New Class EnityTank
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ProjectTank/ProjectTank/EnityTank.cs
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74
ProjectTank/ProjectTank/EnityTank.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectTank
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{
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internal class EnityTank
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
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/// Башня
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/// </summary>
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public bool Tower { get; private set; }
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/// <summary>
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/// Пушка
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/// </summary>
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public bool Gun { get; private set; }
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/// <summary>
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/// Пулемет
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/// </summary>
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public bool MachineGun { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Расчет шага по карте
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса спортивного автомобиля
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес автомобиля</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="tower">Признак наличия башни</param>
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/// <param name="gun">Признак наличия пушки</param>
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/// <param name="machineGun">Признак наличия пулемета</param>
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///
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public void Init(int speed, double weight, bool tower, bool gun, bool machineGun, Color bodyColor, Color
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additionalColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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Tower = tower;
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Gun = gun;
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MachineGun = machineGun;
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}
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}
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}
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