBus.Name = "buttonCreateAirBus";
|
||||
buttonCreateAirBus.Size = new Size(112, 34);
|
||||
buttonCreateAirBus.Size = new Size(170, 34);
|
||||
buttonCreateAirBus.TabIndex = 1;
|
||||
buttonCreateAirBus.Text = "Создать";
|
||||
buttonCreateAirBus.Text = "Создать линкор";
|
||||
buttonCreateAirBus.UseVisualStyleBackColor = true;
|
||||
buttonCreateAirBus.Click += ButtonCreateLinkor_Click;
|
||||
//
|
||||
@ -105,11 +106,23 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
buttonCreateShip.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateShip.Location = new Point(188, 368);
|
||||
buttonCreateShip.Name = "buttonCreateShip";
|
||||
buttonCreateShip.Size = new Size(170, 34);
|
||||
buttonCreateShip.TabIndex = 6;
|
||||
buttonCreateShip.Text = "Создать корабль";
|
||||
buttonCreateShip.UseVisualStyleBackColor = true;
|
||||
buttonCreateShip.Click += ButtonCreateShip_Click;
|
||||
//
|
||||
// FormLinkor
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 414);
|
||||
Controls.Add(buttonCreateShip);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@ -132,5 +145,6 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateShip;
|
||||
}
|
||||
}
|
@ -7,49 +7,78 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectLinkor.Drawnings;
|
||||
|
||||
namespace ProjectLinkor
|
||||
{
|
||||
public partial class FormLinkor : Form
|
||||
{
|
||||
private DrawingLinkor? _drawingLinkor;
|
||||
private DrawingShip? _drawingShip;
|
||||
|
||||
public FormLinkor()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingLinkor == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingLinkor.DrawTransport(gr);
|
||||
_drawingShip.DrawTransport(gr);
|
||||
pictureBoxLinkor.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingShip):
|
||||
_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingLinkor):
|
||||
_drawingShip = new DrawingLinkor(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawingShip.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать линкор"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateLinkor_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingLinkor = new DrawingLinkor();
|
||||
_drawingLinkor.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height);
|
||||
_drawingLinkor.SetPosition(random.Next(40, 100), random.Next(40, 100));
|
||||
Draw();
|
||||
|
||||
CreateObject(nameof(DrawingLinkor));
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать корабль"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingShip));
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingLinkor == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -58,37 +87,38 @@ namespace ProjectLinkor
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Up);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Down);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Left);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingLinkor.MoveTransport(DirectionType.Right);
|
||||
result = _drawingShip.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void FormLinkor_SizeChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingLinkor == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (_drawingLinkor.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height))
|
||||
if (_drawingShip.SetPictureSize(pictureBoxLinkor.Width, pictureBoxLinkor.Height))
|
||||
{
|
||||
_drawingLinkor.CheckPosition();
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user