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9 changed files with 160 additions and 149 deletions

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@ -7,7 +7,7 @@ public abstract class AbstractCompany
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
protected readonly int _placeSizeWidth = 238;
/// <summary>
/// Размер места (высота)
@ -29,7 +29,7 @@ public abstract class AbstractCompany
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _pictureHeight);
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight) + 2;
/// <summary>
@ -52,20 +52,19 @@ public abstract class AbstractCompany
/// <param name="company">Компания</param>
/// <param name="car">Добавляемый объект</param>
/// <returns></returns>
public static bool operator +(AbstractCompany company, DrawingWarship car)
public static int operator +(AbstractCompany company, DrawingWarship warship)
{
return company._collection?.Insert(car) ?? false;
return company._collection.Insert(warship);
}
/// <summary>
/// Перезагрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static bool operator -(AbstractCompany company, int position)
public static DrawingWarship operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position) ?? false;
return company._collection.Remove(position);
}
/// <summary>
@ -89,7 +88,7 @@ public abstract class AbstractCompany
DrawBackground(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); i++)
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawingWarship? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
@ -108,4 +107,3 @@ public abstract class AbstractCompany
/// </summary>
protected abstract void SetObjectsPosition();
}

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@ -14,7 +14,7 @@ public interface ICollectionGenericObjects<T>
int Count { get; }
/// <summary>
/// Установка минимального количества элементов
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
@ -23,7 +23,7 @@ public interface ICollectionGenericObjects<T>
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
bool Insert(T obj);
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
@ -31,14 +31,14 @@ public interface ICollectionGenericObjects<T>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
bool Insert(T obj, int position);
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
bool Remove(int position);
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции

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@ -1,14 +1,16 @@
namespace Battleship.CollectionGenericObjects;
using Battleship.CollectionGenericObjects;
//namespace Battleship.CollectionGenericObjects;
/// <summary>
/// Параметрированный набор объектов
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые хранили
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
@ -21,76 +23,86 @@ public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T>();
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
//TODO проверка позиции
if(position >= _collection.Length || position < 0)
// TODO проверка позиции
if (position >= _collection.Length || position < 0)
{
return null;
}
return _collection[position];
}
public bool Insert(T obj)
public int Insert(T obj)
{
//TODO вставка в свободное место набора
// TODO вставка в свободное место набора
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return true;
return index;
}
index++;
}
return false;
return -1;
}
public bool Insert(T obj, int position)
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0)
return false;
return -1;
while (position + 1 < _collection.Length)
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
if (_collection[position] != null)
{
if (_collection[position] == null)
// проверка, что после вставляемого элемента в массиве есть пустой элемент
int nullIndex = -1;
for (int i = position + 1; i < Count; i++)
{
if (_collection[i] == null)
{
nullIndex = i;
break;
}
}
// Если пустого элемента нет, то выходим
if (nullIndex < 0)
{
return -1;
}
// сдвиг всех объектов, находящихся справа от позиции до первого пустого элемента
int j = nullIndex - 1;
while (j >= position)
{
_collection[j + 1] = _collection[j];
j--;
}
}
// TODO вставка по позиции
_collection[position] = obj;
return true;
}
position++;
return position;
}
while (position - 1 >= 0)
{
if (_collection[position] == null)
{
_collection[position] = obj;
return true;
}
position--;
}
return false;
}
public bool Remove(int position)
public T? Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
{
return false;
return null;
}
T temp = _collection[position];
_collection[position] = null;
return true;
return temp;
}
}

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@ -2,16 +2,24 @@
namespace Battleship.CollectionGenericObjects;
/// <summary>
/// Реализация абстрактной компании - доки
/// </summary>
public class WarshipSharingService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public WarshipSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawingWarship> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
Pen pen = new(Color.DarkSlateBlue, 4);
for (int i = 0; i <= _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j <= _pictureHeight / _placeSizeHeight; j++)
@ -22,20 +30,21 @@ public class WarshipSharingService : AbstractCompany
}
}
//установка объектов
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int posWidth = 0;
int posHeight = height;
int posHeight = height - 1;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection?.Get(i) != null)
{
_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
_collection?.Get(i)?.SetPosition(_placeSizeWidth * posWidth + 4, posHeight * _placeSizeHeight + 4, width, height);
_collection?.Get(i)?.SetPosition(_placeSizeWidth * posWidth + 4, posHeight * _placeSizeHeight + 4);
}
if (posWidth < width)
@ -45,7 +54,7 @@ public class WarshipSharingService : AbstractCompany
posWidth = 0;
posHeight--;
}
if (posHeight < 0)
if (posHeight > height)
{
return;
}

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@ -1,5 +1,4 @@
using Battleship.Entities;
//using System.Drawings;
namespace Battleship.Drawings;
/// <summary>
@ -17,9 +16,7 @@ public class DrawingBattleship : DrawingWarship
/// <param name="bodyDeck">Признак наличия палубы</param>
/// <param name="compartment">Признак наличия отсека для ракет</param>
/// <param name="tower">Признак наличия башни</param>
///
public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base(129, 60)
public DrawingBattleship(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyDeck, bool compartment, bool tower) : base(129, 80)
{
EntityWarship = new EntityBattleship(speed, weight, bodyColor, compartment, tower, bodyDeck, additionalColor);
}

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@ -37,7 +37,7 @@ public class DrawingWarship
/// <summary>
/// Высота прорисовки военного корабля
/// </summary>
private readonly int _drawingWarshipHeight = 40;
private readonly int _drawingWarshipHeight = 80;
/// <summary>
/// Координата Х объекта
@ -135,7 +135,7 @@ public class DrawingWarship
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y, int width, int height)
public void SetPosition(int x, int y)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{

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@ -32,28 +32,28 @@
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveWarship = new Button();
maskedTextBox = new MaskedTextBox();
buttonAddBattleship = new Button();
buttonAddWarship = new Button();
comboBoxSelectionCompany = new ComboBox();
pictureBox = new PictureBox();
maskedTextBox1 = new MaskedTextBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(maskedTextBox1);
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGoToCheck);
groupBoxTools.Controls.Add(buttonRemoveWarship);
groupBoxTools.Controls.Add(maskedTextBox);
groupBoxTools.Controls.Add(buttonAddBattleship);
groupBoxTools.Controls.Add(buttonAddWarship);
groupBoxTools.Controls.Add(comboBoxSelectionCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(706, 0);
groupBoxTools.Location = new Point(861, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(273, 594);
groupBoxTools.Size = new Size(292, 583);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
@ -63,18 +63,18 @@
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(12, 477);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(255, 42);
buttonRefresh.Size = new Size(274, 42);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += buttonRefresh_Click;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(12, 381);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(255, 42);
buttonGoToCheck.Size = new Size(274, 42);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать на тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
@ -85,41 +85,33 @@
buttonRemoveWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveWarship.Location = new Point(12, 283);
buttonRemoveWarship.Name = "buttonRemoveWarship";
buttonRemoveWarship.Size = new Size(255, 42);
buttonRemoveWarship.Size = new Size(274, 42);
buttonRemoveWarship.TabIndex = 4;
buttonRemoveWarship.Text = "Удалить корабль";
buttonRemoveWarship.UseVisualStyleBackColor = true;
//
// maskedTextBox
//
maskedTextBox.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
maskedTextBox.Location = new Point(12, 238);
maskedTextBox.Mask = "00";
maskedTextBox.Name = "maskedTextBox";
maskedTextBox.Size = new Size(255, 27);
maskedTextBox.TabIndex = 3;
buttonRemoveWarship.Click += buttonRemoveWarship_Click_1;
//
// buttonAddBattleship
//
buttonAddBattleship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddBattleship.Location = new Point(12, 143);
buttonAddBattleship.Name = "buttonAddBattleship";
buttonAddBattleship.Size = new Size(255, 42);
buttonAddBattleship.Size = new Size(274, 42);
buttonAddBattleship.TabIndex = 2;
buttonAddBattleship.Text = "Добавление линкора";
buttonAddBattleship.UseVisualStyleBackColor = true;
buttonAddBattleship.Click += buttonAddBattleship_Click;
buttonAddBattleship.Click += ButtonAddBattleship_Click;
//
// buttonAddWarship
//
buttonAddWarship.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddWarship.Location = new Point(12, 95);
buttonAddWarship.Name = "buttonAddWarship";
buttonAddWarship.Size = new Size(255, 42);
buttonAddWarship.Size = new Size(274, 42);
buttonAddWarship.TabIndex = 1;
buttonAddWarship.Text = "Добавление корабля";
buttonAddWarship.UseVisualStyleBackColor = true;
buttonAddWarship.Click += buttonAddWarship_Click;
buttonAddWarship.Click += ButtonAddWarship_Click;
//
// comboBoxSelectionCompany
//
@ -129,7 +121,7 @@
comboBoxSelectionCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectionCompany.Location = new Point(12, 26);
comboBoxSelectionCompany.Name = "comboBoxSelectionCompany";
comboBoxSelectionCompany.Size = new Size(255, 28);
comboBoxSelectionCompany.Size = new Size(274, 28);
comboBoxSelectionCompany.TabIndex = 0;
comboBoxSelectionCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
@ -138,20 +130,28 @@
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(706, 594);
pictureBox.Size = new Size(861, 583);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// maskedTextBox1
//
maskedTextBox1.Anchor = AnchorStyles.Left | AnchorStyles.Right;
maskedTextBox1.Location = new Point(12, 250);
maskedTextBox1.Mask = "00";
maskedTextBox1.Name = "maskedTextBox1";
maskedTextBox1.Size = new Size(274, 27);
maskedTextBox1.TabIndex = 7;
//
// FormWarshipCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(979, 594);
ClientSize = new Size(1153, 583);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormWarshipCollection";
Text = "Коллекция кораблей";
//Load += this.FormWarshipCollection_Load;
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
@ -161,13 +161,12 @@
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectionCompany;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonAddBattleship;
private Button buttonAddWarship;
private Button buttonRemoveWarship;
private MaskedTextBox maskedTextBox;
private PictureBox pictureBox;
private Button buttonRefresh;
private Button buttonGoToCheck;
private MaskedTextBox maskedTextBox1;
}
}

View File

@ -55,15 +55,15 @@ public partial class FormWarshipCollection : Form
break;
case nameof(DrawingBattleship):
drawingWarship = new DrawingBattleship(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
GetColor(random),
GetColor(random),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawingWarship)
if (_company + drawingWarship != -1)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
@ -90,55 +90,6 @@ public partial class FormWarshipCollection : Form
return color;
}
/// <summary>
/// Добавление линкора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAddBattleship_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingBattleship));
}
/// <summary>
/// Добавление военного корабля
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonAddWarship_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingWarship));
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveCar_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_company - pos)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Передача на тесты
/// </summary>
@ -152,7 +103,7 @@ public partial class FormWarshipCollection : Form
}
DrawingWarship? warship = null;
int counter = 100;
int counter = 120;
while (warship == null)
{
warship = _company.GetRandomObject();
@ -163,18 +114,69 @@ public partial class FormWarshipCollection : Form
}
}
FormBattleship form = new FormBattleship();
form.SetWarship = warship;
FormBattleship form = new()
{
SetWarship = warship
};
form.ShowDialog();
}
/// <summary>
/// Добавление линкора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddBattleship_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingBattleship));
}
/// <summary>
/// Добавление военного корабля
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddWarship_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingWarship));
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRemoveWarship_Click_1(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBox1.Text) || _company == null)
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBox1.Text);
if (_company - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Обновление
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonRefresh_Click(object sender, EventArgs e)
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{

View File

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship.MovementStrategy;
namespace Battleship.MovementStrategy;
public interface IMoveableObjectcs
{