Удаление лишних файлов

This commit is contained in:
zolotovart 2024-05-09 13:44:06 +03:00
parent 85cf4068b2
commit b2b2531af1
12 changed files with 72 additions and 528 deletions

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@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.7.34024.191
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Kursach", "Kursach\Kursach.csproj", "{F7A92B07-FEB7-46DF-95FA-0942077ADE41}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F7A92B07-FEB7-46DF-95FA-0942077ADE41}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F7A92B07-FEB7-46DF-95FA-0942077ADE41}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F7A92B07-FEB7-46DF-95FA-0942077ADE41}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F7A92B07-FEB7-46DF-95FA-0942077ADE41}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0F654BCD-A24D-4152-A016-59A66A97ADC9}
EndGlobalSection
EndGlobal

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@ -1,55 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kursach
{
public class Deque
{
public LinkedList<int>? list;
public int numElems;
public Deque()
{
list = new LinkedList<int>();
numElems = 0;
}
public void InsertFirst(int value)
{
list.AddFirst(value);
}
public void InsertLast(int value)
{
list.AddLast(value);
}
public int PopFirst()
{
int temp = list.getHead();
list.RemoveFirst();
return temp;
}
public int PopLast()
{
int temp = list.getTail();
list.RemoveLast();
return temp;
}
public bool isEmpty()
{
return list.IsEmpty();
}
public void Clear()
{
list.Clear();
}
}
}

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@ -1,145 +0,0 @@
namespace Kursach
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
textBoxInput = new TextBox();
buttonAddFirst = new Button();
buttonAddLast = new Button();
buttonDelFirst = new Button();
buttonDelLast = new Button();
buttonClear = new Button();
button = new Button();
groupBoxControls = new GroupBox();
groupBoxControls.SuspendLayout();
SuspendLayout();
//
// textBoxInput
//
textBoxInput.Location = new Point(6, 30);
textBoxInput.Name = "textBoxInput";
textBoxInput.Size = new Size(333, 31);
textBoxInput.TabIndex = 0;
//
// buttonAddFirst
//
buttonAddFirst.Location = new Point(6, 67);
buttonAddFirst.Name = "buttonAddFirst";
buttonAddFirst.Size = new Size(104, 62);
buttonAddFirst.TabIndex = 1;
buttonAddFirst.Text = "Добавить в начало";
buttonAddFirst.UseVisualStyleBackColor = true;
//
// buttonAddLast
//
buttonAddLast.Location = new Point(116, 67);
buttonAddLast.Name = "buttonAddLast";
buttonAddLast.Size = new Size(104, 62);
buttonAddLast.TabIndex = 2;
buttonAddLast.Text = "Добавить в конец";
buttonAddLast.UseVisualStyleBackColor = true;
//
// buttonDelFirst
//
buttonDelFirst.Location = new Point(253, 67);
buttonDelFirst.Name = "buttonDelFirst";
buttonDelFirst.Size = new Size(104, 62);
buttonDelFirst.TabIndex = 3;
buttonDelFirst.Text = "Извлечь из начала";
buttonDelFirst.UseVisualStyleBackColor = true;
//
// buttonDelLast
//
buttonDelLast.Location = new Point(363, 67);
buttonDelLast.Name = "buttonDelLast";
buttonDelLast.Size = new Size(104, 62);
buttonDelLast.TabIndex = 4;
buttonDelLast.Text = "Извлечь из конца";
buttonDelLast.UseVisualStyleBackColor = true;
//
// buttonClear
//
buttonClear.Location = new Point(497, 67);
buttonClear.Name = "buttonClear";
buttonClear.Size = new Size(104, 62);
buttonClear.TabIndex = 5;
buttonClear.Text = "Очистить очередь";
buttonClear.UseVisualStyleBackColor = true;
//
// button
//
button.BackColor = Color.FromArgb(192, 0, 0);
button.Location = new Point(607, 67);
button.Name = "button";
button.Size = new Size(104, 62);
button.TabIndex = 6;
button.Text = "Очистить очередь";
button.UseVisualStyleBackColor = false;
//
// groupBoxControls
//
groupBoxControls.Controls.Add(textBoxInput);
groupBoxControls.Controls.Add(button);
groupBoxControls.Controls.Add(buttonAddFirst);
groupBoxControls.Controls.Add(buttonClear);
groupBoxControls.Controls.Add(buttonAddLast);
groupBoxControls.Controls.Add(buttonDelLast);
groupBoxControls.Controls.Add(buttonDelFirst);
groupBoxControls.Dock = DockStyle.Top;
groupBoxControls.Location = new Point(0, 0);
groupBoxControls.Name = "groupBoxControls";
groupBoxControls.Size = new Size(800, 146);
groupBoxControls.TabIndex = 7;
groupBoxControls.TabStop = false;
groupBoxControls.Text = "АТД дек";
//
// Form1
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 568);
Controls.Add(groupBoxControls);
Name = "Form1";
Text = "Form1";
groupBoxControls.ResumeLayout(false);
groupBoxControls.PerformLayout();
ResumeLayout(false);
}
#endregion
private TextBox textBoxInput;
private Button buttonAddFirst;
private Button buttonAddLast;
private Button buttonDelFirst;
private Button buttonDelLast;
private Button buttonClear;
private Button button;
private GroupBox groupBoxControls;
}
}

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@ -1,10 +0,0 @@
namespace Kursach
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -1,12 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

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@ -1,138 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Kursach
{
public class LinkedList<T>
{
private Node<T>? head;
private Node<T>? tail;
private int numElems;
public LinkedList()
{
head = null;
tail = null;
numElems = 0;
}
public void AddLast(T value)
{
Node<T> node = new Node<T>(value);
if (head == null)
{
head = node;
}
else
{
tail.next = node;
}
tail = node;
numElems++;
}
public void AddFirst(T value)
{
Node<T> node = new Node<T>(value);
if (numElems == 0)
{
head = node;
tail = head;
}
else
{
node.next = head;
}
head = node;
numElems++;
}
public bool RemoveFirst()
{
if (head == null)
{
return false;
}
if (head == tail)
{
head = tail = null;
}
else
{
head = head.next;
}
numElems--;
return true;
}
public bool RemoveLast()
{
if (head == null)
{
return false;
}
if (head == tail)
{
head = tail = null;
}
else
{
Node<T>? prev = null;
Node<T>? curr = head;
while (curr.next != null)
{
prev = curr;
curr = curr.next;
}
tail = prev;
tail.next = null;
}
numElems--;
return true;
}
public bool Contains(T value)
{
Node<T>? curr = head;
while (curr != null)
{
if (curr.data.Equals(value))
{
return true;
}
curr = curr.next;
}
return false;
}
public void Clear()
{
head = null;
tail = null;
numElems = 0;
}
public bool IsEmpty()
{
return numElems==0;
}
public T getHead()
{
return head.data;
}
public T getTail()
{
return tail.data;
}
}
unsafe public class Node<T>
{
public Node<T> next { get; set; }
public T data { get; set; }
public Node(T data)
{
this.data = data;
}
}
}

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@ -1,17 +0,0 @@
namespace Kursach
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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@ -25,15 +25,17 @@ where T : class
/// Добавление объекта в коллекцию /// Добавление объекта в коллекцию
/// </summary> /// </summary>
/// <param name="obj">Добавляемый объект</param> /// <param name="obj">Добавляемый объект</param>
/// <param name="comparer"> Сравнение двух объектов </param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns> /// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj); int Insert(T obj, IEqualityComparer<T?>? comparer = null);
/// <summary> /// <summary>
/// Добавление объекта в коллекцию на конкретную позицию /// Добавление объекта в коллекцию на конкретную позицию
/// </summary> /// </summary>
/// <param name="obj">Добавляемый объект</param> /// <param name="obj">Добавляемый объект</param>
// <param name="comparer"> Сравнение двух объектов </param>
/// <param name="position">Позиция</param> /// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns> /// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position); int Insert(T obj, int position, IEqualityComparer<T?>? comparer = null);
/// <summary> /// <summary>
/// Удаление объекта из коллекции с конкретной позиции /// Удаление объекта из коллекции с конкретной позиции
/// </summary> /// </summary>

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@ -48,13 +48,13 @@ public class ListGenericObjects<T> : ICollectionGenericObjects<T>
if (_collection[position] == null) throw new ObjectNotFoundException(); if (_collection[position] == null) throw new ObjectNotFoundException();
return _collection[position]; return _collection[position];
} }
public int Insert(T obj) public int Insert(T obj, IEqualityComparer<T?>? comparer = null)
{ {
if (Count == _maxCount) throw new CollectionOverflowException(Count); if (Count == _maxCount) throw new CollectionOverflowException(Count);
_collection.Add(obj); _collection.Add(obj);
return Count; return Count;
} }
public int Insert(T obj, int position) public int Insert(T obj, int position, IEqualityComparer<T?>? comparer = null)
{ {
if (Count == _maxCount) throw new CollectionOverflowException(Count); if (Count == _maxCount) throw new CollectionOverflowException(Count);
if (position >= Count || position < 0) throw new PositionOutOfCollectionException(position); if (position >= Count || position < 0) throw new PositionOutOfCollectionException(position);

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@ -52,7 +52,7 @@ public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
if (position < 0 || position >= Count) throw new PositionOutOfCollectionException(); if (position < 0 || position >= Count) throw new PositionOutOfCollectionException();
return _collection[position]; return _collection[position];
} }
public int Insert(T obj) public int Insert(T obj, IEqualityComparer<T?>? comparer = null)
{ {
for (int i = 0; i < Count; i++) for (int i = 0; i < Count; i++)
{ {
@ -64,7 +64,7 @@ public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
} }
throw new CollectionOverflowException(); throw new CollectionOverflowException();
} }
public int Insert(T obj, int position) public int Insert(T obj, int position, IEqualityComparer<T?>? comparer = null)
{ {
if (position < 0 || position >= Count) if (position < 0 || position >= Count)
{ {

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@ -0,0 +1,64 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics.CodeAnalysis;
using ProjectLinkor.Entities;
namespace ProjectLinkor.Drawnings;
public class DrawingShipEqutables : IEqualityComparer<DrawingShip?>
{
public bool Equals(DrawingShip? x, DrawingShip? y)
{
if (ReferenceEquals(x, null)) return false;
if (ReferenceEquals(y, null)) return false;
if (x.GetType() != y.GetType()) return false;
if (x.GetType().Name != y.GetType().Name)
{
return false;
}
if (x.EntityShip != null && y.EntityShip != null && x.EntityShip.Speed != y.EntityShip.Speed)
{
return false;
}
if (x.EntityShip.Weight != y.EntityShip.Weight)
{
return false;
}
if (x.EntityShip.BodyColor != y.EntityShip.BodyColor)
{
return false;
}
if (x is DrawingLinkor && y is DrawingLinkor)
{
if (((EntityLinkor)x.EntityShip).AdditionalColor !=
((EntityLinkor)y.EntityShip).AdditionalColor)
{
return false;
}
if (((EntityLinkor)x.EntityShip).Rocket !=
((EntityLinkor)y.EntityShip).Rocket)
{
return false;
}
if (((EntityLinkor)x.EntityShip).Gun !=
((EntityLinkor)y.EntityShip).Gun)
{
return false;
}
}
return true;
}
public int GetHashCode([DisallowNull] DrawingShip? obj)
{
return obj.GetHashCode();
}
}