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803043d6b8
Author | SHA1 | Date | |
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803043d6b8 | |||
04570866d9 | |||
28fd4805b7 |
134
ProjectTank/ProjectTank/AbstractStrategy.cs
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134
ProjectTank/ProjectTank/AbstractStrategy.cs
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@ -0,0 +1,134 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectTank.DrawningObjects;
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namespace ProjectTank.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться,false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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@ -1,28 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectTank
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectTank
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{
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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223
ProjectTank/ProjectTank/DrawningArmoredTransport.cs
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223
ProjectTank/ProjectTank/DrawningArmoredTransport.cs
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@ -0,0 +1,223 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectTank.Entities;
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namespace ProjectTank.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningArmoredTransport
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityArmoredTransport? EntityArmoredTransport { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки транспорта
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки транспорта
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки транспорта
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/// </summary>
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protected readonly int _transportWidth = 200;
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/// <summary>
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/// Высота прорисовки транспорта
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/// </summary>
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protected readonly int _transportHeight = 80;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _transportWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _transportHeight;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningArmoredTransport(int speed, double weight, Color bodyColor, int
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width, int height)
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{
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if ((height > _transportHeight) && (width > _transportWidth))
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{
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EntityArmoredTransport = new EntityArmoredTransport(speed, weight, bodyColor);
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}
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_pictureWidth = width;
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_pictureHeight = height;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="transportWidth">Ширина прорисовки транспорта</param>
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/// <param name="transportHeight">Высота прорисовки транспорта</param>
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protected DrawningArmoredTransport(int speed, double weight, Color bodyColor, int
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width, int height, int transportWidth, int transportHeight)
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{
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if ((height > transportHeight) && (width > transportWidth))
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{
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EntityArmoredTransport = new EntityArmoredTransport(speed, weight, bodyColor);
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}
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_pictureWidth = width;
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_pictureHeight = height;
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_transportWidth = transportWidth;
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_transportHeight = transportHeight;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if ((x < 0 || y < 0) || (x + _transportWidth > _pictureWidth || y + _transportHeight > _pictureHeight))
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{
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_startPosX = 0;
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_startPosY = 0;
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}
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else
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{
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_startPosX = x;
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_startPosY = y;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityArmoredTransport == null)
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{
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return;
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}
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Pen pen = new(Color.Black, 3);
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Pen penGray = new(Color.Gray, 4);
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Brush grayColorBrush = new SolidBrush(Color.Gray);
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Brush blackColorBrush = new SolidBrush(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityArmoredTransport.BodyColor);
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// Границы транспорта
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// гусеницы
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g.DrawEllipse(pen, _startPosX + 14, _startPosY + 44, 151, 31);
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g.FillEllipse(blackColorBrush, _startPosX + 15, _startPosY + 45, 150, 30);
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g.DrawEllipse(penGray, _startPosX + 24, _startPosY + 54, 10, 10);
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g.DrawEllipse(penGray, _startPosX + 144, _startPosY + 54, 10, 10);
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g.DrawEllipse(penGray, _startPosX + 44, _startPosY + 59, 10, 10);
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g.DrawEllipse(penGray, _startPosX + 124, _startPosY + 59, 10, 10);
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g.DrawEllipse(penGray, _startPosX + 64, _startPosY + 61, 10, 10);
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g.DrawEllipse(penGray, _startPosX + 104, _startPosY + 61, 10, 10);
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g.DrawEllipse(penGray, _startPosX + 84, _startPosY + 62, 10, 10);
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// Кузов
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g.DrawRectangle(pen, _startPosX + 19, _startPosY + 34, 141, 21);
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g.FillRectangle(bodyBrush, _startPosX + 20, _startPosY + 35, 140, 20);
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// Башня
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g.FillRectangle(blackColorBrush, _startPosX + 75, _startPosY + 10, 25, 5);
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g.DrawRectangle(pen, _startPosX + 64, _startPosY + 14, 66, 21);
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g.FillRectangle(bodyBrush, _startPosX + 65, _startPosY + 15, 65, 20);
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//Точки для отрисовки передней и задней части
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Point pointFirstBackSide = new Point(_startPosX + 18, _startPosY + 35);
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Point pointSecondBackSide = new Point(_startPosX + 18, _startPosY + 55);
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Point pointThirdBackSide = new Point(_startPosX + 0, _startPosY + 55);
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Point pointFirstFrontSide = new Point(_startPosX + 162, _startPosY + 35);
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Point pointSecondFrontSide = new Point(_startPosX + 185, _startPosY + 55);
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Point pointThirdFrontSide = new Point(_startPosX + 162, _startPosY + 55);
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// Задняя часть
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Point[] backSide = { pointFirstBackSide, pointSecondBackSide, pointThirdBackSide };
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g.DrawPolygon(pen, backSide);
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g.FillPolygon(bodyBrush, backSide);
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// Передняя часть
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Point[] frontSide = { pointFirstFrontSide, pointSecondFrontSide, pointThirdFrontSide };
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g.DrawPolygon(pen, frontSide);
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g.FillPolygon(bodyBrush, frontSide);
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
|
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанномунаправлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityArmoredTransport == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityArmoredTransport.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityArmoredTransport.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + _transportWidth + EntityArmoredTransport.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + _transportHeight + EntityArmoredTransport.Step < _pictureHeight,
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_ => false,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
|
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/// </summary>
|
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
|
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{
|
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if (!CanMove(direction) || EntityArmoredTransport == null)
|
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{
|
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return;
|
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}
|
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityArmoredTransport.Step;
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break;
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//вверх
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case DirectionType.Up:
|
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_startPosY -= (int)EntityArmoredTransport.Step;
|
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break;
|
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// вправо
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case DirectionType.Right:
|
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_startPosX += (int)EntityArmoredTransport.Step;
|
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break;
|
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//вниз
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case DirectionType.Down:
|
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_startPosY += (int)EntityArmoredTransport.Step;
|
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break;
|
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}
|
||||
}
|
||||
}
|
||||
}
|
36
ProjectTank/ProjectTank/DrawningObjectArmoredTransport.cs
Normal file
36
ProjectTank/ProjectTank/DrawningObjectArmoredTransport.cs
Normal file
@ -0,0 +1,36 @@
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectTank.DrawningObjects;
|
||||
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar(паттерн Adapter)
|
||||
/// </summary>
|
||||
public class DrawningObjectArmoredTransport : IMoveableObject
|
||||
{
|
||||
private readonly DrawningArmoredTransport? _drawningArmoredTransport = null;
|
||||
public DrawningObjectArmoredTransport(DrawningArmoredTransport drawningArmoredTransport)
|
||||
{
|
||||
_drawningArmoredTransport = drawningArmoredTransport;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningArmoredTransport == null || _drawningArmoredTransport.EntityArmoredTransport == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningArmoredTransport.GetPosX, _drawningArmoredTransport.GetPosY,
|
||||
_drawningArmoredTransport.GetWidth, _drawningArmoredTransport.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningArmoredTransport?.EntityArmoredTransport?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>_drawningArmoredTransport?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>_drawningArmoredTransport?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -1,182 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectTank.Entities;
|
||||
|
||||
namespace ProjectTank
|
||||
namespace ProjectTank.DrawningObjects
|
||||
{
|
||||
public class DrawningTank
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningTank : DrawningArmoredTransport
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityTank? _EntityTank { get; private set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки танка
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки танка
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки танка
|
||||
/// </summary>
|
||||
private readonly int _tankWidth = 200;
|
||||
/// <summary>
|
||||
/// Высота прорисовки танка
|
||||
/// </summary>
|
||||
private readonly int _tankHeight = 80;
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Цвет кузова</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="gun">Пушка</param>
|
||||
/// <param name="machineGun">Пулемет</param>
|
||||
/// <param name="width">Ширина картинки</param>
|
||||
/// <param name="height">Высота картинки</param>
|
||||
/// <returns>true - объект создан, false - проверка не пройдена,нельзя создать объект в этих размерах</returns>
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor,
|
||||
bool gun, bool machineGun, int width, int height)
|
||||
public DrawningTank(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool gun, bool machineGun, int width, int height) : base(speed,weight, bodyColor, width, height, 200, 80)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if ((_pictureHeight < _tankHeight) || (_pictureWidth < _tankWidth))
|
||||
if (EntityArmoredTransport != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_EntityTank = new EntityTank();
|
||||
_EntityTank.Init(speed, weight, gun, machineGun, bodyColor, additionalColor);
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if ((x < 0 || y < 0) || (x + _tankWidth > _pictureWidth || y + _tankHeight > _pictureHeight))
|
||||
{
|
||||
_startPosX = 0;
|
||||
_startPosY = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
EntityArmoredTransport = new EntityTank(speed, weight, bodyColor,
|
||||
additionalColor, gun, machineGun);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
public void MoveTransport(DirectionType direction)
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_EntityTank == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - _EntityTank.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)_EntityTank.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - _EntityTank.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)_EntityTank.Step;
|
||||
}
|
||||
break;
|
||||
//вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _tankWidth + _EntityTank.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)_EntityTank.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _tankHeight + _EntityTank.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)_EntityTank.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (_EntityTank == null)
|
||||
if (EntityArmoredTransport is not EntityTank tank)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black, 3);
|
||||
Pen penGray = new(Color.Gray, 4);
|
||||
Brush grayColorBrush = new SolidBrush(Color.Gray);
|
||||
Brush blackColorBrush = new SolidBrush(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(_EntityTank.AdditionalColor);
|
||||
Brush bodyBrush = new SolidBrush(_EntityTank.BodyColor);
|
||||
|
||||
// Границы автомобиля
|
||||
// гусеницы
|
||||
g.DrawEllipse(pen, _startPosX+14, _startPosY+44, 151, 31);
|
||||
g.FillEllipse(blackColorBrush, _startPosX + 15, _startPosY + 45, 150, 30);
|
||||
g.DrawEllipse(penGray, _startPosX + 24, _startPosY + 54, 10, 10);
|
||||
g.DrawEllipse(penGray, _startPosX + 144, _startPosY + 54, 10, 10);
|
||||
g.DrawEllipse(penGray, _startPosX + 44, _startPosY + 59, 10, 10);
|
||||
g.DrawEllipse(penGray, _startPosX + 124, _startPosY + 59, 10, 10);
|
||||
g.DrawEllipse(penGray, _startPosX + 64, _startPosY + 61, 10, 10);
|
||||
g.DrawEllipse(penGray, _startPosX + 104, _startPosY + 61, 10, 10);
|
||||
g.DrawEllipse(penGray, _startPosX + 84, _startPosY + 62, 10, 10);
|
||||
// Кузов
|
||||
g.DrawRectangle(pen, _startPosX + 19, _startPosY + 34, 141, 21);
|
||||
g.FillRectangle(bodyBrush, _startPosX+20, _startPosY+35, 140, 20);
|
||||
|
||||
// Башня
|
||||
g.FillRectangle(blackColorBrush, _startPosX + 75, _startPosY + 10, 25, 5);
|
||||
g.DrawRectangle(pen, _startPosX + 64, _startPosY + 14, 66, 21);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 65, _startPosY + 15, 65, 20);
|
||||
|
||||
//Точки для отрисовки передней и задней части
|
||||
Point pointFirstBackSide = new Point(_startPosX + 18, _startPosY + 35);
|
||||
Point pointSecondBackSide = new Point(_startPosX + 18, _startPosY + 55);
|
||||
Point pointThirdBackSide = new Point(_startPosX+0, _startPosY+55);
|
||||
Point pointFirstFrontSide = new Point(_startPosX + 162, _startPosY + 35);
|
||||
Point pointSecondFrontSide = new Point(_startPosX + 185, _startPosY + 55);
|
||||
Point pointThirdFrontSide = new Point(_startPosX + 162, _startPosY + 55);
|
||||
|
||||
// Задняя часть
|
||||
Point[] backSide = { pointFirstBackSide, pointSecondBackSide, pointThirdBackSide };
|
||||
g.DrawPolygon(pen, backSide);
|
||||
g.FillPolygon(bodyBrush, backSide);
|
||||
// Передняя часть
|
||||
Point[] frontSide ={ pointFirstFrontSide, pointSecondFrontSide, pointThirdFrontSide };
|
||||
g.DrawPolygon(pen, frontSide);
|
||||
g.FillPolygon(bodyBrush, frontSide);
|
||||
|
||||
Brush additionalBrush = new SolidBrush(tank.AdditionalColor);
|
||||
// пушка
|
||||
if (_EntityTank.Gun)
|
||||
if (tank.Gun)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX + 129, _startPosY + 19, 56, 6);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 130, _startPosY + 20, 55, 5);
|
||||
@ -184,7 +52,7 @@ namespace ProjectTank
|
||||
g.FillRectangle(blackColorBrush, _startPosX + 185, _startPosY + 18, 15, 10);
|
||||
}
|
||||
// пулемет
|
||||
if (_EntityTank.MachineGun)
|
||||
if (tank.MachineGun)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX + 104, _startPosY + 9, 16, 6);
|
||||
g.FillRectangle(additionalBrush, _startPosX + 105, _startPosY + 10, 15, 5);
|
||||
@ -195,6 +63,7 @@ namespace ProjectTank
|
||||
g.FillRectangle(additionalBrush, _startPosX + 105, _startPosY + 3, 29, 3);
|
||||
g.FillRectangle(blackColorBrush, _startPosX + 135, _startPosY, 15, 8);
|
||||
}
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
43
ProjectTank/ProjectTank/EntityArmoredTransport.cs
Normal file
43
ProjectTank/ProjectTank/EntityArmoredTransport.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Бронирванный транспорт"
|
||||
/// </summary>
|
||||
public class EntityArmoredTransport
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
/// <summary>
|
||||
/// Конструктор с параметрами
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityArmoredTransport(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,48 +1,29 @@
|
||||
using System;
|
||||
using ProjectTank.Entities;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank
|
||||
namespace ProjectTank.Entities
|
||||
{
|
||||
public class EntityTank
|
||||
/// <summary>
|
||||
/// Класс-сущность "Танк"
|
||||
/// </summary>
|
||||
public class EntityTank : EntityArmoredTransport
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Пушка
|
||||
/// </summary>
|
||||
public bool Gun { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Пулемет
|
||||
/// </summary>
|
||||
public bool MachineGun { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Расчет шага по карте
|
||||
/// Пушка
|
||||
/// </summary>
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
public bool Gun { get; private set; }
|
||||
/// <summary>
|
||||
/// Пулемет
|
||||
/// </summary>
|
||||
public bool MachineGun { get; private set; }
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
@ -52,13 +33,9 @@ namespace ProjectTank
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="gun">Признак наличия пушки</param>
|
||||
/// <param name="machineGun">Признак наличия пулемета</param>
|
||||
///
|
||||
public void Init(int speed, double weight, bool gun,
|
||||
bool machineGun, Color bodyColor, Color additionalColor)
|
||||
public EntityTank(int speed, double weight, Color bodyColor, Color additionalColor, bool gun,
|
||||
bool machineGun) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Gun = gun;
|
||||
MachineGun = machineGun;
|
||||
|
35
ProjectTank/ProjectTank/IMoveableObject.cs
Normal file
35
ProjectTank/ProjectTank/IMoveableObject.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectTank.DrawningObjects;
|
||||
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
45
ProjectTank/ProjectTank/MoveToBorder.cs
Normal file
45
ProjectTank/ProjectTank/MoveToBorder.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
59
ProjectTank/ProjectTank/MoveToCenter.cs
Normal file
59
ProjectTank/ProjectTank/MoveToCenter.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
ProjectTank/ProjectTank/ObjectParameters.cs
Normal file
57
ProjectTank/ProjectTank/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
18
ProjectTank/ProjectTank/Status.cs
Normal file
18
ProjectTank/ProjectTank/Status.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectTank.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
64
ProjectTank/ProjectTank/TankForm.Designer.cs
generated
64
ProjectTank/ProjectTank/TankForm.Designer.cs
generated
@ -35,6 +35,9 @@
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
this.ButtonCreateArmoredTransport = new System.Windows.Forms.Button();
|
||||
this.ButtonStep = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxTanks)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
@ -42,7 +45,7 @@
|
||||
//
|
||||
this.pictureBoxTanks.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.pictureBoxTanks.Location = new System.Drawing.Point(0, 0);
|
||||
this.pictureBoxTanks.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
|
||||
this.pictureBoxTanks.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.pictureBoxTanks.Name = "pictureBoxTanks";
|
||||
this.pictureBoxTanks.Size = new System.Drawing.Size(1445, 881);
|
||||
this.pictureBoxTanks.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
@ -53,11 +56,11 @@
|
||||
//
|
||||
this.ButtonCreateTank.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateTank.Location = new System.Drawing.Point(22, 806);
|
||||
this.ButtonCreateTank.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
|
||||
this.ButtonCreateTank.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.ButtonCreateTank.Name = "ButtonCreateTank";
|
||||
this.ButtonCreateTank.Size = new System.Drawing.Size(139, 49);
|
||||
this.ButtonCreateTank.Size = new System.Drawing.Size(192, 49);
|
||||
this.ButtonCreateTank.TabIndex = 1;
|
||||
this.ButtonCreateTank.Text = "Создать";
|
||||
this.ButtonCreateTank.Text = "Создать Танк";
|
||||
this.ButtonCreateTank.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateTank.Click += new System.EventHandler(this.ButtonCreateTank_Click);
|
||||
//
|
||||
@ -67,7 +70,7 @@
|
||||
this.buttonUp.BackgroundImage = global::ProjectTank.Properties.Resources.btnUp;
|
||||
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonUp.Location = new System.Drawing.Point(1300, 730);
|
||||
this.buttonUp.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
|
||||
this.buttonUp.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.buttonUp.Name = "buttonUp";
|
||||
this.buttonUp.Size = new System.Drawing.Size(56, 64);
|
||||
this.buttonUp.TabIndex = 2;
|
||||
@ -80,7 +83,7 @@
|
||||
this.buttonRight.BackgroundImage = global::ProjectTank.Properties.Resources.btnRight;
|
||||
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonRight.Location = new System.Drawing.Point(1367, 806);
|
||||
this.buttonRight.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
|
||||
this.buttonRight.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.buttonRight.Name = "buttonRight";
|
||||
this.buttonRight.Size = new System.Drawing.Size(56, 64);
|
||||
this.buttonRight.TabIndex = 3;
|
||||
@ -93,7 +96,7 @@
|
||||
this.buttonLeft.BackgroundImage = global::ProjectTank.Properties.Resources.btnLeft;
|
||||
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonLeft.Location = new System.Drawing.Point(1233, 806);
|
||||
this.buttonLeft.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
|
||||
this.buttonLeft.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.buttonLeft.Name = "buttonLeft";
|
||||
this.buttonLeft.Size = new System.Drawing.Size(56, 64);
|
||||
this.buttonLeft.TabIndex = 4;
|
||||
@ -106,7 +109,7 @@
|
||||
this.buttonDown.BackgroundImage = global::ProjectTank.Properties.Resources.btnDown;
|
||||
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
|
||||
this.buttonDown.Location = new System.Drawing.Point(1300, 806);
|
||||
this.buttonDown.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
|
||||
this.buttonDown.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.buttonDown.Name = "buttonDown";
|
||||
this.buttonDown.Size = new System.Drawing.Size(56, 64);
|
||||
this.buttonDown.TabIndex = 5;
|
||||
@ -122,11 +125,51 @@
|
||||
this.label1.Size = new System.Drawing.Size(0, 32);
|
||||
this.label1.TabIndex = 6;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"0",
|
||||
"1"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(1181, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(242, 40);
|
||||
this.comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// ButtonCreateArmoredTransport
|
||||
//
|
||||
this.ButtonCreateArmoredTransport.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.ButtonCreateArmoredTransport.Location = new System.Drawing.Point(241, 806);
|
||||
this.ButtonCreateArmoredTransport.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.ButtonCreateArmoredTransport.Name = "ButtonCreateArmoredTransport";
|
||||
this.ButtonCreateArmoredTransport.Size = new System.Drawing.Size(401, 49);
|
||||
this.ButtonCreateArmoredTransport.TabIndex = 8;
|
||||
this.ButtonCreateArmoredTransport.Text = "Создать Бронированную машину";
|
||||
this.ButtonCreateArmoredTransport.UseVisualStyleBackColor = true;
|
||||
this.ButtonCreateArmoredTransport.Click += new System.EventHandler(this.ButtonCreateArmoredTransport_Click);
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
this.ButtonStep.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ButtonStep.Location = new System.Drawing.Point(1263, 61);
|
||||
this.ButtonStep.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.ButtonStep.Name = "ButtonStep";
|
||||
this.ButtonStep.Size = new System.Drawing.Size(160, 49);
|
||||
this.ButtonStep.TabIndex = 9;
|
||||
this.ButtonStep.Text = "Шаг";
|
||||
this.ButtonStep.UseVisualStyleBackColor = true;
|
||||
this.ButtonStep.Click += new System.EventHandler(this.ButtonStep_Click);
|
||||
//
|
||||
// TankForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(13F, 32F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1445, 881);
|
||||
this.Controls.Add(this.ButtonStep);
|
||||
this.Controls.Add(this.ButtonCreateArmoredTransport);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
@ -134,7 +177,7 @@
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.ButtonCreateTank);
|
||||
this.Controls.Add(this.pictureBoxTanks);
|
||||
this.Margin = new System.Windows.Forms.Padding(6, 6, 6, 6);
|
||||
this.Margin = new System.Windows.Forms.Padding(6);
|
||||
this.Name = "TankForm";
|
||||
this.Text = "Tank";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxTanks)).EndInit();
|
||||
@ -151,5 +194,8 @@
|
||||
private Button buttonDown;
|
||||
public PictureBox pictureBoxTanks;
|
||||
private Label label1;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ButtonCreateArmoredTransport;
|
||||
private Button ButtonStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
using System.Reflection.Emit;
|
||||
using ProjectTank.DrawningObjects;
|
||||
using ProjectTank.MovementStrategy;
|
||||
|
||||
namespace ProjectTank
|
||||
{
|
||||
@ -10,7 +12,11 @@ namespace ProjectTank
|
||||
/// <summary>
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningTank? _drawningTank;
|
||||
private DrawningArmoredTransport? _drawningArmoredTransport;
|
||||
/// <summary>
|
||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
||||
/// </summary>
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
@ -23,13 +29,13 @@ namespace ProjectTank
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
if (_drawningArmoredTransport == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningTank.DrawTransport(gr);
|
||||
_drawningArmoredTransport.DrawTransport(gr);
|
||||
pictureBoxTanks.Image = bmp;
|
||||
}
|
||||
/// <summary>
|
||||
@ -40,12 +46,27 @@ namespace ProjectTank
|
||||
private void ButtonCreateTank_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningTank = new DrawningTank();
|
||||
_drawningTank.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
_drawningTank.SetPosition(random.Next(0, 100), random.Next(0, 100));
|
||||
_drawningArmoredTransport = new DrawningTank(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
_drawningArmoredTransport.SetPosition(random.Next(0, 100), random.Next(0, 100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü àâòîìîáèëü"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateArmoredTransport_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningArmoredTransport = new DrawningArmoredTransport(random.Next(100, 300),random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
_drawningArmoredTransport.SetPosition(random.Next(10, 100), random.Next(10,100));
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
@ -55,7 +76,7 @@ namespace ProjectTank
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningTank == null)
|
||||
if (_drawningArmoredTransport == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -63,19 +84,59 @@ namespace ProjectTank
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningTank.MoveTransport(DirectionType.Up);
|
||||
_drawningArmoredTransport.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningTank.MoveTransport(DirectionType.Down);
|
||||
_drawningArmoredTransport.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningTank.MoveTransport(DirectionType.Left);
|
||||
_drawningArmoredTransport.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningTank.MoveTransport(DirectionType.Right);
|
||||
_drawningArmoredTransport.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Øàã"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningArmoredTransport == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new DrawningObjectArmoredTransport(_drawningArmoredTransport),
|
||||
pictureBoxTanks.Width, pictureBoxTanks.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user