Lab1
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Lab1/SelfPropelledArtilleryUnit.sln
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25
Lab1/SelfPropelledArtilleryUnit.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.32901.82
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SelfPropelledArtilleryUnit", "SelfPropelledArtilleryUnit\SelfPropelledArtilleryUnit.csproj", "{061F3D72-41C0-4577-A0FD-F835435A18ED}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{061F3D72-41C0-4577-A0FD-F835435A18ED}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {F0BAF71E-9A87-4EFE-90D6-9AE655732244}
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EndGlobalSection
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EndGlobal
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14
Lab1/SelfPropelledArtilleryUnit/Direction.cs
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Lab1/SelfPropelledArtilleryUnit/Direction.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace SelfPropelledArtilleryUnit
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{
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public enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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200
Lab1/SelfPropelledArtilleryUnit/DrawningTank.cs
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200
Lab1/SelfPropelledArtilleryUnit/DrawningTank.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using SelfPropelledArtilleryUnit;
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using System.Windows.Forms;
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namespace SelfPropelledArtilleryUnit
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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class DrawningTank
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityTank? EntityTank { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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///
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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/// <summary>
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/// Ширина прорисовки танка
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/// </summary>
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private readonly int _tankWidth = 135;
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/// <summary>
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/// Высота прорисовки танка
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/// </summary>
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private readonly int _tankHeight = 75;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="machine_gun">Признак наличия пулемета</param>
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/// <param name="cannon">Признак наличия пушки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool machine_gun, bool cannon, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_tankHeight >= height)
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{
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return false;
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}
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if (_tankWidth >= width)
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{
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return false;
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}
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EntityTank = new EntityTank();
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EntityTank.Init(speed, weight, bodyColor, additionalColor, machine_gun, cannon);
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return true;
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//EntityTank myTank = new EntityTank();
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//myTank.Init(50, 75.5, Color.Green, Color.Black, true, false, true);
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//return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x > _pictureWidth - _tankWidth)
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{
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x = 0;
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}
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if (y < 0 || y > _pictureHeight - _tankHeight)
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{
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y = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(Direction direction)
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{
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if (EntityTank == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case Direction.Left:
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if (_startPosX - EntityTank.Step > 0)
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{
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_startPosX -= (int)EntityTank.Step;
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}
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break;
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//вверх
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case Direction.Up:
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if (_startPosY - EntityTank.Step > 0)
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{
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_startPosY -= (int)EntityTank.Step;
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}
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break;
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// вправо
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case Direction.Right:
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if (_startPosX + EntityTank.Step < _pictureWidth - _tankWidth)
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{
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_startPosX += (int)EntityTank.Step;
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}
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break;
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//вниз
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case Direction.Down:
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if (_startPosY + EntityTank.Step < _pictureHeight - _tankHeight)
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{
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_startPosY += (int)EntityTank.Step;
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}
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityTank == null)
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{
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return;
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}
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Pen penBlack = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityTank.AdditionalColor);
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// пулемет
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if (EntityTank.Machine_gun)
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{
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//залповая усутановка
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g.FillRectangle(additionalBrush, _startPosX + 15, _startPosY + 20, 20, 40);
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g.DrawLine(penBlack, _startPosX + 5, _startPosY + 20, _startPosX + 15, _startPosY + 25);
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}
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//гусеницы
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brBody = new SolidBrush(EntityTank.BodyColor);
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g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 55, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 50, 20, 20);
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g.FillEllipse(brBlack, _startPosX + 105, _startPosY + 50, 20, 20);
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g.DrawEllipse(penBlack, _startPosX + 10, _startPosY + 55, 113, 20);
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//пушка
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Point[] pointsGun = new Point[4];
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pointsGun[0].X = _startPosX + 85; pointsGun[0].Y = _startPosY + 25;
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pointsGun[1].X = _startPosX + 80; pointsGun[1].Y = _startPosY + 30;
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pointsGun[2].X = _startPosX - 15; pointsGun[2].Y = _startPosY + 5;
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pointsGun[3].X = _startPosX - 10; pointsGun[3].Y = _startPosY + 0;
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g.FillPolygon(brBody, pointsGun);
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g.DrawPolygon(penBlack, pointsGun);
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//корпус
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Point[] pointsCorp = new Point[4];
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pointsCorp[0].X = _startPosX; pointsCorp[0].Y = _startPosY + 60;
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pointsCorp[1].X = _startPosX + 10; pointsCorp[1].Y = _startPosY + 30;
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pointsCorp[2].X = _startPosX + 130; pointsCorp[2].Y = _startPosY + 30;
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pointsCorp[3].X = _startPosX + 135; pointsCorp[3].Y = _startPosY + 60;
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g.FillPolygon(brBody, pointsCorp);
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g.DrawPolygon(penBlack, pointsCorp);
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//башня
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Point[] pointsHead = new Point[4];
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pointsHead[0].X = _startPosX + 60; pointsHead[0].Y = _startPosY + 30;
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pointsHead[1].X = _startPosX + 65; pointsHead[1].Y = _startPosY + 15;
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pointsHead[2].X = _startPosX + 90; pointsHead[2].Y = _startPosY + 15;
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pointsHead[3].X = _startPosX + 95; pointsHead[3].Y = _startPosY + 30;
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g.FillPolygon(brBody, pointsHead);
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g.DrawPolygon(penBlack, pointsHead);
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}
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}
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}
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61
Lab1/SelfPropelledArtilleryUnit/EntityTank.cs
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61
Lab1/SelfPropelledArtilleryUnit/EntityTank.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Reflection.PortableExecutable;
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using System.Text;
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namespace SelfPropelledArtilleryUnit
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{
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class EntityTank
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия обвеса
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/// </summary>
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public bool Machine_gun { get; private set; }
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public bool Cannon { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="machine_gun">Признак наличия пулемета</param>
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/// <param name="cannon">Признак наличия пушки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool machine_gun, bool cannon)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Machine_gun = machine_gun;
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Cannon = cannon;
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}
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}
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}
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145
Lab1/SelfPropelledArtilleryUnit/Form1.Designer.cs
generated
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145
Lab1/SelfPropelledArtilleryUnit/Form1.Designer.cs
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namespace SelfPropelledArtilleryUnit
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{
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partial class FormTank
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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|
}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormTank));
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buttonCreateTank = new System.Windows.Forms.Button();
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buttonUp = new System.Windows.Forms.Button();
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buttonDown = new System.Windows.Forms.Button();
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buttonLeft = new System.Windows.Forms.Button();
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buttonRight = new System.Windows.Forms.Button();
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pictureboxTankk = new System.Windows.Forms.PictureBox();
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((System.ComponentModel.ISupportInitialize)pictureboxTankk).BeginInit();
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SuspendLayout();
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//
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// buttonCreateTank
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//
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buttonCreateTank.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left;
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buttonCreateTank.Location = new System.Drawing.Point(31, 398);
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buttonCreateTank.Name = "buttonCreateTank";
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buttonCreateTank.Size = new System.Drawing.Size(94, 29);
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buttonCreateTank.TabIndex = 1;
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|
buttonCreateTank.Text = "Создать";
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buttonCreateTank.UseVisualStyleBackColor = true;
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buttonCreateTank.Click += buttonCreate_Click;
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|
//
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// buttonUp
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|
//
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buttonUp.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
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||||||
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buttonUp.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonUp.BackgroundImage");
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buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
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|
buttonUp.Location = new System.Drawing.Point(680, 361);
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buttonUp.Name = "buttonUp";
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buttonUp.Size = new System.Drawing.Size(94, 29);
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buttonUp.TabIndex = 2;
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||||||
|
buttonUp.Text = "\\";
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
|
||||||
|
buttonDown.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||||
|
buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new System.Drawing.Point(680, 396);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new System.Drawing.Size(94, 29);
|
||||||
|
buttonDown.TabIndex = 3;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
|
||||||
|
buttonLeft.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||||
|
buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new System.Drawing.Point(580, 396);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new System.Drawing.Size(94, 29);
|
||||||
|
buttonLeft.TabIndex = 4;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.Anchor = System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right;
|
||||||
|
buttonRight.BackgroundImage = (System.Drawing.Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||||
|
buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new System.Drawing.Point(784, 396);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new System.Drawing.Size(94, 29);
|
||||||
|
buttonRight.TabIndex = 5;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// pictureboxTankk
|
||||||
|
//
|
||||||
|
pictureboxTankk.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
pictureboxTankk.Location = new System.Drawing.Point(0, 0);
|
||||||
|
pictureboxTankk.Name = "pictureboxTankk";
|
||||||
|
pictureboxTankk.Size = new System.Drawing.Size(882, 453);
|
||||||
|
pictureboxTankk.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureboxTankk.TabIndex = 6;
|
||||||
|
pictureboxTankk.TabStop = false;
|
||||||
|
pictureboxTankk.Click += pictureBox1_Click_1;
|
||||||
|
//
|
||||||
|
// FormTank
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
|
||||||
|
AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
ClientSize = new System.Drawing.Size(882, 453);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonCreateTank);
|
||||||
|
Controls.Add(pictureboxTankk);
|
||||||
|
Name = "FormTank";
|
||||||
|
StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
Text = "TANK";
|
||||||
|
Load += Form1_Load;
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureboxTankk).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.PictureBox pictureBoxTank;
|
||||||
|
private System.Windows.Forms.PictureBox pictureBoxTanka;
|
||||||
|
private System.Windows.Forms.Button buttonCreateTank;
|
||||||
|
private System.Windows.Forms.Button buttonUp;
|
||||||
|
private System.Windows.Forms.Button buttonDown;
|
||||||
|
private System.Windows.Forms.Button buttonLeft;
|
||||||
|
private System.Windows.Forms.Button buttonRight;
|
||||||
|
private System.Windows.Forms.PictureBox pictureboxTankk;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
117
Lab1/SelfPropelledArtilleryUnit/Form1.cs
Normal file
117
Lab1/SelfPropelledArtilleryUnit/Form1.cs
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using SelfPropelledArtilleryUnit;
|
||||||
|
|
||||||
|
namespace SelfPropelledArtilleryUnit
|
||||||
|
{
|
||||||
|
public partial class FormTank : Form
|
||||||
|
{
|
||||||
|
// <summary>
|
||||||
|
/// Поле-объект для прорисовки объекта
|
||||||
|
/// </summary>
|
||||||
|
private DrawningTank? _drawningTank;
|
||||||
|
public FormTank()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Метод прорисовки машины
|
||||||
|
/// </summary>
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningTank == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureboxTankk.Width, pictureboxTankk.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningTank.DrawTransport(gr);
|
||||||
|
pictureboxTankk.Image = bmp;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение размеров формы
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningTank == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
_drawningTank.MoveTransport(Direction.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
_drawningTank.MoveTransport(Direction.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
_drawningTank.MoveTransport(Direction.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
_drawningTank.MoveTransport(Direction.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void buttonUp_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Form1_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Обработка нажатия кнопки "Создать"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningTank = new DrawningTank();
|
||||||
|
_drawningTank.Init(random.Next(100, 300),
|
||||||
|
random.Next(1000, 3000),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||||
|
random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), pictureboxTankk.Width, pictureboxTankk.Height);
|
||||||
|
_drawningTank.SetPosition(random.Next(10, 100),
|
||||||
|
random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void pictureBox1_Click_1(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
507
Lab1/SelfPropelledArtilleryUnit/Form1.resx
Normal file
507
Lab1/SelfPropelledArtilleryUnit/Form1.resx
Normal file
@ -0,0 +1,507 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||||
|
<data name="buttonUp.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>
|
||||||
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAJNQTFRF////
|
||||||
|
7u7uAAAA7e3tBAQE9PT0+Pj4vr6+LCwssLCw/Pz88fHxCAgI6urq+fn55+fn4ODgaWlpuLi4GBgYqKio
|
||||||
|
oKCgxsbGRUVFkJCQT09P09PTNTU1fn5+JiYmW1tbdnZ2hoaGOzs7VVVVzc3NOTk5mJiYcHBwYGBg19fX
|
||||||
|
Hh4eExMTSUlJenp6g4ODsbGtpKWfk5SN2d6pOgAADXRJREFUeF7tnQ9/mzgShsEYXCNjO06c/2nSpm3S
|
||||||
|
Nnt33//T3TsjYbAsYYMGl97x/HbTXQ3S6EXDMDLUieI9kmifxLRr/kZrPCo07Zq/0ToqHMYsQ6yjwmHM
|
||||||
|
MsQ6KhzGLEOso8JhzDLEOiocxixDrP8PCpM9CnNUSWHaNX+j1dY/kGlJWm2GEVqSVpthzjLEajPMWYZY
|
||||||
|
bYY5yxCrzTBnGWK1GeYsQ6w2w5xliNVmmLMMsdr058k0GyRHbrbaSHvKc/yLP7NkvUqUIgP/CB+5otlq
|
||||||
|
I+0J6pZRdv3y+ebbzdv2PVVxwYeFj1zRbLWR9pTnWXT/ezox3K7S/8E13F5OJovFdDIlnb/fVVFZK6T9
|
||||||
|
+pGv8a8mrG2qmfxep2w21hJ5vztMu0FyaEVmdavD0wCJN2u26j4lkn73rUmPSZxSSnr7S0engVbxJkbs
|
||||||
|
5iEjt7H2+SlGrIp0i0vQiGNwNU4md1jFpZyGZmufCouYQpQ17ZhOkXJwLUpqaLb2+klU9p0yjKUQYTqd
|
||||||
|
3CWCGpqtPSmkKiayksweX96VUrXuQn6ZfWtfCpFKoltcgfX120Gp52YdF3zr1wj5Zc6ikFYR98G9JFOH
|
||||||
|
JN6nMd/7GTG/4CwKEaU6RH1ryBJ1Ic4I+WXOohClGinheDzEpJub99T0FPQLzqOwIclUPLymiYp5ECm/
|
||||||
|
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s/4QzUMd61xK/5/p/B4pbYyjYs5h+tvxt5hOZ9z5IbXz44nIpe0wU3wHPTMg+SyTd9D3kKINchDJO+gF
|
||||||
|
yQIRMmeD44FE2CgzsOi83EHfoWM6ebLrPC/wxeFrYF477Bmsehay+lOprEgPtfmU0e/0727gU50a+ObQ
|
||||||
|
T7t3iByiP29gOH1RLsvTQw0S4/RHpz30B/5sTvpzjjcMI23Su1l9ipx+H7l3MOnVNW1qYEAB0MfKX2+S
|
||||||
|
P2KNwEvbj1x+tO0JGe4m+ePpANlANvjhAOmue5+LZAEiz4qUAgGyXX15xgNVUCcadZRGdelQp28UM4jg
|
||||||
|
vfeks/h4AzIiz1iz4LWNbodEL13959dvazFwV+fAgtemhB3PuIrXHPXKbwjh9+beMX3VOT/uT29ZxdP6
|
||||||
|
YEGQgXROWpSPymdZwjw/uZctQ0qw2eUXBKZTkcFFtWtvkl+P1Dvoj6usf3vUKpM6rVFDOrVRC4434JE5
|
||||||
|
976soVz/ViQMPIzsHW/oItds8zzIW0zqdD6VfI+lOiFd10AGG6Ub3eYPLxn3Vyz30PNNpw0pq+I+/YE/
|
||||||
|
D633JWPM+pPu7ayfRKIAkcvvDKPfm05zbxf3UbXQR0ZkfdPZWe/Hr/svsnMOYEGBZIbJXoHN0p2eWzu9
|
||||||
|
YDWY7P1gUv5h8pKhcX/KwGqmpIHXIc1Mx4Vfj99232L2DUydfuRHgdTIz59fOO4XVam85iXMdIUEkObe
|
||||||
|
kc6lcX/M+o6EPk8OtI6+ZoxZP4l09BXpwsKSa6Po947EtPX1kSfDgru5JYqFS0I7kZTLkSalwGnBzTE7
|
||||||
|
VuWRkD2dRmdcJ2RzWHG8YfGU0I/8aeT8Rc+t2DH5B4367j0wJWSjdOQ3f3jJuN8Us2+Oua99o0ynDSmr
|
||||||
|
4n5AX63vSTgbji4HKQ0ZLAd7i7pJ5Mw/unPbeYsZ0HfuTZ0RfW3Uhb42SuljDczX/lyYX84DcPXMDF0k
|
||||||
|
9w4pMENW7hAREsvreUhZmNtRAyJnLXp33D7oIv2RilDn5Q76zmaAIVcdb0CGGBjSDQxrkGKF7vGGzYz9
|
||||||
|
vnupugiQYuCuzqHjDdIdtz3kVcR9IqvzNyWZTOj5iuy5d6Qzdm9xuom4P+LeKfrOhpBJJGWI7NKPBoZq
|
||||||
|
20xseN6DliE79GOdA7s9DonnNEi/rGVznJe2CwlIqbCU2+tpw1q38mvdytemGPIMKSQgZaRJIVl1AllW
|
||||||
|
Y685vx9QozTKkAdIIQEpNunqJB3T6ejgHzFywU7vkhc5HikPG3IQaTu9htw8Kdd++uE+RhxCij0g1b0v
|
||||||
|
OoUhMno6SefKjjcIibodvjro0xN6DxFhoyIkMlKeMTfuvzx9xP+H/sUpn/4+oRE/h/6zdn7/Ct8jpSkp
|
||||||
|
ZNCFPbLc7H//P+Ut6cfjBHK48yNjqvPb3+D2DAGeYth378VIsUIwMHSQJeYrj5+/ffzr45dvTzt4hEXv
|
||||||
|
JS9yqNO9yBl6NpAO+dPjfoC0XmqeEQe+LrLa7w/UPat/R8i4f6NRaWREf7l7T9PXpgzRF2SS/tCD+zn0
|
||||||
|
gy7snVTKW3ea0/nnR0VpY9D5p6Oi0IeUB7fw6F6AtM7PRjmk+7s8p9PGTjrK8csN/sFJBOSGBY6Q/uAm
|
||||||
|
MlpmyCyD19sjwx/c5J+7RkYdIv3BTUW6+UkushxF+oObKaQc+ZwT+MZmxJRJz7AF7yxk1zN8LyUy+RZz
|
||||||
|
2jOAZKN6yOuM+xcSRCYHBnPvafpAxvQV+R/6xWHz/6mZcp5IHu9MAAAAAElFTkSuQmCC
|
||||||
|
</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
26
Lab1/SelfPropelledArtilleryUnit/Program.cs
Normal file
26
Lab1/SelfPropelledArtilleryUnit/Program.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace SelfPropelledArtilleryUnit
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
//Application.SetHighDpiMode(HighDpiMode.SystemAware);
|
||||||
|
//Application.EnableVisualStyles();
|
||||||
|
//Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
//Application.Run(new FormTank());
|
||||||
|
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new FormTank());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
63
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
63
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace SelfPropelledArtilleryUnit.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SelfPropelledArtilleryUnit.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.resx
Normal file
120
Lab1/SelfPropelledArtilleryUnit/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -0,0 +1,24 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net6.0-windows</TargetFramework>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
Loading…
Reference in New Issue
Block a user