e boi
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@ -8,7 +8,10 @@ namespace ProjectDumpTruck.Drawnings
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{
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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@ -43,11 +43,11 @@ public class DrawningTruck
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int? GetWidth => _drawningTruckWidth;
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public int GetWidth => _drawningTruckWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int? GetHeight => _drawningTruckHeight;
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public int GetHeight => _drawningTruckHeight;
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/// <summary>
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/// Пустой конструктор
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@ -0,0 +1,19 @@
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namespace ProjectDumpTruck.MovementStrategy;
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/// <summary>
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/// Стратегия перемещения объекта к углу
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/// </summary>
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public class MoveToBorder : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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throw new NotImplementedException();
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}
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protected override bool MoveToTarget()
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{
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throw new NotImplementedException();
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}
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}
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@ -0,0 +1,18 @@
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namespace ProjectDumpTruck.MovementStrategy;
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// <summary>
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/// Стратегия перемещения объекта в центр
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/// </summary>
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public class MoveToCenter : AbstractStrategy
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{
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protected override bool IsTargetDestination()
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{
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throw new NotImplementedException();
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}
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protected override bool MoveToTarget()
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{
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throw new NotImplementedException();
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}
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}
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@ -0,0 +1,58 @@
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using ProjectDumpTruck.Drawnings;
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namespace ProjectDumpTruck.MovementStrategy;
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/// <summary>
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/// Класс-реализация IMoveableObject с использованием DrawningTruck
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/// </summary>
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public class MoveableTruck : IMoveableObject
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{
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private DrawningTruck? _truck=null;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="truck">Объект класса DrawningTruck</param>
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public MoveableTruck(DrawningTruck? truck)
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{
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_truck = truck;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_truck == null||_truck.EntityTruck == null|| !_truck.GetPosX.HasValue|| !_truck.GetPosY.HasValue)
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return null;
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return new ObjectParameters(_truck.GetPosX.Value, _truck.GetPosY.Value, _truck.GetWidth, _truck.GetHeight);
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}
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}
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public int GetStep => (int)(_truck?.EntityTruck?.Step ?? 0);
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/// <summary>
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/// Конвертация из MovementDirection в DirectionType
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/// </summary>
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/// <param name="direction">MovementDirection</param>
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/// <returns>DirectionType</returns>
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private static DirectionType GetDirectionType(MovementDirection direction)
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{
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return direction switch
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{
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MovementDirection.Up => DirectionType.Up,
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MovementDirection.Down => DirectionType.Down,
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MovementDirection.Left => DirectionType.Left,
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MovementDirection.Right => DirectionType.Right,
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_ => DirectionType.Unknow
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};
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}
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public bool TryMoveableObject(MovementDirection direction)
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{
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if (_truck == null || _truck.EntityTruck == null) return false;
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return _truck.MoveTransport(GetDirectionType(direction))
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}
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}
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