ISEbd-21. Gruzdev A.P. Lab work 02. #2
135
ProjectWarmlyShip/ProjectWarmlyShip/AbstractStrategy.cs
Normal file
135
ProjectWarmlyShip/ProjectWarmlyShip/AbstractStrategy.cs
Normal file
@ -0,0 +1,135 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static ProjectWarmlyShip.DirectionType;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-стратегия перемещения объекта
|
||||||
|
/// </summary>
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещаемый объект
|
||||||
|
/// </summary>
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
private Status _state = Status.NotInit;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Высота поля
|
||||||
|
/// </summary>
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Статус перемещения
|
||||||
|
/// </summary>
|
||||||
|
public Status GetStatus() { return _state; }
|
||||||
|
/// <summary>
|
||||||
|
/// Установка данных
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||||
|
/// <param name="width">Ширина поля</param>
|
||||||
|
/// <param name="height">Высота поля</param>
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int
|
||||||
|
height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = Status.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = Status.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения
|
||||||
|
/// </summary>
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = Status.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение влево
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вправо
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вверх
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение вниз
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры объекта
|
||||||
|
/// </summary>
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Перемещение к цели
|
||||||
|
/// </summary>
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
/// <summary>
|
||||||
|
/// Достигнута ли цель
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
/// <summary>
|
||||||
|
/// Попытка перемещения в требуемом направлении
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="directionType">Направление</param>
|
||||||
|
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||||
|
private bool MoveTo(DirectionType directionType)
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||||
|
{
|
||||||
|
_moveableObject.MoveObject(directionType);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,8 +5,6 @@ using System.Text;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ProjectWarmlyShip
|
namespace ProjectWarmlyShip
|
||||||
{
|
|
||||||
internal class Direction
|
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Направление перемещения
|
/// Направление перемещения
|
||||||
@ -31,4 +29,3 @@ namespace ProjectWarmlyShip
|
|||||||
Right = 4
|
Right = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
@ -3,41 +3,14 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using static ProjectWarmlyShip.Direction;
|
using static ProjectWarmlyShip.DirectionType;
|
||||||
|
using ProjectWarmlyShip.Entities;
|
||||||
|
|
||||||
namespace ProjectWarmlyShip
|
namespace ProjectWarmlyShip.DrawningObjects
|
||||||
{
|
{
|
||||||
// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
internal class DrawingWarmlyShip
|
public class DrawningWarmlyShip : DrawningShip
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityWarmlyShip? EntityWarmlyShip { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
///Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
///Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
private int _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя кооридната прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
private int _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
private int _shipWidth = 200;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки теплохода
|
|
||||||
/// </summary>
|
|
||||||
private int _shipHeight = 30;
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Инициализация свойств
|
/// Инициализация свойств
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -49,123 +22,38 @@ namespace ProjectWarmlyShip
|
|||||||
/// <param name="width">Ширина картинки</param>
|
/// <param name="width">Ширина картинки</param>
|
||||||
/// <param name="height">Высота картинки</param>
|
/// <param name="height">Высота картинки</param>
|
||||||
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
|
||||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height)
|
public DrawningWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel, int width, int height) :
|
||||||
|
base(speed, weight, bodyColor, width, height, 200, 30)
|
||||||
{
|
{
|
||||||
if (width < _shipWidth || height < _shipHeight)
|
if (EntityShip != null)
|
||||||
{
|
{
|
||||||
return false;
|
EntityShip = new EntityWarmlyShip(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
|
||||||
}
|
}
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityWarmlyShip = new EntityWarmlyShip();
|
|
||||||
EntityWarmlyShip.Init(speed, weight, bodyColor, additionalColor, shipPipes, shipFuel);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
/// <summary>
|
public override void DrawTransport(Graphics g)
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
{
|
||||||
if ((x > 0) && (x < _pictureWidth)) _startPosX = x;
|
if (EntityShip is not EntityWarmlyShip warmlyShip)
|
||||||
else _startPosX = 0;
|
|
||||||
if ((y > 0) && (y < _pictureHeight)) _startPosY = y;
|
|
||||||
else _startPosY = 0;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
public void MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityWarmlyShip == null)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (direction)
|
Brush additionalBrush = new SolidBrush(warmlyShip.AdditionalColor);
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
if (_startPosX - EntityWarmlyShip.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosX -= (int)EntityWarmlyShip.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
if (_startPosY - EntityWarmlyShip.Step > 0)
|
|
||||||
{
|
|
||||||
_startPosY -= (int)EntityWarmlyShip.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
if (_startPosX + _shipWidth + EntityWarmlyShip.Step < _pictureWidth)
|
|
||||||
{
|
|
||||||
_startPosX += (int)EntityWarmlyShip.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosX = _pictureWidth - _shipWidth;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
if (_startPosY + _shipHeight + EntityWarmlyShip.Step < _pictureHeight)
|
|
||||||
{
|
|
||||||
_startPosY += (int)EntityWarmlyShip.Step;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_startPosY = _pictureHeight - _shipHeight;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
public void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityWarmlyShip == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush additionalBrush = new SolidBrush(EntityWarmlyShip.AdditionalColor);
|
|
||||||
Brush bodyBrush = new SolidBrush(EntityWarmlyShip.BodyColor);
|
|
||||||
//трубы
|
|
||||||
if (EntityWarmlyShip.ShipPipes)
|
|
||||||
{
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 180, _startPosY + 2, 3, 12);
|
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 185, _startPosY + 4, 5, 10);
|
|
||||||
}
|
|
||||||
//границы корабля
|
|
||||||
Point point1 = new Point(_startPosX, _startPosY + 12);
|
|
||||||
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
|
|
||||||
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
|
|
||||||
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
|
|
||||||
|
|
||||||
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
//трубы
|
||||||
g.FillPolygon(bodyBrush, curvePoints1);
|
if (warmlyShip.ShipPipes)
|
||||||
//граница палубы
|
|
||||||
Brush brAqua = new SolidBrush(Color.Aquamarine);
|
|
||||||
g.FillRectangle(brAqua, _startPosX + 50, _startPosY + 0, 125, 12);
|
|
||||||
//топливо
|
|
||||||
if (EntityWarmlyShip.ShipFuel)
|
|
||||||
{
|
{
|
||||||
g.FillRectangle(additionalBrush, _startPosX + 12, _startPosY + 5, 27, 7);
|
Brush brBl = new SolidBrush(Color.Black);
|
||||||
}
|
g.FillRectangle(brBl, _startPosX + 180, _startPosY + 2, 3, 12);
|
||||||
|
g.FillRectangle(brBl, _startPosX + 185, _startPosY + 4, 5, 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
//топливо
|
||||||
|
if (warmlyShip.ShipFuel)
|
||||||
|
{
|
||||||
|
Brush bryell = new SolidBrush(Color.Yellow);
|
||||||
|
g.FillRectangle(bryell, _startPosX + 12, _startPosY + 5, 27, 7);
|
||||||
|
}
|
||||||
|
base.DrawTransport(g);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
36
ProjectWarmlyShip/ProjectWarmlyShip/DrawningObjectShip.cs
Normal file
36
ProjectWarmlyShip/ProjectWarmlyShip/DrawningObjectShip.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using ProjectWarmlyShip.DrawningObjects;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static ProjectWarmlyShip.DirectionType;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningShip (паттерн Adapter)
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningObjectShip : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawningShip? _drawningShip = null;
|
||||||
|
public DrawningObjectShip(DrawningShip drawningShip)
|
||||||
|
{
|
||||||
|
_drawningShip = drawningShip;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningShip == null || _drawningShip.EntityShip == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningShip.GetPosX, _drawningShip.GetPosY, _drawningShip.GetWidth, _drawningShip.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningShip?.EntityShip?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(DirectionType direction) => _drawningShip?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(DirectionType direction) => _drawningShip?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
196
ProjectWarmlyShip/ProjectWarmlyShip/DrawningShip.cs
Normal file
196
ProjectWarmlyShip/ProjectWarmlyShip/DrawningShip.cs
Normal file
@ -0,0 +1,196 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static ProjectWarmlyShip.DirectionType;
|
||||||
|
using ProjectWarmlyShip.Entities;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.DrawningObjects
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||||
|
/// </summary>
|
||||||
|
public class DrawningShip
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность
|
||||||
|
/// </summary>
|
||||||
|
public EntityShip? EntityShip { get; protected set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина окна
|
||||||
|
/// </summary>
|
||||||
|
private int _pictureWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота окна
|
||||||
|
/// </summary>
|
||||||
|
private int _pictureHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая координата прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int _startPosX;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя кооридната прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected int _startPosY;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected readonly int _shipWidth = 200;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота прорисовки автомобиля
|
||||||
|
/// </summary>
|
||||||
|
protected readonly int _shipHeight = 30;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="width">Ширина картинки</param>
|
||||||
|
/// <param name="height">Высота картинки</param>
|
||||||
|
public DrawningShip(int speed, double weight, Color bodyColor, int width, int height)
|
||||||
|
{
|
||||||
|
// TODO: Продумать проверки
|
||||||
|
if (width > _shipWidth && height > _shipHeight)
|
||||||
|
{
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
/// <param name="width">Ширина картинки</param>
|
||||||
|
/// <param name="height">Высота картинки</param>
|
||||||
|
/// <param name="shipWidth">Ширина прорисовки автомобиля</param>
|
||||||
|
/// <param name="shipHeight">Высота прорисовки автомобиля</param>
|
||||||
|
protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight)
|
||||||
|
{
|
||||||
|
// TODO: Продумать проверки
|
||||||
|
if (width > _shipWidth && height > _shipHeight)
|
||||||
|
{
|
||||||
|
_pictureWidth = width;
|
||||||
|
_pictureHeight = height;
|
||||||
|
_shipWidth = shipWidth;
|
||||||
|
_shipHeight = shipHeight;
|
||||||
|
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Установка позиции
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
public void SetPosition(int x, int y)
|
||||||
|
{
|
||||||
|
if ((x > 0) && (x < _pictureWidth))
|
||||||
|
_startPosX = x;
|
||||||
|
else _startPosX = 0;
|
||||||
|
if ((y > 0) && (y < _pictureHeight))
|
||||||
|
_startPosY = y;
|
||||||
|
else _startPosY = 0;
|
||||||
|
_startPosX = x;
|
||||||
|
_startPosY = y;
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Координата X объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetPosX => _startPosX;
|
||||||
|
/// <summary>
|
||||||
|
/// Координата Y объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetPosY => _startPosY;
|
||||||
|
/// <summary>
|
||||||
|
/// Ширина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetWidth => _shipWidth;
|
||||||
|
/// <summary>
|
||||||
|
/// Высота объекта
|
||||||
|
/// </summary>
|
||||||
|
public int GetHeight => _shipHeight;
|
||||||
|
/// <summary>
|
||||||
|
/// Проверка, что объект может переместится по указанному направлению
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
/// <returns>true - можно переместится по указанному направлению</returns>
|
||||||
|
public bool CanMove(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (EntityShip == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return direction switch
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
DirectionType.Left => _startPosX - EntityShip.Step > 0,
|
||||||
|
//вверх
|
||||||
|
DirectionType.Up => _startPosY - EntityShip.Step > 0,
|
||||||
|
// вправо
|
||||||
|
DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
|
||||||
|
//вниз
|
||||||
|
DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления перемещения
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
public void MoveTransport(DirectionType direction)
|
||||||
|
{
|
||||||
|
if (!CanMove(direction) || EntityShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
//влево
|
||||||
|
case DirectionType.Left:
|
||||||
|
_startPosX -= (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
//вверх
|
||||||
|
case DirectionType.Up:
|
||||||
|
_startPosY -= (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
_startPosX += (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
_startPosY += (int)EntityShip.Step;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Прорисовка объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="g"></param>
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Brush BodyBrush = new SolidBrush(EntityShip.BodyColor);
|
||||||
|
|
||||||
|
//границы корабля
|
||||||
|
|
||||||
|
Point point1 = new Point(_startPosX, _startPosY + 12);
|
||||||
|
Point point2 = new Point(_startPosX + 25, _startPosY + 35);
|
||||||
|
Point point3 = new Point(_startPosX + 175, _startPosY + 35);
|
||||||
|
Point point4 = new Point(_startPosX + 200, _startPosY + 12);
|
||||||
|
|
||||||
|
Point[] curvePoints1 = { point1, point2, point3, point4 };
|
||||||
|
g.FillPolygon(BodyBrush, curvePoints1);
|
||||||
|
|
||||||
|
//граница палубы
|
||||||
|
Brush brBl = new SolidBrush(Color.LightBlue);
|
||||||
|
g.FillRectangle(brBl, _startPosX + 50, _startPosY + 0, 125, 12);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
43
ProjectWarmlyShip/ProjectWarmlyShip/EntityShip.cs
Normal file
43
ProjectWarmlyShip/ProjectWarmlyShip/EntityShip.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.Entities
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Класс-сущность "Корабль"
|
||||||
|
/// </summary>
|
||||||
|
public class EntityShip
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Скорость
|
||||||
|
/// </summary>
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Вес
|
||||||
|
/// </summary>
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Основной цвет
|
||||||
|
/// </summary>
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг перемещения автомобиля
|
||||||
|
/// </summary>
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор с параметрами
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="speed">Скорость</param>
|
||||||
|
/// <param name="weight">Вес автомобиля</param>
|
||||||
|
/// <param name="bodyColor">Основной цвет</param>
|
||||||
|
public EntityShip(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,22 +4,10 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ProjectWarmlyShip
|
namespace ProjectWarmlyShip.Entities
|
||||||
{
|
{
|
||||||
internal class EntityWarmlyShip
|
internal class EntityWarmlyShip : EntityShip
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Дополнительный цвет (для опциональных элементов)
|
/// Дополнительный цвет (для опциональных элементов)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -33,10 +21,6 @@ namespace ProjectWarmlyShip
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool ShipFuel { get; private set; }
|
public bool ShipFuel { get; private set; }
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Шаг перемещения теплохода
|
|
||||||
/// </summary>
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Инициализация полей объекта-класса теплохода
|
/// Инициализация полей объекта-класса теплохода
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="speed">Скорость</param>
|
/// <param name="speed">Скорость</param>
|
||||||
@ -45,12 +29,8 @@ namespace ProjectWarmlyShip
|
|||||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||||
/// <param name="ShipPipes">Признак наличия труб</param>
|
/// <param name="ShipPipes">Признак наличия труб</param>
|
||||||
/// <param name="ShipFuel">Признак наличия топлива</param>
|
/// <param name="ShipFuel">Признак наличия топлива</param>
|
||||||
public void Init(int speed, double weight, Color bodyColor, Color
|
public EntityWarmlyShip(int speed, double weight, Color bodyColor, Color additionalColor, bool shipPipes, bool shipFuel) : base(speed, weight, bodyColor)
|
||||||
additionalColor, bool shipPipes, bool shipFuel)
|
|
||||||
{
|
{
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
AdditionalColor = additionalColor;
|
AdditionalColor = additionalColor;
|
||||||
ShipPipes = shipPipes;
|
ShipPipes = shipPipes;
|
||||||
ShipFuel = shipFuel;
|
ShipFuel = shipFuel;
|
||||||
|
@ -35,6 +35,9 @@
|
|||||||
buttonUp = new Button();
|
buttonUp = new Button();
|
||||||
buttonRight = new Button();
|
buttonRight = new Button();
|
||||||
buttonDown = new Button();
|
buttonDown = new Button();
|
||||||
|
buttonCreateDeckShip = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
buttonStep = new Button();
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
((System.ComponentModel.ISupportInitialize)pictureBoxWarmlyShip).BeginInit();
|
||||||
SuspendLayout();
|
SuspendLayout();
|
||||||
//
|
//
|
||||||
@ -51,7 +54,7 @@
|
|||||||
//
|
//
|
||||||
// buttonCreate
|
// buttonCreate
|
||||||
//
|
//
|
||||||
buttonCreate.Location = new Point(12, 415);
|
buttonCreate.Location = new Point(195, 415);
|
||||||
buttonCreate.Name = "buttonCreate";
|
buttonCreate.Name = "buttonCreate";
|
||||||
buttonCreate.Size = new Size(75, 23);
|
buttonCreate.Size = new Size(75, 23);
|
||||||
buttonCreate.TabIndex = 1;
|
buttonCreate.TabIndex = 1;
|
||||||
@ -68,7 +71,7 @@
|
|||||||
buttonLeft.Size = new Size(30, 30);
|
buttonLeft.Size = new Size(30, 30);
|
||||||
buttonLeft.TabIndex = 2;
|
buttonLeft.TabIndex = 2;
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
buttonLeft.Click += buttonMove_Click;
|
buttonLeft.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonUp
|
// buttonUp
|
||||||
//
|
//
|
||||||
@ -79,7 +82,7 @@
|
|||||||
buttonUp.Size = new Size(30, 30);
|
buttonUp.Size = new Size(30, 30);
|
||||||
buttonUp.TabIndex = 3;
|
buttonUp.TabIndex = 3;
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
buttonUp.Click += buttonMove_Click;
|
buttonUp.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonRight
|
// buttonRight
|
||||||
//
|
//
|
||||||
@ -90,7 +93,7 @@
|
|||||||
buttonRight.Size = new Size(30, 30);
|
buttonRight.Size = new Size(30, 30);
|
||||||
buttonRight.TabIndex = 4;
|
buttonRight.TabIndex = 4;
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
buttonRight.Click += buttonMove_Click;
|
buttonRight.Click += ButtonMove_Click;
|
||||||
//
|
//
|
||||||
// buttonDown
|
// buttonDown
|
||||||
//
|
//
|
||||||
@ -101,13 +104,44 @@
|
|||||||
buttonDown.Size = new Size(30, 30);
|
buttonDown.Size = new Size(30, 30);
|
||||||
buttonDown.TabIndex = 5;
|
buttonDown.TabIndex = 5;
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
buttonDown.Click += buttonMove_Click;
|
buttonDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonCreateDeckShip
|
||||||
|
//
|
||||||
|
buttonCreateDeckShip.Location = new Point(12, 415);
|
||||||
|
buttonCreateDeckShip.Name = "buttonCreateDeckShip";
|
||||||
|
buttonCreateDeckShip.Size = new Size(177, 23);
|
||||||
|
buttonCreateDeckShip.TabIndex = 6;
|
||||||
|
buttonCreateDeckShip.Text = "Создать корабль с обвесами";
|
||||||
|
buttonCreateDeckShip.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreateDeckShip.Click += buttonCreateDeckShip_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Location = new Point(637, 12);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 23);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
//
|
||||||
|
// buttonStep
|
||||||
|
//
|
||||||
|
buttonStep.Location = new Point(686, 41);
|
||||||
|
buttonStep.Name = "buttonStep";
|
||||||
|
buttonStep.Size = new Size(75, 23);
|
||||||
|
buttonStep.TabIndex = 8;
|
||||||
|
buttonStep.Text = "Шаг";
|
||||||
|
buttonStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStep.Click += ButtonStep_Click;
|
||||||
//
|
//
|
||||||
// FormWarmlyShip
|
// FormWarmlyShip
|
||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
ClientSize = new Size(800, 450);
|
ClientSize = new Size(800, 450);
|
||||||
|
Controls.Add(buttonStep);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonCreateDeckShip);
|
||||||
Controls.Add(buttonDown);
|
Controls.Add(buttonDown);
|
||||||
Controls.Add(buttonRight);
|
Controls.Add(buttonRight);
|
||||||
Controls.Add(buttonUp);
|
Controls.Add(buttonUp);
|
||||||
@ -129,5 +163,8 @@
|
|||||||
private Button buttonUp;
|
private Button buttonUp;
|
||||||
private Button buttonRight;
|
private Button buttonRight;
|
||||||
private Button buttonDown;
|
private Button buttonDown;
|
||||||
|
private Button buttonCreateDeckShip;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button buttonStep;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,6 @@
|
|||||||
using static ProjectWarmlyShip.Direction;
|
using ProjectWarmlyShip.DrawningObjects;
|
||||||
|
using ProjectWarmlyShip.MovementStrategy;
|
||||||
|
using static ProjectWarmlyShip.DirectionType;
|
||||||
|
|
||||||
namespace ProjectWarmlyShip
|
namespace ProjectWarmlyShip
|
||||||
{
|
{
|
||||||
@ -10,13 +12,19 @@ namespace ProjectWarmlyShip
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private DrawingWarmlyShip? _drawingWarmlyShip;
|
private DrawningShip? _drawingWarmlyShip;
|
||||||
|
/// <summary>
|
||||||
|
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||||
|
/// </summary>
|
||||||
|
private AbstractStrategy? _abstractStrategy;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public FormWarmlyShip()
|
public FormWarmlyShip()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
comboBoxStrategy.Items.Add("Äâèæåíèå â öåíòð");
|
||||||
|
comboBoxStrategy.Items.Add("Äâèæåíèå ê ãðàíèöå");
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ
|
/// Ìåòîä ïðîðèñîâêè êîðàáëÿ
|
||||||
@ -40,8 +48,21 @@ namespace ProjectWarmlyShip
|
|||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
Random random = new();
|
Random random = new();
|
||||||
_drawingWarmlyShip = new DrawingWarmlyShip();
|
_drawingWarmlyShip = new DrawningShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
_drawingWarmlyShip.Init(random.Next(100, 300), random.Next(1000, 3000),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||||
|
|
||||||
|
_drawingWarmlyShip.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü êîðàáëü ñ îáâåñàìè"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void buttonCreateDeckShip_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawingWarmlyShip = new DrawningWarmlyShip(random.Next(100, 300), random.Next(1000, 3000),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||||
@ -50,11 +71,11 @@ namespace ProjectWarmlyShip
|
|||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
|
/// Èçìåíåíèå ïîëîæåíèÿ êîðàáëÿ
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="sender"></param>
|
/// <param name="sender"></param>
|
||||||
/// <param name="e"></param>
|
/// <param name="e"></param>
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (_drawingWarmlyShip == null)
|
if (_drawingWarmlyShip == null)
|
||||||
{
|
{
|
||||||
@ -78,5 +99,44 @@ namespace ProjectWarmlyShip
|
|||||||
}
|
}
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sender"></param>
|
||||||
|
/// <param name="e"></param>
|
||||||
|
private void ButtonStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawingWarmlyShip == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||||
|
switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
|
||||||
|
};
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.SetData(new DrawningObjectShip(_drawingWarmlyShip), pictureBoxWarmlyShip.Width, pictureBoxWarmlyShip.Height);
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
}
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_abstractStrategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_abstractStrategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -123,7 +123,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwAAADsABataJCQAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
AAAOvQAADr0BR/uQrQAAAkFJREFUeF7t3GtT2zAQhWErF5JAnIQQSrmFW///b+wCR6LY/Vg3nqP3+cJE
|
||||||
O5Nhh1kjrSQ3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMyVQ/Tc02P1J6WuuToUP6dKfPds6VYErXGjFz
|
O5Nhh1kjrSQ3AAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMyVQ/Tc02P1J6WuuToUP6dKfPds6VYErXGjFz
|
||||||
pfTCRkNWpgtl926uQSeHeMR8WWjUyFcJfpho2MdGmWVuD9PpTyWWPSngYvuqxLKVAi7OlFfxqICLnfIq
|
pfTCRkNWpgtl926uQSeHeMR8WWjUyFcJfpho2MdGmWVuD9PpTyWWPSngYvuqxLKVAi7OlFfxqICLnfIq
|
||||||
bhQwseyW4MJsOrP+pcSy1VIRE3fKq7hVwMW98iouFTCxbJVX9mC2Llw/KLFsYlaCl8qruFfAxa3yKsxm
|
bhQwseyW4MJsOrP+pcSy1VIRE3fKq7hVwMW98iouFTCxbJVX9mC2Llw/KLFsYlaCl8qruFfAxa3yKsxm
|
||||||
@ -141,7 +141,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwAAADsABataJCQAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
AAAOvQAADr0BR/uQrQAAA01JREFUeF7t3dluo0AURVHwEGdO7DjznPT/f2PHcAgULsD90FKd0l5P7jKR
|
||||||
2FF0jYuWXQAAAAAAAAAAAAAAAADA/7JZP643epyls3LnTP/K0GUVWJaX+nd2vhVYlt9aycyV8nautJaV
|
2FF0jYuWXQAAAAAAAAAAAAAAAADA/7JZP643epyls3LnTP/K0GUVWJaX+nd2vhVYlt9aycyV8nautJaV
|
||||||
xZvqdt4WWs3JUnG1pVYz0kyZRnbTpp0yjcymzVZZXVs9l4W5okJzPZuDcMo0Mpo2/SnTyGbanCpo36mO
|
xZvqdt4WWs3JUnG1pVYz0kyZRnbTpp0yjcymzVZZXVs9l4W5okJzPZuDcMo0Mpo2/SnTyGbanCpo36mO
|
||||||
MHevnJh7HWMtPmUaOUyblVriVjrK2I1ShtzoOFuvChn2qiNNjU2ZhvW02ShinPHGzfGLGirXF3pQlhfX
|
MHevnJh7HWMtPmUaOUyblVriVjrK2I1ShtzoOFuvChn2qiNNjU2ZhvW02ShinPHGzfGLGirXF3pQlhfX
|
||||||
@ -163,7 +163,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwAAADsABataJCQAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
AAAOvQAADr0BR/uQrQAAAipJREFUeF7t3NlS20AQRmEJGzAgL+ybIQTy/s8YOfyawtJtZIWT891QVleB
|
||||||
u6iWZnpmVEmSJEmSJEmSJEmSJEmSJEmSJEmSJEmS9F3N8hOqWdb13WqeT0BP9aebfMa5TYJ1fZ4rNKvk
|
u6iWZnpmVEmSJEmSJEmSJEmSJEmSJEmSJEmSJEmS9F3N8hOqWdb13WqeT0BP9aebfMa5TYJ1fZ4rNKvk
|
||||||
17rOJZjjpLdzirzjnCa7P+6IxXiU5AJYjN2ttLPKdZAfSa3zwCvGs6TWeV8nwPGS1IqTBDjuk1mxSYDj
|
17rOJZjjpLdzirzjnCa7P+6IxXiU5AJYjN2ttLPKdZAfSa3zwCvGs6TWeV8nwPGS1IqTBDjuk1mxSYDj
|
||||||
du+Z0XrADVMX/WJ8axLheExqxVMCHJfJrHhOgKPZJrXOcpEIxqKdCu/Z8orxOakVlwlw9Eep9WMCHM1b
|
du+Z0XrADVMX/WJ8axLheExqxVMCHJfJrHhOgKPZJrXOcpEIxqKdCu/Z8orxOakVlwlw9Eep9WMCHM1b
|
||||||
@ -180,7 +180,7 @@
|
|||||||
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
iVBORw0KGgoAAAANSUhEUgAAAOEAAADhCAMAAAAJbSJIAAAABGdBTUEAALGPC/xhBQAAAG9QTFRF////
|
||||||
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
AAAAWVlZ8fHx9PT0REREtLS0Ojo6+Pj4a2trp6enj4+P3t7eXl5efX1919fXh4eHw8PD6+vrdXV10dHR
|
||||||
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
5ubmDAwMy8vLTU1NlZWVvLy8iIiINjY2nJycFhYWYWFhJycnUVFRHR0dr6+vKioqoesKnwAAAAlwSFlz
|
||||||
AAAOwAAADsABataJCQAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
AAAOvQAADr0BR/uQrQAAA2JJREFUeF7t3dtyolAQheHgIZqTicacMznO+z/jBFgoLRtwLqame9f/XUnj
|
||||||
xV6W1UBTBScAAAAAAAAAAAAAAAAA8K/MtqfbqT5n6fytKIq3c21l6OInX+lC29m5VMCiuFYlNzfKVxQr
|
xV6W1UBTBScAAAAAAAAAAAAAAAAA8K/MtqfbqT5n6fytKIq3c21l6OInX+lC29m5VMCiuFYlNzfKVxQr
|
||||||
VXIzUb6imKiSGxLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgf
|
VXIzUb6imKiSGxLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgf
|
||||||
CeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhK6d7ea
|
CeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhLGR8L4SBgfCeMjYXwkjI+E8ZEwPhK6d7ea
|
||||||
|
35
ProjectWarmlyShip/ProjectWarmlyShip/IMoveableobject.cs
Normal file
35
ProjectWarmlyShip/ProjectWarmlyShip/IMoveableobject.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static ProjectWarmlyShip.DirectionType;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Интерфейс для работы с перемещаемым объектом
|
||||||
|
/// </summary>
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Получение координаты X объекта
|
||||||
|
/// </summary>
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Шаг объекта
|
||||||
|
/// </summary>
|
||||||
|
int GetStep { get; }
|
||||||
|
/// <summary>
|
||||||
|
/// Проверка, можно ли переместиться по нужному направлению
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
bool CheckCanMove(DirectionType direction);
|
||||||
|
/// <summary>
|
||||||
|
/// Изменение направления пермещения объекта
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="direction">Направление</param>
|
||||||
|
void MoveObject(DirectionType direction);
|
||||||
|
}
|
||||||
|
}
|
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToBorder.cs
Normal file
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToBorder.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectRightBorder <= FieldWidth &&
|
||||||
|
objParams.ObjectRightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.ObjectDownBorder <= FieldHeight &&
|
||||||
|
objParams.ObjectDownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectRightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectDownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToCenter.cs
Normal file
59
ProjectWarmlyShip/ProjectWarmlyShip/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Стратегия перемещения объекта в центр экрана
|
||||||
|
/// </summary>
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
65
ProjectWarmlyShip/ProjectWarmlyShip/Objectparametrs.cs
Normal file
65
ProjectWarmlyShip/ProjectWarmlyShip/Objectparametrs.cs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Параметры-координаты объекта
|
||||||
|
/// </summary>
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Левая граница
|
||||||
|
/// </summary>
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
/// <summary>
|
||||||
|
/// Верхняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int TopBorder => _y;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Середина объекта
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
/// <summary>
|
||||||
|
/// Правая граница
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectRightBorder => _x + _width;
|
||||||
|
/// <summary>
|
||||||
|
/// Нижняя граница
|
||||||
|
/// </summary>
|
||||||
|
public int ObjectDownBorder => _y + _height;
|
||||||
|
/// <summary>
|
||||||
|
/// Конструктор
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x">Координата X</param>
|
||||||
|
/// <param name="y">Координата Y</param>
|
||||||
|
/// <param name="width">Ширина</param>
|
||||||
|
/// <param name="height">Высота</param>
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
13
ProjectWarmlyShip/ProjectWarmlyShip/Status.cs
Normal file
13
ProjectWarmlyShip/ProjectWarmlyShip/Status.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ProjectWarmlyShip.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit, InProgress, Finish
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user