using FurnitureAssemblyContracts.BindingModels; using FurnitureAssemblyContracts.ViewModels; using FurnitureAssemblyDataModels.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace FurnitureAssemblyFileImplement.Models { public class Workpiece : IWorkpieceModel { public int Id { get; private set; } public string WorkpieceName { get; private set; } = string.Empty; public double Cost { get; set; } public static Workpiece? Create(WorkpieceBindingModel model) { if (model == null) { return null; } return new Workpiece() { Id = model.Id, WorkpieceName = model.WorkpieceName, Cost = model.Cost }; } public static Workpiece? Create(XElement element) { if (element == null) { return null; } return new Workpiece() { Id = Convert.ToInt32(element.Attribute("Id")!.Value), WorkpieceName = element.Element("WorkpieceName")!.Value, Cost = Convert.ToDouble(element.Element("Cost")!.Value) }; } public void Update(WorkpieceBindingModel model) { if (model == null) { return; } WorkpieceName = model.WorkpieceName; Cost = model.Cost; } public WorkpieceViewModel GetViewModel => new() { Id = Id, WorkpieceName = WorkpieceName, Cost = Cost }; public XElement GetXElement => new("Workpiece", new XAttribute("Id", Id), new XElement("WorkpieceName", WorkpieceName), new XElement("Cost", Cost.ToString())); } }